Files
Vocaluxe/Vocaluxe/Lib/Sound/Playback/GstreamerSharp/CGstreamerSharpAudio.cs
T
Flamefire a4b1c3eb86 Unify playback libs with common base class
Remove duplicate code
Fix bugs in implementations (threading, logic)
Remove SetStreamVolumeMax and use SetGlobalVolume instead
2014-05-05 02:10:15 +02:00

57 lines
1.7 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using Gst;
namespace Vocaluxe.Lib.Sound.Playback.GstreamerSharp
{
public class CGstreamerSharpAudio : CPlaybackBase
{
public override bool Init()
{
if (_Initialized)
return false;
#if ARCH_X86
const string path = ".\\x86\\gstreamer";
#endif
#if ARCH_X64
const string path = ".\\x64\\gstreamer";
#endif
//SetDllDirectory(path);
Application.Init();
Registry reg = Registry.Get();
reg.ScanPath(path);
_Initialized = Application.IsInitialized;
return _Initialized;
}
public override void Close()
{
if (!_Initialized)
return;
base.Close();
Application.Deinit();
}
protected override IAudioStream _CreateStream(int id, string media, bool loop)
{
return new CGstreamerSharpAudioStream(id, media, loop);
}
}
}