- Instead of a number of rounds, you now choose how many songs each player sings - New option to remember sung songs, so a new challenge doesn't repeat songs from the previous ones - Up to 16 players - The number of jokers and the joker refill setting are kept instead of being reset every time - The overview shows each player's avatar, the top three in gold, silver and bronze and highlights the leader - The winner of each round is highlighted in the round list - The winner is celebrated at the end with avatar, a pulsing gold name and stars Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
213 lines
7.8 KiB
C#
213 lines
7.8 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Windows.Forms;
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namespace VocaluxeLib.PartyModes.Challenge
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{
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenChallengeConfig : CPartyScreenChallenge
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 4; }
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}
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private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
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private const string _SelectSlideNumMics = "SelectSlideNumMics";
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private const string _SelectSlideSongsPerPlayer = "SelectSlideSongsPerPlayer";
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private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
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private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
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private const string _SelectSlideRememberSongs = "SelectSlideRememberSongs";
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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private const int _MaxSongsPerPlayer = 10;
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public override void Init()
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{
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base.Init();
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_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideSongsPerPlayer, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideRememberSongs };
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_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) { }
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else
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{
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switch (keyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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_PartyMode.Back();
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break;
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case Keys.Enter:
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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{
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_PartyMode.Back();
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}
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if (_Buttons[_ButtonNext].Selected)
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{
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_PartyMode.Next();
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}
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break;
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case Keys.Left:
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_UpdateSlides();
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break;
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case Keys.Right:
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_UpdateSlides();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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{
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_PartyMode.Back();
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}
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if (_Buttons[_ButtonNext].Selected)
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{
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_PartyMode.Next();
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}
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}
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if (mouseEvent.RB)
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{
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_PartyMode.Back();
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}
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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_RebuildSlides();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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private void _RebuildSlides()
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{
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// build num player slide (min player ... max player);
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_SelectSlides[_SelectSlideNumPlayers].Clear();
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for (var i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
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{
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_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
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// build num joker slide 1 to 10
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_SelectSlides[_SelectSlideNumJokers].Clear();
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for (var i = 1; i <= 10; i++)
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{
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_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
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//build joker config slide
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_SelectSlides[_SelectSlideRefillJokers].Clear();
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_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
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_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
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_SelectSlides[_SelectSlideRefillJokers].Selection = _PartyMode.GameData.RefillJokers ? 1 : 0;
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_SelectSlides[_SelectSlideSongsPerPlayer].Clear();
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for (var i = 1; i <= _MaxSongsPerPlayer; i++)
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{
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_SelectSlides[_SelectSlideSongsPerPlayer].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideSongsPerPlayer].SelectedValue = _PartyMode.GameData.SongsPerPlayer.ToString();
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_SelectSlides[_SelectSlideRememberSongs].Clear();
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_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
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_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
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_SelectSlides[_SelectSlideRememberSongs].Selection = _PartyMode.GameData.RememberSongs ? 1 : 0;
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_UpdateMicsAtOnce();
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_UpdateNumRounds();
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}
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private void _UpdateSlides()
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{
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_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.SongsPerPlayer = _SelectSlides[_SelectSlideSongsPerPlayer].Selection + 1;
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_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
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_PartyMode.GameData.RefillJokers = _SelectSlides[_SelectSlideRefillJokers].Selection == 1;
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_PartyMode.GameData.RememberSongs = _SelectSlides[_SelectSlideRememberSongs].Selection == 1;
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_UpdateMicsAtOnce();
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_UpdateNumRounds();
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}
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private void _UpdateNumRounds()
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{
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var numSongs = _PartyMode.GameData.NumPlayer * _PartyMode.GameData.SongsPerPlayer;
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_PartyMode.GameData.NumRounds = Math.Max(1, (numSongs + _PartyMode.GameData.NumPlayerAtOnce - 1) / _PartyMode.GameData.NumPlayerAtOnce);
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}
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private void _UpdateMicsAtOnce()
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{
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var maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
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if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
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{
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_PartyMode.GameData.NumPlayerAtOnce = maxNum;
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}
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// build mics at once slide
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_SelectSlides[_SelectSlideNumMics].Clear();
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for (var i = 1; i <= maxNum; i++)
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{
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_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
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}
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}
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} |