Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
212 lines
7.8 KiB
C#
212 lines
7.8 KiB
C#
#region license
|
|
// This file is part of Vocaluxe.
|
|
//
|
|
// Vocaluxe is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Vocaluxe is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
|
#endregion
|
|
|
|
using System;
|
|
|
|
namespace VocaluxeLib.PartyModes.Challenge
|
|
{
|
|
// ReSharper disable UnusedMember.Global
|
|
public class CPartyScreenChallengeConfig : CPartyScreenChallenge
|
|
// ReSharper restore UnusedMember.Global
|
|
{
|
|
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
|
protected override int _ScreenVersion
|
|
{
|
|
get { return 4; }
|
|
}
|
|
|
|
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
|
|
private const string _SelectSlideNumMics = "SelectSlideNumMics";
|
|
private const string _SelectSlideSongsPerPlayer = "SelectSlideSongsPerPlayer";
|
|
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
|
|
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
|
|
private const string _SelectSlideRememberSongs = "SelectSlideRememberSongs";
|
|
private const string _ButtonNext = "ButtonNext";
|
|
private const string _ButtonBack = "ButtonBack";
|
|
|
|
private const int _MaxSongsPerPlayer = 10;
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
|
|
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideSongsPerPlayer, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideRememberSongs };
|
|
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
|
|
}
|
|
|
|
public override bool HandleInput(SKeyEvent keyEvent)
|
|
{
|
|
base.HandleInput(keyEvent);
|
|
|
|
if (keyEvent.KeyPressed) { }
|
|
else
|
|
{
|
|
switch (keyEvent.Key)
|
|
{
|
|
case Keys.Back:
|
|
case Keys.Escape:
|
|
_PartyMode.Back();
|
|
break;
|
|
|
|
case Keys.Enter:
|
|
_UpdateSlides();
|
|
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
{
|
|
_PartyMode.Next();
|
|
}
|
|
|
|
break;
|
|
|
|
case Keys.Left:
|
|
_UpdateSlides();
|
|
break;
|
|
|
|
case Keys.Right:
|
|
_UpdateSlides();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleMouse(SMouseEvent mouseEvent)
|
|
{
|
|
base.HandleMouse(mouseEvent);
|
|
|
|
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
|
{
|
|
_UpdateSlides();
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
{
|
|
_PartyMode.Next();
|
|
}
|
|
}
|
|
|
|
if (mouseEvent.RB)
|
|
{
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnShow()
|
|
{
|
|
base.OnShow();
|
|
|
|
_RebuildSlides();
|
|
}
|
|
|
|
public override bool UpdateGame()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private void _RebuildSlides()
|
|
{
|
|
// build num player slide (min player ... max player);
|
|
_SelectSlides[_SelectSlideNumPlayers].Clear();
|
|
for (var i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
|
|
|
|
// build num joker slide 1 to 10
|
|
_SelectSlides[_SelectSlideNumJokers].Clear();
|
|
for (var i = 1; i <= 10; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
|
|
|
|
//build joker config slide
|
|
_SelectSlides[_SelectSlideRefillJokers].Clear();
|
|
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
|
|
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
|
|
_SelectSlides[_SelectSlideRefillJokers].Selection = _PartyMode.GameData.RefillJokers ? 1 : 0;
|
|
|
|
_SelectSlides[_SelectSlideSongsPerPlayer].Clear();
|
|
for (var i = 1; i <= _MaxSongsPerPlayer; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideSongsPerPlayer].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideSongsPerPlayer].SelectedValue = _PartyMode.GameData.SongsPerPlayer.ToString();
|
|
|
|
_SelectSlides[_SelectSlideRememberSongs].Clear();
|
|
_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
|
|
_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
|
|
_SelectSlides[_SelectSlideRememberSongs].Selection = _PartyMode.GameData.RememberSongs ? 1 : 0;
|
|
|
|
_UpdateMicsAtOnce();
|
|
_UpdateNumRounds();
|
|
}
|
|
|
|
private void _UpdateSlides()
|
|
{
|
|
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
|
|
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
|
|
_PartyMode.GameData.SongsPerPlayer = _SelectSlides[_SelectSlideSongsPerPlayer].Selection + 1;
|
|
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
|
|
_PartyMode.GameData.RefillJokers = _SelectSlides[_SelectSlideRefillJokers].Selection == 1;
|
|
_PartyMode.GameData.RememberSongs = _SelectSlides[_SelectSlideRememberSongs].Selection == 1;
|
|
|
|
_UpdateMicsAtOnce();
|
|
_UpdateNumRounds();
|
|
}
|
|
|
|
private void _UpdateNumRounds()
|
|
{
|
|
var numSongs = _PartyMode.GameData.NumPlayer * _PartyMode.GameData.SongsPerPlayer;
|
|
_PartyMode.GameData.NumRounds = Math.Max(1, (numSongs + _PartyMode.GameData.NumPlayerAtOnce - 1) / _PartyMode.GameData.NumPlayerAtOnce);
|
|
}
|
|
|
|
private void _UpdateMicsAtOnce()
|
|
{
|
|
var maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
|
|
|
|
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
|
|
{
|
|
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
|
|
}
|
|
|
|
// build mics at once slide
|
|
_SelectSlides[_SelectSlideNumMics].Clear();
|
|
for (var i = 1; i <= maxNum; i++)
|
|
{
|
|
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
|
|
}
|
|
|
|
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
|
|
}
|
|
}
|
|
} |