Files
Vocaluxe/VocaluxeLib/Songs/CSongFiles.cs
T
Simon DiesenreiterandClaude Opus 5.5 efcc63a640 Song server: central song library with on-demand downloads
- VocaluxeSongServer: ASP.NET Core server that scans an UltraStar library and
  serves the song list (ETag), single files (Range) and zip bundles; optional
  API key; Dockerfile and Gitea workflow for git.disi.dev/projects/vocaluxe-song-server
- Game: config section SongServer (Url, ApiKey). At song loading, the song text
  files are mirrored into a local cache that is loaded like a song folder;
  without connection the last library is used
- VocaluxeLib: CSongFiles hook for all song file access; media are downloaded on
  demand (covers in the background, preview audio, everything before singing
  with progress in the sing screen)
- Tests for scanner, API and downloads (incl. resume); AGENTS.md for the fork

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:23:00 +01:00

126 lines
4.0 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace VocaluxeLib.Songs
{
/// <summary>
/// Access to the files of a song (audio, video, cover, backgrounds).
/// Songs from a song server exist locally only as their text file at first; their other files are
/// downloaded on demand. Everything that opens a song file should check <see cref="IsLocal" /> and
/// call <see cref="RequestAsync" /> (or <see cref="EnsureLocal" /> on background threads) first.
/// </summary>
public interface ISongFileProvider
{
/// <summary>True if the file exists locally or can be downloaded.</summary>
bool Exists(string path);
/// <summary>True if the file can be opened now (exists locally and is complete).</summary>
bool IsLocal(string path);
/// <summary>Downloads the files that are not local yet. The task completes when all are local (or failed).</summary>
Task RequestAsync(IEnumerable<string> paths);
/// <summary>Progress of the downloads of these files in [0..1], 1 if all are local.</summary>
float GetProgress(IEnumerable<string> paths);
}
/// <summary>The default provider: plain local files.</summary>
public class CLocalSongFileProvider : ISongFileProvider
{
public bool Exists(string path)
{
return File.Exists(path);
}
public bool IsLocal(string path)
{
return File.Exists(path);
}
public Task RequestAsync(IEnumerable<string> paths)
{
return Task.CompletedTask;
}
public float GetProgress(IEnumerable<string> paths)
{
return 1f;
}
}
public static class CSongFiles
{
public static ISongFileProvider Provider { get; set; } = new CLocalSongFileProvider();
public static bool Exists(string path)
{
return !string.IsNullOrEmpty(path) && Provider.Exists(path);
}
public static bool IsLocal(string path)
{
return !string.IsNullOrEmpty(path) && Provider.IsLocal(path);
}
public static bool AreLocal(IEnumerable<string> paths)
{
return paths.All(IsLocal);
}
public static Task RequestAsync(IEnumerable<string> paths)
{
var missing = paths.Where(p => !string.IsNullOrEmpty(p) && !Provider.IsLocal(p)).Distinct().ToList();
return missing.Count == 0 ? Task.CompletedTask : Provider.RequestAsync(missing);
}
/// <summary>Blocks until the file is local. Only for background threads (e.g. cover loading).</summary>
public static bool EnsureLocal(string path)
{
if (IsLocal(path))
{
return true;
}
if (!Exists(path))
{
return false;
}
try
{
RequestAsync(new[] { path }).Wait();
}
catch
{
// A failed download is reported by the provider; the caller handles the missing file.
}
return IsLocal(path);
}
public static float GetProgress(IEnumerable<string> paths)
{
return Provider.GetProgress(paths.Where(p => !string.IsNullOrEmpty(p)));
}
}
}