434 lines
15 KiB
C#
434 lines
15 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using VocaluxeLib;
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using VocaluxeLib.Songs;
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using VocaluxeLib.Draw;
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namespace Vocaluxe.Base
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{
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static class CBackgroundMusic
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{
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private static bool _Initialized;
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private static bool _OwnSongsAvailable;
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private static EBackgroundMusicSource _MusicSource;
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private static bool _VideoEnabled;
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private static CPlaylistElement _CurrentPlaylistElement; //Currently played music
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private static int _CurrentMusicStream = -1; //Current active music stream
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private static int _PreviousMusicIndex; //Index of _CurrentPlaylistElement in _PreviousFiles (kept for performance)
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private static readonly List<CPlaylistElement> _BGMusicFiles = new List<CPlaylistElement>(); //Background music files
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private static readonly List<CPlaylistElement> _NotPlayedFiles = new List<CPlaylistElement>(); //Not played files
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private static readonly List<CPlaylistElement> _PreviousFiles = new List<CPlaylistElement>(); //Played files
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private static int _Video = -1;
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private static CTexture _CurrentVideoTexture;
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private static CFading _VideoFading;
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private static bool _OwnMusicAdded;
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private static bool _BackgroundMusicAdded;
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private static bool _Disabled;
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public static bool VideoEnabled
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{
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get { return _VideoEnabled; }
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set
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{
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if (_VideoEnabled == value)
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return;
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_VideoEnabled = value;
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if (_VideoEnabled)
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_LoadVideo();
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else if (_Video != -1)
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{
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CVideo.Close(_Video);
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CDraw.RemoveTexture(ref _CurrentVideoTexture);
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_Video = -1;
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}
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}
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}
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public static bool CanSing { get; private set; }
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public static bool Disabled
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{
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get { return _Disabled; }
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set
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{
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_Disabled = value;
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if (_Disabled)
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Pause();
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else
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Play();
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}
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}
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public static bool RepeatSong { get; set; }
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public static int SongID
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{
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get { return _CurrentPlaylistElement == null ? -1 : _CurrentPlaylistElement.SongID; }
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}
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public static bool SongHasVideo
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{
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get { return _CurrentPlaylistElement != null && File.Exists(_CurrentPlaylistElement.VideoFilePath); }
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}
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public static bool IsPlaying { get; private set; }
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public static string ArtistAndTitle
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{
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get
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{
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if (_CurrentPlaylistElement == null)
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return "";
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if (_CurrentPlaylistElement.Artist != "" && _CurrentPlaylistElement.Title != "")
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return _CurrentPlaylistElement.Artist + " - " + _CurrentPlaylistElement.Title;
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return Path.GetFileNameWithoutExtension(_CurrentPlaylistElement.MusicFilePath);
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}
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}
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public static CTexture Cover
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{
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get { return _CurrentPlaylistElement == null ? CCover.NoCover : _CurrentPlaylistElement.Cover; }
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}
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//Use this to set whether own songs are available for access
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public static bool OwnSongsAvailable
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{
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get { return _OwnSongsAvailable; }
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set
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{
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_OwnSongsAvailable = value;
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if (_OwnSongsAvailable && _MusicSource != EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC)
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_AddOwnMusic();
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}
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}
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/// <summary>
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/// Initializes the background music with values from config
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/// Has to be called before any other method is used
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/// </summary>
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public static void Init()
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{
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if (_Initialized)
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return;
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List<string> soundFiles = CHelper.ListSoundFiles(CSettings.FolderBackgroundMusic, true, true);
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foreach (string path in soundFiles)
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_BGMusicFiles.Add(new CPlaylistElement(path));
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//Set a default to have a consistent starting point, use SetMusicSource afterwards
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_MusicSource = EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC;
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_AddBackgroundMusic();
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_PreviousMusicIndex = -1;
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IsPlaying = false;
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_VideoEnabled = (CConfig.VideoBackgrounds == EOffOn.TR_CONFIG_ON && CConfig.VideosToBackground == EOffOn.TR_CONFIG_ON);
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SetMusicSource(CConfig.BackgroundMusicSource);
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_Initialized = true;
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}
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public static void Close()
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{
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if (_CurrentMusicStream >= 0)
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{
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CSound.Close(_CurrentMusicStream);
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_CurrentMusicStream = -1;
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}
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if (_Video != -1)
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{
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CVideo.Close(_Video);
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CDraw.RemoveTexture(ref _CurrentVideoTexture);
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_Video = -1;
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}
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_BGMusicFiles.Clear();
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_NotPlayedFiles.Clear();
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_PreviousFiles.Clear();
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IsPlaying = false;
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_Initialized = false;
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}
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public static void Play()
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{
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if (IsPlaying || CConfig.BackgroundMusic == EOffOn.TR_CONFIG_OFF)
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return;
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if (_CurrentMusicStream != -1)
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{
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//Resume
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CSound.SetStreamVolume(_CurrentMusicStream, 0f);
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CSound.Fade(_CurrentMusicStream, 100f, CSettings.BackgroundMusicFadeTime);
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CSound.Play(_CurrentMusicStream);
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if (_VideoEnabled && _Video != -1)
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CVideo.Resume(_Video);
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IsPlaying = true;
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}
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else
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Next();
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}
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public static void Stop()
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{
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if (!IsPlaying)
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return;
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if (_Video != -1)
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{
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CVideo.Close(_Video);
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CDraw.RemoveTexture(ref _CurrentVideoTexture);
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_Video = -1;
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}
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CSound.FadeAndClose(_CurrentMusicStream, 0f, CSettings.BackgroundMusicFadeTime);
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_CurrentMusicStream = -1;
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_CurrentPlaylistElement = null;
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IsPlaying = false;
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}
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public static void Pause()
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{
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if (!IsPlaying)
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return;
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if (_Video != -1)
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{
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CVideo.Pause(_Video);
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CVideo.Skip(_Video, CSound.GetPosition(_CurrentMusicStream) + CSettings.BackgroundMusicFadeTime, _CurrentPlaylistElement.VideoGap);
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}
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CSound.FadeAndPause(_CurrentMusicStream, 0f, CSettings.BackgroundMusicFadeTime);
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IsPlaying = false;
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}
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public static void Next()
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{
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Stop(); //stop last song if any
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if (_PreviousMusicIndex < _PreviousFiles.Count - 2)
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{
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//We are in the previous list and next element exists
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_PreviousMusicIndex++;
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_CurrentPlaylistElement = _PreviousFiles[_PreviousMusicIndex];
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}
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else
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{
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//We are not in the previous list (anymore)
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if (_NotPlayedFiles.Count == 0)
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{
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if (_PreviousFiles.Count == 0)
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return; //No songs to play
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_NotPlayedFiles.AddRange(_PreviousFiles);
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}
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_CurrentPlaylistElement = _NotPlayedFiles[CGame.Rand.Next(_NotPlayedFiles.Count)];
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_NotPlayedFiles.Remove(_CurrentPlaylistElement);
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_PreviousFiles.Add(_CurrentPlaylistElement);
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_PreviousMusicIndex = _PreviousFiles.Count - 1;
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}
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_StartSong();
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CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
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}
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public static void Previous()
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{
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if (_PreviousMusicIndex < 0)
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return;
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Debug.Assert(_CurrentMusicStream != -1 && _CurrentPlaylistElement != null);
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if (CSound.GetPosition(_CurrentMusicStream) <= 1.5f && _PreviousMusicIndex > 0)
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{
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Stop(); //stop last song
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_PreviousMusicIndex--;
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_CurrentPlaylistElement = _PreviousFiles[_PreviousMusicIndex];
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CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
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}
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_StartSong();
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}
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public static void Update()
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{
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if (!IsPlaying)
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return;
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Debug.Assert(_CurrentMusicStream != -1 && _CurrentPlaylistElement != null);
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float timeToPlay;
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if (Math.Abs(_CurrentPlaylistElement.Finish) < 0.001)
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{
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//No End-Tag defined
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float len = CSound.GetLength(_CurrentMusicStream);
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timeToPlay = (len > 0f) ? len - CSound.GetPosition(_CurrentMusicStream) : CSettings.BackgroundMusicFadeTime + 1f;
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}
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else //End-Tag found
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timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
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bool finished = CSound.IsFinished(_CurrentMusicStream);
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if (timeToPlay <= CSettings.BackgroundMusicFadeTime || finished)
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{
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if (RepeatSong)
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_StartSong();
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else
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Next();
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}
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}
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public static CTexture GetVideoTexture()
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{
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if (_Video == -1)
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return null;
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float vtime;
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if (CVideo.GetFrame(_Video, ref _CurrentVideoTexture, CSound.GetPosition(_CurrentMusicStream), out vtime))
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{
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if (_VideoFading != null)
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{
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bool finished;
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_CurrentVideoTexture.Color.A = _VideoFading.GetValue(out finished);
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if (finished)
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_VideoFading = null;
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}
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return _CurrentVideoTexture;
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}
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return null;
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}
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public static void SetMusicSource(EBackgroundMusicSource source)
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{
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if (_MusicSource == source)
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return;
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_MusicSource = source;
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switch (_MusicSource)
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{
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case EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC:
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_AddBackgroundMusic();
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_RemoveOwnMusic();
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break;
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case EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC:
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_AddOwnMusic();
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_RemoveBackgroundMusic();
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break;
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case EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC:
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_AddBackgroundMusic();
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_AddOwnMusic();
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break;
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}
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}
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/// <summary>
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/// (Re-)Starts the _CurrentPlaylistElement
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/// </summary>
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private static void _StartSong()
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{
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Debug.Assert(_CurrentPlaylistElement != null);
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//If we have an active stream, reuse it
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if (_CurrentMusicStream < 0)
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{
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//otherwhise load
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_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
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if (_CurrentMusicStream < 0)
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return;
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CSound.SetStreamVolume(_CurrentMusicStream, 0f);
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CSound.Fade(_CurrentMusicStream, 100f, CSettings.BackgroundMusicFadeTime);
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}
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//Seek to #Start-Tag, if found
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if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
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CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
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if (_VideoEnabled)
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{
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if (_Video != -1)
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{
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if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
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CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap + _CurrentPlaylistElement.Start);
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else
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CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
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}
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else
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_LoadVideo();
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}
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}
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private static void _AddOwnMusic()
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{
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if (_OwnMusicAdded || !_OwnSongsAvailable)
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return;
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foreach (CSong song in CSongs.AllSongs)
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_NotPlayedFiles.Add(new CPlaylistElement(song));
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_OwnMusicAdded = true;
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}
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private static void _RemoveOwnMusic()
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{
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if (!_OwnMusicAdded)
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return;
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_NotPlayedFiles.RemoveAll(el => el.SongID >= 0);
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_PreviousFiles.RemoveAll(el => el.SongID >= 0);
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_PreviousMusicIndex = _PreviousFiles.IndexOf(_CurrentPlaylistElement);
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if (IsPlaying && !_IsBackgroundFile(_CurrentPlaylistElement))
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Next();
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_OwnMusicAdded = false;
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}
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private static void _AddBackgroundMusic()
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{
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if (_BackgroundMusicAdded)
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return;
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_NotPlayedFiles.AddRange(_BGMusicFiles);
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_BackgroundMusicAdded = true;
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}
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private static void _RemoveBackgroundMusic()
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{
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if (!_BackgroundMusicAdded)
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return;
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_NotPlayedFiles.RemoveAll(el => el.SongID < 0);
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_PreviousFiles.RemoveAll(el => el.SongID < 0);
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_PreviousMusicIndex = _PreviousFiles.IndexOf(_CurrentPlaylistElement);
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if (IsPlaying && _IsBackgroundFile(_CurrentPlaylistElement))
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Next();
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_BackgroundMusicAdded = false;
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}
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private static bool _IsBackgroundFile(CPlaylistElement element)
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{
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return _BGMusicFiles.Contains(element);
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}
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private static void _LoadVideo()
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{
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if (_Video != -1 || String.IsNullOrEmpty(_CurrentPlaylistElement.VideoFilePath))
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return;
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_Video = CVideo.Load(_CurrentPlaylistElement.VideoFilePath);
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if (CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
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CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap + _CurrentPlaylistElement.Start); //Use gap, otherwhise we will overwrite position in GetVideoTexture
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else
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CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
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_VideoFading = new CFading(0f, 1f, 3f);
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}
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}
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} |