Files
Vocaluxe/PitchTracker/performous/libda/sample.hpp
T
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00

82 lines
3.8 KiB
C++

#pragma once
#include <cmath>
/**
* @file sample.hpp Sample format definition and format conversions.
*/
namespace da {
using std::round;
// Should be a floating-point type
typedef float sample_t;
// A helper function for clamping a value to a certain range
template <typename T> T clamp(T val, T min, T max) {
if (val < min) val = min;
if (val > max) val = max;
return val;
}
constexpr sample_t max_s16(32767), min_s16 = -max_s16 - sample_t(1);
constexpr sample_t max_s24(8388607), min_s24 = -max_s24 - sample_t(1);
constexpr sample_t max_s32(2147483647.0f), min_s32= -max_s32 - sample_t(1);
constexpr double tau(6.2831853071795864769252867665590057683943387987502116); ///< One full circle
constexpr double pi = tau / sample_t(2); ///< Half circle
constexpr double eps(1e-10); ///< Tiny positive value
/// Mathematical sinc function
template<typename Float> static inline Float msinc(Float x) { return std::abs(x) < Float(eps) ? Float(1) : std::sin(x) / x; }
/// Normalized (signal processing) sinc function
template<typename Float> static inline Float sinc(Float x) { return msinc(Float(pi) * x); }
/// Lanczos kernel of size A
template<unsigned A, typename Float> static inline Float lanc(Float x) {
return std::abs(x) < A ? sinc(x) * sinc(x / A) : Float();
}
// The following conversions provide lossless conversions between floats
// and integers. Be sure to use only these conversions or otherwise the
// conversions may not be lossless, due to different scaling factors being
// used by different libraries.
// The negative minimum integer value produces sample_t value slightly
// more negative than -1.0 but this is necessary in order to prevent
// clipping in the float-to-int conversions. Now amplitude 1.0 in floating
// point produces -32767 .. 32767 symmetrical non-clipping range in s16.
static inline sample_t conv_from_s16(int s) { return s / max_s16; }
static inline sample_t conv_from_s24(int s) { return s / max_s24; }
static inline sample_t conv_from_s32(int s) { return s / max_s32; }
// The rounding is strictly not necessary, but it greatly improves
// the error tolerance if any floating point calculations are done.
// The ugly static_casts are required to avoid warnings in MSVC.
static inline int conv_to_s16(sample_t s) { return clamp(static_cast<int>(round(s * max_s16)), static_cast<int>(min_s16), static_cast<int>(max_s16)); }
static inline int conv_to_s24(sample_t s) { return clamp(static_cast<int>(round(s * max_s24)), static_cast<int>(min_s24), static_cast<int>(max_s24)); }
static inline int conv_to_s32(sample_t s) { return static_cast<int>(clamp(round(s * max_s32), min_s32, max_s32 )); }
// Non-rounding non-clamping versions are provided for very low end devices (still lossless)
static inline int conv_to_s16_fast(sample_t s) { return static_cast<int>(s * max_s16); }
static inline int conv_to_s24_fast(sample_t s) { return static_cast<int>(s * max_s24); }
static inline int conv_to_s32_fast(sample_t s) { return static_cast<int>(s * max_s32); }
template <typename ValueType> class step_iterator: public std::iterator<std::random_access_iterator_tag, ValueType> {
ValueType* m_pos;
std::ptrdiff_t m_step;
public:
step_iterator(ValueType* pos, std::ptrdiff_t step): m_pos(pos), m_step(step) {}
ValueType& operator*() { return *m_pos; }
step_iterator operator+(std::ptrdiff_t rhs) { return step_iterator(m_pos + m_step * rhs, m_step); }
step_iterator& operator++() { m_pos += m_step; return *this; }
step_iterator operator++(int) { step_iterator ret = *this; ++*this; return ret; }
bool operator!=(step_iterator const& rhs) const { return m_pos != rhs.m_pos; }
std::ptrdiff_t operator-(step_iterator const& rhs) const { return (m_pos - rhs.m_pos) / m_step; }
// TODO: more operators
};
typedef step_iterator<sample_t> sample_iterator;
typedef step_iterator<sample_t const> sample_const_iterator;
}