Files
Vocaluxe/VocaluxeLib/Menu/CNameSelection.cs
T
2013-02-21 17:15:10 +01:00

558 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Xml;
namespace Vocaluxe.Menu
{
struct SThemeNameSelection
{
public string Name;
public string TextureEmptyTileName;
public string ColorEmptyTileName;
public string TextureTileSelectedName;
public float NameSpace;
public float NameHeight;
public string NameFont;
public EStyle NameStyle;
public SColorF NameColor;
public string NameColorName;
}
public class CNameSelection : IMenuElement
{
class CTile
{
private Basic _Base;
public int PlayerNr;
public CStatic Avatar;
public CText Name;
public CTile(Basic Base)
{
_Base = Base;
}
public CTile(CStatic av, CText tex, int pl)
{
Avatar = av;
Name = tex;
PlayerNr = pl;
}
}
private int _PartyModeID;
private Basic _Base;
private SThemeNameSelection _Theme;
private bool _ThemeLoaded;
public string GetThemeName()
{
return _Theme.Name;
}
public bool Selected = false;
public bool Visible = true;
public SRectF Rect;
private List<CTile> _Tiles;
private STexture _TextureEmptyTile;
private STexture _TextureTileSelected;
public SColorF ColorEmptyTile;
private int _NumW;
private int _NumH;
private float _SpaceW;
private float _SpaceH;
private int _TileW;
private int _TileH;
public int _Offset = 0;
private int _actualSelection = -1;
public int Selection = -1;
int _player = -1;
private List<int> VisibleProfiles;
private CStatic PlayerSelector;
public CNameSelection(Basic Base, int PartyModeID)
{
_PartyModeID = PartyModeID;
_Base = Base;
_Theme = new SThemeNameSelection();
_Tiles = new List<CTile>();
VisibleProfiles = new List<int>();
}
public void Init()
{
PrepareTiles();
PlayerSelector = new CStatic(_Base, _PartyModeID);
PlayerSelector.Texture = _TextureTileSelected;
PlayerSelector.Rect = new SRectF(0, 0, (_TileW + 6), (_TileH + 6), (Rect.Z - 0.5f));
PlayerSelector.Visible = false;
UpdateVisibleProfiles();
UpdateList(0);
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
{
string item = XmlPath + "/" + ElementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinEmptyTile", ref _Theme.TextureEmptyTileName, String.Empty);
if (xmlReader.GetValue(item + "/ColorEmptyTile", ref _Theme.ColorEmptyTileName, String.Empty))
{
_ThemeLoaded &= _Base.Theme.GetColor(_Theme.ColorEmptyTileName, SkinIndex, ref ColorEmptyTile);
}
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref ColorEmptyTile.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref ColorEmptyTile.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref ColorEmptyTile.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref ColorEmptyTile.A);
}
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinTileSelected", ref _Theme.TextureTileSelectedName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/W", ref _TileW);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/H", ref _TileH);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumW", ref _NumW);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumH", ref _NumH);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceW", ref _SpaceW);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceH", ref _SpaceH);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/Space", ref _Theme.NameSpace);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/H", ref _Theme.NameHeight);
_ThemeLoaded &= xmlReader.GetValue(item + "/Tiles/Name/Font", ref _Theme.NameFont, "Normal");
_ThemeLoaded &= xmlReader.TryGetEnumValue<EStyle>(item + "/Tiles/Name/Style", ref _Theme.NameStyle);
if (xmlReader.GetValue(item + "/Tiles/Name/Color", ref _Theme.NameColorName, String.Empty))
{
_ThemeLoaded &= _Base.Theme.GetColor(_Theme.NameColorName, SkinIndex, ref _Theme.NameColor);
}
else
{
if (xmlReader.TryGetFloatValue(item + "/Tiles/Name/R", ref _Theme.NameColor.R))
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/G", ref _Theme.NameColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/B", ref _Theme.NameColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/A", ref _Theme.NameColor.A);
}
}
if (_ThemeLoaded)
{
_Theme.Name = ElementName;
LoadTextures();
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: NameSelection position, width and height");
writer.WriteElementString("X", Rect.X.ToString("#0"));
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
writer.WriteElementString("W", Rect.W.ToString("#0"));
writer.WriteElementString("H", Rect.H.ToString("#0"));
writer.WriteComment("<SkinEmptyTile>: Texture name");
writer.WriteElementString("SkinEmptyTile", _Theme.TextureEmptyTileName);
writer.WriteComment("<ColorEmptyTile>: Static color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (_Theme.ColorEmptyTileName != String.Empty)
{
writer.WriteElementString("ColorEmptyTile", _Theme.ColorEmptyTileName);
}
else
{
writer.WriteElementString("R", ColorEmptyTile.R.ToString("#0.00"));
writer.WriteElementString("G", ColorEmptyTile.G.ToString("#0.00"));
writer.WriteElementString("B", ColorEmptyTile.B.ToString("#0.00"));
writer.WriteElementString("A", ColorEmptyTile.A.ToString("#0.00"));
}
writer.WriteComment("<SkinTileSelected>: Texture name");
writer.WriteElementString("SkinTileSelected", _Theme.TextureTileSelectedName);
writer.WriteComment("<Tiles>: Options for tiles");
writer.WriteStartElement("Tiles");
writer.WriteComment("<W>, <H>: Width and height of tile");
writer.WriteElementString("W", _TileW.ToString());
writer.WriteElementString("H", _TileH.ToString());
writer.WriteComment("<NumW>, <NumH>: Number of tiles");
writer.WriteElementString("NumW", _NumW.ToString());
writer.WriteElementString("NumH", _NumH.ToString());
writer.WriteComment("<SpaceW>, <SpaceH>: Space between tiles");
writer.WriteElementString("SpaceW", _SpaceW.ToString("#0.00"));
writer.WriteElementString("SpaceH", _SpaceH.ToString("#0.00"));
writer.WriteComment("<Name>: Options for player-name");
writer.WriteStartElement("Name");
writer.WriteComment("<Space>: Space between name and tile");
writer.WriteElementString("Space", _Theme.NameSpace.ToString("#0.0"));
writer.WriteComment("<Font>: Text font name");
writer.WriteElementString("Font", _Theme.NameFont);
writer.WriteComment("<Color>: Text color from ColorScheme (high priority)");
if (_Theme.NameColorName != String.Empty)
{
writer.WriteElementString("Color", _Theme.NameColorName);
}
else
{
writer.WriteElementString("R", _Theme.NameColor.R.ToString("#0.00"));
writer.WriteElementString("G", _Theme.NameColor.G.ToString("#0.00"));
writer.WriteElementString("B", _Theme.NameColor.B.ToString("#0.00"));
writer.WriteElementString("A", _Theme.NameColor.A.ToString("#0.00"));
}
writer.WriteComment("<Style>: Text style: " + CHelper.ListStrings(Enum.GetNames(typeof(EStyle))));
writer.WriteElementString("Style", _Theme.NameStyle.ToString());
writer.WriteComment("<H>: Text height");
writer.WriteElementString("H", _Theme.NameHeight.ToString("#0"));
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteEndElement();
return true;
}
return false;
}
public void Draw()
{
Draw(false);
}
public void ForceDraw()
{
Draw(true);
}
public void Draw(bool ForceDraw)
{
int i = 0;
foreach (CTile tile in _Tiles)
{
tile.Avatar.Draw();
tile.Name.Draw();
if (PlayerSelector.Visible)
{
//Update PlayerSelector-Coords
if (_player > -1 && _actualSelection == i)
{
PlayerSelector.Rect.X = tile.Avatar.Rect.X - 3;
PlayerSelector.Rect.Y = tile.Avatar.Rect.Y - 3;
}
}
i++;
}
if (PlayerSelector.Visible)
{
//Draw PlayerSelector
PlayerSelector.Draw();
}
}
public void HandleInput(KeyEvent kevent)
{
switch (kevent.Key)
{
case Keys.Right:
if (_actualSelection + 1 < _Tiles.Count)
{
if (_Tiles[_actualSelection + 1].PlayerNr != -1)
{
_actualSelection++;
}
}
else
{
int offset = _Offset;
UpdateList(_Offset + 1);
if (offset != _Offset)
{
_actualSelection = 0;
}
}
break;
case Keys.Left:
if (_actualSelection - 1 > -1)
{
_actualSelection--;
}
else if (_Offset > 0)
{
UpdateList(_Offset - 1);
_actualSelection = _Tiles.Count-1;
}
break;
case Keys.Up:
if (_actualSelection - _NumW > -1)
{
_actualSelection -= _NumW;
}
else if (_Offset > 0)
{
UpdateList(_Offset - 1);
_actualSelection += _Tiles.Count- _NumW;
}
break;
case Keys.Down:
if (_actualSelection + _NumW < _Tiles.Count)
{
if (_Tiles[_actualSelection + _NumW].PlayerNr != -1)
{
_actualSelection += _NumW;
}
}
else
{
int offset = _Offset;
UpdateList(_Offset + 1);
if (offset != _Offset)
{
_actualSelection = _actualSelection - _Tiles.Count + _NumW;
if (_Tiles[_actualSelection].PlayerNr == -1)
{
for (int i = (_Tiles.Count - 1); i >= 0; i--)
{
if (_Tiles[i].PlayerNr != -1)
{
_actualSelection = i;
break;
}
}
}
}
}
break;
}
if (_Offset * _Tiles.Count + _actualSelection < VisibleProfiles.Count)
Selection = VisibleProfiles[_Offset * _Tiles.Count + _actualSelection];
else
Selection = -1;
}
public void KeyboardSelection(bool active, int player)
{
//Overwrite player-selection; Same profile, but other player
if (active && Selection != -1)
{
_player = player;
PlayerSelector.Color = _Base.Theme.GetPlayerColor(player);
}
//Normal activation
else if (active)
{
Selection = 0;
_actualSelection = 0;
_player = player;
PlayerSelector.Color = _Base.Theme.GetPlayerColor(player);
PlayerSelector.Visible = true;
}
//Deactivate
else
{
Selection = -1;
_actualSelection = -1;
_player = -1;
PlayerSelector.Visible = false;
}
}
public void UpdateList()
{
UpdateVisibleProfiles();
if (_Tiles.Count * (_Offset + 1) - VisibleProfiles.Count >= _Tiles.Count * _Offset)
{
UpdateList(_Offset - 1);
}
else
{
UpdateList(_Offset);
}
}
public void UpdateList(int offset)
{
if (offset < 0)
offset = 0;
for (int i = 0; i < _Tiles.Count; i++)
{
if ((i + offset * _Tiles.Count) < VisibleProfiles.Count)
{
_Tiles[i].Avatar.Texture = _Base.Profiles.GetProfiles()[VisibleProfiles[i + offset * _Tiles.Count]].Avatar.Texture;
_Tiles[i].Avatar.Color = new SColorF(1, 1, 1, 1);
_Tiles[i].Name.Text = _Base.Profiles.GetProfiles()[VisibleProfiles[i + offset * _Tiles.Count]].PlayerName;
_Tiles[i].PlayerNr = VisibleProfiles[i + offset * _Tiles.Count];
}
else
{
_Tiles[i].Avatar.Texture = _TextureEmptyTile;
_Tiles[i].Avatar.Color = ColorEmptyTile;
_Tiles[i].Name.Text = "";
_Tiles[i].PlayerNr = -1;
}
}
_Offset = offset;
}
public bool isOverTile(MouseEvent mevent)
{
bool isOver = false;
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
{
isOver = true;
}
}
return isOver;
}
public int TilePlayerNr(MouseEvent mevent)
{
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
{
return tile.PlayerNr;
}
}
return -1;
}
public CStatic TilePlayerAvatar(MouseEvent mevent)
{
foreach (CTile tile in _Tiles)
{
if (CHelper.IsInBounds(tile.Avatar.Rect, mevent))
{
return tile.Avatar;
}
}
return new CStatic(_Base, _PartyModeID);
}
public void UnloadTextures()
{
}
public void LoadTextures()
{
_TextureEmptyTile = _Base.Theme.GetSkinTexture(_Theme.TextureEmptyTileName, _PartyModeID);
_TextureTileSelected = _Base.Theme.GetSkinTexture(_Theme.TextureTileSelectedName, _PartyModeID);
if (_Theme.ColorEmptyTileName != String.Empty)
ColorEmptyTile = _Base.Theme.GetColor(_Theme.ColorEmptyTileName, _PartyModeID);
if (_Theme.NameColorName != String.Empty)
_Theme.NameColor = _Base.Theme.GetColor(_Theme.NameColorName, _PartyModeID);
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
PrepareTiles();
}
private void PrepareTiles()
{
_Tiles.Clear();
for (int i = 0; i < _NumH; i++)
{
for (int j = 0; j < _NumW; j++)
{
SRectF rect = new SRectF(Rect.X + j * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _TileW, _TileH, Rect.Z);
CStatic tileStatic = new CStatic(_Base, _PartyModeID, _TextureEmptyTile, ColorEmptyTile, rect);
CText tileText = new CText(_Base, rect.X + rect.W / 2, rect.Y + rect.H + _Theme.NameSpace, rect.Z, _Theme.NameHeight, rect.W, EAlignment.Center, _Theme.NameStyle, _Theme.NameFont, _Theme.NameColor, "");
_Tiles.Add(new CTile(tileStatic, tileText, -1));
}
}
}
private void UpdateVisibleProfiles()
{
VisibleProfiles.Clear();
for (int i = 0; i < _Base.Profiles.GetProfiles().Length; i++)
{
bool visible = false;
//Show profile only if active
if (_Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
{
visible = true;
}
for (int p = 0; p < _Base.Game.GetNumPlayer(); p++)
{
//Don't show profile if is selected, but if selected and guest
if (_Base.Game.GetPlayer()[p].ProfileID == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
{
visible = false;
}
}
if (visible)
{
VisibleProfiles.Add(i);
}
}
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
}
#endregion ThemeEdit
}
}