Files
Vocaluxe/Vocaluxe/Base/CDraw.cs
T

225 lines
7.3 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Drawing;
using Vocaluxe.Lib.Draw;
using VocaluxeLib;
using VocaluxeLib.Draw;
using VocaluxeLib.Menu;
namespace Vocaluxe.Base
{
static class CDraw
{
private static IDraw _Draw;
public static void InitDraw()
{
switch (CConfig.Renderer)
{
case ERenderer.TR_CONFIG_SOFTWARE:
_Draw = new CDrawWinForm();
break;
case ERenderer.TR_CONFIG_OPENGL:
try
{
_Draw = new COpenGL();
}
catch (Exception e)
{
CLog.LogError(e.Message + " - Error in initializing of OpenGL. Please check whether" +
" your graphic card drivers are up to date.", true, true);
}
break;
#if WIN
case ERenderer.TR_CONFIG_DIRECT3D:
try
{
_Draw = new CDirect3D();
}
catch (Exception e)
{
CLog.LogError(e.Message + " - Error in initializing of Direct3D. Please check if " +
"your DirectX redistributables and graphic card drivers are up to date. You can " +
"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109", true, true);
}
break;
#endif
default:
_Draw = new CDrawWinForm();
break;
}
if (!_Draw.Init())
CLog.LogError("Could not init drawing interface!", true, true);
}
public static void MainLoop()
{
CGraphics.InitFirstScreen();
_Draw.MainLoop();
}
public static void Unload()
{
_Draw.Unload();
_Draw = null;
}
public static int GetScreenWidth()
{
return _Draw.GetScreenWidth();
}
public static int GetScreenHeight()
{
return _Draw.GetScreenHeight();
}
public static void DrawLine(int a, int r, int g, int b, int w, int x1, int y1, int x2, int y2)
{
_Draw.DrawLine(a, r, g, b, w, x1, y1, x2, y2);
}
public static void DrawRect(SColorF color, SRectF rect, float thickness)
{
if (thickness <= 0f)
return;
_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y - thickness / 2, rect.W + thickness, thickness, rect.Z));
_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y + rect.H - thickness / 2, rect.W + thickness, thickness, rect.Z));
_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y - thickness / 2, thickness, rect.H + thickness, rect.Z));
_Draw.DrawColor(color, new SRectF(rect.X + rect.W - thickness / 2, rect.Y - thickness / 2, thickness, rect.H + thickness, rect.Z));
}
public static void DrawColor(SColorF color, SRectF rect)
{
_Draw.DrawColor(color, rect);
}
public static void DrawColorReflection(SColorF color, SRectF rect, float space, float height)
{
_Draw.DrawColorReflection(color, rect, space, height);
}
public static void ClearScreen()
{
_Draw.ClearScreen();
}
public static CTexture CopyScreen()
{
return _Draw.CopyScreen();
}
public static void CopyScreen(ref CTexture texture)
{
_Draw.CopyScreen(ref texture);
}
public static void MakeScreenShot()
{
_Draw.MakeScreenShot();
}
public static CTexture AddTexture(Bitmap bitmap)
{
return _Draw.AddTexture(bitmap);
}
public static CTexture AddTexture(string texturePath)
{
return _Draw.AddTexture(texturePath);
}
public static CTexture AddTexture(int w, int h, byte[] data)
{
return _Draw.AddTexture(w, h, data);
}
public static CTexture EnqueueTexture(int w, int h, byte[] data)
{
return _Draw.EnqueueTexture(w, h, data);
}
public static bool UpdateTexture(CTexture texture, int w, int h, byte[] data)
{
return _Draw.UpdateTexture(texture, w, h, data);
}
public static bool UpdateOrAddTexture(ref CTexture texture, int w, int h, byte[] data)
{
return _Draw.UpdateOrAddTexture(ref texture, w, h, data);
}
public static void RemoveTexture(ref CTexture texture)
{
_Draw.RemoveTexture(ref texture);
}
public static void DrawTexture(CTexture texture)
{
_Draw.DrawTexture(texture);
}
public static void DrawTexture(CTexture texture, SRectF rect)
{
_Draw.DrawTexture(texture, rect);
}
public static void DrawTexture(CTexture texture, SRectF rect, SColorF color, bool mirrored = false)
{
_Draw.DrawTexture(texture, rect, color, mirrored);
}
public static void DrawTexture(CTexture texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false)
{
_Draw.DrawTexture(texture, rect, color, bounds, mirrored);
}
public static void DrawTexture(CTexture texture, SRectF rect, SColorF color, float begin, float end)
{
_Draw.DrawTexture(texture, rect, color, begin, end);
}
public static void DrawTexture(CStatic staticBounds, CTexture texture, EAspect aspect)
{
if (texture == null)
return;
var bounds = new RectangleF(staticBounds.Rect.X, staticBounds.Rect.Y, staticBounds.Rect.W, staticBounds.Rect.H);
RectangleF rect;
CHelper.SetRect(bounds, out rect, texture.OrigAspect, aspect);
DrawTexture(texture, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, staticBounds.Rect.Z),
texture.Color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f));
}
public static void DrawTextureReflection(CTexture texture, SRectF rect, SColorF color, SRectF bounds, float space, float height)
{
_Draw.DrawTextureReflection(texture, rect, color, bounds, space, height);
}
public static int TextureCount()
{
return _Draw.GetTextureCount();
}
}
}