Files
Vocaluxe/VocaluxeSongServer/Contracts/LibraryDtos.cs
T
Simon DiesenreiterandClaude Opus 5.5 1e65864c8f Song server: search and download songs, mobile web UI
- Sources: "free" (Creative Commons songs with media from
  github.com/UltraStar-Deluxe/songs) and "usdb" (usdb.animux.de with an
  account; audio/video via yt-dlp from the song's #VIDEO hints or YouTube
  links in the comments, covers from fanart.tv/YouTube)
- Aggregated search (all sources in parallel, in-library flag), download
  queue into <library>/Downloads/<source>/<Artist - Title>, then rescan
- Web UI in wwwroot (plain JS, no build): search, downloads with progress,
  library; phone first, dark mode, installable
- Docker image with yt-dlp, ffmpeg and deno; library mounted writable
- Tests for matching, USDB parsing and song rewriting

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:15:48 +01:00

117 lines
4.9 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
// Shared between the song server and the game (linked into Vocaluxe.csproj). Keep it free of dependencies.
// Serialized as camelCase JSON. All paths are relative to the library root and use '/'.
namespace VocaluxeSongServer.Contracts
{
/// <summary>GET /api/v1/library</summary>
public sealed class LibraryDto
{
/// <summary>Changes whenever any song file is added, removed or changed. Also sent as ETag.</summary>
public string Version { get; set; } = "";
public string ScannedAt { get; set; } = "";
public List<SongDto> Songs { get; set; } = new List<SongDto>();
/// <summary>All files in the song folders (text files, audio, video, images), downloadable via /api/v1/files/{path}.</summary>
public List<FileDto> Files { get; set; } = new List<FileDto>();
}
public sealed class SongDto
{
/// <summary>Stable id, derived from the path of the text file.</summary>
public string Id { get; set; } = "";
/// <summary>Path of the UltraStar text file.</summary>
public string Path { get; set; } = "";
public string Title { get; set; } = "";
public string Artist { get; set; } = "";
}
public sealed class FileDto
{
public string Path { get; set; } = "";
public long Size { get; set; }
/// <summary>Last modification, Unix time in milliseconds (UTC).</summary>
public long Modified { get; set; }
}
/// <summary>POST /api/v1/files/bundle: returns the files as a zip archive (entries named by their path).</summary>
public sealed class BundleRequest
{
public List<string> Paths { get; set; } = new List<string>();
}
/// <summary>GET /api/v1/sources: where new songs can be found.</summary>
public sealed class SourceDto
{
public string Id { get; set; } = "";
public string Name { get; set; } = "";
public string Description { get; set; } = "";
public bool Enabled { get; set; }
/// <summary>Why the source is disabled (e.g. missing account), or empty.</summary>
public string Hint { get; set; } = "";
}
/// <summary>GET /api/v1/search?q=...: results of all enabled sources.</summary>
public sealed class SearchResponse
{
public List<SearchResultDto> Results { get; set; } = new List<SearchResultDto>();
/// <summary>Sources that failed for this search: source id -> error message.</summary>
public Dictionary<string, string> Errors { get; set; } = new Dictionary<string, string>();
}
public sealed class SearchResultDto
{
public string Source { get; set; } = "";
/// <summary>Id of the song within its source; used to download it.</summary>
public string SourceId { get; set; } = "";
public string Artist { get; set; } = "";
public string Title { get; set; } = "";
/// <summary>Extra info shown with the result (language, year, license, ...).</summary>
public string Details { get; set; } = "";
public string CoverUrl { get; set; } = "";
/// <summary>True if a song with the same artist and title is already in the library.</summary>
public bool InLibrary { get; set; }
}
/// <summary>POST /api/v1/downloads</summary>
public sealed class DownloadRequest
{
public string Source { get; set; } = "";
public string SourceId { get; set; } = "";
public string Artist { get; set; } = "";
public string Title { get; set; } = "";
}
/// <summary>GET /api/v1/downloads: queued, running and finished downloads (newest first).</summary>
public sealed class DownloadJobDto
{
public string Id { get; set; } = "";
public string Source { get; set; } = "";
public string SourceId { get; set; } = "";
public string Artist { get; set; } = "";
public string Title { get; set; } = "";
/// <summary>queued, running, done or failed</summary>
public string State { get; set; } = "";
/// <summary>0..1</summary>
public double Progress { get; set; }
public string Message { get; set; } = "";
public string Created { get; set; } = "";
}
}