* Add partner swap party mode A new party mode for 3 to 12 players that only needs 2 microphones. Everyone plays for themselves, but always sings together with a partner. Both singers get the score of the pair, and the partners change every round. - In each round every player sings once, with a partner they haven't sung with yet; with an odd number of players someone takes a break, in turns - Ranking by the average score per song, so breaks are no disadvantage - Optional harmony bonus of 500 points when both singers are no more than 500 points apart - Duet songs are sung with both voices; duets can be mixed in, used exclusively or left out - Up to 3 jokers per player to skip a song - The best pair is shown all the time, and the winner and the best pair of the night are celebrated at the end * Rename the harmony bonus points constant to avoid shadowing --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
174 lines
6.3 KiB
C#
174 lines
6.3 KiB
C#
#region license
|
|
// This file is part of Vocaluxe.
|
|
//
|
|
// Vocaluxe is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Vocaluxe is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Windows.Forms;
|
|
|
|
namespace VocaluxeLib.PartyModes.PartnerSwap
|
|
{
|
|
public class CPartyScreenPartnerSwapConfig : CPartyScreenPartnerSwap
|
|
{
|
|
protected override int _ScreenVersion
|
|
{
|
|
get { return 1; }
|
|
}
|
|
|
|
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
|
|
private const string _SelectSlideNumPasses = "SelectSlideNumPasses";
|
|
private const string _SelectSlideHarmonyBonus = "SelectSlideHarmonyBonus";
|
|
private const string _SelectSlideDuetSongs = "SelectSlideDuetSongs";
|
|
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
|
|
private const string _ButtonNext = "ButtonNext";
|
|
private const string _ButtonBack = "ButtonBack";
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
|
|
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumPasses, _SelectSlideHarmonyBonus, _SelectSlideDuetSongs, _SelectSlideNumJokers };
|
|
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
|
|
}
|
|
|
|
public override bool HandleInput(SKeyEvent keyEvent)
|
|
{
|
|
base.HandleInput(keyEvent);
|
|
|
|
if (!keyEvent.KeyPressed)
|
|
{
|
|
switch (keyEvent.Key)
|
|
{
|
|
case Keys.Back:
|
|
case Keys.Escape:
|
|
_PartyMode.Back();
|
|
break;
|
|
|
|
case Keys.Enter:
|
|
_UpdateSlides();
|
|
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
{
|
|
_PartyMode.Next();
|
|
}
|
|
|
|
break;
|
|
|
|
case Keys.Left:
|
|
case Keys.Right:
|
|
_UpdateSlides();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleMouse(SMouseEvent mouseEvent)
|
|
{
|
|
base.HandleMouse(mouseEvent);
|
|
|
|
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
|
{
|
|
_UpdateSlides();
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
{
|
|
_PartyMode.Next();
|
|
}
|
|
}
|
|
|
|
if (mouseEvent.RB)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnShow()
|
|
{
|
|
base.OnShow();
|
|
|
|
_SelectSlides[_SelectSlideNumPlayers].Clear();
|
|
for (var i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
|
|
|
|
_UpdatePassesSlide();
|
|
|
|
_SelectSlides[_SelectSlideHarmonyBonus].Clear();
|
|
_SelectSlides[_SelectSlideHarmonyBonus].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
|
|
_SelectSlides[_SelectSlideHarmonyBonus].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
|
|
_SelectSlides[_SelectSlideHarmonyBonus].Selection = _PartyMode.GameData.HarmonyBonus ? 1 : 0;
|
|
|
|
_SelectSlides[_SelectSlideDuetSongs].Clear();
|
|
_SelectSlides[_SelectSlideDuetSongs].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_DUETS_MIXED", PartyModeId));
|
|
_SelectSlides[_SelectSlideDuetSongs].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_DUETS_ONLY", PartyModeId));
|
|
_SelectSlides[_SelectSlideDuetSongs].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_DUETS_NONE", PartyModeId));
|
|
_SelectSlides[_SelectSlideDuetSongs].Selection = (int)_PartyMode.GameData.DuetSongs;
|
|
|
|
_SelectSlides[_SelectSlideNumJokers].Clear();
|
|
for (var i = 0; i <= CPartyModePartnerSwap.MaxJokers; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
|
|
}
|
|
|
|
public override bool UpdateGame()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private void _UpdateSlides()
|
|
{
|
|
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
|
|
_PartyMode.GameData.NumPasses = _SelectSlides[_SelectSlideNumPasses].Selection + 1;
|
|
_PartyMode.GameData.HarmonyBonus = _SelectSlides[_SelectSlideHarmonyBonus].Selection == 1;
|
|
_PartyMode.GameData.DuetSongs = (EDuetSongs)_SelectSlides[_SelectSlideDuetSongs].Selection;
|
|
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection;
|
|
_UpdatePassesSlide();
|
|
}
|
|
|
|
private void _UpdatePassesSlide()
|
|
{
|
|
var maxPasses = CPartyModePartnerSwap.GetMaxPasses(_PartyMode.GameData.NumPlayer);
|
|
_PartyMode.GameData.NumPasses = Math.Max(1, Math.Min(maxPasses, _PartyMode.GameData.NumPasses));
|
|
|
|
_SelectSlides[_SelectSlideNumPasses].Clear();
|
|
for (var i = 1; i <= maxPasses; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumPasses].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumPasses].Selection = _PartyMode.GameData.NumPasses - 1;
|
|
}
|
|
}
|
|
}
|