Files
Vocaluxe/Vocaluxe/Lib/Sound/Playback/Decoder/IAudioDecoder.cs
T
Flamefire a4b1c3eb86 Unify playback libs with common base class
Remove duplicate code
Fix bugs in implementations (threading, logic)
Remove SetStreamVolumeMax and use SetGlobalVolume instead
2014-05-05 02:10:15 +02:00

41 lines
1.2 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
namespace Vocaluxe.Lib.Sound.Playback.Decoder
{
struct SFormatInfo
{
public int ChannelCount;
public int SamplesPerSecond;
public int BitDepth;
}
interface IAudioDecoder
{
void Close();
bool Open(string fileName);
SFormatInfo GetFormatInfo();
float GetLength();
void SetPosition(float time);
float GetPosition();
void Decode(out byte[] buffer, out float timeStamp);
}
}