Files
Vocaluxe/Vocaluxe/Screens/CScreenOptionsSound.cs
T

165 lines
6.6 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System.Windows.Forms;
using Vocaluxe.Base;
using VocaluxeLib.Menu;
namespace Vocaluxe.Screens
{
class CScreenOptionsSound : CMenu
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 3; }
}
private const string _SelectSlideBackgroundMusic = "SelectSlideBackgroundMusic";
private const string _SelectSlideBackgroundMusicVolume = "SelectSlideBackgroundMusicVolume";
private const string _SelectSlideBackgroundMusicSource = "SelectSlideBackgroundMusicSource";
private const string _SelectSlidePreviewMusicVolume = "SelectSlidePreviewMusicVolume";
private const string _SelectSlideGameMusicVolume = "SelectSlideGameMusicVolume";
private const string _ButtonExit = "ButtonExit";
private int _BackgroundMusicVolume;
private EOffOn _BackgroundMusic;
public override void Init()
{
base.Init();
_ThemeButtons = new string[] {_ButtonExit};
_ThemeSelectSlides = new string[]
{_SelectSlideBackgroundMusic, _SelectSlideBackgroundMusicVolume, _SelectSlideBackgroundMusicSource, _SelectSlidePreviewMusicVolume, _SelectSlideGameMusicVolume};
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_SelectSlides[_SelectSlideBackgroundMusic].SetValues<EOffOn>((int)CConfig.BackgroundMusic);
_SelectSlides[_SelectSlideBackgroundMusicVolume].AddValues(new string[]
{"0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
_SelectSlides[_SelectSlideBackgroundMusicVolume].Selection = CConfig.BackgroundMusicVolume / 5;
_SelectSlides[_SelectSlideBackgroundMusicSource].SetValues<EBackgroundMusicSource>((int)CConfig.BackgroundMusicSource);
_SelectSlides[_SelectSlideBackgroundMusicSource].Selection = (int)CConfig.BackgroundMusicSource;
_SelectSlides[_SelectSlidePreviewMusicVolume].AddValues(new string[]
{"0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
_SelectSlides[_SelectSlidePreviewMusicVolume].Selection = CConfig.PreviewMusicVolume / 5;
_SelectSlides[_SelectSlideGameMusicVolume].AddValues(new string[]
{"0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
_SelectSlides[_SelectSlideGameMusicVolume].Selection = CConfig.GameMusicVolume / 5;
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Escape:
case Keys.Back:
_SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
break;
case Keys.S:
CParty.SetNormalGameMode();
CGraphics.FadeTo(EScreens.ScreenSong);
break;
case Keys.Enter:
if (_Buttons[_ButtonExit].Selected)
{
_SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
}
break;
case Keys.Left:
_SaveConfig();
break;
case Keys.Right:
_SaveConfig();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.RB)
{
_SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
}
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
_SaveConfig();
if (_Buttons[_ButtonExit].Selected)
CGraphics.FadeTo(EScreens.ScreenOptions);
}
return true;
}
public override bool UpdateGame()
{
if (_BackgroundMusicVolume != CConfig.BackgroundMusicVolume)
_SelectSlides[_SelectSlideBackgroundMusicVolume].Selection = CConfig.BackgroundMusicVolume / 5;
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
public override void OnShow()
{
base.OnShow();
_BackgroundMusic = CConfig.BackgroundMusic;
_BackgroundMusicVolume = CConfig.BackgroundMusicVolume;
_SelectSlides[_SelectSlideGameMusicVolume].Selection = CConfig.GameMusicVolume / 5;
_SelectSlides[_SelectSlidePreviewMusicVolume].Selection = CConfig.PreviewMusicVolume / 5;
}
private void _SaveConfig()
{
CConfig.GameMusicVolume = _SelectSlides[_SelectSlideGameMusicVolume].Selection * 5;
CConfig.PreviewMusicVolume = _SelectSlides[_SelectSlidePreviewMusicVolume].Selection * 5;
CConfig.SaveConfig();
EOffOn newOffOn = (EOffOn)_SelectSlides[_SelectSlideBackgroundMusic].Selection;
EBackgroundMusicSource newSource = (EBackgroundMusicSource)_SelectSlides[_SelectSlideBackgroundMusicSource].Selection;
float newVolume = _SelectSlides[_SelectSlideBackgroundMusicVolume].Selection * 5;
CBackgroundMusic.CheckAndApplyConfig(newOffOn, newSource, newVolume);
}
}
}