737 lines
30 KiB
C#
737 lines
30 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Songs;
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namespace VocaluxeLib.PartyModes.TicTacToe
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{
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public enum EStatus
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{
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FieldChoosing,
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JokerRetry,
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FieldSelected,
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None
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}
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenTicTacToeMain : CPartyScreenTicTacToe
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 2; }
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}
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private const string _TextPopupReallyExit = "TextPopupReallyExit";
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private const string _TextTeamChoosing = "TextTeamChoosing";
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private const string _TextFinishMessage = "TextFinishMessage";
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private const string _TextNextPlayerT1 = "TextNextPlayerT1";
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private const string _TextNextPlayerT2 = "TextNextPlayerT2";
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private const string _TextNextPlayerNameT1 = "TextNextPlayerNameT1";
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private const string _TextNextPlayerNameT2 = "TextNextPlayerNameT2";
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private const string _ButtonNextRound = "ButtonNextRound";
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private const string _ButtonBack = "ButtonBack";
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private const string _ButtonExit = "ButtonExit";
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private const string _ButtonPopupYes = "ButtonPopupYes";
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private const string _ButtonPopupNo = "ButtonPopupNo";
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private const string _ButtonField = "ButtonField";
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private const string _ButtonJokerRandomT1 = "ButtonJokerRandomT1";
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private const string _ButtonJokerRandomT2 = "ButtonJokerRandomT2";
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private const string _ButtonJokerRetryT1 = "ButtonJokerRetryT1";
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private const string _ButtonJokerRetryT2 = "ButtonJokerRetryT2";
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private const string _ButtonSwitchPlayerT1 = "ButtonSwitchPlayerT1";
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private const string _ButtonSwitchPlayerT2 = "ButtonSwitchPlayerT2";
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private const string _StaticPopupBG = "StaticPopupBG";
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private const string _StaticAvatarT1 = "StaticAvatarT1";
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private const string _StaticAvatarT2 = "StaticAvatarT2";
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private const string _StaticTeam1 = "StaticTeam1";
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private const string _StaticTeam2 = "StaticTeam2";
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private readonly string[] _EqualizerTeam = new string[]
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{"EqualizerTeam1", "EqualizerTeam2"};
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private bool _ExitPopupVisible;
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private List<CButton> _Fields = new List<CButton>();
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private float _FieldFirstX = 25;
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private float _FieldFirstY = 25;
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private const int _FieldSpace = 10;
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private float _FieldSize = 100;
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int idPlayer1 = 0;
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int idPlayer2 = 0;
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private static readonly Random random = new Random();
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private static readonly object syncLock = new object();
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private int _OldSelectedField = -1;
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private int[,] _Possibilities;
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private EStatus _Status;
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public override void Init()
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{
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base.Init();
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_ThemeTexts = new string[]
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{_TextPopupReallyExit, _TextTeamChoosing, _TextFinishMessage, _TextNextPlayerT1, _TextNextPlayerT2, _TextNextPlayerNameT1, _TextNextPlayerNameT2};
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_ThemeButtons = new string[]
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{
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
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_ButtonJokerRetryT2, _ButtonSwitchPlayerT1, _ButtonSwitchPlayerT2
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};
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_ThemeStatics = new string[] { _StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2 };
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var texts = new List<string>();
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texts.AddRange(_EqualizerTeam);
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_ThemeEqualizers = texts.ToArray();
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}
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public override void LoadTheme(string xmlPath)
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{
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base.LoadTheme(xmlPath);
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_CreateFields();
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_Buttons[_ButtonField].Visible = false;
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_Statics[_StaticAvatarT1].Aspect = EAspect.Crop;
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_Statics[_StaticAvatarT2].Aspect = EAspect.Crop;
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) { }
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else
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{
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switch (keyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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if (!_ExitPopupVisible)
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{
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if (_PartyMode.GameData.CurrentRoundNr == 1 && _Status != EStatus.FieldSelected)
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_Back();
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else if (_Status == EStatus.None)
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_EndParty();
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else
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_ShowPopup(true);
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}
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else
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_ShowPopup(false);
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break;
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case Keys.Enter:
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if (!_ExitPopupVisible)
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{
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if (_Buttons[_ButtonNextRound].Selected)
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_NextRound();
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if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1 && _Status != EStatus.FieldSelected)
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_Back();
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if (_Buttons[_ButtonExit].Selected && (_PartyMode.GameData.CurrentRoundNr > 1 || _Status == EStatus.FieldSelected) && _Status != EStatus.None)
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_ShowPopup(true);
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else if (_Status == EStatus.None)
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_EndParty();
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for (int i = 0; i < _PartyMode.GameData.NumFields; i++)
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{
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switch (_Status)
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{
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case EStatus.FieldChoosing:
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if (_Fields[i].Selected)
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{
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_PartyMode.GameData.FieldNr = i;
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_FieldSelected();
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}
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break;
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case EStatus.JokerRetry:
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if (_Fields[i].Selected)
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{
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_PartyMode.GameData.FieldNr = i;
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_FieldSelectedAgain();
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}
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break;
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}
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}
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if (_Status == EStatus.FieldSelected)
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{
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if (_Buttons[_ButtonJokerRandomT1].Selected)
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_UseJoker(0, 0);
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if (_Buttons[_ButtonJokerRandomT2].Selected)
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_UseJoker(1, 0);
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if (_Buttons[_ButtonJokerRetryT1].Selected)
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_UseJoker(0, 1);
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if (_Buttons[_ButtonJokerRetryT2].Selected)
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_UseJoker(1, 1);
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}
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}
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else
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{
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if (_Buttons[_ButtonPopupYes].Selected)
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_EndParty();
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if (_Buttons[_ButtonPopupNo].Selected)
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_ShowPopup(false);
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}
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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if (!_ExitPopupVisible)
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{
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if (_Buttons[_ButtonNextRound].Selected)
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_NextRound();
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if (_Buttons[_ButtonBack].Selected)
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_Back();
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if (_Buttons[_ButtonExit].Selected)
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{
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if (_Status == EStatus.None)
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_EndParty();
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else
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_ShowPopup(true);
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}
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for (int i = 0; i < _PartyMode.GameData.NumFields; i++)
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{
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switch (_Status)
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{
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case EStatus.FieldChoosing:
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if (_Fields[i].Selected)
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{
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_PartyMode.GameData.FieldNr = i;
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_FieldSelected();
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}
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break;
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case EStatus.JokerRetry:
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if (_Fields[i].Selected)
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{
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_PartyMode.GameData.FieldNr = i;
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_FieldSelectedAgain();
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}
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break;
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}
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}
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if (_Status == EStatus.FieldSelected)
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{
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if (_Buttons[_ButtonJokerRandomT1].Selected)
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_UseJoker(0, 0);
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if (_Buttons[_ButtonJokerRandomT2].Selected)
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_UseJoker(1, 0);
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if (_Buttons[_ButtonJokerRetryT1].Selected)
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_UseJoker(0, 1);
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if (_Buttons[_ButtonJokerRetryT2].Selected)
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_UseJoker(1, 1);
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if (_Buttons[_ButtonSwitchPlayerT1].Selected)
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_ChangePlayer(0, true);
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if (_Buttons[_ButtonSwitchPlayerT2].Selected)
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_ChangePlayer(1, true);
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}
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}
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else
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{
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if (_Buttons[_ButtonPopupYes].Selected)
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_EndParty();
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if (_Buttons[_ButtonPopupNo].Selected)
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_ShowPopup(false);
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}
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}
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if (mouseEvent.RB)
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{
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if (!_ExitPopupVisible)
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{
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if (_PartyMode.GameData.CurrentRoundNr == 1 && _Status != EStatus.FieldSelected)
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_Back();
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else if (_Status == EStatus.None)
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_EndParty();
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else
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_ShowPopup(true);
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}
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else
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_ShowPopup(false);
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}
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if (mouseEvent.Wheel != 0) { }
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return true;
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}
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public override void OnClose()
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{
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base.OnClose();
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CBase.Record.Stop();
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}
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public override void OnShow()
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{
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base.OnShow();
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CBase.Record.Start();
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if (_PartyMode.GameData.CurrentRoundNr == 1)
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{
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_BuildWinnerPossibilities();
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_PartyMode.GameData.FieldNr = -1;
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_Buttons[_ButtonBack].Visible = true;
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_Buttons[_ButtonExit].Visible = false;
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_SelectElement(_Buttons[_ButtonBack]);
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}
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else
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{
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_Buttons[_ButtonBack].Visible = false;
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_Buttons[_ButtonExit].Visible = true;
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_SelectElement(_Buttons[_ButtonExit]);
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}
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_Status = EStatus.FieldChoosing;
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_UpdateFields();
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_UpdateFieldContents();
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int winner = _GetWinner();
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if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.NumFields && winner == 0)
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{
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_UpdateTeamChoosingMessage();
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_Texts[_TextNextPlayerT1].Visible = false;
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_Texts[_TextNextPlayerT2].Visible = false;
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_Texts[_TextNextPlayerNameT1].Visible = false;
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_Texts[_TextNextPlayerNameT2].Visible = false;
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_Statics[_StaticAvatarT1].Visible = false;
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_Statics[_StaticAvatarT2].Visible = false;
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_Statics[_StaticTeam1].Visible = false;
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_Statics[_StaticTeam2].Visible = false;
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_Equalizers[_EqualizerTeam[0]].Visible = false;
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_Equalizers[_EqualizerTeam[1]].Visible = false;
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_Buttons[_ButtonJokerRandomT1].Visible = false;
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_Buttons[_ButtonJokerRandomT2].Visible = false;
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_Buttons[_ButtonJokerRetryT1].Visible = false;
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_Buttons[_ButtonJokerRetryT2].Visible = false;
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_Buttons[_ButtonSwitchPlayerT1].Visible = false;
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_Buttons[_ButtonSwitchPlayerT2].Visible = false;
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_Buttons[_ButtonNextRound].Visible = false;
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_Texts[_TextFinishMessage].Visible = false;
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}
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else
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{
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_Status = EStatus.None;
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_Buttons[_ButtonNextRound].Visible = false;
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_Texts[_TextFinishMessage].Visible = true;
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_Texts[_TextTeamChoosing].Visible = false;
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if (winner > 0)
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{
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_Texts[_TextFinishMessage].Color = CBase.Themes.GetPlayerColor(winner);
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_Texts[_TextFinishMessage].Text = CBase.Language.Translate("TR_SCREENMAIN_WINNER", PartyModeID) + " " + CBase.Language.Translate("TR_TEAM", PartyModeID) + " " +
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winner;
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}
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else
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{
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_Texts[_TextFinishMessage].Color = new SColorF(1, 1, 1, 1);
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_Texts[_TextFinishMessage].Text = CBase.Language.Translate("TR_SCREENMAIN_NOWINNER", PartyModeID);
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}
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_SelectElement(_Buttons[_ButtonExit]);
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}
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_ShowPopup(false);
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}
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public override bool UpdateGame()
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{
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if (!_Equalizers[_EqualizerTeam[0]].Visible)
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return true;
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for (int i = 0; i < 2; i++)
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{
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CBase.Record.AnalyzeBuffer(i);
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_Equalizers["EqualizerTeam" + (i + 1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
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}
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return true;
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}
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private void _CreateFields()
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{
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for (int i = 0; i < 25; i++)
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{
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CButton f = GetNewButton(_Buttons[_ButtonField]);
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f.Visible = false;
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_AddButton(f);
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_Fields.Add(f);
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}
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}
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private void _UpdateFields()
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{
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var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
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float fieldSizeY = ((float)CBase.Settings.GetRenderH() - 150 - numOneRow * _FieldSpace) / numOneRow;
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float fieldSizeX = ((float)CBase.Settings.GetRenderW() - 300 - numOneRow * _FieldSpace) / numOneRow;
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_FieldSize = Math.Min(fieldSizeX, fieldSizeY);
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_FieldFirstX = (float)CBase.Settings.GetRenderW() / 2 - (numOneRow * _FieldSize + (numOneRow - 1) * _FieldSpace) / 2;
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_FieldFirstY = 140 + (CBase.Settings.GetRenderH() - 140) / 2 - (numOneRow * _FieldSize + numOneRow * _FieldSpace) / 2;
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int row = 0;
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int column = 0;
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float x = _FieldFirstX;
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float y = _FieldFirstY;
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for (int i = 0; i < _Fields.Count; i++)
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{
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if (i < _PartyMode.GameData.NumFields)
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{
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_Fields[i].W = _FieldSize;
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_Fields[i].H = _FieldSize;
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_Fields[i].X = x;
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_Fields[i].Y = y;
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_Fields[i].Visible = true;
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_Fields[i].Selectable = true;
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column++;
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if ((i + 1) >= numOneRow * (row + 1))
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{
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column = 0;
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row++;
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y = _FieldFirstY + _FieldSize * row + _FieldSpace * row;
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x = _FieldFirstX;
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}
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else
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x = _FieldFirstX + _FieldSize * column + _FieldSpace * column;
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}
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else
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{
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_Fields[i].Visible = false;
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_Fields[i].Selectable = false;
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}
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}
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}
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private void _UpdateFieldContents()
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{
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for (int i = 0; i < _PartyMode.GameData.Rounds.Count; i++)
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{
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_Fields[i].Selectable = true;
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_Fields[i].Texture = _Buttons[_ButtonField].Texture;
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_Fields[i].Color = _Buttons[_ButtonField].Color;
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_Fields[i].SelColor = _Buttons[_ButtonField].SelColor;
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if (_PartyMode.GameData.Rounds[i].Finished)
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{
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_Fields[i].Selectable = false;
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_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongIDs[0]).CoverTextureBig;
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_Fields[i].Color = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
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_Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
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}
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if (_Status == EStatus.FieldSelected && _PartyMode.GameData.FieldNr == i)
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{
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_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongIDs[0]).CoverTextureBig;
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_Fields[i].Color = new SColorF(1, 1, 1, 1);
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_Fields[i].SelColor = new SColorF(1, 1, 1, 1);
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_Fields[i].Selectable = false;
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}
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if (_Status == EStatus.JokerRetry && _PartyMode.GameData.Rounds[i].Finished)
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{
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_Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1);
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_Fields[i].Selectable = true;
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}
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if (_Status == EStatus.JokerRetry && !_PartyMode.GameData.Rounds[i].Finished)
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_Fields[i].Selectable = false;
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if (_Status == EStatus.FieldSelected)
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_Fields[i].Selectable = false;
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}
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}
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private void _FieldSelected(bool jokerUsed = false)
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{
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if (!jokerUsed)
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{
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_ChangePlayer();
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}
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_PartyMode.UpdateSongList();
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int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
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for (int i = 0; i < songIDs.Length; i++)
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{
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songIDs[i] = _PartyMode.GameData.Songs[0];
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_PartyMode.GameData.Songs.RemoveAt(0);
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}
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_StartPreview(songIDs[0]);
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_Status = EStatus.FieldSelected;
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_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
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_UpdateFieldContents();
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_UpdateJokerButtons();
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_UpdateSwitchPlayerButtons();
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_Buttons[_ButtonNextRound].Visible = true;
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_Buttons[_ButtonExit].Visible = true;
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_Buttons[_ButtonBack].Visible = false;
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_SelectElement(_Buttons[_ButtonNextRound]);
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}
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private void _FieldSelectedAgain()
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{
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int[] songIDs = _PartyMode.GameData.Rounds[_OldSelectedField].SongIDs;
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_StartPreview(songIDs[0]);
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_Status = EStatus.FieldSelected;
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_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
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_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam1;
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_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam2;
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_UpdateFieldContents();
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|
|
_UpdatePlayerInformation();
|
|
_UpdateJokerButtons();
|
|
|
|
_Buttons[_ButtonNextRound].Visible = true;
|
|
_Buttons[_ButtonExit].Visible = true;
|
|
_Buttons[_ButtonBack].Visible = false;
|
|
|
|
_SelectElement(_Buttons[_ButtonNextRound]);
|
|
}
|
|
|
|
private void _StartPreview(int songID)
|
|
{
|
|
CSong song = CBase.Songs.GetSongByID(songID);
|
|
CBase.BackgroundMusic.LoadPreview(song);
|
|
}
|
|
|
|
private int _GetRamdom(int max)
|
|
{
|
|
lock (syncLock)
|
|
{
|
|
return random.Next(max+1);
|
|
}
|
|
}
|
|
|
|
private void _ChangePlayer(int teamNr = -1, bool next = false)
|
|
{
|
|
|
|
if (_PartyMode.GameData.ProfileIDsTeam1.Count > 0 && (teamNr == 0 || teamNr == -1))
|
|
{
|
|
if (next == true)
|
|
{
|
|
idPlayer1++;
|
|
if (idPlayer1 >= _PartyMode.GameData.ProfileIDsTeam1.Count)
|
|
{
|
|
idPlayer1 = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
idPlayer1 = _GetRamdom(_PartyMode.GameData.ProfileIDsTeam1.Count - 1);
|
|
}
|
|
|
|
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = idPlayer1;
|
|
}
|
|
|
|
if (_PartyMode.GameData.ProfileIDsTeam2.Count > 0 && (teamNr == 1 || teamNr == -1))
|
|
{
|
|
if (next == true)
|
|
{
|
|
idPlayer2++;
|
|
if (idPlayer2 >= _PartyMode.GameData.ProfileIDsTeam2.Count)
|
|
{
|
|
idPlayer2 = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
idPlayer2 = _GetRamdom(_PartyMode.GameData.ProfileIDsTeam2.Count - 1);
|
|
}
|
|
|
|
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = idPlayer2;
|
|
}
|
|
|
|
_UpdatePlayerInformation();
|
|
}
|
|
|
|
private void _UpdatePlayerInformation()
|
|
{
|
|
_Texts[_TextNextPlayerT1].Visible = true;
|
|
_Texts[_TextNextPlayerT2].Visible = true;
|
|
_Texts[_TextNextPlayerNameT1].Visible = true;
|
|
_Texts[_TextNextPlayerNameT2].Visible = true;
|
|
_Texts[_TextNextPlayerNameT1].Text =
|
|
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDsTeam1[_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1]);
|
|
_Texts[_TextNextPlayerNameT2].Text =
|
|
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDsTeam2[_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2]);
|
|
_Statics[_StaticAvatarT1].Visible = true;
|
|
_Statics[_StaticAvatarT2].Visible = true;
|
|
_Statics[_StaticAvatarT1].Texture = CBase.Profiles.GetAvatar(_PartyMode.GameData.ProfileIDsTeam1[_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1]);
|
|
_Statics[_StaticAvatarT2].Texture = CBase.Profiles.GetAvatar(_PartyMode.GameData.ProfileIDsTeam2[_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2]);
|
|
_Statics[_StaticTeam1].Visible = true;
|
|
_Statics[_StaticTeam2].Visible = true;
|
|
_Equalizers[_EqualizerTeam[0]].Visible = true;
|
|
_Equalizers[_EqualizerTeam[1]].Visible = true;
|
|
}
|
|
|
|
private void _UseJoker(int teamNr, int jokerNum)
|
|
{
|
|
switch (jokerNum)
|
|
{
|
|
//Random-Joker
|
|
case 0:
|
|
if (_PartyMode.GameData.NumJokerRandom[teamNr] > 0)
|
|
{
|
|
_PartyMode.GameData.NumJokerRandom[teamNr]--;
|
|
_FieldSelected(true);
|
|
}
|
|
break;
|
|
|
|
//Retry-Joker
|
|
case 1:
|
|
if (_PartyMode.GameData.NumJokerRetry[teamNr] > 0 && _PartyMode.GameData.CurrentRoundNr > 1)
|
|
{
|
|
_PartyMode.GameData.NumJokerRetry[teamNr]--;
|
|
_PartyMode.GameData.Team = teamNr;
|
|
_Status = EStatus.JokerRetry;
|
|
_OldSelectedField = _PartyMode.GameData.FieldNr;
|
|
_PartyMode.GameData.FieldNr = -1;
|
|
_UpdateFieldContents();
|
|
_Buttons[_ButtonNextRound].Visible = false;
|
|
}
|
|
break;
|
|
}
|
|
_UpdateJokerButtons();
|
|
}
|
|
|
|
private void _UpdateTeamChoosingMessage()
|
|
{
|
|
_Texts[_TextTeamChoosing].Color = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1);
|
|
_Texts[_TextTeamChoosing].Text = CBase.Language.Translate("TR_TEAM", PartyModeID) + " " + (_PartyMode.GameData.Team + 1) + "! " +
|
|
CBase.Language.Translate("TR_SCREENMAIN_TEAM_CHOOSE", PartyModeID);
|
|
if (_Status == EStatus.JokerRetry || _Status == EStatus.FieldChoosing)
|
|
_Texts[_TextTeamChoosing].Visible = true;
|
|
else
|
|
_Texts[_TextTeamChoosing].Visible = false;
|
|
}
|
|
|
|
private void _UpdateJokerButtons()
|
|
{
|
|
_Buttons[_ButtonJokerRandomT1].Visible = true;
|
|
_Buttons[_ButtonJokerRandomT2].Visible = true;
|
|
_Buttons[_ButtonJokerRandomT1].Text.Text = _PartyMode.GameData.NumJokerRandom[0].ToString();
|
|
_Buttons[_ButtonJokerRandomT2].Text.Text = _PartyMode.GameData.NumJokerRandom[1].ToString();
|
|
_Buttons[_ButtonJokerRandomT1].Selectable = _PartyMode.GameData.NumJokerRandom[0] > 0;
|
|
_Buttons[_ButtonJokerRandomT2].Selectable = _PartyMode.GameData.NumJokerRandom[1] > 0;
|
|
_Buttons[_ButtonJokerRetryT1].Visible = true;
|
|
_Buttons[_ButtonJokerRetryT2].Visible = true;
|
|
_Buttons[_ButtonJokerRetryT1].Text.Text = _PartyMode.GameData.NumJokerRetry[0].ToString();
|
|
_Buttons[_ButtonJokerRetryT2].Text.Text = _PartyMode.GameData.NumJokerRetry[1].ToString();
|
|
_Buttons[_ButtonJokerRetryT1].Selectable = _PartyMode.GameData.NumJokerRetry[0] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
|
|
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
|
|
}
|
|
|
|
private void _UpdateSwitchPlayerButtons()
|
|
{
|
|
if (_PartyMode.GameData.SwitchPlayer == EOffOn.TR_CONFIG_ON)
|
|
{
|
|
_Buttons[_ButtonSwitchPlayerT1].Visible = true;
|
|
_Buttons[_ButtonSwitchPlayerT2].Visible = true;
|
|
}
|
|
|
|
}
|
|
|
|
private void _NextRound()
|
|
{
|
|
_PartyMode.Next();
|
|
}
|
|
|
|
private void _EndParty()
|
|
{
|
|
CBase.Graphics.FadeTo(EScreen.Party);
|
|
}
|
|
|
|
private void _ShowPopup(bool visible)
|
|
{
|
|
_ExitPopupVisible = visible;
|
|
|
|
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
|
|
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
|
|
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
|
|
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
|
|
|
|
if (_ExitPopupVisible)
|
|
_SelectElement(_Buttons[_ButtonPopupNo]);
|
|
}
|
|
|
|
private void _Back()
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
private void _BuildWinnerPossibilities()
|
|
{
|
|
var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
|
|
_Possibilities = new int[(numOneRow * 2) + 2, numOneRow];
|
|
for (int i = 0; i < _Possibilities.GetLength(0); i++)
|
|
{
|
|
if (i < numOneRow)
|
|
{
|
|
for (int c = 0; c < numOneRow; c++)
|
|
_Possibilities[i, c] = i * numOneRow + c;
|
|
}
|
|
else if (i < numOneRow * 2)
|
|
{
|
|
for (int c = 0; c < numOneRow; c++)
|
|
_Possibilities[i, c] = (i - numOneRow) + (c * numOneRow);
|
|
}
|
|
else if (i == _Possibilities.GetLength(0) - 2)
|
|
{
|
|
for (int c = 0; c < numOneRow; c++)
|
|
_Possibilities[i, c] = (numOneRow + 1) * c;
|
|
}
|
|
else if (i == _Possibilities.GetLength(0) - 1)
|
|
{
|
|
for (int c = 0; c < numOneRow; c++)
|
|
_Possibilities[i, c] = (numOneRow - 1) * c + (numOneRow - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
private int _GetWinner()
|
|
{
|
|
for (int i = 0; i < _Possibilities.GetLength(0); i++)
|
|
{
|
|
var check = new List<int>();
|
|
for (int j = 0; j < _Possibilities.GetLength(1); j++)
|
|
{
|
|
if (_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner > 0)
|
|
check.Add(_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner);
|
|
}
|
|
if (check.Count != _Possibilities.GetLength(1))
|
|
continue;
|
|
//Check for winner
|
|
if (check.Contains(1) && !check.Contains(2))
|
|
return 1;
|
|
if (check.Contains(2) && !check.Contains(1))
|
|
return 2;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
}
|