2063 lines
68 KiB
C#
2063 lines
68 KiB
C#
#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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using System.Xml;
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using VocaluxeLib.Menu.SingNotes;
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using VocaluxeLib.Menu.SongMenu;
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namespace VocaluxeLib.Menu
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{
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struct SZSort
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{
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public int ID;
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public float Z;
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}
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public abstract class CMenu : IMenu
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{
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private List<CInteraction> _Interactions;
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private int _Selection;
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private string _ThemePath = String.Empty;
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protected int _PartyModeID = -1;
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private COrderedDictionaryLite<CBackground> _Backgrounds;
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private COrderedDictionaryLite<CButton> _Buttons;
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private COrderedDictionaryLite<CText> _Texts;
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private COrderedDictionaryLite<CStatic> _Statics;
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private COrderedDictionaryLite<CSelectSlide> _SelectSlides;
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private COrderedDictionaryLite<CSongMenu> _SongMenus;
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private COrderedDictionaryLite<CLyric> _Lyrics;
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private COrderedDictionaryLite<CSingNotes> _SingNotes;
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private COrderedDictionaryLite<CNameSelection> _NameSelections;
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private COrderedDictionaryLite<CEqualizer> _Equalizers;
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private COrderedDictionaryLite<CPlaylist> _Playlists;
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private COrderedDictionaryLite<CParticleEffect> _ParticleEffects;
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private COrderedDictionaryLite<CScreenSetting> _ScreenSettings;
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private int _PrevMouseX;
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private int _PrevMouseY;
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protected int _MouseDX;
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protected int _MouseDY;
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protected bool _Active;
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protected abstract int _ScreenVersion { get; }
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private string _ThemeName;
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public string ThemeName
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{
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get { return _ThemeName; }
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}
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protected string[] _ThemeBackgrounds;
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protected string[] _ThemeStatics;
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protected string[] _ThemeTexts;
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protected string[] _ThemeButtons;
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protected string[] _ThemeSongMenus;
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protected string[] _ThemeLyrics;
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protected string[] _ThemeSelectSlides;
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protected string[] _ThemeSingNotes;
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protected string[] _ThemeNameSelections;
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protected string[] _ThemeEqualizers;
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protected string[] _ThemePlaylists;
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protected string[] _ThemeParticleEffects;
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protected string[] _ThemeScreenSettings;
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protected SRectF _ScreenArea;
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public SRectF ScreenArea
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{
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get { return _ScreenArea; }
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}
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public int ThemeScreenVersion
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{
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get { return _ScreenVersion; }
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}
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public virtual void Init()
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{
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_ThemeName = GetType().Name;
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if (_ThemeName[0] == 'C' && Char.IsUpper(_ThemeName[1]))
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_ThemeName = _ThemeName.Remove(0, 1);
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_Interactions = new List<CInteraction>();
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_Selection = 0;
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_Backgrounds = new COrderedDictionaryLite<CBackground>(this);
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_Buttons = new COrderedDictionaryLite<CButton>(this);
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_Texts = new COrderedDictionaryLite<CText>(this);
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_Statics = new COrderedDictionaryLite<CStatic>(this);
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_SelectSlides = new COrderedDictionaryLite<CSelectSlide>(this);
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_SongMenus = new COrderedDictionaryLite<CSongMenu>(this);
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_Lyrics = new COrderedDictionaryLite<CLyric>(this);
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_SingNotes = new COrderedDictionaryLite<CSingNotes>(this);
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_NameSelections = new COrderedDictionaryLite<CNameSelection>(this);
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_Equalizers = new COrderedDictionaryLite<CEqualizer>(this);
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_Playlists = new COrderedDictionaryLite<CPlaylist>(this);
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_ParticleEffects = new COrderedDictionaryLite<CParticleEffect>(this);
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_ScreenSettings = new COrderedDictionaryLite<CScreenSetting>(this);
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_PrevMouseX = 0;
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_PrevMouseY = 0;
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_MouseDX = 0;
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_MouseDY = 0;
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_Active = false;
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_ScreenArea = new SRectF(0f, 0f, CBase.Settings.GetRenderW(), CBase.Settings.GetRenderH(), 0f);
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_ThemeBackgrounds = null;
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_ThemeStatics = null;
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_ThemeTexts = null;
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_ThemeButtons = null;
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_ThemeSongMenus = null;
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_ThemeLyrics = null;
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_ThemeSelectSlides = null;
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_ThemeSingNotes = null;
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_ThemeNameSelections = null;
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_ThemeEqualizers = null;
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_ThemePlaylists = null;
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_ThemeParticleEffects = null;
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_ThemeScreenSettings = null;
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}
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protected void _FadeTo(EScreens nextScreen)
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{
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CBase.Graphics.FadeTo(nextScreen);
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}
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#region ThemeHandler
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protected delegate void AddElementHandler<T>(T element, String key);
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private void _LoadThemeElement<T>(string[] elements, AddElementHandler<T> addElementHandler, CXMLReader xmlReader, int skinIndex) where T : IMenuElement
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{
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if (elements != null)
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{
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foreach (string elName in elements)
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{
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T element = (T)Activator.CreateInstance(typeof(T), _PartyModeID);
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if (element.LoadTheme("//root/" + ThemeName, elName, xmlReader, skinIndex))
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addElementHandler(element, elName);
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else
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CBase.Log.LogError("Can't load " + typeof(T).Name.Substring(1) + " \"" + elName + "\" in screen " + ThemeName);
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}
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}
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}
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public virtual void LoadTheme(string xmlPath)
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{
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string file = Path.Combine(xmlPath, ThemeName + ".xml");
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CXMLReader xmlReader = CXMLReader.OpenFile(file);
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if (xmlReader == null)
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return;
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bool versionCheck = false;
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versionCheck = _CheckVersion(_ScreenVersion, xmlReader);
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int skinIndex = CBase.Theme.GetSkinIndex(_PartyModeID);
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if (versionCheck && skinIndex != -1)
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{
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_ThemePath = xmlPath;
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_LoadThemeBasics(xmlReader, skinIndex);
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_LoadThemeElement<CBackground>(_ThemeBackgrounds, AddBackground, xmlReader, skinIndex);
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_LoadThemeElement<CStatic>(_ThemeStatics, AddStatic, xmlReader, skinIndex);
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_LoadThemeElement<CText>(_ThemeTexts, AddText, xmlReader, skinIndex);
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_LoadThemeElement<CButton>(_ThemeButtons, AddButton, xmlReader, skinIndex);
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_LoadThemeElement<CSelectSlide>(_ThemeSelectSlides, AddSelectSlide, xmlReader, skinIndex);
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_LoadThemeElement<CSongMenu>(_ThemeSongMenus, AddSongMenu, xmlReader, skinIndex);
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_LoadThemeElement<CLyric>(_ThemeLyrics, AddLyric, xmlReader, skinIndex);
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_LoadThemeElement<CSingNotesClassic>(_ThemeSingNotes, AddSingNote, xmlReader, skinIndex);
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_LoadThemeElement<CNameSelection>(_ThemeNameSelections, AddNameSelection, xmlReader, skinIndex);
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_LoadThemeElement<CEqualizer>(_ThemeEqualizers, AddEqualizer, xmlReader, skinIndex);
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_LoadThemeElement<CPlaylist>(_ThemePlaylists, AddPlaylist, xmlReader, skinIndex);
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_LoadThemeElement<CParticleEffect>(_ThemeParticleEffects, AddParticleEffect, xmlReader, skinIndex);
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_LoadThemeElement<CScreenSetting>(_ThemeScreenSettings, AddScreenSetting, xmlReader, skinIndex);
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}
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}
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public virtual void SaveTheme()
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{
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if (_ThemePath.Length == 0)
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return;
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.Encoding = Encoding.UTF8;
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settings.ConformanceLevel = ConformanceLevel.Document;
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string file = Path.Combine(_ThemePath, ThemeName + ".xml");
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using (XmlWriter writer = XmlWriter.Create(file, settings))
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{
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writer.WriteStartDocument();
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writer.WriteStartElement("root");
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writer.WriteStartElement(ThemeName);
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// Screen Version
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writer.WriteElementString("ScreenVersion", _ScreenVersion.ToString());
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// Backgrounds
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foreach (CBackground bg in _Backgrounds)
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bg.SaveTheme(writer);
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// Statics
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foreach (CStatic st in _Statics)
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st.SaveTheme(writer);
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// Texts
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foreach (CText txt in _Texts)
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txt.SaveTheme(writer);
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// Buttons
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foreach (CButton bt in _Buttons)
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bt.SaveTheme(writer);
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// SelectSlides
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foreach (CSelectSlide ss in _SelectSlides)
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ss.SaveTheme(writer);
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// SongMenus
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foreach (CSongMenu sm in _SongMenus)
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sm.SaveTheme(writer);
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// Lyrics
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foreach (CLyric ly in _Lyrics)
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ly.SaveTheme(writer);
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// SingBars
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foreach (CSingNotes sn in _SingNotes)
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sn.SaveTheme(writer);
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// NameSelections
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foreach (CNameSelection ns in _NameSelections)
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ns.SaveTheme(writer);
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//Equalizers
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foreach (CEqualizer eq in _Equalizers)
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eq.SaveTheme(writer);
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//Playlists
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foreach (CPlaylist pl in _Playlists)
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pl.SaveTheme(writer);
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//ParticleEffects
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foreach (CParticleEffect pa in _ParticleEffects)
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pa.SaveTheme(writer);
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//ScreenSettings
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foreach (CScreenSetting cs in _ScreenSettings)
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cs.SaveTheme(writer);
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writer.WriteEndElement();
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// End of File
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writer.WriteEndElement(); //end of root
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writer.WriteEndDocument();
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writer.Flush();
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}
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}
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public virtual void ReloadTextures()
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{
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foreach (CBackground background in _Backgrounds)
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background.ReloadTextures();
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foreach (CButton button in _Buttons)
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button.ReloadTextures();
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foreach (CText text in _Texts)
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text.ReloadTextures();
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foreach (CStatic stat in _Statics)
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stat.ReloadTextures();
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foreach (CSelectSlide slide in _SelectSlides)
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slide.ReloadTextures();
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foreach (CSongMenu sm in _SongMenus)
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sm.ReloadTextures();
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foreach (CLyric lyric in _Lyrics)
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lyric.ReloadTextures();
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foreach (CSingNotes sn in _SingNotes)
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sn.ReloadTextures();
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foreach (CNameSelection ns in _NameSelections)
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ns.ReloadTextures();
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foreach (CEqualizer eq in _Equalizers)
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eq.ReloadTextures();
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foreach (CPlaylist pls in _Playlists)
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pls.ReloadTextures();
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foreach (CParticleEffect pe in _ParticleEffects)
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pe.ReloadTextures();
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foreach (CScreenSetting se in _ScreenSettings)
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se.ReloadTextures();
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}
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public virtual void UnloadTextures()
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{
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foreach (CBackground background in _Backgrounds)
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background.UnloadTextures();
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foreach (CButton button in _Buttons)
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button.UnloadTextures();
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foreach (CText text in _Texts)
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text.UnloadTextures();
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foreach (CStatic stat in _Statics)
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stat.UnloadTextures();
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foreach (CSelectSlide slide in _SelectSlides)
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slide.UnloadTextures();
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foreach (CSongMenu sm in _SongMenus)
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sm.UnloadTextures();
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foreach (CLyric lyric in _Lyrics)
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lyric.UnloadTextures();
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foreach (CSingNotes sn in _SingNotes)
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sn.UnloadTextures();
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foreach (CNameSelection ns in _NameSelections)
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ns.UnloadTextures();
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foreach (CPlaylist pls in _Playlists)
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pls.UnloadTextures();
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foreach (CEqualizer eq in _Equalizers)
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eq.UnloadTextures();
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foreach (CParticleEffect pe in _ParticleEffects)
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pe.UnloadTextures();
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foreach (CScreenSetting se in _ScreenSettings)
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se.UnloadTextures();
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}
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public virtual void ReloadTheme(string xmlPath)
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{
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if (_ThemePath.Length == 0)
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return;
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UnloadTextures();
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Init();
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LoadTheme(xmlPath);
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}
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#endregion ThemeHandler
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#region GetLists
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/*public List<CButton> GetButtons()
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{
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return _Buttons;
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}
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public List<CText> GetTexts()
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{
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return _Texts;
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}
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public List<CBackground> GetBackgrounds()
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{
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return _Backgrounds;
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}
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public List<CStatic> GetStatics()
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{
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return _Statics;
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}
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public List<CSelectSlide> GetSelectSlides()
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{
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return _SelectSlides;
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}
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public List<CSongMenu> GetSongMenus()
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{
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return _SongMenus;
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}
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public List<CLyric> GetLyrics()
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{
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return _Lyrics;
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}
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public List<CSingNotes> GetSingNotes()
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{
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return _SingNotes;
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}
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public List<CNameSelection> GetNameSelections()
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{
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return _NameSelections;
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}
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public List<CEqualizer> GetEqualizers()
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{
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return _Equalizers;
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}
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public List<CPlaylist> GetPlaylists()
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{
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return _Playlists;
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}
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public List<CParticleEffect> GetParticleEffects()
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{
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return _ParticleEffects;
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}
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public List<CScreenSetting> GetScreenSettings()
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{
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return _ScreenSettings;
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}*/
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#endregion GetLists
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#region ElementHandler
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#region Create Elements
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public CButton GetNewButton()
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{
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return new CButton(_PartyModeID);
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}
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public CButton GetNewButton(CButton button)
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{
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return new CButton(button);
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}
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public CText GetNewText()
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{
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return new CText(_PartyModeID);
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}
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public CText GetNewText(CText text)
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{
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return new CText(text);
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}
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public CText GetNewText(float x, float y, float z, float h, float mw, EAlignment align, EStyle style, string font, SColorF col, string text)
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{
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return new CText(x, y, z, h, mw, align, style, font, col, text);
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}
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public CBackground GetNewBackground()
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{
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return new CBackground(_PartyModeID);
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}
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public CStatic GetNewStatic()
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{
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return new CStatic(_PartyModeID);
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}
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public CStatic GetNewStatic(CStatic oldStatic)
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{
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return new CStatic(oldStatic);
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}
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public CStatic GetNewStatic(STexture texture, SColorF color, SRectF rect)
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{
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return new CStatic(_PartyModeID, texture, color, rect);
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}
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public CSelectSlide GetNewSelectSlide()
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{
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return new CSelectSlide(_PartyModeID);
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}
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public CSelectSlide GetNewSelectSlide(CSelectSlide slide)
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{
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return new CSelectSlide(slide);
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}
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public CSongMenu GetNewSongMenu()
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{
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return new CSongMenu(_PartyModeID);
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}
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public CLyric GetNewLyric()
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{
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return new CLyric(_PartyModeID);
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}
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public CSingNotes GetNewSingNotes()
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{
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return new CSingNotesClassic(_PartyModeID);
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}
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public CNameSelection GetNewNameSelection()
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{
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return new CNameSelection(_PartyModeID);
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}
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public CEqualizer GetNewEqualizer()
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{
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return new CEqualizer(_PartyModeID);
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}
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public CPlaylist GetNewPlaylist()
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{
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return new CPlaylist(_PartyModeID);
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}
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public CParticleEffect GetNewParticleEffect(int maxNumber, SColorF color, SRectF area, STexture texture, float size, EParticleType type)
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{
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return new CParticleEffect(_PartyModeID, maxNumber, color, area, texture, size, type);
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}
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#endregion Create Elements
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#region Get Elements
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public COrderedDictionaryLite<CButton> Buttons
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{
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get { return _Buttons; }
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}
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public COrderedDictionaryLite<CText> Texts
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{
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get { return _Texts; }
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}
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public COrderedDictionaryLite<CBackground> Backgrounds
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{
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get { return _Backgrounds; }
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}
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public COrderedDictionaryLite<CStatic> Statics
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{
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get { return _Statics; }
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}
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public COrderedDictionaryLite<CSelectSlide> SelectSlides
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{
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get { return _SelectSlides; }
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}
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public COrderedDictionaryLite<CSongMenu> SongMenus
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{
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get { return _SongMenus; }
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}
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public COrderedDictionaryLite<CLyric> Lyrics
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{
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get { return _Lyrics; }
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}
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public COrderedDictionaryLite<CSingNotes> SingNotes
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{
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get { return _SingNotes; }
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}
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|
|
public COrderedDictionaryLite<CNameSelection> NameSelections
|
|
{
|
|
get { return _NameSelections; }
|
|
}
|
|
|
|
public COrderedDictionaryLite<CEqualizer> Equalizers
|
|
{
|
|
get { return _Equalizers; }
|
|
}
|
|
|
|
public COrderedDictionaryLite<CPlaylist> Playlists
|
|
{
|
|
get { return _Playlists; }
|
|
}
|
|
|
|
public COrderedDictionaryLite<CParticleEffect> ParticleEffects
|
|
{
|
|
get { return _ParticleEffects; }
|
|
}
|
|
|
|
public COrderedDictionaryLite<CScreenSetting> ScreenSettings
|
|
{
|
|
get { return _ScreenSettings; }
|
|
}
|
|
#endregion Get Arrays
|
|
|
|
#endregion ElementHandler
|
|
|
|
#region MenuHandler
|
|
public virtual bool HandleInput(SKeyEvent keyEvent)
|
|
{
|
|
if (!CBase.Settings.IsTabNavigation())
|
|
{
|
|
if (keyEvent.Key == Keys.Left)
|
|
{
|
|
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.SelectSlide && keyEvent.Mod != EModifier.Shift)
|
|
keyEvent.Handled = PrevElement();
|
|
else
|
|
keyEvent.Handled = _NextInteraction(keyEvent);
|
|
}
|
|
|
|
if (keyEvent.Key == Keys.Right)
|
|
{
|
|
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.SelectSlide && keyEvent.Mod != EModifier.Shift)
|
|
keyEvent.Handled = NextElement();
|
|
else
|
|
keyEvent.Handled = _NextInteraction(keyEvent);
|
|
}
|
|
|
|
if (keyEvent.Key == Keys.Up || keyEvent.Key == Keys.Down)
|
|
keyEvent.Handled = _NextInteraction(keyEvent);
|
|
}
|
|
else
|
|
{
|
|
if (keyEvent.Key == Keys.Tab)
|
|
{
|
|
if (keyEvent.Mod == EModifier.Shift)
|
|
PrevInteraction();
|
|
else
|
|
NextInteraction();
|
|
}
|
|
|
|
if (keyEvent.Key == Keys.Left)
|
|
PrevElement();
|
|
|
|
if (keyEvent.Key == Keys.Right)
|
|
NextElement();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public virtual bool HandleMouse(SMouseEvent mouseEvent)
|
|
{
|
|
int selection = _Selection;
|
|
ProcessMouseMove(mouseEvent.X, mouseEvent.Y);
|
|
if (selection != _Selection)
|
|
{
|
|
_UnsetHighlighted(selection);
|
|
_SetHighlighted(_Selection);
|
|
}
|
|
|
|
if (mouseEvent.LB)
|
|
ProcessMouseClick(mouseEvent.X, mouseEvent.Y);
|
|
|
|
_PrevMouseX = mouseEvent.X;
|
|
_PrevMouseY = mouseEvent.Y;
|
|
|
|
return true;
|
|
}
|
|
|
|
public virtual bool HandleInputThemeEditor(SKeyEvent keyEvent)
|
|
{
|
|
_UnsetHighlighted(_Selection);
|
|
if (!keyEvent.KeyPressed)
|
|
{
|
|
switch (keyEvent.Key)
|
|
{
|
|
case Keys.S:
|
|
CBase.Graphics.SaveTheme();
|
|
break;
|
|
|
|
case Keys.R:
|
|
_ReloadThemeEditMode();
|
|
break;
|
|
|
|
case Keys.Up:
|
|
if (keyEvent.Mod == EModifier.Ctrl)
|
|
_MoveElement(0, -1);
|
|
|
|
if (keyEvent.Mod == EModifier.Shift)
|
|
_ResizeElement(0, 1);
|
|
|
|
break;
|
|
case Keys.Down:
|
|
if (keyEvent.Mod == EModifier.Ctrl)
|
|
_MoveElement(0, 1);
|
|
|
|
if (keyEvent.Mod == EModifier.Shift)
|
|
_ResizeElement(0, -1);
|
|
|
|
break;
|
|
|
|
case Keys.Right:
|
|
if (keyEvent.Mod == EModifier.Ctrl)
|
|
_MoveElement(1, 0);
|
|
|
|
if (keyEvent.Mod == EModifier.Shift)
|
|
_ResizeElement(1, 0);
|
|
|
|
if (keyEvent.Mod == EModifier.None)
|
|
NextInteraction();
|
|
break;
|
|
case Keys.Left:
|
|
if (keyEvent.Mod == EModifier.Ctrl)
|
|
_MoveElement(-1, 0);
|
|
|
|
if (keyEvent.Mod == EModifier.Shift)
|
|
_ResizeElement(-1, 0);
|
|
|
|
if (keyEvent.Mod == EModifier.None)
|
|
PrevInteraction();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public virtual bool HandleMouseThemeEditor(SMouseEvent mouseEvent)
|
|
{
|
|
_UnsetHighlighted(_Selection);
|
|
_MouseDX = mouseEvent.X - _PrevMouseX;
|
|
_MouseDY = mouseEvent.Y - _PrevMouseY;
|
|
|
|
int stepX = 0;
|
|
int stepY = 0;
|
|
|
|
if ((mouseEvent.Mod & EModifier.Ctrl) == EModifier.Ctrl)
|
|
{
|
|
_PrevMouseX = mouseEvent.X;
|
|
_PrevMouseY = mouseEvent.Y;
|
|
}
|
|
else
|
|
{
|
|
while (Math.Abs(mouseEvent.X - _PrevMouseX) >= 5)
|
|
{
|
|
if (mouseEvent.X - _PrevMouseX >= 5)
|
|
stepX += 5;
|
|
|
|
if (mouseEvent.X - _PrevMouseX <= -5)
|
|
stepX -= 5;
|
|
|
|
_PrevMouseX = mouseEvent.X - (_MouseDX - stepX);
|
|
}
|
|
|
|
while (Math.Abs(mouseEvent.Y - _PrevMouseY) >= 5)
|
|
{
|
|
if (mouseEvent.Y - _PrevMouseY >= 5)
|
|
stepY += 5;
|
|
|
|
if (mouseEvent.Y - _PrevMouseY <= -5)
|
|
stepY -= 5;
|
|
|
|
_PrevMouseY = mouseEvent.Y - (_MouseDY - stepY);
|
|
}
|
|
}
|
|
|
|
if (mouseEvent.LBH)
|
|
{
|
|
//if (IsMouseOver(MouseEvent.X, _PrevMouseY))
|
|
//{
|
|
if (mouseEvent.Mod == EModifier.None)
|
|
_MoveElement(stepX, stepY);
|
|
|
|
if (mouseEvent.Mod == EModifier.Ctrl)
|
|
_MoveElement(_MouseDX, _MouseDY);
|
|
|
|
if (mouseEvent.Mod == EModifier.Shift)
|
|
_ResizeElement(stepX, stepY);
|
|
|
|
if (mouseEvent.Mod == (EModifier.Shift | EModifier.Ctrl))
|
|
_ResizeElement(_MouseDX, _MouseDY);
|
|
//}
|
|
}
|
|
else
|
|
ProcessMouseMove(mouseEvent.X, mouseEvent.Y);
|
|
|
|
return true;
|
|
}
|
|
|
|
public abstract bool UpdateGame();
|
|
|
|
public virtual void ApplyVolume() {}
|
|
|
|
public virtual void OnShow()
|
|
{
|
|
_ResumeBG();
|
|
}
|
|
|
|
public virtual void OnShowFinish()
|
|
{
|
|
_ResumeBG();
|
|
_Active = true;
|
|
}
|
|
|
|
public virtual void OnClose()
|
|
{
|
|
_PauseBG();
|
|
_Active = false;
|
|
}
|
|
#endregion MenuHandler
|
|
|
|
protected void _ResumeBG()
|
|
{
|
|
foreach (CBackground bg in _Backgrounds)
|
|
bg.Resume();
|
|
}
|
|
|
|
protected void _PauseBG()
|
|
{
|
|
foreach (CBackground bg in _Backgrounds)
|
|
bg.Pause();
|
|
}
|
|
|
|
#region Drawing
|
|
public virtual bool Draw()
|
|
{
|
|
DrawBG();
|
|
DrawFG();
|
|
return true;
|
|
}
|
|
|
|
public void DrawBG()
|
|
{
|
|
foreach (CBackground bg in _Backgrounds)
|
|
bg.Draw();
|
|
}
|
|
|
|
public void DrawFG()
|
|
{
|
|
if (_Interactions.Count <= 0)
|
|
return;
|
|
|
|
List<SZSort> items = new List<SZSort>();
|
|
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (_IsVisible(i) && (
|
|
_Interactions[i].Type == EType.Button ||
|
|
_Interactions[i].Type == EType.SelectSlide ||
|
|
_Interactions[i].Type == EType.Static ||
|
|
_Interactions[i].Type == EType.NameSelection ||
|
|
_Interactions[i].Type == EType.Text ||
|
|
_Interactions[i].Type == EType.SongMenu ||
|
|
_Interactions[i].Type == EType.Equalizer ||
|
|
_Interactions[i].Type == EType.Playlist ||
|
|
_Interactions[i].Type == EType.ParticleEffect))
|
|
{
|
|
SZSort zs = new SZSort();
|
|
zs.ID = i;
|
|
zs.Z = _GetZValue(i);
|
|
items.Add(zs);
|
|
}
|
|
}
|
|
|
|
if (items.Count <= 0)
|
|
return;
|
|
|
|
|
|
items.Sort(delegate(SZSort s1, SZSort s2) { return s2.Z.CompareTo(s1.Z); });
|
|
|
|
for (int i = 0; i < items.Count; i++)
|
|
_DrawInteraction(items[i].ID);
|
|
}
|
|
#endregion Drawing
|
|
|
|
#region Elements
|
|
public void AddBackground(CBackground bg)
|
|
{
|
|
AddBackground(bg, null);
|
|
}
|
|
|
|
public void AddButton(CButton button)
|
|
{
|
|
AddButton(button, null);
|
|
}
|
|
|
|
public void AddSelectSlide(CSelectSlide slide)
|
|
{
|
|
AddSelectSlide(slide, null);
|
|
}
|
|
|
|
public void AddStatic(CStatic stat)
|
|
{
|
|
AddStatic(stat, null);
|
|
}
|
|
|
|
public void AddText(CText text)
|
|
{
|
|
AddText(text, null);
|
|
}
|
|
|
|
public void AddSongMenu(CSongMenu songmenu)
|
|
{
|
|
AddSongMenu(songmenu, null);
|
|
}
|
|
|
|
public void AddLyric(CLyric lyric)
|
|
{
|
|
AddLyric(lyric, null);
|
|
}
|
|
|
|
public void AddSingNote(CSingNotes sn)
|
|
{
|
|
AddSingNote(sn, null);
|
|
}
|
|
|
|
public void AddNameSelection(CNameSelection ns)
|
|
{
|
|
AddNameSelection(ns, null);
|
|
}
|
|
|
|
public void AddEqualizer(CEqualizer eq)
|
|
{
|
|
AddEqualizer(eq, null);
|
|
}
|
|
|
|
public void AddPlaylist(CPlaylist pls)
|
|
{
|
|
AddPlaylist(pls, null);
|
|
}
|
|
|
|
public void AddParticleEffect(CParticleEffect pe)
|
|
{
|
|
AddParticleEffect(pe, null);
|
|
}
|
|
|
|
public void AddScreenSetting(CScreenSetting se)
|
|
{
|
|
AddScreenSetting(se, null);
|
|
}
|
|
|
|
public void AddBackground(CBackground bg, String key)
|
|
{
|
|
_AddInteraction(_Backgrounds.Add(bg, key), EType.Background);
|
|
}
|
|
|
|
public void AddButton(CButton button, String key)
|
|
{
|
|
_AddInteraction(_Buttons.Add(button, key), EType.Button);
|
|
}
|
|
|
|
public void AddSelectSlide(CSelectSlide slide, String key)
|
|
{
|
|
_AddInteraction(_SelectSlides.Add(slide, key), EType.SelectSlide);
|
|
}
|
|
|
|
public void AddStatic(CStatic stat, String key)
|
|
{
|
|
_AddInteraction(_Statics.Add(stat, key), EType.Static);
|
|
}
|
|
|
|
public void AddText(CText text, String key)
|
|
{
|
|
_AddInteraction(_Texts.Add(text, key), EType.Text);
|
|
}
|
|
|
|
public void AddSongMenu(CSongMenu songmenu, String key)
|
|
{
|
|
_AddInteraction(_SongMenus.Add(songmenu, key), EType.SongMenu);
|
|
}
|
|
|
|
public void AddLyric(CLyric lyric, String key)
|
|
{
|
|
_AddInteraction(_Lyrics.Add(lyric, key), EType.Lyric);
|
|
}
|
|
|
|
public void AddSingNote(CSingNotes sn, String key)
|
|
{
|
|
_AddInteraction(_SingNotes.Add(sn, key), EType.SingNote);
|
|
}
|
|
|
|
public void AddNameSelection(CNameSelection ns, String key)
|
|
{
|
|
_AddInteraction(_NameSelections.Add(ns, key), EType.NameSelection);
|
|
}
|
|
|
|
public void AddEqualizer(CEqualizer eq, String key)
|
|
{
|
|
_AddInteraction(_Equalizers.Add(eq, key), EType.Equalizer);
|
|
}
|
|
|
|
public void AddPlaylist(CPlaylist pls, String key)
|
|
{
|
|
_AddInteraction(_Playlists.Add(pls, key), EType.Playlist);
|
|
}
|
|
|
|
public void AddParticleEffect(CParticleEffect pe, String key)
|
|
{
|
|
_AddInteraction(_ParticleEffects.Add(pe, key), EType.ParticleEffect);
|
|
}
|
|
|
|
public void AddScreenSetting(CScreenSetting se, String key)
|
|
{
|
|
_ScreenSettings.Add(se, key);
|
|
}
|
|
#endregion Elements
|
|
|
|
#region InteractionHandling
|
|
public void CheckInteraction()
|
|
{
|
|
if (!_IsEnabled(_Selection) || !_IsVisible(_Selection))
|
|
PrevInteraction();
|
|
}
|
|
|
|
public void NextInteraction()
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
_NextInteraction();
|
|
}
|
|
|
|
public void PrevInteraction()
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
_PrevInteraction();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the next element in a menu Interaction.
|
|
/// </summary>
|
|
/// <returns>True if the next element is selected. False if either there is no next element or the Interaction does not provide such a method.</returns>
|
|
public bool NextElement()
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
return _NextElement();
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the previous element in a menu Interaction.
|
|
/// </summary>
|
|
/// <returns>True if the previous element is selected. False if either there is no next element or the Interaction does not provide such a method.</returns>
|
|
public bool PrevElement()
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
return _PrevElement();
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool SetInteractionToButton(CButton button)
|
|
{
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (_Interactions[i].Type == EType.Button)
|
|
{
|
|
if (_Buttons[_Interactions[i].Num] == button)
|
|
{
|
|
_UnsetSelected();
|
|
_UnsetHighlighted(_Selection);
|
|
_Selection = i;
|
|
_SetSelected();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool SetInteractionToSelectSlide(CSelectSlide slide)
|
|
{
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (_Interactions[i].Type == EType.SelectSlide)
|
|
{
|
|
if (_SelectSlides[_Interactions[i].Num] == slide)
|
|
{
|
|
_UnsetSelected();
|
|
_UnsetHighlighted(_Selection);
|
|
_Selection = i;
|
|
_SetSelected();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void ProcessMouseClick(int x, int y)
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return;
|
|
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
{
|
|
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
|
|
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseLBClick(x, y);
|
|
}
|
|
}
|
|
|
|
public void ProcessMouseMove(int x, int y)
|
|
{
|
|
SelectByMouse(x, y);
|
|
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return;
|
|
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
{
|
|
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
|
|
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseMove(x, y);
|
|
}
|
|
}
|
|
|
|
public void SelectByMouse(int x, int y)
|
|
{
|
|
float z = CBase.Settings.GetZFar();
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if ((CBase.Settings.GetGameState() == EGameState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
|
|
{
|
|
if (_IsMouseOver(x, y, _Interactions[i]))
|
|
{
|
|
if (_GetZValue(_Interactions[i]) <= z)
|
|
{
|
|
z = _GetZValue(_Interactions[i]);
|
|
_UnsetSelected();
|
|
_Selection = i;
|
|
_SetSelected();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsMouseOver(SMouseEvent mouseEvent)
|
|
{
|
|
return IsMouseOver(mouseEvent.X, mouseEvent.Y);
|
|
}
|
|
|
|
public bool IsMouseOver(int x, int y)
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return false;
|
|
|
|
if (_Interactions.Count > 0)
|
|
return _IsMouseOver(x, y, _Interactions[_Selection]);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
private bool _IsMouseOver(int x, int y, CInteraction interact)
|
|
{
|
|
switch (interact.Type)
|
|
{
|
|
case EType.Button:
|
|
if (CHelper.IsInBounds(_Buttons[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.SelectSlide:
|
|
if (CHelper.IsInBounds(_SelectSlides[interact.Num].Rect, x, y) ||
|
|
CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowLeft, x, y) ||
|
|
CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowRight, x, y))
|
|
return true;
|
|
break;
|
|
case EType.Static:
|
|
if (CHelper.IsInBounds(_Statics[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.Text:
|
|
RectangleF bounds = CBase.Drawing.GetTextBounds(_Texts[interact.Num]);
|
|
if (CHelper.IsInBounds(new SRectF(_Texts[interact.Num].X, _Texts[interact.Num].Y, bounds.Width, bounds.Height, _Texts[interact.Num].Z), x, y))
|
|
return true;
|
|
break;
|
|
case EType.SongMenu:
|
|
if (CHelper.IsInBounds(_SongMenus[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.Lyric:
|
|
if (CHelper.IsInBounds(_Lyrics[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.NameSelection:
|
|
if (CHelper.IsInBounds(_NameSelections[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.Equalizer:
|
|
if (CHelper.IsInBounds(_Equalizers[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.Playlist:
|
|
if (CHelper.IsInBounds(_Playlists[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
case EType.ParticleEffect:
|
|
if (CHelper.IsInBounds(_ParticleEffects[interact.Num].Rect, x, y))
|
|
return true;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private float _GetZValue(CInteraction interact)
|
|
{
|
|
switch (interact.Type)
|
|
{
|
|
case EType.Button:
|
|
return _Buttons[interact.Num].Rect.Z;
|
|
case EType.SelectSlide:
|
|
return _SelectSlides[interact.Num].Rect.Z;
|
|
case EType.Static:
|
|
return _Statics[interact.Num].Rect.Z;
|
|
case EType.SongMenu:
|
|
return _SongMenus[interact.Num].Rect.Z;
|
|
case EType.Text:
|
|
return _Texts[interact.Num].Z;
|
|
case EType.Lyric:
|
|
return _Lyrics[interact.Num].Rect.Z;
|
|
case EType.NameSelection:
|
|
return _NameSelections[interact.Num].Rect.Z;
|
|
case EType.Equalizer:
|
|
return _Equalizers[interact.Num].Rect.Z;
|
|
case EType.Playlist:
|
|
return _Playlists[interact.Num].Rect.Z;
|
|
case EType.ParticleEffect:
|
|
return _ParticleEffects[interact.Num].Rect.Z;
|
|
}
|
|
return CBase.Settings.GetZFar();
|
|
}
|
|
|
|
private float _GetZValue(int interaction)
|
|
{
|
|
return _GetZValue(_Interactions[interaction]);
|
|
}
|
|
|
|
private void _NextInteraction()
|
|
{
|
|
_UnsetSelected();
|
|
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
|
|
{
|
|
bool found = false;
|
|
int start = _Selection;
|
|
do
|
|
{
|
|
start++;
|
|
if (start > _Interactions.Count - 1)
|
|
start = 0;
|
|
|
|
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
|
|
found = true;
|
|
} while (!found);
|
|
_Selection = start;
|
|
}
|
|
else
|
|
{
|
|
_Selection++;
|
|
if (_Selection > _Interactions.Count - 1)
|
|
_Selection = 0;
|
|
}
|
|
_SetSelected();
|
|
}
|
|
|
|
private void _PrevInteraction()
|
|
{
|
|
_UnsetSelected();
|
|
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
|
|
{
|
|
bool found = false;
|
|
int start = _Selection;
|
|
do
|
|
{
|
|
start--;
|
|
if (start < 0)
|
|
start = _Interactions.Count - 1;
|
|
|
|
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
|
|
found = true;
|
|
} while (!found);
|
|
_Selection = start;
|
|
}
|
|
else
|
|
{
|
|
_Selection--;
|
|
if (_Selection < 0)
|
|
_Selection = _Interactions.Count - 1;
|
|
}
|
|
_SetSelected();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the next best interaction in a menu.
|
|
/// </summary>
|
|
/// <param name="key"></param>
|
|
/// <returns></returns>
|
|
private bool _NextInteraction(SKeyEvent key)
|
|
{
|
|
SKeyEvent[] directions = new SKeyEvent[4];
|
|
float[] distances = new float[4];
|
|
int[] stages = new int[4];
|
|
int[] elements = new int[4];
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
directions[i] = new SKeyEvent();
|
|
|
|
directions[0].Key = Keys.Up;
|
|
directions[1].Key = Keys.Right;
|
|
directions[2].Key = Keys.Down;
|
|
directions[3].Key = Keys.Left;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
elements[i] = _GetNextElement(directions[i], out distances[i], out stages[i]);
|
|
|
|
int element = _Selection;
|
|
int stage = int.MaxValue;
|
|
float distance = float.MaxValue;
|
|
int direction = -1;
|
|
|
|
int mute = -1;
|
|
switch (key.Key)
|
|
{
|
|
case Keys.Up:
|
|
mute = 2;
|
|
break;
|
|
case Keys.Right:
|
|
mute = 3;
|
|
break;
|
|
case Keys.Down:
|
|
mute = 0;
|
|
break;
|
|
case Keys.Left:
|
|
mute = 1;
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (i != mute && elements[i] != _Selection && (stages[i] <= stage && directions[i].Key == key.Key))
|
|
{
|
|
stage = stages[i];
|
|
element = elements[i];
|
|
distance = distances[i];
|
|
direction = i;
|
|
}
|
|
}
|
|
|
|
if (direction != -1)
|
|
{
|
|
// select the new element
|
|
if (directions[direction].Key == key.Key)
|
|
{
|
|
_UnsetHighlighted(_Selection);
|
|
_UnsetSelected();
|
|
|
|
_Selection = element;
|
|
_SetSelected();
|
|
_SetHighlighted(_Selection);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private int _GetNextElement(SKeyEvent key, out float distance, out int stage)
|
|
{
|
|
distance = float.MaxValue;
|
|
int min = _Selection;
|
|
SRectF actualRect = _GetRect(_Selection);
|
|
stage = int.MaxValue;
|
|
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
|
|
{
|
|
SRectF targetRect = _GetRect(i);
|
|
float dist = _GetDistanceDirect(key, actualRect, targetRect);
|
|
if (dist >= 0f && dist < distance)
|
|
{
|
|
distance = dist;
|
|
min = i;
|
|
stage = 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (min == _Selection)
|
|
{
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
|
|
{
|
|
SRectF targetRect = _GetRect(i);
|
|
float dist = _GetDistance180(key, actualRect, targetRect);
|
|
if (dist >= 0f && dist < distance)
|
|
{
|
|
distance = dist;
|
|
min = i;
|
|
stage = 20;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (min == _Selection)
|
|
{
|
|
switch (key.Key)
|
|
{
|
|
case Keys.Up:
|
|
actualRect = new SRectF(actualRect.X, CBase.Settings.GetRenderH(), 1, 1, actualRect.Z);
|
|
break;
|
|
case Keys.Down:
|
|
actualRect = new SRectF(actualRect.X, 0, 1, 1, actualRect.Z);
|
|
break;
|
|
case Keys.Left:
|
|
actualRect = new SRectF(CBase.Settings.GetRenderW(), actualRect.Y, 1, 1, actualRect.Z);
|
|
break;
|
|
case Keys.Right:
|
|
actualRect = new SRectF(0, actualRect.Y, 1, 1, actualRect.Z);
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < _Interactions.Count; i++)
|
|
{
|
|
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
|
|
{
|
|
SRectF targetRect = _GetRect(i);
|
|
float dist = _GetDistance180(key, actualRect, targetRect);
|
|
if (dist >= 0f && dist < distance)
|
|
{
|
|
distance = dist;
|
|
min = i;
|
|
stage = 30;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return min;
|
|
}
|
|
|
|
private float _GetDistanceDirect(SKeyEvent key, SRectF actualRect, SRectF targetRect)
|
|
{
|
|
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
|
|
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
|
|
|
|
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
|
|
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
|
|
bool inDirection = false;
|
|
switch (key.Key)
|
|
{
|
|
case Keys.Up:
|
|
if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Down:
|
|
if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Left:
|
|
if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Right:
|
|
if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
|
|
inDirection = true;
|
|
break;
|
|
}
|
|
if (!inDirection)
|
|
return float.MaxValue;
|
|
else
|
|
return distance;
|
|
}
|
|
|
|
private float _GetDistance180(SKeyEvent key, SRectF actualRect, SRectF targetRect)
|
|
{
|
|
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
|
|
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
|
|
|
|
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
|
|
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
|
|
bool inDirection = false;
|
|
switch (key.Key)
|
|
{
|
|
case Keys.Up:
|
|
if (vector.Y < 0f)
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Down:
|
|
if (vector.Y > 0f)
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Left:
|
|
if (vector.X < 0f)
|
|
inDirection = true;
|
|
break;
|
|
|
|
case Keys.Right:
|
|
if (vector.X > 0f)
|
|
inDirection = true;
|
|
break;
|
|
}
|
|
if (!inDirection)
|
|
return float.MaxValue;
|
|
else
|
|
return distance;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the next element in a menu interaction.
|
|
/// </summary>
|
|
/// <returns>True if the next element is selected. False if either there is no next element or the interaction does not provide such a method.</returns>
|
|
private bool _NextElement()
|
|
{
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
return _SelectSlides[_Interactions[_Selection].Num].NextValue();
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the previous element in a menu interaction.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// True if the previous element is selected. False if either there is no previous element or the interaction does not provide such a method.
|
|
/// </returns>
|
|
private bool _PrevElement()
|
|
{
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
return _SelectSlides[_Interactions[_Selection].Num].PrevValue();
|
|
|
|
return false;
|
|
}
|
|
|
|
private void _SetSelected()
|
|
{
|
|
switch (_Interactions[_Selection].Type)
|
|
{
|
|
case EType.Button:
|
|
_Buttons[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.Static:
|
|
_Statics[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.Text:
|
|
_Texts[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.SongMenu:
|
|
_SongMenus[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.Lyric:
|
|
_Lyrics[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.NameSelection:
|
|
_NameSelections[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.Equalizer:
|
|
_Equalizers[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.Playlist:
|
|
_Playlists[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
case EType.ParticleEffect:
|
|
_ParticleEffects[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _UnsetSelected()
|
|
{
|
|
switch (_Interactions[_Selection].Type)
|
|
{
|
|
case EType.Button:
|
|
_Buttons[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.Static:
|
|
_Statics[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.Text:
|
|
_Texts[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.SongMenu:
|
|
_SongMenus[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.Lyric:
|
|
_Lyrics[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.NameSelection:
|
|
_NameSelections[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.Equalizer:
|
|
_Equalizers[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.Playlist:
|
|
_Playlists[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
case EType.ParticleEffect:
|
|
_ParticleEffects[_Interactions[_Selection].Num].Selected = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _SetHighlighted(int selection)
|
|
{
|
|
if (selection >= _Interactions.Count || selection < 0)
|
|
return;
|
|
|
|
switch (_Interactions[selection].Type)
|
|
{
|
|
case EType.Button:
|
|
//_Buttons[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[selection].Num].Highlighted = true;
|
|
break;
|
|
case EType.Static:
|
|
//_Statics[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.Text:
|
|
//_Texts[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.SongMenu:
|
|
//_SongMenus[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.Lyric:
|
|
//_Lyrics[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.NameSelection:
|
|
//_NameSelections[_Interactions[selection].Num].Selected = true;
|
|
break;
|
|
case EType.Playlist:
|
|
//_Playlists[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _UnsetHighlighted(int selection)
|
|
{
|
|
if (selection >= _Interactions.Count || selection < 0)
|
|
return;
|
|
|
|
switch (_Interactions[selection].Type)
|
|
{
|
|
case EType.Button:
|
|
//_Buttons[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[selection].Num].Highlighted = false;
|
|
break;
|
|
case EType.Static:
|
|
//_Statics[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.Text:
|
|
//_Texts[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.SongMenu:
|
|
//_SongMenus[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.Lyric:
|
|
//_Lyrics[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.NameSelection:
|
|
//_NameSelections[_Interactions[selection].Num].Selected = false;
|
|
break;
|
|
case EType.Playlist:
|
|
//_Playlists[_Interactions[_Selection].Num].Selected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _ToggleHighlighted()
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return;
|
|
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
_SelectSlides[_Interactions[_Selection].Num].Highlighted = !_SelectSlides[_Interactions[_Selection].Num].Highlighted;
|
|
}
|
|
|
|
private bool _IsHighlighted()
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return false;
|
|
|
|
if (_Interactions[_Selection].Type == EType.SelectSlide)
|
|
return _SelectSlides[_Interactions[_Selection].Num].Highlighted;
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool _IsVisible(int interaction)
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return false;
|
|
|
|
switch (_Interactions[interaction].Type)
|
|
{
|
|
case EType.Button:
|
|
return _Buttons[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.SelectSlide:
|
|
return _SelectSlides[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Static:
|
|
return _Statics[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Text:
|
|
return _Texts[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.SongMenu:
|
|
return _SongMenus[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Lyric:
|
|
return _Lyrics[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.NameSelection:
|
|
return _NameSelections[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Equalizer:
|
|
return _Equalizers[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Playlist:
|
|
return _Playlists[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.ParticleEffect:
|
|
return _ParticleEffects[_Interactions[interaction].Num].Visible;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool _IsEnabled(int interaction)
|
|
{
|
|
if (_Selection >= _Interactions.Count || _Selection < 0)
|
|
return false;
|
|
|
|
switch (_Interactions[interaction].Type)
|
|
{
|
|
case EType.Button:
|
|
return _Buttons[_Interactions[interaction].Num].Enabled;
|
|
|
|
case EType.SelectSlide:
|
|
return _SelectSlides[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Static:
|
|
return false; //_Statics[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Text:
|
|
return false; //_Texts[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.SongMenu:
|
|
return _SongMenus[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Lyric:
|
|
return false; //_Lyrics[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.NameSelection:
|
|
return _NameSelections[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Equalizer:
|
|
return false; //_Equalizers[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.Playlist:
|
|
return _Playlists[_Interactions[interaction].Num].Visible;
|
|
|
|
case EType.ParticleEffect:
|
|
return false; //_ParticleEffects[_Interactions[interaction].Num].Visible;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private SRectF _GetRect(int interaction)
|
|
{
|
|
SRectF result = new SRectF();
|
|
switch (_Interactions[interaction].Type)
|
|
{
|
|
case EType.Button:
|
|
return _Buttons[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.SelectSlide:
|
|
return _SelectSlides[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.Static:
|
|
return _Statics[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.Text:
|
|
return _Texts[_Interactions[interaction].Num].Bounds;
|
|
|
|
case EType.SongMenu:
|
|
return _SongMenus[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.Lyric:
|
|
return _Lyrics[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.NameSelection:
|
|
return _NameSelections[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.Equalizer:
|
|
return _Equalizers[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.Playlist:
|
|
return _Playlists[_Interactions[interaction].Num].Rect;
|
|
|
|
case EType.ParticleEffect:
|
|
return _ParticleEffects[_Interactions[interaction].Num].Rect;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private void _AddInteraction(int num, EType type)
|
|
{
|
|
_Interactions.Add(new CInteraction(num, type));
|
|
if (!_Interactions[_Selection].ThemeEditorOnly)
|
|
_SetSelected();
|
|
else
|
|
_NextInteraction();
|
|
}
|
|
|
|
private void _DrawInteraction(int interaction)
|
|
{
|
|
switch (_Interactions[interaction].Type)
|
|
{
|
|
case EType.Button:
|
|
_Buttons[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.Static:
|
|
_Statics[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.Text:
|
|
_Texts[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.SongMenu:
|
|
_SongMenus[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.NameSelection:
|
|
_NameSelections[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.Equalizer:
|
|
if (!_Equalizers[_Interactions[interaction].Num].ScreenHandles)
|
|
{
|
|
//TODO:
|
|
//Call Update-Method of Equalizer and give infos about bg-sound.
|
|
//_Equalizers[_Interactions[interaction].Num].Draw();
|
|
}
|
|
break;
|
|
|
|
case EType.Playlist:
|
|
_Playlists[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
case EType.ParticleEffect:
|
|
_ParticleEffects[_Interactions[interaction].Num].Draw();
|
|
break;
|
|
|
|
//TODO:
|
|
//case EType.TLyric:
|
|
// _Lyrics[_Interactions[interaction].Num].Draw(0);
|
|
// break;
|
|
}
|
|
}
|
|
#endregion InteractionHandling
|
|
|
|
#region Theme Handling
|
|
private void _MoveElement(int stepX, int stepY)
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
{
|
|
switch (_Interactions[_Selection].Type)
|
|
{
|
|
case EType.Button:
|
|
_Buttons[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.Static:
|
|
_Statics[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.Text:
|
|
_Texts[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.SongMenu:
|
|
_SongMenus[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.Lyric:
|
|
_Lyrics[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.NameSelection:
|
|
_NameSelections[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.Equalizer:
|
|
_Equalizers[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.Playlist:
|
|
_Playlists[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
|
|
case EType.ParticleEffect:
|
|
_ParticleEffects[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void _ResizeElement(int stepW, int stepH)
|
|
{
|
|
if (_Interactions.Count > 0)
|
|
{
|
|
switch (_Interactions[_Selection].Type)
|
|
{
|
|
case EType.Button:
|
|
_Buttons[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.SelectSlide:
|
|
_SelectSlides[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.Static:
|
|
_Statics[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.Text:
|
|
_Texts[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.SongMenu:
|
|
_SongMenus[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.Lyric:
|
|
_Lyrics[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.NameSelection:
|
|
_NameSelections[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.Equalizer:
|
|
_Equalizers[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.Playlist:
|
|
_Playlists[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
|
|
case EType.ParticleEffect:
|
|
_ParticleEffects[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool _CheckVersion(int reqVersion, CXMLReader xmlReader)
|
|
{
|
|
int actualVersion = 0;
|
|
xmlReader.TryGetIntValue("//root/" + ThemeName + "/ScreenVersion", ref actualVersion);
|
|
|
|
if (actualVersion == reqVersion)
|
|
return true;
|
|
else
|
|
{
|
|
string msg = "Can't load screen file of screen \"" + ThemeName + "\", ";
|
|
if (actualVersion < reqVersion)
|
|
msg += "the file ist outdated! ";
|
|
else
|
|
msg += "the file is for newer program versions! ";
|
|
|
|
msg += "Current screen version is " + reqVersion.ToString();
|
|
CBase.Log.LogError(msg);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void _LoadThemeBasics(CXMLReader xmlReader, int skinIndex)
|
|
{
|
|
string value = String.Empty;
|
|
|
|
// Backgrounds
|
|
CBackground background = new CBackground(_PartyModeID);
|
|
int i = 1;
|
|
while (background.LoadTheme("//root/" + ThemeName, "Background" + i.ToString(), xmlReader, skinIndex))
|
|
{
|
|
AddBackground(background);
|
|
background = new CBackground(_PartyModeID);
|
|
i++;
|
|
}
|
|
|
|
// Statics
|
|
CStatic stat = new CStatic(_PartyModeID);
|
|
i = 1;
|
|
while (stat.LoadTheme("//root/" + ThemeName, "Static" + i.ToString(), xmlReader, skinIndex))
|
|
{
|
|
AddStatic(stat);
|
|
stat = new CStatic(_PartyModeID);
|
|
i++;
|
|
}
|
|
|
|
// Texts
|
|
CText text = new CText(_PartyModeID);
|
|
i = 1;
|
|
while (text.LoadTheme("//root/" + ThemeName, "Text" + i.ToString(), xmlReader, skinIndex))
|
|
{
|
|
AddText(text);
|
|
text = new CText(_PartyModeID);
|
|
i++;
|
|
}
|
|
|
|
// ParticleEffects
|
|
CParticleEffect partef = new CParticleEffect(_PartyModeID);
|
|
i = 1;
|
|
while (partef.LoadTheme("//root/" + ThemeName, "ParticleEffect" + i.ToString(), xmlReader, skinIndex))
|
|
{
|
|
AddParticleEffect(partef);
|
|
partef = new CParticleEffect(_PartyModeID);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
private void _ReloadThemeEditMode()
|
|
{
|
|
CBase.Theme.UnloadSkins();
|
|
CBase.Theme.ListSkins();
|
|
CBase.Theme.LoadSkins();
|
|
CBase.Theme.LoadTheme();
|
|
CBase.Graphics.ReloadTheme();
|
|
|
|
OnShow();
|
|
OnShowFinish();
|
|
}
|
|
#endregion Theme Handling
|
|
}
|
|
} |