Files
Vocaluxe/VocaluxeLib/Menu/CPlaylist.cs
T
2013-02-21 17:15:10 +01:00

1289 lines
58 KiB
C#

using System;
using System.Drawing;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using Vocaluxe.Menu.SongMenu;
namespace Vocaluxe.Menu
{
public enum EEditMode
{
None,
PlaylistName,
ChangeOrder
}
public class CPlaylistSong
{
public int SongID;
public EGameMode GameMode;
public CPlaylistSong(int SongID, EGameMode gm)
{
this.SongID = SongID;
this.GameMode = gm;
}
public CPlaylistSong()
{
GameMode = EGameMode.TR_GAMEMODE_NORMAL;
}
public CPlaylistSong(CPlaylistSong ps)
{
SongID = ps.SongID;
GameMode = ps.GameMode;
}
}
struct SThemePlaylist
{
public string Name;
public string ColorBackgroundName;
public string SColorBackgroundName;
public string TextureBackgroundName;
public string STextureBackgroundName;
public float EntryHeight;
public CText Text1;
public CStatic StaticCover;
public CStatic StaticPlaylistHeader;
public CStatic StaticPlaylistFooter;
public CButton ButtonPlaylistName;
public CButton ButtonPlaylistClose;
public CButton ButtonPlaylistSave;
public CButton ButtonPlaylistDelete;
public CButton ButtonPlaylistSing;
public CSelectSlide SelectSlideGameMode;
}
public class CPlaylist : IMenuElement
{
class PlaylistElementContent
{
public EGameMode[] Modes;
public int SongID;
public EGameMode Mode;
}
class PlaylistElement
{
Basic _Base;
public CStatic Cover;
public CStatic Background;
public CText Text1;
public CSelectSlide SelectSlide;
public int Content;
public PlaylistElement(Basic Base)
{
_Base = Base;
}
public PlaylistElement(PlaylistElement pe)
{
_Base = pe._Base;
Cover = new CStatic(pe.Cover);
Background = new CStatic(pe.Background);
Text1 = new CText(pe.Text1);
SelectSlide = new CSelectSlide(pe.SelectSlide);
Content = pe.Content;
}
public void Draw()
{
Background.Draw();
SelectSlide.Draw();
Cover.Draw();
Text1.Draw();
}
public void MouseMove(int PosX, int PosY, int OldPosX, int OldPosY)
{
int diffX = PosX - OldPosX;
int diffY = PosY - OldPosY;
Cover.Rect.X += diffX;
Cover.Rect.Y += diffY;
Background.Rect.X += diffX;
Background.Rect.Y += diffY;
SelectSlide.Rect.X += diffX;
SelectSlide.Rect.Y += diffY;
SelectSlide.RectArrowLeft.X += diffX;
SelectSlide.RectArrowLeft.Y += diffY;
SelectSlide.RectArrowRight.X += diffX;
SelectSlide.RectArrowRight.Y += diffY;
Text1.X += diffX;
Text1.Y += diffY;
}
}
private int _PartyModeID;
private Basic _Base;
private SThemePlaylist _Theme;
private bool _ThemeLoaded;
public string GetThemeName()
{
return _Theme.Name;
}
private CObjectInteractions _Interactions;
private List<PlaylistElement> PlaylistElements;
private List<PlaylistElementContent> PlaylistElementContents;
public SRectF CompleteRect;
public SRectF Rect;
public SColorF BackgroundColor;
public SColorF BackgroundSColor;
public bool Visible;
private bool _Selected;
public bool Selected
{
get { return _Selected; }
set
{
_Selected = value;
_Interactions.Active = value;
CurrentPlaylistElement = GetSelectedSelectionNr();
if (!value)
{
if (_EditMode == EEditMode.ChangeOrder && ChangeOrderSource != -1 && PlaylistElements.Count > ChangeOrderSource)
{
_Base.Playlist.DeletePlaylistSong(ActivePlaylistID, PlaylistElements[ChangeOrderSource].Content);
UpdatePlaylist();
}
ChangeOrderSource = -1;
_EditMode = EEditMode.None;
}
}
}
public EEditMode _EditMode;
public int ActivePlaylistID = -1;
public int Offset = 0;
public int CurrentPlaylistElement = -1;
private PlaylistElement ChangeOrderElement;
private int ChangeOrderSource = -1;
private int OldMousePosX = 0;
private int OldMousePosY = 0;
public int DragAndDropSongID = -1;
//private static
public CPlaylist(Basic Base, int PartyModeID)
{
_PartyModeID = PartyModeID;
_Base = Base;
_Theme = new SThemePlaylist();
_Theme.Text1 = new CText(_Base, _PartyModeID);
_Theme.StaticCover = new CStatic(_Base, _PartyModeID);
_Theme.StaticPlaylistFooter = new CStatic(_Base, _PartyModeID);
_Theme.StaticPlaylistHeader = new CStatic(_Base, _PartyModeID);
_Theme.ButtonPlaylistName = new CButton(_Base, _PartyModeID);
_Theme.ButtonPlaylistClose = new CButton(_Base, _PartyModeID);
_Theme.ButtonPlaylistDelete = new CButton(_Base, _PartyModeID);
_Theme.ButtonPlaylistSave = new CButton(_Base, _PartyModeID);
_Theme.ButtonPlaylistSing = new CButton(_Base, _PartyModeID);
_Theme.SelectSlideGameMode = new CSelectSlide(_Base, _PartyModeID);
CompleteRect = new SRectF();
Rect = new SRectF();
BackgroundColor = new SColorF();
BackgroundSColor = new SColorF();
PlaylistElements = new List<PlaylistElement>();
PlaylistElementContents = new List<PlaylistElementContent>();
_Interactions = new CObjectInteractions(_Base);
ChangeOrderElement = new PlaylistElement(_Base);
Visible = false;
Selected = false;
}
public void Init()
{
_Interactions.Clear();
PrepareList();
_Interactions.AddStatic(_Theme.StaticCover);
_Interactions.AddStatic(_Theme.StaticPlaylistFooter);
_Interactions.AddStatic(_Theme.StaticPlaylistHeader);
_Interactions.AddButton(_Theme.ButtonPlaylistName);
_Interactions.AddButton(_Theme.ButtonPlaylistClose);
_Interactions.AddButton(_Theme.ButtonPlaylistDelete);
_Interactions.AddButton(_Theme.ButtonPlaylistSave);
_Interactions.AddButton(_Theme.ButtonPlaylistSing);
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
{
string item = XmlPath + "/" + ElementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinBackground", ref _Theme.TextureBackgroundName, String.Empty);
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinBackgroundSelected", ref _Theme.STextureBackgroundName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
if (xmlReader.GetValue(item + "/ColorBackground", ref _Theme.ColorBackgroundName, String.Empty))
{
_ThemeLoaded &= _Base.Theme.GetColor(_Theme.ColorBackgroundName, SkinIndex, ref BackgroundColor);
}
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundR", ref BackgroundColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundG", ref BackgroundColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundB", ref BackgroundColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/BackgroundA", ref BackgroundColor.A);
}
if (xmlReader.GetValue(item + "/SColorBackground", ref _Theme.SColorBackgroundName, String.Empty))
{
_ThemeLoaded &= _Base.Theme.GetColor(_Theme.SColorBackgroundName, SkinIndex, ref BackgroundSColor);
}
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundR", ref BackgroundSColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundG", ref BackgroundSColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundB", ref BackgroundSColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SBackgroundA", ref BackgroundSColor.A);
}
_ThemeLoaded &= _Theme.Text1.LoadTheme(item, "TextPart1", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.StaticCover.LoadTheme(item, "StaticCover", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.StaticPlaylistHeader.LoadTheme(item, "StaticPlaylistHeader", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.StaticPlaylistFooter.LoadTheme(item, "StaticPlaylistFooter", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.ButtonPlaylistName.LoadTheme(item, "ButtonPlaylistName", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.ButtonPlaylistSing.LoadTheme(item, "ButtonPlaylistSing", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.ButtonPlaylistClose.LoadTheme(item, "ButtonPlaylistClose", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.ButtonPlaylistSave.LoadTheme(item, "ButtonPlaylistSave", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.ButtonPlaylistDelete.LoadTheme(item, "ButtonPlaylistDelete", xmlReader, SkinIndex);
_ThemeLoaded &= _Theme.SelectSlideGameMode.LoadTheme(item, "SelectSlideGameMode", xmlReader, SkinIndex);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/EntryHeight", ref _Theme.EntryHeight);
if (_ThemeLoaded)
{
_Theme.Name = ElementName;
//Check for highest x/y-coords
CompleteRect = Rect;
//ButtonPlaylistClose
if (_Theme.ButtonPlaylistClose.Rect.X < CompleteRect.X)
CompleteRect.X = _Theme.ButtonPlaylistClose.Rect.X;
if (_Theme.ButtonPlaylistClose.Rect.Y < CompleteRect.Y)
CompleteRect.Y = _Theme.ButtonPlaylistClose.Rect.Y;
if (_Theme.ButtonPlaylistClose.Rect.W + _Theme.ButtonPlaylistClose.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = _Theme.ButtonPlaylistClose.Rect.W + _Theme.ButtonPlaylistClose.Rect.X - CompleteRect.X;
if (_Theme.ButtonPlaylistClose.Rect.Y + _Theme.ButtonPlaylistClose.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = _Theme.ButtonPlaylistClose.Rect.H + _Theme.ButtonPlaylistClose.Rect.Y - CompleteRect.Y;
//ButtonPlaylistName
if (_Theme.ButtonPlaylistName.Rect.X < CompleteRect.X)
CompleteRect.X = _Theme.ButtonPlaylistName.Rect.X;
if (_Theme.ButtonPlaylistName.Rect.Y < CompleteRect.Y)
CompleteRect.Y = _Theme.ButtonPlaylistName.Rect.Y;
if (_Theme.ButtonPlaylistName.Rect.W + _Theme.ButtonPlaylistName.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = _Theme.ButtonPlaylistName.Rect.W + _Theme.ButtonPlaylistName.Rect.X - CompleteRect.X;
if (_Theme.ButtonPlaylistName.Rect.Y + _Theme.ButtonPlaylistName.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = _Theme.ButtonPlaylistName.Rect.H + _Theme.ButtonPlaylistName.Rect.Y - CompleteRect.Y;
//ButtonPlaylistSing
if (_Theme.ButtonPlaylistSing.Rect.X < CompleteRect.X)
CompleteRect.X = _Theme.ButtonPlaylistSing.Rect.X;
if (_Theme.ButtonPlaylistSing.Rect.Y < CompleteRect.Y)
CompleteRect.Y = _Theme.ButtonPlaylistSing.Rect.Y;
if (_Theme.ButtonPlaylistSing.Rect.W + _Theme.ButtonPlaylistSing.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = _Theme.ButtonPlaylistSing.Rect.W + _Theme.ButtonPlaylistSing.Rect.X - CompleteRect.X;
if (_Theme.ButtonPlaylistSing.Rect.Y + _Theme.ButtonPlaylistSing.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = _Theme.ButtonPlaylistSing.Rect.H + _Theme.ButtonPlaylistSing.Rect.Y - CompleteRect.Y;
//ButtonPlaylistSave
if (_Theme.ButtonPlaylistSave.Rect.X < CompleteRect.X)
CompleteRect.X = _Theme.ButtonPlaylistSave.Rect.X;
if (_Theme.ButtonPlaylistSave.Rect.Y < CompleteRect.Y)
CompleteRect.Y = _Theme.ButtonPlaylistSave.Rect.Y;
if (_Theme.ButtonPlaylistSave.Rect.W + _Theme.ButtonPlaylistSave.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = _Theme.ButtonPlaylistSave.Rect.W + _Theme.ButtonPlaylistSave.Rect.X - CompleteRect.X;
if (_Theme.ButtonPlaylistSave.Rect.Y + _Theme.ButtonPlaylistSave.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = _Theme.ButtonPlaylistSave.Rect.H + _Theme.ButtonPlaylistSave.Rect.Y - CompleteRect.Y;
//ButtonPlaylistDelete
if (_Theme.ButtonPlaylistDelete.Rect.X < CompleteRect.X)
CompleteRect.X = _Theme.ButtonPlaylistDelete.Rect.X;
if (_Theme.ButtonPlaylistDelete.Rect.Y < CompleteRect.Y)
CompleteRect.Y = _Theme.ButtonPlaylistDelete.Rect.Y;
if (_Theme.ButtonPlaylistDelete.Rect.W + _Theme.ButtonPlaylistDelete.Rect.X > CompleteRect.W + CompleteRect.X)
CompleteRect.W = _Theme.ButtonPlaylistDelete.Rect.W + _Theme.ButtonPlaylistDelete.Rect.X - CompleteRect.X;
if (_Theme.ButtonPlaylistDelete.Rect.Y + _Theme.ButtonPlaylistDelete.Rect.H > CompleteRect.Y + CompleteRect.H)
CompleteRect.H = _Theme.ButtonPlaylistDelete.Rect.H + _Theme.ButtonPlaylistDelete.Rect.Y - CompleteRect.Y;
LoadTextures();
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Playlist position, width and height");
writer.WriteElementString("X", Rect.X.ToString("#0"));
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
writer.WriteElementString("W", Rect.W.ToString("#0"));
writer.WriteElementString("H", Rect.H.ToString("#0"));
writer.WriteElementString("EntryHeight", _Theme.EntryHeight.ToString("#0.00"));
writer.WriteComment("<SkinBackground>: Texture name");
writer.WriteElementString("SkinBackground", _Theme.TextureBackgroundName);
writer.WriteComment("<SkinBackgroundSelected>: Texture name for selected playlist-entry");
writer.WriteElementString("SkinBackgroundSelected", _Theme.STextureBackgroundName);
writer.WriteComment("<ColorBackground>: Button color from ColorScheme (high priority)");
writer.WriteComment("or <BackgroundR>, <BackgroundG>, <BackgroundB>, <BackgroundA> (lower priority)");
if (_Theme.ColorBackgroundName != String.Empty)
{
writer.WriteElementString("ColorBackground", _Theme.ColorBackgroundName);
}
else
{
writer.WriteElementString("BackgroundR", BackgroundColor.R.ToString("#0.00"));
writer.WriteElementString("BackgroundG", BackgroundColor.G.ToString("#0.00"));
writer.WriteElementString("BackgroundB", BackgroundColor.B.ToString("#0.00"));
writer.WriteElementString("BackgroundA", BackgroundColor.A.ToString("#0.00"));
}
writer.WriteComment("<SColorBackground>: Selected paylist-entry color from ColorScheme (high priority)");
writer.WriteComment("or <SBackgroundR>, <SBackgroundG>, <SBackgroundB>, <SBackgroundA> (lower priority)");
if (_Theme.SColorBackgroundName != String.Empty)
{
writer.WriteElementString("SColorBackground", _Theme.SColorBackgroundName);
}
else
{
writer.WriteElementString("SBackgroundR", BackgroundSColor.R.ToString("#0.00"));
writer.WriteElementString("SBackgroundG", BackgroundSColor.G.ToString("#0.00"));
writer.WriteElementString("SBackgroundB", BackgroundSColor.B.ToString("#0.00"));
writer.WriteElementString("SBackgroundA", BackgroundSColor.A.ToString("#0.00"));
}
writer.WriteComment("Positions of <TextPart1>, <TextPart2>, <TextPart3>, <StaticCover> and <SelectSlideGameMode> are relative to playlist-entry!");
writer.WriteComment("Use placeholders for Text of <TextPart1>, <TextPart2> and <TextPart3>: %t, %a, %l");
_Theme.Text1.SaveTheme(writer);
_Theme.StaticPlaylistFooter.SaveTheme(writer);
_Theme.StaticPlaylistHeader.SaveTheme(writer);
_Theme.StaticCover.SaveTheme(writer);
_Theme.SelectSlideGameMode.SaveTheme(writer);
_Theme.ButtonPlaylistName.SaveTheme(writer);
_Theme.ButtonPlaylistClose.SaveTheme(writer);
_Theme.ButtonPlaylistDelete.SaveTheme(writer);
_Theme.ButtonPlaylistSave.SaveTheme(writer);
_Theme.ButtonPlaylistSing.SaveTheme(writer);
writer.WriteEndElement();
return true;
}
return false;
}
public void Draw()
{
Draw(false);
}
public void ForceDraw()
{
Draw(true);
}
public void Draw(bool ForceDraw)
{
if (PlaylistElements.Count <= 0)
{
LoadPlaylist(0);
}
if (!Visible && _Base.Settings.GetGameState() != EGameState.EditTheme && !ForceDraw)
return;
for (int i = 0; i < PlaylistElements.Count; i++ )
{
if (i == CurrentPlaylistElement && _Selected)
{
PlaylistElements[i].Background.Texture = _Base.Theme.GetSkinTexture(_Theme.STextureBackgroundName, _PartyModeID);
PlaylistElements[i].Background.Color = BackgroundSColor;
}
else
{
PlaylistElements[i].Background.Texture = _Base.Theme.GetSkinTexture(_Theme.TextureBackgroundName, _PartyModeID);
PlaylistElements[i].Background.Color = BackgroundColor;
}
}
_Interactions.Draw();
if (_EditMode == EEditMode.ChangeOrder)
ChangeOrderElement.Draw();
}
public bool IsMouseOver(MouseEvent MouseEvent)
{
return CHelper.IsInBounds(CompleteRect, MouseEvent.X, MouseEvent.Y) || _Interactions.IsMouseOver(MouseEvent);
}
public void UnloadTextures()
{
_Theme.Text1.UnloadTextures();
_Theme.ButtonPlaylistClose.UnloadTextures();
_Theme.ButtonPlaylistDelete.UnloadTextures();
_Theme.ButtonPlaylistName.UnloadTextures();
_Theme.ButtonPlaylistSave.UnloadTextures();
_Theme.ButtonPlaylistSing.UnloadTextures();
_Theme.StaticCover.UnloadTextures();
_Theme.StaticPlaylistFooter.UnloadTextures();
_Theme.StaticPlaylistHeader.UnloadTextures();
_Theme.SelectSlideGameMode.UnloadTextures();
}
public void LoadTextures()
{
if (_Theme.ColorBackgroundName != String.Empty)
BackgroundColor = _Base.Theme.GetColor(_Theme.ColorBackgroundName, _PartyModeID);
if (_Theme.SColorBackgroundName != String.Empty)
BackgroundSColor = _Base.Theme.GetColor(_Theme.SColorBackgroundName, _PartyModeID);
_Theme.Text1.LoadTextures();
_Theme.ButtonPlaylistClose.LoadTextures();
_Theme.ButtonPlaylistDelete.LoadTextures();
_Theme.ButtonPlaylistName.LoadTextures();
_Theme.ButtonPlaylistSave.LoadTextures();
_Theme.ButtonPlaylistSing.LoadTextures();
_Theme.StaticCover.LoadTextures();
_Theme.StaticPlaylistFooter.LoadTextures();
_Theme.StaticPlaylistHeader.LoadTextures();
_Theme.SelectSlideGameMode.LoadTextures();
Init();
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
public bool HandleInput(KeyEvent KeyEvent)
{
if (Selected)
{
//Active EditMode ignores other input!
if (_EditMode == EEditMode.PlaylistName)
{
if (KeyEvent.KeyPressed && !Char.IsControl(KeyEvent.Unicode))
{
_Theme.ButtonPlaylistName.Text.Text = _Theme.ButtonPlaylistName.Text.Text + KeyEvent.Unicode;
}
else if (KeyEvent.Key == Keys.Enter)
{
_Base.Playlist.SetPlaylistName(ActivePlaylistID, _Theme.ButtonPlaylistName.Text.Text);
_Base.Playlist.SavePlaylist(ActivePlaylistID);
_EditMode = EEditMode.None;
_Theme.ButtonPlaylistName.EditMode = false;
}
else if (KeyEvent.Key == Keys.Escape)
{
_Theme.ButtonPlaylistName.Text.Text = _Base.Playlist.GetPlaylistName(ActivePlaylistID);
_EditMode = EEditMode.None;
_Theme.ButtonPlaylistName.EditMode = false;
}
else if (KeyEvent.Key == Keys.Back || KeyEvent.Key == Keys.Delete)
{
if (_Theme.ButtonPlaylistName.Text.Text.Length > 0)
_Theme.ButtonPlaylistName.Text.Text = _Theme.ButtonPlaylistName.Text.Text.Remove(_Theme.ButtonPlaylistName.Text.Text.Length - 1);
}
}
else
{
if (CurrentPlaylistElement == -1 || PlaylistElementContents.Count == 0) //no song is selected
{
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
return true;
}
else if (CurrentPlaylistElement != -1) //a song is selected
{
int ScrollLimit = PlaylistElements.Count / 2;
//special actions if a song is selected
switch (KeyEvent.Key)
{
case Keys.Up:
if (KeyEvent.ModSHIFT)
{
_Interactions.SetInteractionToSelectSlide(PlaylistElements[0].SelectSlide);
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement > ScrollLimit || PlaylistElementContents.Count == 0)
{
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement <= ScrollLimit)
{
if (Offset > 0)
{
Offset--;
Update();
}
else
{
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
break;
case Keys.Down:
if (KeyEvent.ModSHIFT)
{
for (int i = PlaylistElements.Count - 1; i >= 0; i--)
{
if (PlaylistElements[i].SelectSlide.Visible)
{
_Interactions.SetInteractionToSelectSlide(PlaylistElements[0].SelectSlide);
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
}
else if (CurrentPlaylistElement >= ScrollLimit)
{
if (Offset < PlaylistElementContents.Count - PlaylistElements.Count)
{
Offset++;
Update();
}
else
{
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
else if (CurrentPlaylistElement < ScrollLimit)
{
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
break;
case Keys.Delete:
_Base.Playlist.DeletePlaylistSong(ActivePlaylistID, PlaylistElements[CurrentPlaylistElement].Content);
UpdatePlaylist();
if (Offset > 0)
Offset--;
Update();
if (PlaylistElementContents.Count - 1 < CurrentPlaylistElement)
{
CurrentPlaylistElement = PlaylistElementContents.Count - 1;
}
if (CurrentPlaylistElement != -1)
_Interactions.SetInteractionToSelectSlide(PlaylistElements[CurrentPlaylistElement].SelectSlide);
break;
case Keys.Back:
ClosePlaylist(); //really? or better global?
break;
case Keys.Enter:
StartPlaylistSong(CurrentPlaylistElement);
break;
case Keys.Add: //move the selected song up
if (PlaylistElementContents.Count > 1 && (CurrentPlaylistElement > 0 || Offset > 0))
{
_Base.Playlist.MovePlaylistSongUp(ActivePlaylistID, CurrentPlaylistElement + Offset);
UpdatePlaylist();
KeyEvent key = new KeyEvent();
key.Key = Keys.Up;
if (CurrentPlaylistElement > ScrollLimit)
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
else if (CurrentPlaylistElement <= ScrollLimit)
{
if (Offset > 0)
{
Offset--;
Update();
}
else
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
}
break;
case Keys.Subtract: //move the selected song down
if (PlaylistElementContents.Count > 1 && CurrentPlaylistElement + Offset < PlaylistElementContents.Count - 1)
{
_Base.Playlist.MovePlaylistSongDown(ActivePlaylistID, CurrentPlaylistElement + Offset);
UpdatePlaylist();
KeyEvent key = new KeyEvent();
key.Key = Keys.Down;
if (CurrentPlaylistElement >= ScrollLimit)
{
if (Offset < PlaylistElementContents.Count - PlaylistElements.Count)
{
Offset++;
Update();
}
else
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
else if (CurrentPlaylistElement < ScrollLimit)
{
_Interactions.HandleInput(key);
CurrentPlaylistElement = GetSelectedSelectionNr();
}
}
break;
case Keys.PageUp: //scroll up
if (PlaylistElementContents.Count > 0)
{
Offset -= PlaylistElements.Count;
if (Offset < 0)
Offset = 0;
Update();
CurrentPlaylistElement = 0;
}
break;
case Keys.PageDown: //scroll down
if (PlaylistElementContents.Count > 0)
{
Offset += PlaylistElements.Count;
if (Offset > PlaylistElementContents.Count - PlaylistElements.Count)
Offset = PlaylistElementContents.Count - PlaylistElements.Count;
if (Offset < 0)
Offset = 0;
Update();
for (int i = PlaylistElements.Count - 1; i >= 0; i--)
{
if (PlaylistElements[i].SelectSlide.Visible)
{
CurrentPlaylistElement = i;
break;
}
}
}
break;
case Keys.Left:
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
{
_Base.Playlist.GetPlaylistSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode = PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
break;
case Keys.Right:
_Interactions.HandleInput(KeyEvent);
CurrentPlaylistElement = GetSelectedSelectionNr();
if (CurrentPlaylistElement != -1)
{
_Base.Playlist.GetPlaylistSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode = PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
break;
}
return true;
}
//default actions
switch (KeyEvent.Key)
{
case Keys.Back:
if (_Theme.ButtonPlaylistName.Selected)
{
_EditMode = EEditMode.PlaylistName;
_Theme.ButtonPlaylistName.EditMode = true;
}
else
ClosePlaylist();
break;
case Keys.Enter:
if (_Theme.ButtonPlaylistClose.Selected)
{
ClosePlaylist();
}
else if (_Theme.ButtonPlaylistSing.Selected)
{
StartPlaylistSongs();
}
else if (_Theme.ButtonPlaylistSave.Selected)
{
_Base.Playlist.SavePlaylist(ActivePlaylistID);
}
else if (_Theme.ButtonPlaylistDelete.Selected)
{
_Base.Playlist.DeletePlaylist(ActivePlaylistID);
ClosePlaylist();
}
else if (_Theme.ButtonPlaylistName.Selected)
{
if (_EditMode != EEditMode.PlaylistName)
{
_EditMode = EEditMode.PlaylistName;
_Theme.ButtonPlaylistName.EditMode = true;
}
else
{
_EditMode = EEditMode.None;
_Theme.ButtonPlaylistName.EditMode = false;
}
}
break;
}
}
}
return true;
}
private void SetSelectionToLastEntry()
{
if (PlaylistElementContents.Count == 0)
return;
int off = PlaylistElementContents.Count - PlaylistElements.Count;
if (off >= 0)
Offset = off;
else
Offset = 0;
Update();
for (int i = PlaylistElements.Count - 1; i >= 0; i--)
{
if (PlaylistElements[i].SelectSlide.Visible)
{
CurrentPlaylistElement = i;
return;
}
}
}
private void SetSelectionToFirstEntry()
{
if (PlaylistElementContents.Count == 0)
return;
Offset = 0;
Update();
CurrentPlaylistElement = 0;
}
private int GetSelectedSelectionNr()
{
for (int i = 0; i < PlaylistElements.Count; i++)
{
if (PlaylistElements[i].SelectSlide.Selected)
return i;
}
return -1;
}
public void ScrollToBottom()
{
if (PlaylistElementContents.Count == 0)
return;
int off = PlaylistElementContents.Count - PlaylistElements.Count;
if (off >= 0)
Offset = off;
else
Offset = 0;
Update();
}
public bool HandleMouse(MouseEvent MouseEvent)
{
_Interactions.HandleMouse(MouseEvent);
if (CHelper.IsInBounds(CompleteRect, MouseEvent) && Visible)
{
//Scroll
if (MouseEvent.Wheel > 0)
{
if (PlaylistElements.Count + Offset + MouseEvent.Wheel <= PlaylistElementContents.Count)
{
Offset += MouseEvent.Wheel;
Update();
}
return true;
}
else if (MouseEvent.Wheel < 0)
{
if (Offset + MouseEvent.Wheel >= 0)
{
Offset += MouseEvent.Wheel;
Update();
}
return true;
}
bool hover_set = false;
for (int i = 0; i < PlaylistElements.Count; i++)
{
//Hover for playlist-element
if (PlaylistElementContents.Count - 1 >= i && CHelper.IsInBounds(PlaylistElements[i].Background.Rect, MouseEvent))
{
hover_set = true;
CurrentPlaylistElement = i;
_Interactions.SetInteractionToSelectSlide(PlaylistElements[CurrentPlaylistElement].SelectSlide);
_Interactions.ProcessMouseMove(MouseEvent.X, MouseEvent.Y);
}
//Delete Entry with RB
if (CHelper.IsInBounds(PlaylistElements[i].Background.Rect, MouseEvent) && MouseEvent.RB && PlaylistElements[i].Content != -1)
{
_Base.Playlist.DeletePlaylistSong(ActivePlaylistID, PlaylistElements[i].Content);
UpdatePlaylist();
return true;
}
}
if (!hover_set)
{
CurrentPlaylistElement = -1;
}
switch (_EditMode)
{
//Normal mode
case EEditMode.None:
//LB actions
if (MouseEvent.LB)
{
if (CurrentPlaylistElement != -1)
{
_Base.Playlist.GetPlaylistSong(ActivePlaylistID, CurrentPlaylistElement + Offset).GameMode = PlaylistElementContents[CurrentPlaylistElement + Offset].Modes[PlaylistElements[CurrentPlaylistElement].SelectSlide.Selection];
UpdatePlaylist();
}
if (_Theme.ButtonPlaylistClose.Selected)
{
ClosePlaylist();
return true;
}
else if (_Theme.ButtonPlaylistSing.Selected)
{
StartPlaylistSongs();
return true;
}
else if (_Theme.ButtonPlaylistSave.Selected)
{
_Base.Playlist.SavePlaylist(ActivePlaylistID);
return true;
}
else if (_Theme.ButtonPlaylistDelete.Selected)
{
_Base.Playlist.DeletePlaylist(ActivePlaylistID);
ClosePlaylist();
return true;
}
else if (_Theme.ButtonPlaylistName.Selected)
{
_EditMode = EEditMode.PlaylistName;
_Theme.ButtonPlaylistName.EditMode = true;
return true;
}
}
//Start selected song with double click
if (MouseEvent.LD && CurrentPlaylistElement != -1)
{
StartPlaylistSong(CurrentPlaylistElement);
}
//Change order with holding LB
if (MouseEvent.LBH && CurrentPlaylistElement != -1 && PlaylistElementContents.Count > 0 && DragAndDropSongID == -1)
{
ChangeOrderSource = CurrentPlaylistElement + Offset;
//Update of Drag/Drop-Texture
if (ChangeOrderSource >= PlaylistElementContents.Count)
return true;
ChangeOrderElement = new PlaylistElement(PlaylistElements[CurrentPlaylistElement]);
ChangeOrderElement.Background.Rect.Z = _Base.Settings.GetZNear();
ChangeOrderElement.Cover.Rect.Z = _Base.Settings.GetZNear();
ChangeOrderElement.SelectSlide.Rect.Z = _Base.Settings.GetZNear();
ChangeOrderElement.SelectSlide.RectArrowLeft.Z = _Base.Settings.GetZNear();
ChangeOrderElement.SelectSlide.RectArrowRight.Z = _Base.Settings.GetZNear();
ChangeOrderElement.Text1.Z = _Base.Settings.GetZNear();
ChangeOrderElement.Background.Texture = _Base.Theme.GetSkinTexture(_Theme.TextureBackgroundName, _PartyModeID);
ChangeOrderElement.Background.Color = BackgroundColor;
OldMousePosX = MouseEvent.X;
OldMousePosY = MouseEvent.Y;
_EditMode = EEditMode.ChangeOrder;
}
if (!MouseEvent.LBH && DragAndDropSongID != -1)
{
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
CSong song = _Base.Songs.GetSongByID(DragAndDropSongID);
if (song != null)
{
if (song.IsDuet)
gm = EGameMode.TR_GAMEMODE_DUET;
if (CurrentPlaylistElement != -1)
{
_Base.Playlist.InsertPlaylistSong(ActivePlaylistID, CurrentPlaylistElement + Offset, DragAndDropSongID, gm);
UpdatePlaylist();
}
else
{
if (MouseEvent.Y < PlaylistElements[0].Background.Rect.Y && Offset == 0)
{
_Base.Playlist.InsertPlaylistSong(ActivePlaylistID, 0, DragAndDropSongID, gm);
UpdatePlaylist();
}
else
{
if (PlaylistElements.Count + Offset >= PlaylistElementContents.Count)
{
float min = 0f;
for (int i = PlaylistElements.Count - 1; i >= 0; i--)
{
if (PlaylistElements[i].SelectSlide.Visible)
{
min = PlaylistElements[i].SelectSlide.Rect.Y + PlaylistElements[i].SelectSlide.Rect.H;
break;
}
}
if (MouseEvent.Y > min)
{
_Base.Playlist.AddPlaylistSong(ActivePlaylistID, DragAndDropSongID, gm);
UpdatePlaylist();
ScrollToBottom();
}
}
}
DragAndDropSongID = -1;
UpdatePlaylist();
}
}
}
break;
case EEditMode.PlaylistName:
_Interactions.SetInteractionToButton(_Theme.ButtonPlaylistName);
CurrentPlaylistElement = -1;
if (MouseEvent.LB)
{
if (_Theme.ButtonPlaylistName.Selected)
{
_Base.Playlist.SetPlaylistName(ActivePlaylistID, _Theme.ButtonPlaylistName.Text.Text);
_Base.Playlist.SavePlaylist(ActivePlaylistID);
_EditMode = EEditMode.None;
return true;
}
}
else if (MouseEvent.RB)
{
if (_Theme.ButtonPlaylistName.Selected)
{
_Theme.ButtonPlaylistName.Text.Text = _Base.Playlist.GetPlaylistName(ActivePlaylistID);
_EditMode = EEditMode.None;
_Theme.ButtonPlaylistName.EditMode = false;
return true;
}
}
break;
case EEditMode.ChangeOrder:
//Actions according to playlist-element
//Update coords for Drag/Drop-Texture
ChangeOrderElement.MouseMove(MouseEvent.X, MouseEvent.Y, OldMousePosX, OldMousePosY);
OldMousePosX = MouseEvent.X;
OldMousePosY = MouseEvent.Y;
if (!MouseEvent.LBH)
{
if (CurrentPlaylistElement != -1 && CurrentPlaylistElement + Offset != ChangeOrderSource)
{
_Base.Playlist.MovePlaylistSong(ActivePlaylistID, ChangeOrderSource, CurrentPlaylistElement + Offset);
UpdatePlaylist();
}
else if (CurrentPlaylistElement == -1)
{
if (MouseEvent.Y < PlaylistElements[0].Background.Rect.Y && Offset == 0)
{
_Base.Playlist.MovePlaylistSong(ActivePlaylistID, ChangeOrderSource, 0);
}
else
{
if (PlaylistElements.Count + Offset >= PlaylistElementContents.Count)
{
float min = 0f;
for (int i = PlaylistElements.Count - 1; i >= 0; i--)
{
if (PlaylistElements[i].SelectSlide.Visible)
{
min = PlaylistElements[i].SelectSlide.Rect.Y + PlaylistElements[i].SelectSlide.Rect.H;
break;
}
}
if (MouseEvent.Y > min)
{
_Base.Playlist.MovePlaylistSong(ActivePlaylistID, ChangeOrderSource, PlaylistElementContents.Count - 1);
}
}
}
UpdatePlaylist();
}
_EditMode = EEditMode.None;
}
break;
}
}
return false;
}
private void PrepareList()
{
PlaylistElements.Clear();
for (int i = 0; i < Math.Floor(Rect.H / _Theme.EntryHeight); i++)
{
PlaylistElement en = new PlaylistElement(_Base);
en.Background = new CStatic(_Base, _PartyModeID, _Theme.TextureBackgroundName, BackgroundColor, new SRectF(Rect.X, Rect.Y + (i * _Theme.EntryHeight), Rect.W, _Theme.EntryHeight, Rect.Z));
en.Cover = new CStatic(_Theme.StaticCover);
en.Cover.Rect.Y += Rect.Y + (i * _Theme.EntryHeight);
en.Cover.Rect.X += Rect.X;
en.Text1 = new CText(_Theme.Text1);
en.Text1.X += Rect.X;
en.Text1.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide = new CSelectSlide(_Theme.SelectSlideGameMode);
en.SelectSlide.Rect.X += Rect.X;
en.SelectSlide.Rect.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide.RectArrowLeft.X += Rect.X;
en.SelectSlide.RectArrowLeft.Y += Rect.Y + (i * _Theme.EntryHeight);
en.SelectSlide.RectArrowRight.X += Rect.X;
en.SelectSlide.RectArrowRight.Y += Rect.Y + (i * _Theme.EntryHeight);
en.Content = -1;
PlaylistElements.Add(en);
_Interactions.AddSelectSlide(en.SelectSlide);
_Interactions.AddText(en.Text1);
_Interactions.AddStatic(en.Background);
_Interactions.AddStatic(en.Cover);
}
}
public bool LoadPlaylist(int PlaylistID)
{
if (PlaylistID > -1 && PlaylistID < _Base.Playlist.GetNumPlaylists())
{
_Theme.ButtonPlaylistName.Text.Text = _Base.Playlist.GetPlaylistName(ActivePlaylistID);
ActivePlaylistID = PlaylistID;
PlaylistElementContents.Clear();
for (int i = 0; i < _Base.Playlist.GetPlaylistSongCount(ActivePlaylistID); i++)
{
PlaylistElementContent pec = new PlaylistElementContent();
pec.SongID = _Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID;
pec.Modes = _Base.Songs.GetSongByID(_Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID).AvailableGameModes;
pec.Mode = _Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).GameMode;
PlaylistElementContents.Add(pec);
}
Update();
return true;
}
else
return false;
}
public void UpdatePlaylist()
{
PlaylistElementContents.Clear();
for (int i = 0; i < _Base.Playlist.GetPlaylistSongCount(ActivePlaylistID); i++)
{
PlaylistElementContent pec = new PlaylistElementContent();
pec.SongID = _Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID;
pec.Modes = _Base.Songs.GetSongByID(pec.SongID).AvailableGameModes;
pec.Mode = _Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).GameMode;
PlaylistElementContents.Add(pec);
}
Update();
}
public void ClosePlaylist()
{
Visible = false;
Selected = false;
ActivePlaylistID = -1;
}
private void StartPlaylistSongs()
{
_Base.Game.Reset();
_Base.Game.ClearSongs();
if (ActivePlaylistID > -1 && ActivePlaylistID < _Base.Playlist.GetNumPlaylists())
{
for (int i = 0; i < _Base.Playlist.GetPlaylistSongCount(ActivePlaylistID); i++)
{
_Base.Game.AddSong(_Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID, _Base.Playlist.GetPlaylistSong(ActivePlaylistID, i).GameMode);
}
if (_Base.Game.GetNumSongs() > 0)
_Base.Graphics.FadeTo(EScreens.ScreenNames); //TODO: What is if someone uses that in PartyMode?
}
}
private void StartPlaylistSong(int selected)
{
_Base.Game.Reset();
_Base.Game.ClearSongs();
_Base.Game.AddSong(_Base.Playlist.GetPlaylistSong(ActivePlaylistID, selected).SongID, _Base.Playlist.GetPlaylistSong(ActivePlaylistID, selected).GameMode);
if (_Base.Game.GetNumSongs() > 0)
_Base.Graphics.FadeTo(EScreens.ScreenNames);
}
public void Update()
{
if (ActivePlaylistID > -1 && ActivePlaylistID < _Base.Playlist.GetNumPlaylists())
{
for (int i = 0; i < PlaylistElements.Count; i++ )
{
if (Offset + i < PlaylistElementContents.Count)
{
PlaylistElements[i].Content = Offset + i;
PlaylistElements[i].Background.Visible = true;
PlaylistElements[i].Cover.Visible = true;
PlaylistElements[i].SelectSlide.Visible = true;
PlaylistElements[i].Text1.Visible = true;
PlaylistElementContent pec = PlaylistElementContents[Offset + i];
CSong song = _Base.Songs.GetSongByID(pec.SongID);
PlaylistElements[i].Cover.Texture = song.CoverTextureSmall;
string t1 = _Theme.Text1.Text.Replace("%a", song.Artist).Replace("%t", song.Title);
PlaylistElements[i].Text1.Text = /*(Offset + i + 1).ToString() + ") " + */song.Artist + " - " + song.Title; //TODO: Add text field for the number
PlaylistElements[i].SelectSlide.Clear();
for (int g = 0; g < pec.Modes.Length; g++)
{
PlaylistElements[i].SelectSlide.AddValue(Enum.GetName(typeof(EGameMode), pec.Modes[g]));
if (pec.Modes[g] == pec.Mode)
PlaylistElements[i].SelectSlide.SetSelectionByValueIndex(g);
}
}
else
{
PlaylistElements[i].Background.Visible = false;
PlaylistElements[i].Cover.Visible = false;
PlaylistElements[i].SelectSlide.Visible = false;
PlaylistElements[i].Text1.Visible = false;
PlaylistElements[i].Content = -1;
}
}
}
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
}
#endregion ThemeEdit
}
}