Files
Vocaluxe/VocaluxeLib/Menu/CPlaylist.cs
T
Flamefire 3f76d039b6 Change color representation
Allow missing ARGB values (defaults to 1)
Allow Name+ARGB to easily overwrite some values
2014-10-16 22:40:18 +02:00

1263 lines
54 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Xml.Serialization;
using VocaluxeLib.Songs;
using VocaluxeLib.Xml;
namespace VocaluxeLib.Menu
{
public enum EEditMode
{
None,
PlaylistName,
ChangeOrder
}
public class CPlaylistSong
{
public int SongID;
public EGameMode GameMode;
public CPlaylistSong(int songID, EGameMode gm)
{
SongID = songID;
GameMode = gm;
}
public CPlaylistSong()
{
GameMode = EGameMode.TR_GAMEMODE_NORMAL;
}
public CPlaylistSong(CPlaylistSong ps)
{
SongID = ps.SongID;
GameMode = ps.GameMode;
}
}
[XmlType("Playlist")]
public struct SThemePlaylist
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public SRectF Rect;
public float EntryHeight;
public string SkinBackground;
public string SkinBackgroundSelected;
public SThemeColor ColorBackground;
[XmlElement("SColorBackground")] public SThemeColor SelColorBackground;
public SThemeText Text1;
public SThemeStatic StaticCover;
public SThemeStatic StaticPlaylistHeader;
public SThemeStatic StaticPlaylistFooter;
public SThemeButton ButtonPlaylistName;
public SThemeButton ButtonPlaylistClose;
public SThemeButton ButtonPlaylistSave;
public SThemeButton ButtonPlaylistDelete;
public SThemeButton ButtonPlaylistSing;
public SThemeSelectSlide SelectSlideGameMode;
}
public class CPlaylist : IMenuElement
{
private class CPlaylistElementContent
{
public IList<EGameMode> Modes;
public int SongID;
public EGameMode Mode;
}
private class CPlaylistElement
{
public CStatic Cover;
public CStatic Background;
public CText Text1;
public CSelectSlide SelectSlide;
public int Content;
public CPlaylistElement() {}
public CPlaylistElement(CPlaylistElement pe)
{
Cover = new CStatic(pe.Cover);
Background = new CStatic(pe.Background);
Text1 = new CText(pe.Text1);
SelectSlide = new CSelectSlide(pe.SelectSlide);
Content = pe.Content;
}
public void Draw()
{
Background.Draw();
SelectSlide.Draw();
Cover.Draw();
Text1.Draw();
}
public void MouseMove(int posX, int posY, int oldPosX, int oldPosY)
{
int diffX = posX - oldPosX;
int diffY = posY - oldPosY;
Cover.Rect.X += diffX;
Cover.Rect.Y += diffY;
Background.Rect.X += diffX;
Background.Rect.Y += diffY;
SelectSlide.Rect.X += diffX;
SelectSlide.Rect.Y += diffY;
SelectSlide.RectArrowLeft.X += diffX;
SelectSlide.RectArrowLeft.Y += diffY;
SelectSlide.RectArrowRight.X += diffX;
SelectSlide.RectArrowRight.Y += diffY;
Text1.X += diffX;
Text1.Y += diffY;
}
}
private readonly int _PartyModeID;
private SThemePlaylist _Theme;
private bool _ThemeLoaded;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded
{
get { return _ThemeLoaded; }
}
private readonly CObjectInteractions _Interactions;
private readonly List<CPlaylistElement> _PlaylistElements;
private readonly List<CPlaylistElementContent> _PlaylistElementContents;
public SRectF CompleteRect;
public SRectF Rect;
public SColorF BackgroundColor;
public SColorF BackgroundSelColor;
public CButton ButtonPlaylistName;
public CButton ButtonPlaylistClose;
public CButton ButtonPlaylistSave;
public CButton ButtonPlaylistDelete;
public CButton ButtonPlaylistSing;
public CText Text1;
public CSelectSlide SelectSlideGameMode;
public CStatic StaticCover;
public CStatic StaticPlaylistHeader;
public CStatic StaticPlaylistFooter;
public bool Visible;
private bool _Selected;
public bool Selected
{
get { return _Selected; }
set
{
_Selected = value;
_Interactions.Active = value;
CurrentPlaylistElement = _GetSelectedSelectionNr();
if (!value)
{
if (EditMode == EEditMode.ChangeOrder && _ChangeOrderSource != -1 && _PlaylistElements.Count > _ChangeOrderSource)
{
CBase.Playlist.DeleteSong(ActivePlaylistID, _PlaylistElements[_ChangeOrderSource].Content);
UpdatePlaylist();
}
_ChangeOrderSource = -1;
EditMode = EEditMode.None;
}
}
}
public EEditMode EditMode;
public int ActivePlaylistID = -1;
public int Offset;
public int CurrentPlaylistElement = -1;
private CPlaylistElement _ChangeOrderElement;
private int _ChangeOrderSource = -1;
private int _OldMousePosX;
private int _OldMousePosY;
public int DragAndDropSongID = -1;
//private static
public CPlaylist(int partyModeID)
{
_PartyModeID = partyModeID;
Text1 = new CText(_PartyModeID);
StaticCover = new CStatic(_PartyModeID);
StaticPlaylistFooter = new CStatic(_PartyModeID);
StaticPlaylistHeader = new CStatic(_PartyModeID);
ButtonPlaylistName = new CButton(_PartyModeID);
ButtonPlaylistClose = new CButton(_PartyModeID);
ButtonPlaylistDelete = new CButton(_PartyModeID);
ButtonPlaylistSave = new CButton(_PartyModeID);
ButtonPlaylistSing = new CButton(_PartyModeID);
SelectSlideGameMode = new CSelectSlide(_PartyModeID);
CompleteRect = new SRectF();
Rect = new SRectF();
BackgroundColor = new SColorF();
BackgroundSelColor = new SColorF();
_PlaylistElements = new List<CPlaylistElement>();
_PlaylistElementContents = new List<CPlaylistElementContent>();
_Interactions = new CObjectInteractions();
_ChangeOrderElement = new CPlaylistElement();
Visible = false;
Selected = false;
}
public CPlaylist(SThemePlaylist theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
CompleteRect = new SRectF();
_PlaylistElements = new List<CPlaylistElement>();
_PlaylistElementContents = new List<CPlaylistElementContent>();
_Interactions = new CObjectInteractions();
_ChangeOrderElement = new CPlaylistElement();
Text1 = new CText(_Theme.Text1, _PartyModeID);
StaticCover = new CStatic(_Theme.StaticCover, _PartyModeID);
StaticPlaylistFooter = new CStatic(_Theme.StaticPlaylistFooter, _PartyModeID);
StaticPlaylistHeader = new CStatic(_Theme.StaticPlaylistHeader, _PartyModeID);
ButtonPlaylistName = new CButton(_Theme.ButtonPlaylistName, _PartyModeID);
ButtonPlaylistClose = new CButton(_Theme.ButtonPlaylistClose, _PartyModeID);
ButtonPlaylistDelete = new CButton(_Theme.ButtonPlaylistDelete, _PartyModeID);
ButtonPlaylistSave = new CButton(_Theme.ButtonPlaylistSave, _PartyModeID);
ButtonPlaylistSing = new CButton(_Theme.ButtonPlaylistSing, _PartyModeID);
SelectSlideGameMode = new CSelectSlide(_Theme.SelectSlideGameMode, _PartyModeID);
Visible = false;
Selected = false;
LoadTextures();
}
public void Init()
{
_Interactions.Clear();
_PrepareList();
_Interactions.AddStatic(StaticCover);
_Interactions.AddStatic(StaticPlaylistFooter);
_Interactions.AddStatic(StaticPlaylistHeader);
_Interactions.AddButton(ButtonPlaylistName);
_Interactions.AddButton(ButtonPlaylistClose);
_Interactions.AddButton(ButtonPlaylistDelete);
_Interactions.AddButton(ButtonPlaylistSave);
_Interactions.AddButton(ButtonPlaylistSing);
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinBackground", out _Theme.SkinBackground, String.Empty);
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinBackgroundSelected", out _Theme.SkinBackgroundSelected, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _Theme.Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Theme.Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Theme.Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _Theme.Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _Theme.Rect.H);
if (xmlReader.GetValue(item + "/ColorBackground", out _Theme.ColorBackground.Name, String.Empty))
_ThemeLoaded &= _Theme.ColorBackground.Get(_PartyModeID, out BackgroundColor);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundR", ref BackgroundColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundG", ref BackgroundColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundB", ref BackgroundColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundA", ref BackgroundColor.A);
}
if (xmlReader.GetValue(item + "/SColorBackground", out _Theme.SelColorBackground.Name, String.Empty))
_ThemeLoaded &= _Theme.SelColorBackground.Get(_PartyModeID, out BackgroundSelColor);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundR", ref BackgroundSelColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundG", ref BackgroundSelColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundB", ref BackgroundSelColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundA", ref BackgroundSelColor.A);
}
_ThemeLoaded &= Text1.LoadTheme(item, "TextPart1", xmlReader);
_ThemeLoaded &= StaticCover.LoadTheme(item, "StaticCover", xmlReader);
_ThemeLoaded &= StaticPlaylistHeader.LoadTheme(item, "StaticPlaylistHeader", xmlReader);
_ThemeLoaded &= StaticPlaylistFooter.LoadTheme(item, "StaticPlaylistFooter", xmlReader);
_ThemeLoaded &= ButtonPlaylistName.LoadTheme(item, "ButtonPlaylistName", xmlReader);
_ThemeLoaded &= ButtonPlaylistSing.LoadTheme(item, "ButtonPlaylistSing", xmlReader);
_ThemeLoaded &= ButtonPlaylistClose.LoadTheme(item, "ButtonPlaylistClose", xmlReader);
_ThemeLoaded &= ButtonPlaylistSave.LoadTheme(item, "ButtonPlaylistSave", xmlReader);
_ThemeLoaded &= ButtonPlaylistDelete.LoadTheme(item, "ButtonPlaylistDelete", xmlReader);
_ThemeLoaded &= SelectSlideGameMode.LoadTheme(item, "SelectSlideGameMode", xmlReader);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/EntryHeight", ref _Theme.EntryHeight);
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.ColorBackground.Color = BackgroundColor;
_Theme.SelColorBackground.Color = BackgroundSelColor;
_Theme.Text1 = Text1.GetTheme();
_Theme.StaticCover = StaticCover.GetTheme();
_Theme.StaticPlaylistFooter = StaticPlaylistFooter.GetTheme();
_Theme.StaticPlaylistHeader = StaticPlaylistHeader.GetTheme();
_Theme.ButtonPlaylistName = ButtonPlaylistName.GetTheme();
_Theme.ButtonPlaylistSing = ButtonPlaylistSing.GetTheme();
_Theme.ButtonPlaylistClose = ButtonPlaylistClose.GetTheme();
_Theme.ButtonPlaylistSave = ButtonPlaylistSave.GetTheme();
_Theme.ButtonPlaylistDelete = ButtonPlaylistDelete.GetTheme();
LoadTextures();
}
return _ThemeLoaded;
}
public void Draw(bool forceDraw = false)
{
if (_PlaylistElements.Count <= 0)
LoadPlaylist(0);
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme && !forceDraw)
return;
for (int i = 0; i < _PlaylistElements.Count; i++)
{
if (i == CurrentPlaylistElement && _Selected)
{
_PlaylistElements[i].Background.Texture = CBase.Themes.GetSkinTexture(_Theme.SkinBackgroundSelected, _PartyModeID);
_PlaylistElements[i].Background.Color = BackgroundSelColor;
}
else
{
_PlaylistElements[i].Background.Texture = CBase.Themes.GetSkinTexture(_Theme.SkinBackground, _PartyModeID);
_PlaylistElements[i].Background.Color = BackgroundColor;
}
}
_Interactions.Draw();
if (EditMode == EEditMode.ChangeOrder)
_ChangeOrderElement.Draw();
}
public bool IsMouseOver(SMouseEvent mouseEvent)
{
return CHelper.IsInBounds(CompleteRect, mouseEvent) || _Interactions.IsMouseOver(mouseEvent);
}
public void UnloadTextures()
{
Text1.UnloadTextures();
ButtonPlaylistClose.UnloadTextures();
ButtonPlaylistDelete.UnloadTextures();
ButtonPlaylistName.UnloadTextures();
ButtonPlaylistSave.UnloadTextures();
ButtonPlaylistSing.UnloadTextures();
StaticCover.UnloadTextures();
StaticPlaylistFooter.UnloadTextures();
StaticPlaylistHeader.UnloadTextures();
SelectSlideGameMode.UnloadTextures();
}
public void LoadTextures()
{
_Theme.ColorBackground.Get(_PartyModeID, out BackgroundColor);
_Theme.SelColorBackground.Get(_PartyModeID, out BackgroundSelColor);
Rect = _Theme.Rect;
Text1.LoadTextures();
ButtonPlaylistClose.LoadTextures();
ButtonPlaylistDelete.LoadTextures();
ButtonPlaylistName.LoadTextures();
ButtonPlaylistSave.LoadTextures();
ButtonPlaylistSing.LoadTextures();
StaticCover.LoadTextures();
StaticPlaylistFooter.LoadTextures();
StaticPlaylistHeader.LoadTextures();
SelectSlideGameMode.LoadTextures();
_UpdateRect();
Init();
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
public bool HandleInput(SKeyEvent keyEvent)
{
if (Selected)
{
//Active EditMode ignores other input!
if (EditMode == EEditMode.PlaylistName)
{
if (keyEvent.KeyPressed && !Char.IsControl(keyEvent.Unicode))
ButtonPlaylistName.Text.Text = ButtonPlaylistName.Text.Text + keyEvent.Unicode;
else
{
switch (keyEvent.Key)
{
case Keys.Enter:
CBase.Playlist.SetName(ActivePlaylistID, ButtonPlaylistName.Text.Text);
CBase.Playlist.Save(ActivePlaylistID);
EditMode = EEditMode.None;
ButtonPlaylistName.EditMode = false;
break;
case Keys.Escape:
ButtonPlaylistName.Text.Text = CBase.Playlist.GetName(ActivePlaylistID);
EditMode = EEditMode.None;
ButtonPlaylistName.EditMode = false;
break;
case Keys.Delete:
case Keys.Back:
if (!String.IsNullOrEmpty(ButtonPlaylistName.Text.Text))
ButtonPlaylistName.Text.Text = ButtonPlaylistName.Text.Text.Remove(ButtonPlaylistName.Text.Text.Length - 1);
break;
}
}
return true;
}
if (CurrentPlaylistElement == -1 || _PlaylistElementContents.Count == 0)
{
//no song is selected
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
return true;
}
else if (CurrentPlaylistElement != -1)
{
//a song is selected
int scrollLimit = _PlaylistElements.Count / 2;
//special actions if a song is selected
switch (keyEvent.Key)
{
case Keys.Up:
if (keyEvent.ModShift)
{
_Interactions.SetInteractionToSelectSlide(_PlaylistElements[0].SelectSlide);
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement > scrollLimit || _PlaylistElementContents.Count == 0)
{
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement <= scrollLimit)
{
if (Offset > 0)
{
Offset--;
Update();
}
else
{
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
break;
case Keys.Down:
if (keyEvent.ModShift)
{
for (int i = _PlaylistElements.Count - 1; i >= 0; i--)
{
if (_PlaylistElements[i].SelectSlide.Visible)
{
_Interactions.SetInteractionToSelectSlide(_PlaylistElements[0].SelectSlide);
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
}
else if (CurrentPlaylistElement >= scrollLimit)
{
if (Offset < _PlaylistElementContents.Count - _PlaylistElements.Count)
{
Offset++;
Update();
}
else
{
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
else if (CurrentPlaylistElement < scrollLimit)
{
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
break;
case Keys.Delete:
CBase.Playlist.DeleteSong(ActivePlaylistID, _PlaylistElements[CurrentPlaylistElement].Content);
UpdatePlaylist();
if (Offset > 0)
Offset--;
Update();
if (_PlaylistElementContents.Count - 1 < CurrentPlaylistElement)
CurrentPlaylistElement = _PlaylistElementContents.Count - 1;
if (CurrentPlaylistElement != -1)
_Interactions.SetInteractionToSelectSlide(_PlaylistElements[CurrentPlaylistElement].SelectSlide);
break;
case Keys.Back:
ClosePlaylist(); //really? or better global?
break;
case Keys.Enter:
_StartPlaylistSong(CurrentPlaylistElement);
break;
case Keys.Add: //move the selected song up
if (_PlaylistElementContents.Count > 1 && (CurrentPlaylistElement > 0 || Offset > 0))
{
CBase.Playlist.MoveSongUp(ActivePlaylistID, CurrentPlaylistElement + Offset);
UpdatePlaylist();
var key = new SKeyEvent {Key = Keys.Up};
if (CurrentPlaylistElement > scrollLimit)
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement <= scrollLimit)
{
if (Offset > 0)
{
Offset--;
Update();
}
else
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
}
break;
case Keys.Subtract: //move the selected song down
if (_PlaylistElementContents.Count > 1 && CurrentPlaylistElement + Offset < _PlaylistElementContents.Count - 1)
{
CBase.Playlist.MoveSongDown(ActivePlaylistID, CurrentPlaylistElement + Offset);
UpdatePlaylist();
var key = new SKeyEvent {Key = Keys.Down};
if (CurrentPlaylistElement >= scrollLimit)
{
if (Offset < _PlaylistElementContents.Count - _PlaylistElements.Count)
{
Offset++;
Update();
}
else
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
else if (CurrentPlaylistElement < scrollLimit)
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = _GetSelectedSelectionNr();
}
}
break;
case Keys.PageUp: //scroll up
if (_PlaylistElementContents.Count > 0)
{
Offset -= _PlaylistElements.Count;
if (Offset < 0)
Offset = 0;
Update();
CurrentPlaylistElement = 0;
}
break;
case Keys.PageDown: //scroll down
if (_PlaylistElementContents.Count > 0)
{
Offset += _PlaylistElements.Count;
if (Offset > _PlaylistElementContents.Count - _PlaylistElements.Count)
Offset = _PlaylistElementContents.Count - _PlaylistElements.Count;
if (Offset < 0)
Offset = 0;
Update();
for (int i = _PlaylistElements.Count - 1; i >= 0; i--)
{
if (_PlaylistElements[i].SelectSlide.Visible)
{
CurrentPlaylistElement = i;
break;
}
}
}
break;
case Keys.Left:
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
{
CBase.Playlist.GetSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode =
_PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[_PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
break;
case Keys.Right:
_Interactions.HandleInput(keyEvent);
CurrentPlaylistElement = _GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
{
CBase.Playlist.GetSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode =
_PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[_PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
break;
}
return true;
}
//default actions
switch (keyEvent.Key)
{
case Keys.Back:
if (ButtonPlaylistName.Selected)
{
EditMode = EEditMode.PlaylistName;
ButtonPlaylistName.EditMode = true;
}
else
ClosePlaylist();
break;
case Keys.Enter:
if (ButtonPlaylistClose.Selected)
ClosePlaylist();
else if (ButtonPlaylistSing.Selected)
_StartPlaylistSongs();
else if (ButtonPlaylistSave.Selected)
CBase.Playlist.Save(ActivePlaylistID);
else if (ButtonPlaylistDelete.Selected)
{
CBase.Playlist.Delete(ActivePlaylistID);
ClosePlaylist();
}
else if (ButtonPlaylistName.Selected)
{
if (EditMode != EEditMode.PlaylistName)
{
EditMode = EEditMode.PlaylistName;
ButtonPlaylistName.EditMode = true;
}
else
{
EditMode = EEditMode.None;
ButtonPlaylistName.EditMode = false;
}
}
break;
case Keys.PageDown:
_SetSelectionToLastEntry();
break;
case Keys.PageUp:
_SetSelectionToFirstEntry();
break;
}
}
return true;
}
private void _SetSelectionToLastEntry()
{
if (_PlaylistElementContents.Count == 0)
return;
int off = _PlaylistElementContents.Count - _PlaylistElements.Count;
Offset = off >= 0 ? off : 0;
Update();
for (int i = _PlaylistElements.Count - 1; i >= 0; i--)
{
if (_PlaylistElements[i].SelectSlide.Visible)
{
CurrentPlaylistElement = i;
return;
}
}
}
private void _SetSelectionToFirstEntry()
{
if (_PlaylistElementContents.Count == 0)
return;
Offset = 0;
Update();
CurrentPlaylistElement = 0;
}
private int _GetSelectedSelectionNr()
{
for (int i = 0; i < _PlaylistElements.Count; i++)
{
if (_PlaylistElements[i].SelectSlide.Selected)
return i;
}
return -1;
}
public void ScrollToBottom()
{
if (_PlaylistElementContents.Count == 0)
return;
int off = _PlaylistElementContents.Count - _PlaylistElements.Count;
Offset = off >= 0 ? off : 0;
Update();
}
public bool HandleMouse(SMouseEvent mouseEvent)
{
_Interactions.HandleMouse(mouseEvent);
if (CHelper.IsInBounds(CompleteRect, mouseEvent) && Visible)
{
//Scroll
if (mouseEvent.Wheel > 0)
{
if (_PlaylistElements.Count + Offset + mouseEvent.Wheel <= _PlaylistElementContents.Count)
{
Offset += mouseEvent.Wheel;
Update();
}
return true;
}
if (mouseEvent.Wheel < 0)
{
if (Offset + mouseEvent.Wheel >= 0)
{
Offset += mouseEvent.Wheel;
Update();
}
return true;
}
bool hoverSet = false;
for (int i = 0; i < _PlaylistElements.Count; i++)
{
//Hover for playlist-element
if (_PlaylistElementContents.Count - 1 >= i && CHelper.IsInBounds(_PlaylistElements[i].Background.Rect, mouseEvent))
{
hoverSet = true;
CurrentPlaylistElement = i;
_Interactions.SetInteractionToSelectSlide(_PlaylistElements[CurrentPlaylistElement].SelectSlide);
_Interactions.ProcessMouseMove(mouseEvent.X, mouseEvent.Y);
}
//Delete Entry with RB
if (CHelper.IsInBounds(_PlaylistElements[i].Background.Rect, mouseEvent) && mouseEvent.RB && _PlaylistElements[i].Content != -1)
{
CBase.Playlist.DeleteSong(ActivePlaylistID, _PlaylistElements[i].Content);
UpdatePlaylist();
return true;
}
}
if (!hoverSet)
CurrentPlaylistElement = -1;
switch (EditMode)
{
//Normal mode
case EEditMode.None:
//LB actions
if (mouseEvent.LB)
{
if (CurrentPlaylistElement != -1)
{
CBase.Playlist.GetSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode =
_PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[_PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
if (ButtonPlaylistClose.Selected)
{
ClosePlaylist();
return true;
}
if (ButtonPlaylistSing.Selected)
{
_StartPlaylistSongs();
return true;
}
if (ButtonPlaylistSave.Selected)
{
CBase.Playlist.Save(ActivePlaylistID);
return true;
}
if (ButtonPlaylistDelete.Selected)
{
CBase.Playlist.Delete(ActivePlaylistID);
ClosePlaylist();
return true;
}
if (ButtonPlaylistName.Selected)
{
EditMode = EEditMode.PlaylistName;
ButtonPlaylistName.EditMode = true;
return true;
}
}
//Start selected song with double click
if (mouseEvent.LD && CurrentPlaylistElement != -1)
_StartPlaylistSong(CurrentPlaylistElement);
//Change order with holding LB
if (mouseEvent.LBH && CurrentPlaylistElement != -1 && _PlaylistElementContents.Count > 0 && DragAndDropSongID == -1)
{
_ChangeOrderSource = CurrentPlaylistElement + Offset;
//Update of Drag/Drop-Texture
if (_ChangeOrderSource >= _PlaylistElementContents.Count)
return true;
_ChangeOrderElement = new CPlaylistElement(_PlaylistElements[CurrentPlaylistElement]);
_ChangeOrderElement.Background.Rect.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.Cover.Rect.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.SelectSlide.Rect.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.SelectSlide.RectArrowLeft.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.SelectSlide.RectArrowRight.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.Text1.Z = CBase.Settings.GetZNear();
_ChangeOrderElement.Background.Texture = CBase.Themes.GetSkinTexture(_Theme.SkinBackground, _PartyModeID);
_ChangeOrderElement.Background.Color = BackgroundColor;
_OldMousePosX = mouseEvent.X;
_OldMousePosY = mouseEvent.Y;
EditMode = EEditMode.ChangeOrder;
}
if (!mouseEvent.LBH && DragAndDropSongID != -1)
{
CSong song = CBase.Songs.GetSongByID(DragAndDropSongID);
if (song != null)
{
var gm = EGameMode.TR_GAMEMODE_NORMAL;
if (song.IsDuet)
gm = EGameMode.TR_GAMEMODE_DUET;
if (CurrentPlaylistElement != -1)
{
CBase.Playlist.InsertSong(ActivePlaylistID, CurrentPlaylistElement + Offset, DragAndDropSongID, gm);
UpdatePlaylist();
}
else
{
if (mouseEvent.Y < _PlaylistElements[0].Background.Rect.Y && Offset == 0)
{
CBase.Playlist.InsertSong(ActivePlaylistID, 0, DragAndDropSongID, gm);
UpdatePlaylist();
}
else
{
if (_PlaylistElements.Count + Offset >= _PlaylistElementContents.Count)
{
float min = 0f;
for (int i = _PlaylistElements.Count - 1; i >= 0; i--)
{
if (_PlaylistElements[i].SelectSlide.Visible)
{
min = _PlaylistElements[i].SelectSlide.Rect.Y + _PlaylistElements[i].SelectSlide.Rect.H;
break;
}
}
if (mouseEvent.Y > min)
{
CBase.Playlist.AddSong(ActivePlaylistID, DragAndDropSongID, gm);
UpdatePlaylist();
ScrollToBottom();
}
}
}
DragAndDropSongID = -1;
UpdatePlaylist();
}
}
}
break;
case EEditMode.PlaylistName:
_Interactions.SetInteractionToButton(ButtonPlaylistName);
CurrentPlaylistElement = -1;
if (mouseEvent.LB)
{
if (ButtonPlaylistName.Selected)
{
CBase.Playlist.SetName(ActivePlaylistID, ButtonPlaylistName.Text.Text);
CBase.Playlist.Save(ActivePlaylistID);
EditMode = EEditMode.None;
return true;
}
}
else if (mouseEvent.RB)
{
if (ButtonPlaylistName.Selected)
{
ButtonPlaylistName.Text.Text = CBase.Playlist.GetName(ActivePlaylistID);
EditMode = EEditMode.None;
ButtonPlaylistName.EditMode = false;
return true;
}
}
break;
case EEditMode.ChangeOrder:
//Actions according to playlist-element
//Update coords for Drag/Drop-Texture
_ChangeOrderElement.MouseMove(mouseEvent.X, mouseEvent.Y, _OldMousePosX, _OldMousePosY);
_OldMousePosX = mouseEvent.X;
_OldMousePosY = mouseEvent.Y;
if (!mouseEvent.LBH)
{
if (CurrentPlaylistElement != -1 && CurrentPlaylistElement + Offset != _ChangeOrderSource)
{
CBase.Playlist.MoveSong(ActivePlaylistID, _ChangeOrderSource, CurrentPlaylistElement + Offset);
UpdatePlaylist();
}
else if (CurrentPlaylistElement == -1)
{
if (mouseEvent.Y < _PlaylistElements[0].Background.Rect.Y && Offset == 0)
CBase.Playlist.MoveSong(ActivePlaylistID, _ChangeOrderSource, 0);
else
{
if (_PlaylistElements.Count + Offset >= _PlaylistElementContents.Count)
{
float min = 0f;
for (int i = _PlaylistElements.Count - 1; i >= 0; i--)
{
if (_PlaylistElements[i].SelectSlide.Visible)
{
min = _PlaylistElements[i].SelectSlide.Rect.Y + _PlaylistElements[i].SelectSlide.Rect.H;
break;
}
}
if (mouseEvent.Y > min)
CBase.Playlist.MoveSong(ActivePlaylistID, _ChangeOrderSource, _PlaylistElementContents.Count - 1);
}
}
UpdatePlaylist();
}
EditMode = EEditMode.None;
}
break;
}
}
return false;
}
private void _PrepareList()
{
_PlaylistElements.Clear();
for (int i = 0; i < Math.Floor(Rect.H / _Theme.EntryHeight); i++)
{
var en = new CPlaylistElement
{
Background = new CStatic(_PartyModeID, _Theme.SkinBackground, BackgroundColor,
new SRectF(Rect.X, Rect.Y + (i * _Theme.EntryHeight), Rect.W, _Theme.EntryHeight, Rect.Z)),
Cover = new CStatic(StaticCover)
};
en.Cover.Rect.Y += Rect.Y + (i * _Theme.EntryHeight);
en.Cover.Rect.X += Rect.X;
en.Text1 = new CText(Text1);
en.Text1.X += Rect.X;
en.Text1.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide = new CSelectSlide(SelectSlideGameMode);
en.SelectSlide.Rect.X += Rect.X;
en.SelectSlide.Rect.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide.RectArrowLeft.X += Rect.X;
en.SelectSlide.RectArrowLeft.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide.RectArrowRight.X += Rect.X;
en.SelectSlide.RectArrowRight.Y += Rect.Y + (i * _Theme.EntryHeight);
en.Content = -1;
_PlaylistElements.Add(en);
_Interactions.AddSelectSlide(en.SelectSlide);
_Interactions.AddText(en.Text1);
_Interactions.AddStatic(en.Background);
_Interactions.AddStatic(en.Cover);
}
}
public bool LoadPlaylist(int playlistID)
{
if (!CBase.Playlist.Exists(playlistID))
return false;
ActivePlaylistID = playlistID;
ButtonPlaylistName.Text.Text = CBase.Playlist.GetName(ActivePlaylistID);
_PlaylistElementContents.Clear();
for (int i = 0; i < CBase.Playlist.GetSongCount(ActivePlaylistID); i++)
{
var pec = new CPlaylistElementContent
{
SongID = CBase.Playlist.GetSong(ActivePlaylistID, i).SongID,
Modes = CBase.Songs.GetSongByID(CBase.Playlist.GetSong(ActivePlaylistID, i).SongID).AvailableGameModes,
Mode = CBase.Playlist.GetSong(ActivePlaylistID, i).GameMode
};
_PlaylistElementContents.Add(pec);
}
Update();
return true;
}
public void UpdatePlaylist()
{
_PlaylistElementContents.Clear();
for (int i = 0; i < CBase.Playlist.GetSongCount(ActivePlaylistID); i++)
{
var pec = new CPlaylistElementContent {SongID = CBase.Playlist.GetSong(ActivePlaylistID, i).SongID};
pec.Modes = CBase.Songs.GetSongByID(pec.SongID).AvailableGameModes;
pec.Mode = CBase.Playlist.GetSong(ActivePlaylistID, i).GameMode;
_PlaylistElementContents.Add(pec);
}
Update();
}
public void ClosePlaylist()
{
Visible = false;
Selected = false;
ActivePlaylistID = -1;
}
private void _StartPlaylistSongs()
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
if (CBase.Playlist.Exists(ActivePlaylistID))
{
for (int i = 0; i < CBase.Playlist.GetSongCount(ActivePlaylistID); i++)
CBase.Game.AddSong(CBase.Playlist.GetSong(ActivePlaylistID, i).SongID, CBase.Playlist.GetSong(ActivePlaylistID, i).GameMode);
if (CBase.Game.GetNumSongs() > 0)
CBase.Graphics.FadeTo(EScreens.ScreenNames); //TODO: What is if someone uses that in PartyMode?
}
}
private void _StartPlaylistSong(int selected)
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
CBase.Game.AddSong(CBase.Playlist.GetSong(ActivePlaylistID, selected).SongID, CBase.Playlist.GetSong(ActivePlaylistID, selected).GameMode);
if (CBase.Game.GetNumSongs() > 0)
CBase.Graphics.FadeTo(EScreens.ScreenNames);
}
public void Update()
{
if (CBase.Playlist.Exists(ActivePlaylistID))
{
for (int i = 0; i < _PlaylistElements.Count; i++)
{
if (Offset + i < _PlaylistElementContents.Count)
{
_PlaylistElements[i].Content = Offset + i;
_PlaylistElements[i].Background.Visible = true;
_PlaylistElements[i].Cover.Visible = true;
_PlaylistElements[i].SelectSlide.Visible = true;
_PlaylistElements[i].Text1.Visible = true;
CPlaylistElementContent pec = _PlaylistElementContents[Offset + i];
CSong song = CBase.Songs.GetSongByID(pec.SongID);
_PlaylistElements[i].Cover.Texture = song.CoverTextureSmall;
string t1 = CBase.Language.Translate(Text1.Text).Replace("%a", song.Artist).Replace("%t", song.Title);
_PlaylistElements[i].Text1.Text = /*(Offset + i + 1) + ") " + */ t1; //TODO: Add text field for the number
_PlaylistElements[i].SelectSlide.Clear();
for (int g = 0; g < pec.Modes.Count; g++)
{
_PlaylistElements[i].SelectSlide.AddValue(Enum.GetName(typeof(EGameMode), pec.Modes[g]));
if (pec.Modes[g] == pec.Mode)
_PlaylistElements[i].SelectSlide.SetSelectionByValueIndex(g);
}
}
else
{
_PlaylistElements[i].Background.Visible = false;
_PlaylistElements[i].Cover.Visible = false;
_PlaylistElements[i].SelectSlide.Visible = false;
_PlaylistElements[i].Text1.Visible = false;
_PlaylistElements[i].Content = -1;
}
}
}
}
public SThemePlaylist GetTheme()
{
return _Theme;
}
private void _UpdateRect()
{
//Check for highest x/y-coords
CompleteRect = Rect;
//ButtonPlaylistClose
if (ButtonPlaylistClose.Rect.X < CompleteRect.X)
CompleteRect.X = ButtonPlaylistClose.Rect.X;
if (ButtonPlaylistClose.Rect.Y < CompleteRect.Y)
CompleteRect.Y = ButtonPlaylistClose.Rect.Y;
if (ButtonPlaylistClose.Rect.W + ButtonPlaylistClose.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = ButtonPlaylistClose.Rect.W + ButtonPlaylistClose.Rect.X - CompleteRect.X;
if (ButtonPlaylistClose.Rect.Y + ButtonPlaylistClose.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = ButtonPlaylistClose.Rect.H + ButtonPlaylistClose.Rect.Y - CompleteRect.Y;
//ButtonPlaylistName
if (ButtonPlaylistName.Rect.X < CompleteRect.X)
CompleteRect.X = ButtonPlaylistName.Rect.X;
if (ButtonPlaylistName.Rect.Y < CompleteRect.Y)
CompleteRect.Y = ButtonPlaylistName.Rect.Y;
if (ButtonPlaylistName.Rect.W + ButtonPlaylistName.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = ButtonPlaylistName.Rect.W + ButtonPlaylistName.Rect.X - CompleteRect.X;
if (ButtonPlaylistName.Rect.Y + ButtonPlaylistName.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = ButtonPlaylistName.Rect.H + ButtonPlaylistName.Rect.Y - CompleteRect.Y;
//ButtonPlaylistSing
if (ButtonPlaylistSing.Rect.X < CompleteRect.X)
CompleteRect.X = ButtonPlaylistSing.Rect.X;
if (ButtonPlaylistSing.Rect.Y < CompleteRect.Y)
CompleteRect.Y = ButtonPlaylistSing.Rect.Y;
if (ButtonPlaylistSing.Rect.W + ButtonPlaylistSing.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = ButtonPlaylistSing.Rect.W + ButtonPlaylistSing.Rect.X - CompleteRect.X;
if (ButtonPlaylistSing.Rect.Y + ButtonPlaylistSing.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = ButtonPlaylistSing.Rect.H + ButtonPlaylistSing.Rect.Y - CompleteRect.Y;
//ButtonPlaylistSave
if (ButtonPlaylistSave.Rect.X < CompleteRect.X)
CompleteRect.X = ButtonPlaylistSave.Rect.X;
if (ButtonPlaylistSave.Rect.Y < CompleteRect.Y)
CompleteRect.Y = ButtonPlaylistSave.Rect.Y;
if (ButtonPlaylistSave.Rect.W + ButtonPlaylistSave.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = ButtonPlaylistSave.Rect.W + ButtonPlaylistSave.Rect.X - CompleteRect.X;
if (ButtonPlaylistSave.Rect.Y + ButtonPlaylistSave.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = ButtonPlaylistSave.Rect.H + ButtonPlaylistSave.Rect.Y - CompleteRect.Y;
//ButtonPlaylistDelete
if (ButtonPlaylistDelete.Rect.X < CompleteRect.X)
CompleteRect.X = ButtonPlaylistDelete.Rect.X;
if (ButtonPlaylistDelete.Rect.Y < CompleteRect.Y)
CompleteRect.Y = ButtonPlaylistDelete.Rect.Y;
if (ButtonPlaylistDelete.Rect.W + ButtonPlaylistDelete.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = ButtonPlaylistDelete.Rect.W + ButtonPlaylistDelete.Rect.X - CompleteRect.X;
if (ButtonPlaylistDelete.Rect.Y + ButtonPlaylistDelete.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = ButtonPlaylistDelete.Rect.H + ButtonPlaylistDelete.Rect.Y - CompleteRect.Y;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
}
#endregion ThemeEdit
}
}