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Vocaluxe/Vocaluxe/Lib/Draw/IDraw.cs
T

74 lines
2.8 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System;
using System.Drawing;
using VocaluxeLib;
using VocaluxeLib.Menu;
namespace Vocaluxe.Lib.Draw
{
interface IDraw
{
bool Init();
void MainLoop();
bool Unload();
int GetScreenWidth();
int GetScreenHeight();
RectangleF GetTextBounds(CText text);
RectangleF GetTextBounds(CText text, float height);
// Basic Draw Methods
void DrawLine(int a, int r, int g, int b, int w, int x1, int y1, int x2, int y2);
void DrawColor(SColorF color, SRectF rect);
void DrawColorReflection(SColorF color, SRectF rect, float space, float height);
void ClearScreen();
STexture CopyScreen();
void CopyScreen(ref STexture texture);
void MakeScreenShot();
// Draw Basic Text (must be deleted later)
void DrawText(string text, int x, int y, int h, int z = 0);
STexture AddTexture(string texturePath);
STexture AddTexture(Bitmap bitmap);
STexture AddTexture(int w, int h, IntPtr data);
STexture AddTexture(int w, int h, ref byte[] data);
STexture EnqueueTexture(int w, int h, ref byte[] data);
bool UpdateTexture(ref STexture texture, ref byte[] data);
bool UpdateTexture(ref STexture texture, IntPtr data);
void RemoveTexture(ref STexture texture);
void DrawTexture(STexture texture);
void DrawTexture(STexture texture, SRectF rect);
void DrawTexture(STexture texture, SRectF rect, SColorF color);
void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds);
void DrawTexture(STexture texture, SRectF rect, SColorF color, bool mirrored);
void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored);
void DrawTexture(STexture texture, SRectF rect, SColorF color, float begin, float end);
void DrawTextureReflection(STexture texture, SRectF rect, SColorF color, SRectF bounds, float space, float height);
int TextureCount();
}
}