Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
58 lines
2.8 KiB
XML
58 lines
2.8 KiB
XML
<Project>
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<Configurations>DebugWin;ReleaseWin;InstallerWin;DebugLinux;ReleaseLinux</Configurations>
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<Platforms>AnyCPU;x86;x64</Platforms>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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<Prefer32Bit>false</Prefer32Bit>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DebugType>portable</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CheckingRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="Exists('$(MSBuildProjectDirectory)\Properties\AssemblyInfo.cs')">
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<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
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<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
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<GenerateAssemblyCopyrightAttribute>false</GenerateAssemblyCopyrightAttribute>
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<GenerateAssemblyDescriptionAttribute>false</GenerateAssemblyDescriptionAttribute>
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<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
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<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
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<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
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<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
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<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
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<GenerateNeutralResourcesLanguageAttribute>false</GenerateNeutralResourcesLanguageAttribute>
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</PropertyGroup>
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<PropertyGroup Condition="$(Configuration.StartsWith('Debug'))">
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<Optimize>false</Optimize>
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<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="!$(Configuration.StartsWith('Debug'))">
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="$(Configuration.EndsWith('Win'))">
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<DefineConstants>$(DefineConstants);WIN</DefineConstants>
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<NoWarn>$(NoWarn);CA1416</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="$(Configuration.EndsWith('Linux'))">
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<DefineConstants>$(DefineConstants);LINUX</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'InstallerWin'">
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<DefineConstants>$(DefineConstants);INSTALLER</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'x86'">
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<PlatformTarget>x86</PlatformTarget>
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<DefineConstants>$(DefineConstants);ARCH_X86</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'x64'">
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<PlatformTarget>x64</PlatformTarget>
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<DefineConstants>$(DefineConstants);ARCH_X64</DefineConstants>
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</PropertyGroup>
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</Project>
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