Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
82 lines
3.8 KiB
C++
82 lines
3.8 KiB
C++
#pragma once
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#include <cmath>
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/**
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* @file sample.hpp Sample format definition and format conversions.
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*/
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namespace da {
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using std::round;
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// Should be a floating-point type
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typedef float sample_t;
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// A helper function for clamping a value to a certain range
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template <typename T> T clamp(T val, T min, T max) {
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if (val < min) val = min;
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if (val > max) val = max;
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return val;
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}
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constexpr sample_t max_s16(32767), min_s16 = -max_s16 - sample_t(1);
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constexpr sample_t max_s24(8388607), min_s24 = -max_s24 - sample_t(1);
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constexpr sample_t max_s32(2147483647.0f), min_s32= -max_s32 - sample_t(1);
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constexpr double tau(6.2831853071795864769252867665590057683943387987502116); ///< One full circle
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constexpr double pi = tau / sample_t(2); ///< Half circle
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constexpr double eps(1e-10); ///< Tiny positive value
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/// Mathematical sinc function
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template<typename Float> static inline Float msinc(Float x) { return std::abs(x) < Float(eps) ? Float(1) : std::sin(x) / x; }
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/// Normalized (signal processing) sinc function
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template<typename Float> static inline Float sinc(Float x) { return msinc(Float(pi) * x); }
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/// Lanczos kernel of size A
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template<unsigned A, typename Float> static inline Float lanc(Float x) {
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return std::abs(x) < A ? sinc(x) * sinc(x / A) : Float();
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}
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// The following conversions provide lossless conversions between floats
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// and integers. Be sure to use only these conversions or otherwise the
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// conversions may not be lossless, due to different scaling factors being
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// used by different libraries.
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// The negative minimum integer value produces sample_t value slightly
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// more negative than -1.0 but this is necessary in order to prevent
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// clipping in the float-to-int conversions. Now amplitude 1.0 in floating
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// point produces -32767 .. 32767 symmetrical non-clipping range in s16.
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static inline sample_t conv_from_s16(int s) { return s / max_s16; }
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static inline sample_t conv_from_s24(int s) { return s / max_s24; }
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static inline sample_t conv_from_s32(int s) { return s / max_s32; }
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// The rounding is strictly not necessary, but it greatly improves
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// the error tolerance if any floating point calculations are done.
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// The ugly static_casts are required to avoid warnings in MSVC.
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static inline int conv_to_s16(sample_t s) { return clamp(static_cast<int>(round(s * max_s16)), static_cast<int>(min_s16), static_cast<int>(max_s16)); }
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static inline int conv_to_s24(sample_t s) { return clamp(static_cast<int>(round(s * max_s24)), static_cast<int>(min_s24), static_cast<int>(max_s24)); }
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static inline int conv_to_s32(sample_t s) { return static_cast<int>(clamp(round(s * max_s32), min_s32, max_s32 )); }
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// Non-rounding non-clamping versions are provided for very low end devices (still lossless)
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static inline int conv_to_s16_fast(sample_t s) { return static_cast<int>(s * max_s16); }
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static inline int conv_to_s24_fast(sample_t s) { return static_cast<int>(s * max_s24); }
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static inline int conv_to_s32_fast(sample_t s) { return static_cast<int>(s * max_s32); }
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template <typename ValueType> class step_iterator: public std::iterator<std::random_access_iterator_tag, ValueType> {
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ValueType* m_pos;
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std::ptrdiff_t m_step;
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public:
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step_iterator(ValueType* pos, std::ptrdiff_t step): m_pos(pos), m_step(step) {}
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ValueType& operator*() { return *m_pos; }
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step_iterator operator+(std::ptrdiff_t rhs) { return step_iterator(m_pos + m_step * rhs, m_step); }
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step_iterator& operator++() { m_pos += m_step; return *this; }
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step_iterator operator++(int) { step_iterator ret = *this; ++*this; return ret; }
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bool operator!=(step_iterator const& rhs) const { return m_pos != rhs.m_pos; }
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std::ptrdiff_t operator-(step_iterator const& rhs) const { return (m_pos - rhs.m_pos) / m_step; }
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// TODO: more operators
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};
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typedef step_iterator<sample_t> sample_iterator;
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typedef step_iterator<sample_t const> sample_const_iterator;
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}
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