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Vocaluxe/Vocaluxe/Lib/Playlist/CPlaylistFile.cs
T

237 lines
7.7 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using Vocaluxe.Base;
using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SongMenu;
namespace Vocaluxe.Lib.Playlist
{
public class CPlaylistFile
{
private static readonly XmlWriterSettings _Settings = new XmlWriterSettings();
public string PlaylistName;
public string PlaylistFile;
public List<CPlaylistSong> Songs = new List<CPlaylistSong>();
public CPlaylistFile()
{
_Init();
PlaylistName = string.Empty;
PlaylistFile = string.Empty;
}
public CPlaylistFile(string file)
{
_Init();
PlaylistFile = file;
_LoadPlaylist();
}
private void _Init()
{
_Settings.Indent = true;
_Settings.Encoding = Encoding.UTF8;
_Settings.ConformanceLevel = ConformanceLevel.Document;
}
public void SavePlaylist()
{
if (PlaylistFile.Length == 0)
{
string filename = string.Empty;
foreach (char chr in PlaylistName)
{
if (char.IsLetter(chr))
filename += chr.ToString();
}
if (filename.Length == 0)
filename = "1";
int i = 0;
while (File.Exists(Path.Combine(CSettings.FolderPlaylists, filename + ".xml")))
{
i++;
if (!File.Exists(Path.Combine(CSettings.FolderPlaylists, filename + i + ".xml")))
filename += i;
}
PlaylistFile = Path.Combine(CSettings.FolderPlaylists, filename + ".xml");
}
XmlWriter writer;
try
{
writer = XmlWriter.Create(PlaylistFile, _Settings);
}
catch (Exception e)
{
CLog.LogError("Error creating/opening Playlist File " + PlaylistFile + ": " + e.Message);
return;
}
try
{
writer.WriteStartDocument();
writer.WriteStartElement("root");
writer.WriteStartElement("Info");
writer.WriteElementString("PlaylistName", PlaylistName);
writer.WriteEndElement();
writer.WriteStartElement("Songs");
for (int i = 0; i < Songs.Count; i++)
{
CSong song = CSongs.GetSong(Songs[i].SongID);
if (song != null)
{
writer.WriteStartElement("Song" + (i + 1));
writer.WriteElementString("Artist", song.Artist);
writer.WriteElementString("Title", song.Title);
writer.WriteElementString("GameMode", Enum.GetName(typeof(EGameMode), Songs[i].GameMode));
writer.WriteEndElement();
}
else
CLog.LogError("Playlist.SavePlaylist(): Can't find Song. This should never happen!");
}
writer.WriteEndElement();
writer.WriteEndElement(); //end of root
writer.WriteEndDocument();
writer.Flush();
}
finally
{
writer.Close();
}
}
private void _LoadPlaylist()
{
CXMLReader xmlReader = CXMLReader.OpenFile(PlaylistFile);
if (xmlReader == null)
return;
string value = String.Empty;
if (xmlReader.GetValue("//root/Info/PlaylistName", out value, value))
{
PlaylistName = value;
Songs = new List<CPlaylistSong>();
List<string> songs = xmlReader.GetValues("Songs");
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
foreach (string song in songs) {
string artist;
string title;
xmlReader.GetValue("//root/Songs/" + song + "/Artist", out artist, String.Empty);
xmlReader.GetValue("//root/Songs/" + song + "/Title", out title, String.Empty);
xmlReader.TryGetEnumValue("//root/Songs/" + song + "/GameMode", ref gm);
CPlaylistSong playlistSong = new CPlaylistSong();
playlistSong.SongID = -1;
CSong[] allSongs = CSongs.AllSongs;
foreach (CSong curSong in allSongs) {
if (curSong.Artist != artist || curSong.Title != title)
continue;
playlistSong.SongID = curSong.ID;
break;
}
if (playlistSong.SongID != -1)
{
playlistSong.GameMode = gm;
Songs.Add(playlistSong);
}
else
CLog.LogError("Can't find song '" + title + "' from '" + artist + "' in playlist file: " + PlaylistFile);
}
}
else
CLog.LogError("Can't find PlaylistName in Playlist File: " + PlaylistFile);
}
public void AddSong(int songID)
{
CPlaylistSong song = new CPlaylistSong();
song.SongID = songID;
if (CSongs.GetSong(songID).IsDuet)
song.GameMode = EGameMode.TR_GAMEMODE_DUET;
else
song.GameMode = EGameMode.TR_GAMEMODE_NORMAL;
Songs.Add(song);
}
public void AddSong(int songID, EGameMode gm)
{
CPlaylistSong song = new CPlaylistSong();
song.SongID = songID;
song.GameMode = gm;
Songs.Add(song);
}
public void DeleteSong(int songNr)
{
Songs.RemoveAt(songNr);
}
public void SongUp(int songNr)
{
if (songNr < Songs.Count - 1 && songNr > 0)
Songs.Reverse(songNr - 1, 2);
}
public void SongDown(int songNr)
{
if (songNr < Songs.Count - 1 && songNr >= 0)
Songs.Reverse(songNr, 2);
}
public void SongMove(int sourceNr, int destNr)
{
if (sourceNr < 0 || destNr < 0 || sourceNr == destNr || sourceNr > Songs.Count - 1 || destNr > Songs.Count - 1)
return;
CPlaylistSong ps = new CPlaylistSong(Songs[sourceNr]);
Songs.RemoveAt(sourceNr);
Songs.Insert(destNr, ps);
}
public void SongInsert(int destNr, int songID, EGameMode gm)
{
if (destNr < 0 || destNr > Songs.Count - 1)
return;
CPlaylistSong ps = new CPlaylistSong(songID, gm);
Songs.Insert(destNr, ps);
}
}
}