156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Windows.Forms;
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using Vocaluxe.Base;
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using VocaluxeLib;
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using VocaluxeLib.Menu;
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namespace Vocaluxe.Screens
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{
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public class CScreenMain : CMenu
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 2; }
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}
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private const string _ButtonSing = "ButtonSing";
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private const string _ButtonParty = "ButtonParty";
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private const string _ButtonOptions = "ButtonOptions";
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private const string _ButtonProfiles = "ButtonProfiles";
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private const string _ButtonExit = "ButtonExit";
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private const string _StaticWarningProfiles = "StaticWarningProfiles";
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private const string _TextWarningProfiles = "TextWarningProfiles";
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private const string _TextRelease = "TextRelease";
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//CParticleEffect Snowflakes;
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public override void Init()
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{
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base.Init();
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_ThemeStatics = new string[] {"StaticMenuBar", _StaticWarningProfiles};
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_ThemeButtons = new string[] {_ButtonSing, _ButtonParty, _ButtonOptions, _ButtonProfiles, _ButtonExit};
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_ThemeTexts = new string[] {_TextRelease, _TextWarningProfiles};
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}
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public override void LoadTheme(string xmlPath)
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{
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base.LoadTheme(xmlPath);
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_Texts[_TextRelease].Text = CSettings.GetFullVersionText();
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_Texts[_TextRelease].Visible = true;
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_Statics[_StaticWarningProfiles].Visible = false;
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_Texts[_TextWarningProfiles].Visible = false;
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_SelectElement(_Buttons[_ButtonSing]);
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) {}
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else
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{
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switch (keyEvent.Key)
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{
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case Keys.O:
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CGraphics.FadeTo(EScreen.Options);
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break;
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case Keys.S:
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if (CProfiles.NumProfiles > 0)
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CGraphics.FadeTo(EScreen.Song);
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break;
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case Keys.C:
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CGraphics.FadeTo(EScreen.Credits);
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break;
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case Keys.T:
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CGraphics.FadeTo(EScreen.Test);
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break;
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case Keys.Enter:
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if (_Buttons[_ButtonSing].Selected)
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{
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CParty.SetNormalGameMode();
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CGraphics.FadeTo(EScreen.Song);
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}
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if (_Buttons[_ButtonParty].Selected)
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CGraphics.FadeTo(EScreen.Party);
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if (_Buttons[_ButtonOptions].Selected)
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CGraphics.FadeTo(EScreen.Options);
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if (_Buttons[_ButtonProfiles].Selected)
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CGraphics.FadeTo(EScreen.Profiles);
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if (_Buttons[_ButtonExit].Selected)
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return false;
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break;
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case Keys.Escape:
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_SelectElement(_Buttons[_ButtonExit]);
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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if (_Buttons[_ButtonSing].Selected)
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{
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CParty.SetNormalGameMode();
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CGraphics.FadeTo(EScreen.Song);
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}
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if (_Buttons[_ButtonParty].Selected)
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CGraphics.FadeTo(EScreen.Party);
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if (_Buttons[_ButtonOptions].Selected)
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CGraphics.FadeTo(EScreen.Options);
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if (_Buttons[_ButtonProfiles].Selected)
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CGraphics.FadeTo(EScreen.Profiles);
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if (_Buttons[_ButtonExit].Selected)
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return false;
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}
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return true;
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}
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public override bool UpdateGame()
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{
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bool profileOK = CProfiles.NumProfiles > 0;
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_Statics[_StaticWarningProfiles].Visible = !profileOK;
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_Texts[_TextWarningProfiles].Visible = !profileOK;
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_Buttons[_ButtonSing].Selectable = profileOK;
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_Buttons[_ButtonParty].Selectable = profileOK;
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return true;
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}
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}
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} |