Files
Vocaluxe/Vocaluxe/Base/CLanguage.cs
T
2014-10-30 17:54:59 +01:00

217 lines
7.2 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using VocaluxeLib;
using VocaluxeLib.Xml;
namespace Vocaluxe.Base
{
struct SLanguage
{
public string Name;
public string FilePath;
public Dictionary<string, string> Texts;
public List<SPartyLanguage> PartyModeTexts;
}
struct SPartyLanguage
{
public int PartyModeID;
public Dictionary<string, string> Texts;
}
static class CLanguage
{
private static readonly List<SLanguage> _Languages = new List<SLanguage>();
private static int _CurrentLanguage = -1;
private static int _FallbackLanguage;
public static int LanguageId
{
get { return _CurrentLanguage; }
set
{
if (value >= 0 && value < _Languages.Count)
_CurrentLanguage = value;
}
}
public static IEnumerable<string> GetLanguageNames()
{
var languages = new string[_Languages.Count];
for (int i = 0; i < _Languages.Count; i++)
languages[i] = _Languages[i].Name;
return languages;
}
public static bool Init()
{
var files = new List<string>();
files.AddRange(CHelper.ListFiles(CSettings.FolderNameLanguages, "*.xml", true, true));
foreach (string file in files)
_LoadLanguageFile(file);
return _CurrentLanguage >= 0 && _FallbackLanguage >= 0;
}
public static bool SetLanguage(string language)
{
int nr = _GetLanguageNr(language);
if (nr != -1)
{
_CurrentLanguage = nr;
return true;
}
return false;
}
private static int _GetLanguageNr(string language)
{
for (int i = 0; i < _Languages.Count; i++)
{
if (_Languages[i].Name == language)
return i;
}
return -1;
}
/// <summary>
/// Checks if a translation exists and returns it
/// </summary>
/// <param name="keyWord">Word to translate</param>
/// <param name="partyModeID"></param>
/// <param name="translation">Translated word or keyWord if translation does not exist</param>
/// <returns>True if word was translated</returns>
private static bool _GetTranslation(string keyWord, int partyModeID, out string translation)
{
if (keyWord == null)
{
translation = "Error";
return false;
}
if (keyWord.Length < 3 || keyWord.Substring(0, 3) != "TR_")
{
translation = keyWord;
return false;
}
if (partyModeID != -1)
{
Dictionary<string, string> partyModeTexts = _GetPartyModeTexts(_CurrentLanguage, partyModeID);
if (partyModeTexts != null && partyModeTexts.TryGetValue(keyWord, out translation))
return true;
partyModeTexts = _GetPartyModeTexts(_FallbackLanguage, partyModeID);
if (partyModeTexts != null && partyModeTexts.TryGetValue(keyWord, out translation))
return true;
}
if (_Languages[_CurrentLanguage].Texts.TryGetValue(keyWord, out translation))
return true;
if (_Languages[_FallbackLanguage].Texts.TryGetValue(keyWord, out translation))
return true;
translation = keyWord;
return false;
}
public static string Translate(string keyWord, int partyModeID = -1)
{
string translation;
_GetTranslation(keyWord, partyModeID, out translation);
return translation;
}
public static bool TranslationExists(string keyWord, int partyModeID = -1)
{
string translation;
return _GetTranslation(keyWord, partyModeID, out translation);
}
public static bool LoadPartyLanguageFiles(int partyModeID, string path)
{
var files = new List<string>();
files.AddRange(CHelper.ListFiles(path, "*.xml", true, true));
return files.All(file => _LoadPartyLanguageFile(partyModeID, file));
}
private static bool _LoadLanguageEntries(string filePath, out Dictionary<string, string> texts)
{
var deser = new CXmlDeserializer();
try
{
texts = deser.Deserialize<Dictionary<string, string>>(filePath);
string language;
if (!texts.TryGetValue("language", out language))
throw new Exception("'language' entry is missing");
}
catch (Exception e)
{
CLog.LogError("Error reading language file " + filePath + ": " + e.Message);
texts = null;
return false;
}
return true;
}
private static bool _LoadPartyLanguageFile(int partyModeID, string filePath)
{
var lang = new SPartyLanguage {PartyModeID = partyModeID};
if (!_LoadLanguageEntries(filePath, out lang.Texts))
return false;
int nr = _GetLanguageNr(lang.Texts["language"]);
if (nr >= 0)
_Languages[nr].PartyModeTexts.Add(lang);
return true;
}
private static void _LoadLanguageFile(string fileName)
{
var lang = new SLanguage {FilePath = Path.Combine(CSettings.ProgramFolder, CSettings.FolderNameLanguages, fileName), PartyModeTexts = new List<SPartyLanguage>()};
if (!_LoadLanguageEntries(lang.FilePath, out lang.Texts))
return;
lang.Name = lang.Texts["language"];
if (lang.Name == CSettings.FallbackLanguage)
{
_FallbackLanguage = _Languages.Count;
if (_CurrentLanguage < 0)
_CurrentLanguage = _FallbackLanguage;
}
_Languages.Add(lang);
}
private static Dictionary<string, string> _GetPartyModeTexts(int language, int partyModeID)
{
return
_Languages[language].PartyModeTexts.Where(partyLanguage => partyLanguage.PartyModeID == partyModeID).Select(partyLanguage => partyLanguage.Texts).FirstOrDefault();
}
}
}