Files
Vocaluxe/Vocaluxe/Base/CGame.cs
T

349 lines
12 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System;
using System.Collections.Generic;
using Vocaluxe.SongQueue;
using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SingNotes;
using VocaluxeLib.Menu.SongMenu;
namespace Vocaluxe.Base
{
static class CGame
{
private static ISongQueue _SongQueue;
private static int _NumPlayer = CConfig.NumPlayer;
private static int _OldBeatD;
private static readonly Random _Rand = new Random();
public static Random Rand
{
get { return _Rand; }
}
public static float GetBeatFromTime(float time, float bpm, float gap)
{
return bpm / 60 * (time - gap);
}
public static float GetTimeFromBeats(float beats, float bpm)
{
if (bpm > 0f)
return beats / bpm * 60f;
return 0f;
}
public static int CurrentBeat { get; private set; }
public static float Beat { get; private set; }
public static float MidBeatD { get; private set; }
public static int ActBeatD { get; private set; }
public static SPlayer[] Players { get; private set; }
public static void Init()
{
_SongQueue = new CSongQueue();
_SongQueue.Init();
Players = new SPlayer[CSettings.MaxNumPlayer];
ResetPlayer();
CConfig.UsePlayers();
}
public static EGameMode GameMode
{
get { return _SongQueue.GetCurrentGameMode(); }
}
public static bool AddVisibleSong(int visibleIndex, EGameMode gameMode)
{
return _SongQueue.AddVisibleSong(visibleIndex, gameMode);
}
public static bool AddSong(int absoluteIndex, EGameMode gameMode)
{
return _SongQueue.AddSong(absoluteIndex, gameMode);
}
public static bool RemoveVisibleSong(int visibleIndex)
{
return _SongQueue.RemoveVisibleSong(visibleIndex);
}
public static bool RemoveSong(int absoluteIndex)
{
return _SongQueue.RemoveSong(absoluteIndex);
}
public static void ClearSongs()
{
_SongQueue.ClearSongs();
}
public static void Reset()
{
_SongQueue.Reset();
}
public static void Start()
{
_SongQueue.Start(Players);
}
public static void NextRound()
{
_SongQueue.NextRound(Players);
}
public static bool IsFinished()
{
return _SongQueue.IsFinished();
}
public static int RoundNr
{
get { return _SongQueue.GetCurrentRoundNr(); }
}
public static CSong GetSong()
{
return _SongQueue.GetSong();
}
public static CSong GetSong(int num)
{
return _SongQueue.GetSong(num);
}
public static EGameMode GetGameMode(int num)
{
return _SongQueue.GetGameMode(num);
}
public static int GetNumSongs()
{
return _SongQueue.GetNumSongs();
}
public static CPoints GetPoints()
{
return _SongQueue.GetPoints();
}
public static int NumRounds
{
get { return _SongQueue.GetNumSongs(); }
}
public static int NumPlayer
{
get { return _NumPlayer; }
set
{
if (value > 0 && value <= CSettings.MaxNumPlayer)
_NumPlayer = value;
}
}
public static void ResetPlayer()
{
for (int i = 0; i < Players.Length; i++)
{
Players[i].Points = 0f;
Players[i].PointsLineBonus = 0f;
Players[i].PointsGoldenNotes = 0f;
Players[i].LineNr = 0;
Players[i].NoteDiff = 0;
Players[i].SingLine = new List<CLine>();
Players[i].CurrentLine = -1;
Players[i].CurrentNote = -1;
Players[i].SongID = -1;
Players[i].Medley = false;
Players[i].Duet = false;
Players[i].ShortSong = false;
Players[i].DateTicks = DateTime.Now.Ticks;
Players[i].SongFinished = false;
}
_OldBeatD = -100;
Beat = -100;
CurrentBeat = -100;
ActBeatD = -100;
}
public static void UpdatePoints(float time)
{
CSong song = _SongQueue.GetSong();
if (song == null)
return;
float b = GetBeatFromTime(time, song.BPM, song.Gap);
if (b <= Beat)
return;
Beat = b;
CurrentBeat = (int)Math.Floor(Beat);
MidBeatD = -0.5f + GetBeatFromTime(time, song.BPM, song.Gap + CConfig.MicDelay / 1000f);
ActBeatD = (int)Math.Floor(MidBeatD);
for (int p = 0; p < _NumPlayer; p++)
CSound.AnalyzeBuffer(p);
if (_OldBeatD >= ActBeatD)
return;
for (int p = 0; p < _NumPlayer; p++)
{
for (int beat = _OldBeatD + 1; beat <= ActBeatD; beat++)
{
if ((_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
(_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
Players[p].SongFinished = true;
CLine[] lines = song.Notes.GetVoice(Players[p].LineNr).Lines;
int line = -1;
for (int j = 0; j < lines.Length; j++)
{
if (beat >= lines[j].StartBeat && beat <= lines[j].EndBeat)
{
line = j;
break;
}
}
if (line < 0)
continue;
if (line != Players[p].CurrentLine)
Players[p].CurrentNote = -1;
Players[p].CurrentLine = line;
while (Players[p].SingLine.Count <= line)
Players[p].SingLine.Add(new CLine());
CNote[] notes = lines[line].Notes;
int note = lines[line].FindPreviousNote(beat);
if (note >= 0 && notes[note].EndBeat < beat)
note = -1;
if (note >= 0)
{
Players[p].CurrentNote = note;
if (line == lines.Length - 1)
{
if (note == lines[line].NoteCount - 1)
{
if (notes[note].EndBeat == beat)
Players[p].SongFinished = true;
}
}
if (notes[note].PointsForBeat > 0 && CSound.RecordToneValid(p))
{
int tone = notes[note].Tone;
int tonePlayer = CSound.RecordGetTone(p);
while (tonePlayer - tone > 6)
tonePlayer -= 12;
while (tonePlayer - tone < -6)
tonePlayer += 12;
Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
bool hit = Players[p].NoteDiff <= (2 - (int)CProfiles.GetDifficulty(Players[p].ProfileID));
if (hit)
{
// valid
//CSound.RecordSetTone(p, Tone);
double points = (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[note].PointsForBeat /
song.Notes.GetVoice(Players[p].LineNr).Points;
if (notes[note].NoteType == ENoteType.Golden)
Players[p].PointsGoldenNotes += points;
Players[p].Points += points;
// update player notes (sung notes)
if (Players[p].SingLine[line].NoteCount > 0)
{
CNote lastNote = Players[p].SingLine[line].LastNote;
if (notes[note].StartBeat == beat || lastNote.EndBeat + 1 != beat || lastNote.Tone != tone || !lastNote.Hit)
Players[p].SingLine[line].AddNote(new CNote(beat, 1, tone, String.Empty, true, notes[note].NoteType));
else
Players[p].SingLine[line].IncLastNoteLength();
}
else
Players[p].SingLine[line].AddNote(new CNote(beat, 1, tone, String.Empty, true, notes[note].NoteType));
Players[p].SingLine[line].LastNote.IsPerfect(notes[note]);
Players[p].SingLine[line].IsPerfect(lines[line]);
}
else
{
if (Players[p].SingLine[line].NoteCount > 0)
{
CNote lastNote = Players[p].SingLine[line].LastNote;
if (lastNote.Tone == tonePlayer && lastNote.EndBeat + 1 == beat && !lastNote.Hit)
Players[p].SingLine[line].IncLastNoteLength();
else
Players[p].SingLine[line].AddNote(new CNote(beat, 1, tonePlayer, String.Empty, false, ENoteType.Freestyle));
}
else
Players[p].SingLine[line].AddNote(new CNote(beat, 1, tonePlayer, String.Empty, false, ENoteType.Freestyle));
}
}
// Line Bonus
int numLinesWithPoints = song.Notes.GetNumLinesWithPoints(Players[p].LineNr);
if (note == lines[line].NoteCount - 1 && numLinesWithPoints > 0)
{
if (notes[note].EndBeat == beat && lines[line].Points > 0f)
{
double factor = Players[p].SingLine[line].Points / (double)lines[line].Points;
if (factor < 0.4)
factor = 0.0;
else if (factor > 0.9)
factor = 1.0;
else
{
factor -= 0.4;
factor *= 2;
factor *= factor;
}
double points = CSettings.LinebonusScore * factor * 1f / numLinesWithPoints;
Players[p].Points += points;
Players[p].PointsLineBonus += points;
}
}
}
}
}
_OldBeatD = ActBeatD;
}
}
}