Files
Vocaluxe/PartyModes/PartyModeChallenge/CPartyScreenChallengeMain.cs
T
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00

879 lines
33 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
struct STableRow
{
public CText Pos;
public CText Name;
public CText Rounds;
public CText Won;
public CText SingPoints;
public CText GamePoints;
public CStatic Avatar;
public CStatic Highlight;
}
class CRoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 2; }
}
private const string _TextPosition = "TextPosition";
private const string _TextPlayerName = "TextPlayerName";
private const string _TextNumPlayed = "TextNumPlayed";
private const string _TextWon = "TextWon";
private const string _TextSingPoints = "TextSingPoints";
private const string _TextGamePoints = "TextGamePoints";
private const string _TextNextPlayer = "TextNextPlayer";
private const string _TextPopupReallyExit = "TextPopupReallyExit";
private const string _TextRoundPlayer = "TextRoundPlayer";
private const string _TextRoundScore = "TextRoundScore";
private const string _TextRoundNumber = "TextRoundNumber";
private const string _TextFinishMessage = "TextFinishMessage";
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
private const string _TextRoundWinner = "TextRoundWinner";
private const string _ButtonNextRound = "ButtonNextRound";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonExit = "ButtonExit";
private const string _ButtonPopupYes = "ButtonPopupYes";
private const string _ButtonPopupNo = "ButtonPopupNo";
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticNextPlayer = "StaticNextPlayer";
private const string _StaticTableAvatar = "StaticTableAvatar";
private const string _StaticTableHighlight = "StaticTableHighlight";
private const string _ParticleEffectWinner = "ParticleEffectWinner";
private const float _WinnerPopDuration = 700f;
private const float _WinnerAvatarY = 885f;
private readonly Stopwatch _WinnerTimer = new Stopwatch();
private float _WinnerTextHeight;
private readonly string[] _RankColors = new string[] { "Top1Color", "Top2Color", "Top3Color" };
private bool _ExitPopupVisible;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
private List<CText> _NextPlayerTexts;
private List<CStatic> _NextPlayerStatics;
private SRectF _RoundsTableScrollArea;
private SRectF _PlayerTableScrollArea;
private int _RoundsTableOffset;
private int _PlayerTableOffset;
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public override void Init()
{
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage, _TextRoundWinner
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] { _StaticPopupBG, _StaticNextPlayer, _StaticTableAvatar, _StaticTableHighlight };
_ThemeParticleEffects = new string[] { _ParticleEffectWinner };
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (var i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
_NextPlayerStatics[_NextPlayerStatics.Count - 1].Aspect = EAspect.Crop;
}
_Statics[_StaticNextPlayer].Visible = false;
_Statics[_StaticTableAvatar].Visible = false;
_Statics[_StaticTableHighlight].Visible = false;
_Texts[_TextRoundWinner].Visible = false;
_WinnerTextHeight = _Texts[_TextFinishPlayerWin].Font.Height;
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
else
{
_ShowPopup(true);
}
}
else
{
_ShowPopup(false);
}
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
{
_PartyMode.Next();
}
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
{
_ShowPopup(true);
}
if (_Buttons[_ButtonPlayerScrollUp].Selected)
{
_ScrollPlayerTable(-1);
}
if (_Buttons[_ButtonPlayerScrollDown].Selected)
{
_ScrollPlayerTable(1);
}
if (_Buttons[_ButtonRoundsScrollUp].Selected)
{
_ScrollRoundsTable(-1);
}
if (_Buttons[_ButtonRoundsScrollDown].Selected)
{
_ScrollRoundsTable(1);
}
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
{
_EndParty();
}
if (_Buttons[_ButtonPopupNo].Selected)
{
_ShowPopup(false);
}
}
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
{
_PartyMode.Next();
}
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
{
_ShowPopup(true);
}
if (_Buttons[_ButtonPlayerScrollUp].Selected)
{
_ScrollPlayerTable(-1);
}
if (_Buttons[_ButtonPlayerScrollDown].Selected)
{
_ScrollPlayerTable(1);
}
if (_Buttons[_ButtonRoundsScrollUp].Selected)
{
_ScrollRoundsTable(-1);
}
if (_Buttons[_ButtonRoundsScrollDown].Selected)
{
_ScrollRoundsTable(1);
}
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
{
_EndParty();
}
if (_Buttons[_ButtonPopupNo].Selected)
{
_ShowPopup(false);
}
}
}
if (mouseEvent.RB)
{
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
else
{
_ShowPopup(true);
}
}
else
{
_ShowPopup(false);
}
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
{
_ScrollRoundsTable(mouseEvent.Wheel);
}
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
{
_ScrollPlayerTable(mouseEvent.Wheel);
}
}
return true;
}
public override void OnShow()
{
base.OnShow();
_PlayerTableOffset = 0;
_RoundsTableOffset = 0;
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_BuildRoundsTable();
}
else
{
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
}
_UpdateRoundsTable();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SelectElement(_Buttons[_ButtonNextRound]);
}
else
{
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SelectElement(_Buttons[_ButtonExit]);
_ShowWinnerAvatars();
}
_ParticleEffects[_ParticleEffectWinner].Visible = _Texts[_TextFinishPlayerWin].Visible;
_WinnerTimer.Reset();
_WinnerTimer.Start();
_ShowPopup(false);
}
public override bool UpdateGame()
{
if (_Texts[_TextFinishPlayerWin].Visible)
{
_UpdateWinnerAnimation();
}
return true;
}
private static float _EaseOutBack(float t)
{
const float c1 = 1.70158f;
const float c3 = c1 + 1f;
return 1f + c3 * (float)Math.Pow(t - 1f, 3) + c1 * (float)Math.Pow(t - 1f, 2);
}
private void _UpdateWinnerAnimation()
{
var time = _WinnerTimer.ElapsedMilliseconds;
float scale;
if (time < _WinnerPopDuration)
{
scale = 0.3f + 0.7f * _EaseOutBack(time / _WinnerPopDuration);
}
else
{
scale = 1f + 0.03f * (float)Math.Sin((time - _WinnerPopDuration) / 1000.0 * Math.PI * 1.4);
}
_Texts[_TextFinishPlayerWin].Font.Height = _WinnerTextHeight * scale;
}
private void _ShowWinnerAvatars()
{
var winners = new List<Guid>();
foreach (var row in _PartyMode.GameData.ResultTable)
{
if (row.Position == 1 && winners.Count < _NextPlayerStatics.Count)
{
winners.Add(row.PlayerId);
}
}
const float gap = 20f;
var size = _Statics[_StaticNextPlayer].Rect.W;
var x = (CBase.Settings.GetRenderW() - winners.Count * size - (winners.Count - 1) * gap) / 2;
for (var i = 0; i < _NextPlayerStatics.Count; i++)
{
var visible = i < winners.Count;
_NextPlayerStatics[i].Visible = visible;
_NextPlayerTexts[i].Visible = false;
if (!visible)
{
continue;
}
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(winners[i]);
_NextPlayerStatics[i].X = x;
_NextPlayerStatics[i].Y = _WinnerAvatarY;
x += size + gap;
}
}
private void _EndParty()
{
CBase.Graphics.FadeTo(EScreen.Party);
}
private void _ShowPopup(bool visible)
{
_ExitPopupVisible = visible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
{
_SelectElement(_Buttons[_ButtonPopupNo]);
}
}
private void _UpdateNextPlayerPositions()
{
var x = (float)CBase.Settings.GetRenderW() / 2 -
(_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W + (_PartyMode.GameData.NumPlayerAtOnce - 1) * 15) / 2;
const float staticY = 885;
const float textY = 825;
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
_NextPlayerStatics[i].Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (var i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
private void _UpdateNextPlayerContents()
{
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
var id = _PartyMode.GameData.ProfileIds[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
}
}
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
}
private void _CreateRoundsTable()
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (var i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow { TextPlayer = new List<CText>(), TextScores = new List<CText>() };
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (var roundRow in _RoundsTable)
{
//Round-number
var text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (var row = 0; row < 2; row++)
{
for (var column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
roundRow.TextScores.Add(text);
}
}
}
}
private void _BuildRoundsTable()
{
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
{
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
}
var numberX = _Texts[_TextRoundNumber].X;
var numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
var delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (var roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / (double)numPlayerInOneRow);
for (var row = 0; row < numInnerRows; row++)
{
var num = (row + 1) * numPlayerInOneRow;
var numPlayerInThisRow = numPlayerInOneRow;
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - row * numPlayerInOneRow;
}
for (var column = row * numPlayerInOneRow; column < num; column++)
{
//Player
var x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
(CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow / 2;
var maxw = (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].W = maxw;
//Score
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].W = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (var i = 0; i < _RoundsTable.Count; i++)
{
for (var p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = i + 1 + _RoundsTableOffset + ")";
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIds[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if (_PartyMode.GameData.CurrentRoundNr - 1 > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
{
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
}
else
{
_RoundsTable[i].TextScores[p].Text = "";
}
var color = _IsRoundWinner(i + _RoundsTableOffset, p) ? _Texts[_TextRoundWinner].Color : _Texts[_TextRoundPlayer].Color;
_RoundsTable[i].TextPlayer[p].Color = color;
_RoundsTable[i].TextScores[p].Color = color;
}
else
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (var p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private bool _IsRoundWinner(int round, int player)
{
if (_PartyMode.GameData.CurrentRoundNr - 1 <= round || _PartyMode.GameData.Results == null)
{
return false;
}
var max = 0;
for (var p = 0; p < _PartyMode.GameData.NumPlayerAtOnce; p++)
{
max = Math.Max(max, _PartyMode.GameData.Results[round, p]);
}
return max > 0 && _PartyMode.GameData.Results[round, player] == max;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF { X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X };
_PlayerTable = new List<STableRow>();
var delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (var i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
row.Rounds.Y += delta * (i + 1);
row.Won.Y += delta * (i + 1);
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = i + 1 + ".";
row.Avatar = GetNewStatic(_Statics[_StaticTableAvatar]);
row.Avatar.Aspect = EAspect.Crop;
row.Avatar.Y = row.Name.Y + (row.Name.H - row.Avatar.H) / 2;
row.Avatar.Visible = false;
_AddStatic(row.Avatar);
row.Highlight = GetNewStatic(_Statics[_StaticTableHighlight]);
row.Highlight.Y = row.Name.Y + (row.Name.H - row.Highlight.H) / 2;
row.Highlight.Visible = false;
_AddStatic(row.Highlight);
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (var i = 0; i < _PlayerTable.Count; i++)
{
var row = _PlayerTable[i];
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
row.Rounds.Visible = true;
row.Won.Visible = true;
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerId);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
var position = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position;
row.Avatar.Texture = CBase.Profiles.GetAvatar(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerId);
row.Avatar.Visible = true;
row.Highlight.Visible = position == 1;
SColorF rankColor;
var color = _Texts[_TextPlayerName].Color;
if (position <= _RankColors.Length && CBase.Themes.GetColor(_RankColors[position - 1], PartyModeId, out rankColor))
{
color = rankColor;
}
row.Pos.Color = color;
row.Name.Color = color;
}
else
{
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
row.Avatar.Visible = false;
row.Highlight.Visible = false;
}
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_PartyMode.GameData.ProfileIds.Count <= _NumPlayerVisible)
{
_PlayerTableOffset = 0;
}
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
{
_PlayerTableOffset += offset;
}
else if (offset < 0 && _PlayerTableOffset + offset < 0)
{
_PlayerTableOffset = 0;
}
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible)
{
_PlayerTableOffset += offset;
}
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible)
{
_PlayerTableOffset = _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible;
}
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
{
_RoundsTableOffset = 0;
}
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
{
_RoundsTableOffset += offset;
}
else if (offset < 0 && _RoundsTableOffset + offset < 0)
{
_RoundsTableOffset = 0;
}
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
{
_RoundsTableOffset += offset;
}
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
{
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
}
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
var s = "";
for (var i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
{
s += ", ";
}
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerId);
}
else
{
break;
}
}
return s;
}
}
}