292 lines
10 KiB
C#
292 lines
10 KiB
C#
#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using Vocaluxe.Lib.Draw;
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using VocaluxeLib.Menu;
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namespace Vocaluxe.Base
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{
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static class CDraw
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{
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private static IDraw _Draw;
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public static void InitDraw()
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{
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switch (CConfig.Renderer)
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{
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case ERenderer.TR_CONFIG_SOFTWARE:
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_Draw = new CDrawWinForm();
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break;
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case ERenderer.TR_CONFIG_OPENGL:
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try
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{
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_Draw = new COpenGL();
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}
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catch (Exception e)
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{
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MessageBox.Show(e.Message + " - Error in initializing of OpenGL. Please check whether" +
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" your graphic card drivers are up to date.");
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CLog.LogError(e.Message + " - Error in initializing of OpenGL. Please check whether" +
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" your graphic card drivers are up to date.");
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Environment.Exit(Environment.ExitCode);
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}
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break;
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#if WIN
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case ERenderer.TR_CONFIG_DIRECT3D:
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try
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{
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_Draw = new CDirect3D();
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}
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catch (Exception e)
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{
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MessageBox.Show(e.Message + " - Error in initializing of Direct3D. Please check if " +
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"your DirectX redistributables and graphic card drivers are up to date. You can " +
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"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109",
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CSettings.ProgramName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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CLog.LogError(e.Message + " - Error in initializing of Direct3D. Please check if " +
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"your DirectX redistributables and graphic card drivers are up to date. You can " +
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"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
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Environment.Exit(Environment.ExitCode);
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}
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break;
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#endif
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default:
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_Draw = new CDrawWinForm();
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break;
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}
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_Draw.Init();
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}
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public static void MainLoop()
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{
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CGraphics.InitFirstScreen();
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_Draw.MainLoop();
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}
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public static bool Unload()
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{
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bool result = _Draw.Unload();
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_Draw = null;
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return result;
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}
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public static int GetScreenWidth()
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{
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return _Draw.GetScreenWidth();
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}
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public static int GetScreenHeight()
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{
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return _Draw.GetScreenHeight();
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}
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public static RectangleF GetTextBounds(CText text)
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{
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return _Draw.GetTextBounds(text);
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}
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public static RectangleF GetTextBounds(CText text, float height)
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{
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return _Draw.GetTextBounds(text, height);
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}
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public static void DrawLine(int a, int r, int g, int b, int w, int x1, int y1, int x2, int y2)
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{
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_Draw.DrawLine(a, r, g, b, w, x1, y1, x2, y2);
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}
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public static void DrawRect(SColorF color, SRectF rect, float thickness)
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{
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if (thickness <= 0f)
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return;
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_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y - thickness / 2, rect.W + thickness, thickness, rect.Z));
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_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y + rect.H - thickness / 2, rect.W + thickness, thickness, rect.Z));
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_Draw.DrawColor(color, new SRectF(rect.X - thickness / 2, rect.Y - thickness / 2, thickness, rect.H + thickness, rect.Z));
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_Draw.DrawColor(color, new SRectF(rect.X + rect.W - thickness / 2, rect.Y - thickness / 2, thickness, rect.H + thickness, rect.Z));
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}
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public static void DrawColor(SColorF color, SRectF rect)
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{
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_Draw.DrawColor(color, rect);
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}
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public static void DrawColorReflection(SColorF color, SRectF rect, float space, float height)
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{
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_Draw.DrawColorReflection(color, rect, space, height);
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}
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public static void ClearScreen()
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{
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_Draw.ClearScreen();
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}
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public static STexture CopyScreen()
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{
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return _Draw.CopyScreen();
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}
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public static void CopyScreen(ref STexture texture)
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{
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_Draw.CopyScreen(ref texture);
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}
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public static void MakeScreenShot()
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{
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_Draw.MakeScreenShot();
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}
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// Draw Basic Text (must be deleted later)
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public static void DrawText(string text, int x, int y, int h)
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{
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_Draw.DrawText(text, x, y, h);
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}
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public static STexture AddTexture(Bitmap bitmap)
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{
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return _Draw.AddTexture(bitmap);
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}
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public static STexture AddTexture(string texturePath)
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{
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return _Draw.AddTexture(texturePath);
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}
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public static STexture AddTexture(string texturePath, int maxSize)
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{
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if (maxSize == 0)
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return _Draw.AddTexture(texturePath);
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if (!File.Exists(texturePath))
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return new STexture(-1);
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using (Bitmap origin = new Bitmap(texturePath))
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{
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int w = maxSize;
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int h = maxSize;
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if (origin.Width >= origin.Height && origin.Width > w)
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h = (int)Math.Round((float)w / origin.Width * origin.Height);
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else if (origin.Height > origin.Width && origin.Height > h)
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w = (int)Math.Round((float)h / origin.Height * origin.Width);
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using (Bitmap bmp = new Bitmap(origin, w, h))
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{
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STexture tex = _Draw.AddTexture(bmp);
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return tex;
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}
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}
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}
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public static STexture AddTexture(int w, int h, IntPtr data)
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{
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return _Draw.AddTexture(w, h, data);
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}
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public static STexture AddTexture(int w, int h, ref byte[] data)
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{
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return _Draw.AddTexture(w, h, ref data);
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}
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public static STexture EnqueueTexture(int w, int h, ref byte[] data)
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{
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return _Draw.EnqueueTexture(w, h, ref data);
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}
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public static bool UpdateTexture(ref STexture texture, ref byte[] data)
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{
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return _Draw.UpdateTexture(ref texture, ref data);
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}
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public static bool UpdateTexture(ref STexture texture, IntPtr data)
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{
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return _Draw.UpdateTexture(ref texture, data);
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}
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public static void RemoveTexture(ref STexture texture)
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{
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_Draw.RemoveTexture(ref texture);
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}
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public static void DrawTexture(STexture texture)
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{
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_Draw.DrawTexture(texture);
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}
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public static void DrawTexture(STexture texture, SRectF rect)
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{
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_Draw.DrawTexture(texture, rect);
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}
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public static void DrawTexture(STexture texture, SRectF rect, SColorF color)
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{
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_Draw.DrawTexture(texture, rect, color);
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}
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public static void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds)
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{
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_Draw.DrawTexture(texture, rect, color, bounds);
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}
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public static void DrawTexture(STexture texture, SRectF rect, SColorF color, bool mirrored)
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{
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_Draw.DrawTexture(texture, rect, color, mirrored);
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}
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public static void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored)
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{
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_Draw.DrawTexture(texture, rect, color, bounds, mirrored);
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}
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public static void DrawTexture(STexture texture, SRectF rect, SColorF color, float begin, float end)
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{
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_Draw.DrawTexture(texture, rect, color, begin, end);
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}
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public static void DrawTexture(CStatic staticBounds, STexture texture, EAspect aspect)
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{
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RectangleF bounds = new RectangleF(staticBounds.Rect.X, staticBounds.Rect.Y, staticBounds.Rect.W, staticBounds.Rect.H);
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RectangleF rect = new RectangleF(0f, 0f, texture.Width, texture.Height);
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if (rect.Height <= 0f)
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return;
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CHelper.SetRect(bounds, out rect, rect.Width / rect.Height, aspect);
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DrawTexture(texture, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, staticBounds.Rect.Z),
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texture.Color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f), false);
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}
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public static void DrawTextureReflection(STexture texture, SRectF rect, SColorF color, SRectF bounds, float space, float height)
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{
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_Draw.DrawTextureReflection(texture, rect, color, bounds, space, height);
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}
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public static int TextureCount()
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{
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return _Draw.TextureCount();
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}
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}
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} |