Files
Vocaluxe/PartyModes/PartyModeChallenge/CPartyScreenChallengeMain.cs
T
Flamefire aa0579a4f1 Make partymodes reload their themes
Move PartyModeIds into Partymodes
Fix bug where wrong text size is used (CalculatedFont is now used)
Fix bug where text of the main table in partymodes is displayed wrong
2014-10-15 17:25:37 +02:00

671 lines
27 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
struct STableRow
{
public CText Pos;
public CText Name;
public CText Rounds;
public CText Won;
public CText SingPoints;
public CText GamePoints;
}
class CRoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _TextPosition = "TextPosition";
private const string _TextPlayerName = "TextPlayerName";
private const string _TextNumPlayed = "TextNumPlayed";
private const string _TextWon = "TextWon";
private const string _TextSingPoints = "TextSingPoints";
private const string _TextGamePoints = "TextGamePoints";
private const string _TextNextPlayer = "TextNextPlayer";
private const string _TextPopupReallyExit = "TextPopupReallyExit";
private const string _TextRoundPlayer = "TextRoundPlayer";
private const string _TextRoundScore = "TextRoundScore";
private const string _TextRoundNumber = "TextRoundNumber";
private const string _TextFinishMessage = "TextFinishMessage";
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
private const string _ButtonNextRound = "ButtonNextRound";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonExit = "ButtonExit";
private const string _ButtonPopupYes = "ButtonPopupYes";
private const string _ButtonPopupNo = "ButtonPopupNo";
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticNextPlayer = "StaticNextPlayer";
private bool _ExitPopupVisible;
private SDataFromScreen _Data;
private SDataToScreenMain _GameState;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
private List<CText> _NextPlayerTexts;
private List<CStatic> _NextPlayerStatics;
private SRectF _RoundsTableScrollArea;
private SRectF _PlayerTableScrollArea;
private int _RoundsTableOffset;
private int _PlayerTableOffset;
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public CPartyScreenChallengeMain()
{
_Data = new SDataFromScreen {ScreenMain = new SFromScreenMain()};
}
public override void Init()
{
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_GameState = new SDataToScreenMain();
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
}
}
public override void DataToScreen(object receivedData)
{
try
{
var data = (SDataToScreenMain)receivedData;
_GameState = data;
}
catch (Exception e)
{
CBase.Log.LogError("Error in party mode screen challenge main. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
}
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_GameState.CurrentRoundNr == 1)
_Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
}
if (mouseEvent.RB)
{
if (!_ExitPopupVisible)
{
if (_GameState.CurrentRoundNr == 1)
_Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
_ScrollRoundsTable(mouseEvent.Wheel);
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
_ScrollPlayerTable(mouseEvent.Wheel);
}
return true;
}
public override void OnShow()
{
base.OnShow();
_PlayerTableOffset = 0;
_RoundsTableOffset = 0;
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_GameState.CurrentRoundNr == 1)
_BuildRoundsTable();
else
_ScrollRoundsTable(_GameState.CurrentRoundNr - 2);
_UpdateRoundsTable();
if (_GameState.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SetInteractionToButton(_Buttons[_ButtonNextRound]);
}
else
{
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SetInteractionToButton(_Buttons[_ButtonExit]);
}
_ShowPopup(false);
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
private void _NextRound()
{
_Data.ScreenMain.FadeToNameSelection = false;
_Data.ScreenMain.FadeToSongSelection = true;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
private void _EndParty()
{
_FadeTo(EScreens.ScreenParty);
}
private void _ShowPopup(bool visible)
{
_ExitPopupVisible = visible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
_SetInteractionToButton(_Buttons[_ButtonPopupNo]);
}
private void _Back()
{
_Data.ScreenMain.FadeToNameSelection = true;
_Data.ScreenMain.FadeToSongSelection = false;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].Rect.X = x;
_NextPlayerStatics[i].Rect.Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _GameState.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
private void _UpdateNextPlayerContents()
{
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
int id = _GameState.ProfileIDs[_GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
}
}
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
}
private void _CreateRoundsTable()
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
roundRow.TextScores.Add(text);
}
}
}
}
private void _BuildRoundsTable()
{
if (_RoundsTable.Count == 0)
return;
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _GameState.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
float numberX = _RoundsTable[0].Number.X;
float numberY = _RoundsTable[0].Number.Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
float delta = _RoundsTable[0].Number.Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
if (num > _GameState.NumPlayerAtOnce)
{
num = _GameState.NumPlayerAtOnce;
numPlayerInThisRow = _GameState.NumPlayerAtOnce - (row * numPlayerInOneRow);
}
for (int column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].MaxWidth = maxw;
//Score
roundRow.TextScores[column] = roundRow.TextScores[column];
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].MaxWidth = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (int i = 0; i < _RoundsTable.Count; i++)
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_GameState.Combs.Count > i + _RoundsTableOffset && _GameState.Combs[i + _RoundsTableOffset].Player.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].TextPlayer[p].Text = CBase.Profiles.GetPlayerName(_GameState.ProfileIDs[_GameState.Combs[i + _RoundsTableOffset].Player[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_GameState.CurrentRoundNr - 1) > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
_RoundsTable[i].TextScores[p].Text = _GameState.Results[i + _RoundsTableOffset, p].ToString();
else
_RoundsTable[i].TextScores[p].Text = "";
}
else
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_GameState.Combs.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _GameState.Combs.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (int i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
row.Rounds.Y += delta * (i + 1);
row.Won.Y += delta * (i + 1);
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1) + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (int i = 0; i < _PlayerTable.Count; i++)
{
STableRow row = _PlayerTable[i];
if (i + _PlayerTableOffset < _GameState.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
row.Rounds.Visible = true;
row.Won.Visible = true;
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_GameState.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
}
else
{
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
}
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _GameState.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_GameState.ProfileIDs.Count <= _NumPlayerVisible)
_PlayerTableOffset = 0;
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
_PlayerTableOffset += offset;
else if (offset < 0 && _PlayerTableOffset + offset < 0)
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _GameState.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _GameState.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _GameState.ProfileIDs.Count - _NumPlayerVisible;
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_GameState.Combs.Count <= _NumRoundsVisible)
_RoundsTableOffset = 0;
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
_RoundsTableOffset += offset;
else if (offset < 0 && _RoundsTableOffset + offset < 0)
_RoundsTableOffset = 0;
else if (offset > 0 && _RoundsTableOffset + offset <= _GameState.Combs.Count - _NumRoundsVisible)
_RoundsTableOffset += offset;
else if (offset > 0 && _RoundsTableOffset + offset > _GameState.Combs.Count - _NumRoundsVisible)
_RoundsTableOffset = _GameState.Combs.Count - _NumRoundsVisible;
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
string s = "";
for (int i = 0; i < _GameState.ResultTable.Count; i++)
{
if (_GameState.ResultTable[i].Position == 1)
{
if (i > 0)
s += ", ";
s += CBase.Profiles.GetPlayerName(_GameState.ResultTable[i].PlayerID);
}
else
break;
}
return s;
}
}
}