Files
Vocaluxe/VocaluxeLib/Menu/CNameSelection.cs
T
Jiiniasu d810aa8ca4 Name Selection Improvements
Fix: Infinite scroll bug with mousewheel
Change: Offset by row instead of page
2017-11-19 12:13:16 +01:00

477 lines
15 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Xml.Serialization;
using VocaluxeLib.Draw;
using VocaluxeLib.Profile;
namespace VocaluxeLib.Menu
{
[XmlType("NameSelection")]
public struct SThemeNameSelection
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public SRectF Rect;
public string SkinEmptyTile;
public SThemeColor ColorEmptyTile;
public string SkinTileSelected;
public SThemeNameSelectionTiles Tiles;
}
public struct SThemeNameSelectionTiles
{
public int W;
public int H;
public int NumW;
public int NumH;
public float SpaceW;
public float SpaceH;
public SThemeNameSelectionName Name;
}
public struct SThemeNameSelectionName
{
public float Space;
[XmlElement("H")] public float Height;
public string Font;
public EStyle Style;
public SThemeColor Color;
}
public class CNameSelection : CMenuElementBase, IMenuElement, IThemeable
{
private class CTile
{
public int ProfileID;
public readonly CStatic Avatar;
public readonly CText Name;
public CTile(CStatic av, CText tex, int pID)
{
Avatar = av;
Name = tex;
ProfileID = pID;
}
}
private readonly int _PartyModeID;
private SThemeNameSelection _Theme;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded { get; private set; }
private readonly List<CTile> _Tiles;
private CTextureRef _TextureEmptyTile;
private CTextureRef _TextureTileSelected;
public CTextureRef TextureEmptyTile
{
get { return _TextureEmptyTile; }
}
private SColorF _ColorEmptyTile;
private SColorF _ColorNameTile;
public int Offset;
private int _ActualSelection = -1;
public int Selection = -1;
private int _Player = -1;
private readonly List<int> _VisibleProfiles;
private readonly List<int> _UsedProfiles;
private CStatic _PlayerSelector;
private SRectF _Rect;
public override SRectF Rect
{
get { return _Rect; }
}
public bool Selectable
{
get { return Visible; }
}
public CNameSelection(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeNameSelection {Tiles = new SThemeNameSelectionTiles {Name = new SThemeNameSelectionName()}};
_Tiles = new List<CTile>();
_VisibleProfiles = new List<int>();
_UsedProfiles = new List<int>();
}
public CNameSelection(SThemeNameSelection theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
_Tiles = new List<CTile>();
_VisibleProfiles = new List<int>();
_UsedProfiles = new List<int>();
ThemeLoaded = true;
}
public void Init()
{
_PrepareTiles();
_PlayerSelector = new CStatic(_PartyModeID, _TextureTileSelected, new SColorF(), new SRectF(0, 0, _Theme.Tiles.W + 6, _Theme.Tiles.H + 6, Rect.Z - 0.5f))
{
Visible = false
};
_UpdateVisibleProfiles();
UpdateList(0);
}
public void Draw()
{
int i = 0;
foreach (CTile tile in _Tiles)
{
tile.Avatar.Draw();
tile.Name.Draw();
if (_PlayerSelector.Visible)
{
//Update PlayerSelector-Coords
if (_Player > -1 && _ActualSelection == i)
{
_PlayerSelector.X = tile.Avatar.Rect.X - 3;
_PlayerSelector.Y = tile.Avatar.Rect.Y - 3;
}
}
i++;
}
if (_PlayerSelector.Visible)
{
//Draw PlayerSelector
_PlayerSelector.Draw();
}
}
public void HandleInput(SKeyEvent kevent)
{
switch (kevent.Key)
{
case Keys.Right:
if (_ActualSelection + 1 < _Tiles.Count)
{
if (_Tiles[_ActualSelection + 1].ProfileID != -1)
_ActualSelection++;
}
else
{
int offset = Offset;
UpdateList(Offset + 1);
if (offset != Offset)
_ActualSelection -= _Theme.Tiles.NumW - 1;
}
break;
case Keys.Left:
if (_ActualSelection - 1 > -1)
_ActualSelection--;
else if (Offset > 0)
{
UpdateList(Offset - 1);
_ActualSelection += _Theme.Tiles.NumW - 1;
}
break;
case Keys.Up:
if (_ActualSelection - _Theme.Tiles.NumW > -1)
_ActualSelection -= _Theme.Tiles.NumW;
else if (Offset > 0)
{
UpdateList(Offset - 1);
}
break;
case Keys.Down:
if (_ActualSelection + _Theme.Tiles.NumW < _Tiles.Count)
{
if (_Tiles[_ActualSelection + _Theme.Tiles.NumW].ProfileID != -1)
_ActualSelection += _Theme.Tiles.NumW;
}
else
{
int offset = Offset;
UpdateList(Offset + 1);
}
if (_Tiles[_ActualSelection].ProfileID == -1)
{
_ActualSelection = _Tiles.Count - _Theme.Tiles.NumW;
while(_Tiles[_ActualSelection + 1].ProfileID != -1)
{
_ActualSelection++;
}
}
break;
}
if (Offset * _Theme.Tiles.NumW + _ActualSelection < _VisibleProfiles.Count)
Selection = _VisibleProfiles[Offset * _Theme.Tiles.NumW + _ActualSelection];
else
Selection = -1;
}
public void HandleMouse(SMouseEvent mevent)
{
for (int i = 0; i < _Tiles.Count; i++)
{
if (CHelper.IsInBounds(_Tiles[i].Avatar.Rect, mevent) && _Tiles[i].ProfileID != -1)
{
_ActualSelection = i;
if (Offset * _Theme.Tiles.NumW + _ActualSelection < _VisibleProfiles.Count)
Selection = _VisibleProfiles[Offset * _Theme.Tiles.NumW + _ActualSelection];
else
Selection = -1;
}
}
}
public void FastSelection(bool active, int player)
{
//Overwrite player-selection; Same profile, but other player
if (active && Selection != -1)
{
_Player = player;
_PlayerSelector.Color = CBase.Themes.GetPlayerColor(player);
}
//Normal activation
else if (active)
{
Selection = 0;
_ActualSelection = 0;
_Player = player;
_PlayerSelector.Color = CBase.Themes.GetPlayerColor(player);
_PlayerSelector.Visible = true;
}
//Deactivate
else
{
Selection = -1;
_ActualSelection = -1;
_Player = -1;
_PlayerSelector.Visible = false;
}
}
public void UpdateList()
{
_UpdateVisibleProfiles();
if (_Theme.Tiles.NumW * (Offset + 1) - _VisibleProfiles.Count >= _Theme.Tiles.NumW * Offset)
UpdateList(Offset - 1);
else
UpdateList(Offset);
}
public void UpdateList(int offset)
{
offset = offset.Clamp(0, (int)Math.Ceiling((decimal)(_VisibleProfiles.Count - _Tiles.Count) / _Theme.Tiles.NumW));
for (int i = 0; i < _Tiles.Count; i++)
{
if ((i + offset * _Theme.Tiles.NumW) < _VisibleProfiles.Count)
{
_Tiles[i].Avatar.Texture = CBase.Profiles.GetAvatar(_VisibleProfiles[i + offset * _Theme.Tiles.NumW]);
_Tiles[i].Avatar.Color = new SColorF(1, 1, 1, 1);
_Tiles[i].Name.Text = CBase.Profiles.GetPlayerName(_VisibleProfiles[i + offset * _Theme.Tiles.NumW]);
_Tiles[i].ProfileID = _VisibleProfiles[i + offset * _Theme.Tiles.NumW];
}
else
{
_Tiles[i].Avatar.Texture = _TextureEmptyTile;
_Tiles[i].Avatar.Color = _ColorEmptyTile;
_Tiles[i].Name.Text = "";
_Tiles[i].ProfileID = -1;
}
}
Offset = offset;
}
public bool IsOverTile(SMouseEvent mevent)
{
bool isOver = false;
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
isOver = true;
}
return isOver;
}
public int TilePlayerNr(SMouseEvent mevent)
{
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
return tile.ProfileID;
}
return -1;
}
public CStatic TilePlayerAvatar(SMouseEvent mevent)
{
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
return tile.Avatar;
}
return new CStatic(_PartyModeID);
}
public void UnloadSkin() {}
public void LoadSkin()
{
_TextureEmptyTile = CBase.Themes.GetSkinTexture(_Theme.SkinEmptyTile, _PartyModeID);
_TextureTileSelected = CBase.Themes.GetSkinTexture(_Theme.SkinTileSelected, _PartyModeID);
_Theme.ColorEmptyTile.Get(_PartyModeID, out _ColorEmptyTile);
_Theme.Tiles.Name.Color.Get(_PartyModeID, out _ColorNameTile);
MaxRect = _Theme.Rect;
}
public void ReloadSkin()
{
UnloadSkin();
LoadSkin();
_PrepareTiles();
}
public void UseProfile(int id)
{
if (id > -1)
{
if (!_UsedProfiles.Contains(id) && CBase.Profiles.IsProfileIDValid(id) && !CBase.Profiles.IsGuest(id))
{
_UsedProfiles.Add(id);
UpdateList();
}
}
}
public void RemoveUsedProfile(int id)
{
if (id > -1)
{
_UsedProfiles.Remove(id);
UpdateList();
}
}
public int GetRandomUnusedProfile()
{
if (_VisibleProfiles.Count == 0)
return -1;
int rand = CBase.Game.GetRandom(_VisibleProfiles.Count);
return _VisibleProfiles[rand];
}
private void _PrepareTiles()
{
_Tiles.Clear();
for (int i = 0; i < _Theme.Tiles.NumH; i++)
{
for (int j = 0; j < _Theme.Tiles.NumW; j++)
{
var rect = new SRectF(MaxRect.X + j * (_Theme.Tiles.W + _Theme.Tiles.SpaceW), MaxRect.Y + i * (_Theme.Tiles.H + _Theme.Tiles.SpaceH),
_Theme.Tiles.W, _Theme.Tiles.H, MaxRect.Z);
var tileStatic = new CStatic(_PartyModeID, _TextureEmptyTile, _ColorEmptyTile, rect) {Aspect = EAspect.Crop};
var tileText = new CText(rect.X + rect.W / 2, rect.Y + rect.H + _Theme.Tiles.Name.Space, rect.Z, _Theme.Tiles.Name.Height, rect.W, EAlignment.Center,
_Theme.Tiles.Name.Style, _Theme.Tiles.Name.Font, _ColorNameTile, "");
_Tiles.Add(new CTile(tileStatic, tileText, -1));
}
}
_Rect.X = MaxRect.X;
_Rect.Y = MaxRect.Y;
_Rect.Right = _Tiles[_Tiles.Count - 1].Avatar.Rect.Right;
_Rect.Bottom = _Tiles[_Tiles.Count - 1].Name.Rect.Bottom;
_Rect.Z = MaxRect.Z;
}
private void _UpdateVisibleProfiles()
{
_VisibleProfiles.Clear();
CProfile[] profiles = CBase.Profiles.GetProfiles();
foreach (CProfile profile in profiles)
{
bool visible = profile.Active == EOffOn.TR_CONFIG_ON;
if (visible)
{
if (_UsedProfiles.Contains(profile.ID) && ((int)profile.UserRole) >= ((int)EUserRole.TR_USERROLE_NORMAL))
visible = false;
}
if (visible)
_VisibleProfiles.Add(profile.ID);
}
}
public object GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
X += stepX;
Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
W += stepW;
if (W <= 0)
W = 1;
H += stepH;
if (H <= 0)
H = 1;
_Theme.Rect.W = W;
_Theme.Rect.H = H;
}
#endregion ThemeEdit
}
}