210 lines
6.8 KiB
C#
210 lines
6.8 KiB
C#
using System;
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using System.IO;
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namespace Vocaluxe.Lib.Sound.Record
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{
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class CBuffer : IDisposable
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{
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//Half tones: C C♯ D Eb E F F♯ G G♯ A Bb B
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private const double _BaseToneFreq = 65.4064; // lowest (half-)tone to analyze (C2 = 65.4064 Hz)
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public const int NumHalfTones = 17; //Number of halftone to analyze C2-E3 (TODO: use more/full octaves?)
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private const int _AnalysisBufLen = 4096;
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private const int _AnalysisByteBufLen = _AnalysisBufLen * 2;
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private readonly Int16[] _AnalysisBuffer = new Int16[_AnalysisBufLen];
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private readonly byte[] _AnalysisByteBuffer = new byte[_AnalysisByteBufLen]; //tmp buffer (stream->tmpBuffer->(Int16)AnalysisBuffer)
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private static readonly int[] _SamplesPerPeriodPerTone = new int[NumHalfTones]; //Precalculated table holding sample# per period for each tone
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private readonly float[] _TmpWeight = new float[NumHalfTones]; //tmp buffer for weights (gets copied to ToneWeight when checked)
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private double _MaxVolume;
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private bool _NewSamples;
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private MemoryStream _Stream = new MemoryStream(); // full buffer
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public CBuffer()
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{
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ToneWeigth = new float[NumHalfTones];
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for (int i = 0; i < ToneWeigth.Length; i++)
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ToneWeigth[i] = 0.99f;
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}
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static CBuffer()
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{
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const double halftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
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//Init Array to avoid costly calculations
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double freq = _BaseToneFreq * Math.Pow(halftoneBase, toneIndex);
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_SamplesPerPeriodPerTone[toneIndex] = (int)Math.Round(44100.0 / freq); // samples in one period
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}
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}
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public int ToneAbs { get; private set; }
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public int Tone { get; set; }
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public float MaxVolume
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{
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get { return (float)_MaxVolume; }
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}
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public bool ToneValid { get; private set; }
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public float[] ToneWeigth { get; private set; }
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public void Reset()
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{
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lock (_Stream)
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{
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_Stream.SetLength(0L);
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_NewSamples = false;
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}
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ToneValid = false;
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ToneAbs = 0;
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Tone = 0;
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}
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private void _Add(byte[] bytes)
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{
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_Stream.Write(bytes, 0, bytes.Length);
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}
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public void ProcessNewBuffer(byte[] buffer)
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{
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// apply software boost
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//BoostBuffer(Buffer, BufferSize);
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// voice passthrough (send data to playback-device)
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//if (assigned(fVoiceStream)) then
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//fVoiceStream.WriteData(Buffer, BufferSize);
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lock (_Stream)
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{
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_Add(buffer);
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_NewSamples = true;
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}
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}
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public void AnalyzeBuffer()
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{
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if (!_NewSamples)
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return;
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lock (_Stream)
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{
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if (_Stream.Length >= _AnalysisByteBufLen)
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{
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_Stream.Position -= _AnalysisByteBufLen;
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_Stream.Read(_AnalysisByteBuffer, 0, _AnalysisByteBufLen);
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}
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_NewSamples = false;
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}
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for (int i = 0; i < _AnalysisBufLen; i++)
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_AnalysisBuffer[i] = BitConverter.ToInt16(_AnalysisByteBuffer, i * 2);
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try
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{
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// find maximum volume
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_FindMaxVolume();
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if (MaxVolume >= 0.02)
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_AnalyzeByAutocorrelation();
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else
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ToneValid = false;
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}
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catch (Exception) {}
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}
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private void _FindMaxVolume()
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{
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short maxVolume = 0;
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for (int i = 0; i < _AnalysisBuffer.Length / 4; i++)
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{
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short volume = _AnalysisBuffer[i];
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if (volume < 0)
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{
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if (volume == Int16.MinValue)
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{
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maxVolume = Int16.MaxValue;
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break;
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}
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volume = (short)-volume;
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}
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if (volume > maxVolume)
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maxVolume = volume;
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}
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_MaxVolume = (double)maxVolume / Int16.MaxValue;
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}
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private void _AnalyzeByAutocorrelation()
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{
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// prepare to analyze
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double maxWeight = -1.0;
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double minWeight = 1.0;
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int maxTone = -1;
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// analyze halftones
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// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
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// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
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// too few samples -> use a bigger buffer-size
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double curWeight = _AnalyzeAutocorrelationTone(toneIndex);
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if (curWeight > maxWeight)
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{
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maxWeight = curWeight;
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maxTone = toneIndex;
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}
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if (curWeight < minWeight)
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minWeight = curWeight;
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_TmpWeight[toneIndex] = (float)curWeight;
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}
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if (maxWeight - minWeight > 0.01)
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{
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Array.Copy(_TmpWeight, ToneWeigth, NumHalfTones);
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ToneAbs = maxTone;
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Tone = maxTone % 12;
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ToneValid = true;
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}
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else
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ToneValid = false;
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}
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private double _AnalyzeAutocorrelationTone(int tone)
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{
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int samplesPerPeriod = _SamplesPerPeriodPerTone[tone]; // samples in one period
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int accumDist = 0; // accumulated distances
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// compare correlating samples
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int sampleIndex = 0; // index of sample to analyze
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// Start value= index of sample one period ahead
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for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex < _AnalysisBufLen; correlatingSampleIndex++, sampleIndex++)
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{
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// calc distance (correlation: 1-dist/IntMax) to corresponding sample in next period
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// distance (0=equal .. IntMax=totally different) between correlated samples
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int dist = Math.Abs(_AnalysisBuffer[sampleIndex] - _AnalysisBuffer[correlatingSampleIndex]);
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accumDist += dist;
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}
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return 1.0 - (double)accumDist / Int16.MaxValue / sampleIndex;
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}
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public void Dispose()
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{
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if (_Stream != null)
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{
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_Stream.Dispose();
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_Stream = null;
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}
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GC.SuppressFinalize(this);
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}
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}
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} |