Files
Vocaluxe/VocaluxeLib/Menu/CObjectInteractions.cs
T

1121 lines
36 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
using Vocaluxe.Menu.SingNotes;
using Vocaluxe.Menu.SongMenu;
namespace Vocaluxe.Menu
{
class CObjectInteractions
{
private List<CInteraction> _Interactions;
private int _Selection = 0;
private List<CStatic> _Statics;
private List<CText> _Texts;
private List<CButton> _Buttons;
private List<CSelectSlide> _SelectSlides;
private int _PrevMouseX;
private int _PrevMouseY;
protected int _MouseDX;
protected int _MouseDY;
public bool Active;
protected SRectF _ScreenArea;
public SRectF ScreenArea
{
get { return _ScreenArea; }
}
public CObjectInteractions()
{
Init();
}
protected void Init()
{
_Interactions = new List<CInteraction>();
_Selection = 0;
_Statics = new List<CStatic>();
_Texts = new List<CText>();
_Buttons = new List<CButton>();
_SelectSlides = new List<CSelectSlide>();
_PrevMouseX = 0;
_PrevMouseY = 0;
_MouseDX = 0;
_MouseDY = 0;
Active = false;
_ScreenArea = new SRectF(0f, 0f, CBase.Settings.GetRenderW(), CBase.Settings.GetRenderH(), 0f);
}
public void Clear()
{
_Interactions.Clear();
_Statics.Clear();
_Texts.Clear();
_Buttons.Clear();
_SelectSlides.Clear();
_Selection = 0;
_PrevMouseX = 0;
_PrevMouseY = 0;
_MouseDX = 0;
_MouseDY = 0;
Active = false;
}
#region GetLists
public List<CButton> GetButtons()
{
return _Buttons;
}
public List<CSelectSlide> GetSelectSlides()
{
return _SelectSlides;
}
#endregion GetLists
#region ElementHandler
#region Get Arrays
public CButton[] Buttons
{
get
{
return _Buttons.ToArray();
}
}
public CSelectSlide[] SelectSlides
{
get
{
return _SelectSlides.ToArray();
}
}
#endregion Get Arrays
#endregion ElementHandler
#region MenuHandler
public bool HandleInput(KeyEvent KeyEvent)
{
if (!CBase.Settings.IsTabNavigation())
{
if (KeyEvent.Key == Keys.Left)
{
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.TSelectSlide && KeyEvent.Mod != EModifier.Shift)
KeyEvent.Handled = PrevElement();
else
KeyEvent.Handled = _NextInteraction(KeyEvent);
}
if (KeyEvent.Key == Keys.Right)
{
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.TSelectSlide && KeyEvent.Mod != EModifier.Shift)
KeyEvent.Handled = NextElement();
else
KeyEvent.Handled = _NextInteraction(KeyEvent);
}
if (KeyEvent.Key == Keys.Up || KeyEvent.Key == Keys.Down)
{
KeyEvent.Handled = _NextInteraction(KeyEvent);
}
}
else
{
if (KeyEvent.Key == Keys.Tab)
{
if (KeyEvent.Mod == EModifier.Shift)
PrevInteraction();
else
NextInteraction();
}
if (KeyEvent.Key == Keys.Left)
PrevElement();
if (KeyEvent.Key == Keys.Right)
NextElement();
}
return true;
}
public bool HandleMouse(MouseEvent MouseEvent)
{
int selection = _Selection;
ProcessMouseMove(MouseEvent.X, MouseEvent.Y);
if (selection != _Selection)
{
_UnsetHighlighted(selection);
_SetHighlighted(_Selection);
}
if (MouseEvent.LB)
ProcessMouseClick(MouseEvent.X, MouseEvent.Y);
_PrevMouseX = MouseEvent.X;
_PrevMouseY = MouseEvent.Y;
return true;
}
public bool HandleInputThemeEditor(KeyEvent KeyEvent)
{
_UnsetHighlighted(_Selection);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.S:
CBase.Graphics.SaveTheme();
break;
case Keys.Up:
if (KeyEvent.Mod == EModifier.Ctrl)
MoveElement(0, -1);
if (KeyEvent.Mod == EModifier.Shift)
ResizeElement(0, 1);
break;
case Keys.Down:
if (KeyEvent.Mod == EModifier.Ctrl)
MoveElement(0, 1);
if (KeyEvent.Mod == EModifier.Shift)
ResizeElement(0, -1);
break;
case Keys.Right:
if (KeyEvent.Mod == EModifier.Ctrl)
MoveElement(1, 0);
if (KeyEvent.Mod == EModifier.Shift)
ResizeElement(1, 0);
if (KeyEvent.Mod == EModifier.None)
NextInteraction();
break;
case Keys.Left:
if (KeyEvent.Mod == EModifier.Ctrl)
MoveElement(-1, 0);
if (KeyEvent.Mod == EModifier.Shift)
ResizeElement(-1, 0);
if (KeyEvent.Mod == EModifier.None)
PrevInteraction();
break;
}
}
return true;
}
public bool HandleMouseThemeEditor(MouseEvent MouseEvent)
{
_UnsetHighlighted(_Selection);
_MouseDX = MouseEvent.X - _PrevMouseX;
_MouseDY = MouseEvent.Y - _PrevMouseY;
int stepX = 0;
int stepY = 0;
if ((MouseEvent.Mod & EModifier.Ctrl) == EModifier.Ctrl)
{
_PrevMouseX = MouseEvent.X;
_PrevMouseY = MouseEvent.Y;
}
else
{
while (Math.Abs(MouseEvent.X - _PrevMouseX) >= 5)
{
if (MouseEvent.X - _PrevMouseX >= 5)
stepX += 5;
if (MouseEvent.X - _PrevMouseX <= -5)
stepX -= 5;
_PrevMouseX = MouseEvent.X - (_MouseDX - stepX);
}
while (Math.Abs(MouseEvent.Y - _PrevMouseY) >= 5)
{
if (MouseEvent.Y - _PrevMouseY >= 5)
stepY += 5;
if (MouseEvent.Y - _PrevMouseY <= -5)
stepY -= 5;
_PrevMouseY = MouseEvent.Y - (_MouseDY - stepY);
}
}
if (MouseEvent.LBH)
{
//if (IsMouseOver(MouseEvent.X, _PrevMouseY))
//{
if (MouseEvent.Mod == EModifier.None)
MoveElement(stepX, stepY);
if (MouseEvent.Mod == EModifier.Ctrl)
MoveElement(_MouseDX, _MouseDY);
if (MouseEvent.Mod == EModifier.Shift)
ResizeElement(stepX, stepY);
if (MouseEvent.Mod == (EModifier.Shift | EModifier.Ctrl))
ResizeElement(_MouseDX, _MouseDY);
//}
}
else
ProcessMouseMove(MouseEvent.X, MouseEvent.Y);
return true;
}
#endregion MenuHandler
#region Drawing
public void Draw()
{
if (_Interactions.Count <= 0)
return;
List<ZSort> items = new List<ZSort>();
for (int i = 0; i < _Interactions.Count; i++)
{
if (_IsVisible(i) && (
_Interactions[i].Type == EType.TButton ||
_Interactions[i].Type == EType.TSelectSlide ||
_Interactions[i].Type == EType.TStatic ||
_Interactions[i].Type == EType.TNameSelection ||
_Interactions[i].Type == EType.TText ||
_Interactions[i].Type == EType.TSongMenu ||
_Interactions[i].Type == EType.TEqualizer))
{
ZSort zs = new ZSort();
zs.ID = i;
zs.z = _GetZValue(i);
items.Add(zs);
}
}
if (items.Count <= 0)
return;
items.Sort(delegate(ZSort s1, ZSort s2) { return (s2.z.CompareTo(s1.z)); });
for (int i = 0; i < items.Count; i++)
{
_DrawInteraction(items[i].ID);
}
}
#endregion Drawing
#region Elements
public int AddStatic(CStatic stat)
{
_Statics.Add(stat);
_AddInteraction(_Statics.Count - 1, EType.TStatic);
return _Statics.Count - 1;
}
public int AddText(CText text)
{
_Texts.Add(text);
_AddInteraction(_Texts.Count - 1, EType.TText);
return _Texts.Count - 1;
}
public int AddButton(CButton button)
{
_Buttons.Add(button);
_AddInteraction(_Buttons.Count - 1, EType.TButton);
return _Buttons.Count - 1;
}
public int AddSelectSlide(CSelectSlide slide)
{
_SelectSlides.Add(slide);
_AddInteraction(_SelectSlides.Count - 1, EType.TSelectSlide);
return _SelectSlides.Count - 1;
}
#endregion Elements
#region InteractionHandling
public void NextInteraction()
{
if (_Interactions.Count > 0)
_NextInteraction();
}
public void PrevInteraction()
{
if (_Interactions.Count > 0)
_PrevInteraction();
}
/// <summary>
/// Selects the next element in a menu interaction.
/// </summary>
/// <returns>True if the next element is selected. False if either there is no next element or the interaction does not provide such a method.</returns>
public bool NextElement()
{
if (_Interactions.Count > 0)
return _NextElement();
return false;
}
/// <summary>
/// Selects the previous element in a menu interaction.
/// </summary>
/// <returns>True if the previous element is selected. False if either there is no next element or the interaction does not provide such a method.</returns>
public bool PrevElement()
{
if (_Interactions.Count > 0)
return _PrevElement();
return false;
}
public bool SetInteractionToButton(CButton button)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (_Interactions[i].Type == EType.TButton)
{
if (_Buttons[_Interactions[i].Num].Visible && _Buttons[_Interactions[i].Num] == button)
{
_UnsetSelected();
_UnsetHighlighted(_Selection);
_Selection = i;
_SetSelected();
return true;
}
}
}
return false;
}
public bool SetInteractionToSelectSlide(CSelectSlide slide)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (_Interactions[i].Type == EType.TSelectSlide)
{
if (_SelectSlides[_Interactions[i].Num].Visible && _SelectSlides[_Interactions[i].Num] == slide)
{
_UnsetSelected();
_UnsetHighlighted(_Selection);
_Selection = i;
_SetSelected();
return true;
}
}
}
return false;
}
public void ProcessMouseClick(int x, int y)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.TSelectSlide)
{
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
{
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseLBClick(x, y);
}
}
}
public void ProcessMouseMove(int x, int y)
{
SelectByMouse(x, y);
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.TSelectSlide)
{
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
{
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseMove(x, y);
}
}
}
public void SelectByMouse(int x, int y)
{
float z = CBase.Settings.GetZFar();
for (int i = 0; i < _Interactions.Count; i++)
{
if ((CBase.Settings.GetGameState() == EGameState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
{
if (_IsMouseOver(x, y, _Interactions[i]))
{
if (_GetZValue(_Interactions[i]) <= z)
{
z = _GetZValue(_Interactions[i]);
_UnsetSelected();
_Selection = i;
_SetSelected();
}
}
}
}
}
public bool IsMouseOver(MouseEvent MouseEvent)
{
return IsMouseOver(MouseEvent.X, MouseEvent.Y);
}
public bool IsMouseOver(int x, int y)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
if (_Interactions.Count > 0)
return _IsMouseOver(x, y, _Interactions[_Selection]);
else
return false;
}
private bool _IsMouseOver(int x, int y, CInteraction interact)
{
switch (interact.Type)
{
case EType.TButton:
if (CHelper.IsInBounds(_Buttons[interact.Num].Rect, x, y))
return true;
break;
case EType.TSelectSlide:
if (CHelper.IsInBounds(_SelectSlides[interact.Num].Rect, x, y) ||
CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowLeft, x, y) ||
CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowRight, x, y))
return true;
break;
}
return false;
}
private float _GetZValue(CInteraction interact)
{
switch (interact.Type)
{
case EType.TStatic:
return _Statics[interact.Num].Rect.Z;
case EType.TText:
return _Texts[interact.Num].Z;
case EType.TButton:
return _Buttons[interact.Num].Rect.Z;
case EType.TSelectSlide:
return _SelectSlides[interact.Num].Rect.Z;
}
return CBase.Settings.GetZFar();
}
private float _GetZValue(int interaction)
{
switch (_Interactions[interaction].Type)
{
case EType.TStatic:
return _Statics[_Interactions[interaction].Num].Rect.Z;
case EType.TText:
return _Texts[_Interactions[interaction].Num].Z;
case EType.TButton:
return _Buttons[_Interactions[interaction].Num].Rect.Z;
case EType.TSelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Rect.Z;
}
return CBase.Settings.GetZFar();
}
private void _NextInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
{
bool found = false;
int start = _Selection;
do
{
start++;
if (start > _Interactions.Count - 1)
start = 0;
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
found = true;
} while (!found);
_Selection = start;
}
else
{
_Selection++;
if (_Selection > _Interactions.Count - 1)
_Selection = 0;
}
_SetSelected();
}
private void _PrevInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
{
bool found = false;
int start = _Selection;
do
{
start--;
if (start < 0)
start = _Interactions.Count - 1;
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
found = true;
} while (!found);
_Selection = start;
}
else
{
_Selection--;
if (_Selection < 0)
_Selection = _Interactions.Count - 1;
}
_SetSelected();
}
/// <summary>
/// Selects the next best interaction in a menu.
/// </summary>
/// <param name="Key"></param>
/// <returns></returns>
private bool _NextInteraction(KeyEvent Key)
{
KeyEvent[] Directions = new KeyEvent[4];
float[] Distances = new float[4];
int[] stages = new int[4];
int[] elements = new int[4];
for (int i = 0; i < 4; i++)
{
Directions[i] = new KeyEvent();
}
Directions[0].Key = Keys.Up;
Directions[1].Key = Keys.Right;
Directions[2].Key = Keys.Down;
Directions[3].Key = Keys.Left;
for (int i = 0; i < 4; i++)
{
elements[i] = _GetNextElement(Directions[i], out Distances[i], out stages[i]);
}
int element = _Selection;
int stage = int.MaxValue;
float distance = float.MaxValue;
int direction = -1;
int mute = -1;
switch (Key.Key)
{
case Keys.Up:
mute = 2;
break;
case Keys.Right:
mute = 3;
break;
case Keys.Down:
mute = 0;
break;
case Keys.Left:
mute = 1;
break;
}
for (int i = 0; i < 4; i++)
{
if (i != mute && elements[i] != _Selection && (stages[i] <= stage && Directions[i].Key == Key.Key))
{
stage = stages[i];
element = elements[i];
distance = Distances[i];
direction = i;
}
}
if (direction != -1)
{
// select the new element
if (Directions[direction].Key == Key.Key)
{
_UnsetHighlighted(_Selection);
_UnsetSelected();
_Selection = element;
_SetSelected();
_SetHighlighted(_Selection);
return true;
}
}
return false;
}
private int _GetNextElement(KeyEvent Key, out float Distance, out int Stage)
{
Distance = float.MaxValue;
int min = _Selection;
SRectF actualRect = _GetRect(_Selection);
Stage = int.MaxValue;
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistanceDirect(Key, actualRect, targetRect);
if (dist >= 0f && dist < Distance)
{
Distance = dist;
min = i;
Stage = 10;
}
}
}
if (min == _Selection)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistance180(Key, actualRect, targetRect);
if (dist >= 0f && dist < Distance)
{
Distance = dist;
min = i;
Stage = 20;
}
}
}
}
if (min == _Selection)
{
switch (Key.Key)
{
case Keys.Up:
actualRect = new SRectF(actualRect.X, CBase.Settings.GetRenderH(), 1, 1, actualRect.Z);
break;
case Keys.Down:
actualRect = new SRectF(actualRect.X, 0, 1, 1, actualRect.Z);
break;
case Keys.Left:
actualRect = new SRectF(CBase.Settings.GetRenderW(), actualRect.Y, 1, 1, actualRect.Z);
break;
case Keys.Right:
actualRect = new SRectF(0, actualRect.Y, 1, 1, actualRect.Z);
break;
}
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistance180(Key, actualRect, targetRect);
if (dist >= 0f && dist < Distance)
{
Distance = dist;
min = i;
Stage = 30;
}
}
}
}
return min;
}
private float _GetDistanceDirect(KeyEvent Key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (Key.Key)
{
case Keys.Up:
if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
inDirection = true;
break;
case Keys.Down:
if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
inDirection = true;
break;
case Keys.Left:
if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
inDirection = true;
break;
case Keys.Right:
if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
inDirection = true;
break;
}
if (!inDirection)
return float.MaxValue;
else
return distance;
}
private float _GetDistance180(KeyEvent Key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (Key.Key)
{
case Keys.Up:
if (vector.Y < 0f)
inDirection = true;
break;
case Keys.Down:
if (vector.Y > 0f)
inDirection = true;
break;
case Keys.Left:
if (vector.X < 0f)
inDirection = true;
break;
case Keys.Right:
if (vector.X > 0f)
inDirection = true;
break;
}
if (!inDirection)
return float.MaxValue;
else
return distance;
}
/// <summary>
/// Selects the next element in a menu interaction.
/// </summary>
/// <returns>True if the next element is selected. False if either there is no next element or the interaction does not provide such a method.</returns>
private bool _NextElement()
{
if (_Interactions[_Selection].Type == EType.TSelectSlide)
return _SelectSlides[_Interactions[_Selection].Num].NextValue();
return false;
}
/// <summary>
/// Selects the previous element in a menu interaction.
/// </summary>
/// <returns>
/// True if the previous element is selected. False if either there is no previous element or the interaction does not provide such a method.
/// </returns>
private bool _PrevElement()
{
if (_Interactions[_Selection].Type == EType.TSelectSlide)
return _SelectSlides[_Interactions[_Selection].Num].PrevValue();
return false;
}
private void _SetSelected()
{
switch (_Interactions[_Selection].Type)
{
case EType.TButton:
_Buttons[_Interactions[_Selection].Num].Selected = true;
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[_Selection].Num].Selected = true;
break;
}
}
private void _UnsetSelected()
{
switch (_Interactions[_Selection].Type)
{
case EType.TButton:
_Buttons[_Interactions[_Selection].Num].Selected = false;
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[_Selection].Num].Selected = false;
break;
}
}
private void _SetHighlighted(int selection)
{
if (selection >= _Interactions.Count || selection < 0)
return;
switch (_Interactions[selection].Type)
{
case EType.TButton:
//_Buttons[_Interactions[selection].Num].Selected = true;
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[selection].Num].Highlighted = true;
break;
case EType.TStatic:
//_Statics[_Interactions[selection].Num].Selected = true;
break;
case EType.TText:
//_Texts[_Interactions[selection].Num].Selected = true;
break;
case EType.TSongMenu:
//_SongMenus[_Interactions[selection].Num].Selected = true;
break;
case EType.TLyric:
//_Lyrics[_Interactions[selection].Num].Selected = true;
break;
case EType.TNameSelection:
//_NameSelections[_Interactions[selection].Num].Selected = true;
break;
case EType.TPlaylist:
//_Playlists[_Interactions[_Selection].Num].Selected = true;
break;
}
}
private void _UnsetHighlighted(int selection)
{
if (selection >= _Interactions.Count || selection < 0)
return;
switch (_Interactions[selection].Type)
{
case EType.TButton:
//_Buttons[_Interactions[selection].Num].Selected = false;
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[selection].Num].Highlighted = false;
break;
case EType.TStatic:
//_Statics[_Interactions[selection].Num].Selected = false;
break;
case EType.TText:
//_Texts[_Interactions[selection].Num].Selected = false;
break;
case EType.TSongMenu:
//_SongMenus[_Interactions[selection].Num].Selected = false;
break;
case EType.TLyric:
//_Lyrics[_Interactions[selection].Num].Selected = false;
break;
case EType.TNameSelection:
//_NameSelections[_Interactions[selection].Num].Selected = false;
break;
case EType.TPlaylist:
//_Playlists[_Interactions[_Selection].Num].Selected = true;
break;
}
}
private void _ToggleHighlighted()
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.TSelectSlide)
{
_SelectSlides[_Interactions[_Selection].Num].Highlighted = !_SelectSlides[_Interactions[_Selection].Num].Highlighted;
}
}
private bool _IsHighlighted()
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
if (_Interactions[_Selection].Type == EType.TSelectSlide)
return _SelectSlides[_Interactions[_Selection].Num].Highlighted;
return false;
}
private bool _IsVisible(int interaction)
{
switch (_Interactions[interaction].Type)
{
case EType.TStatic:
return _Statics[_Interactions[interaction].Num].Visible;
case EType.TText:
return _Texts[_Interactions[interaction].Num].Visible;
case EType.TButton:
return _Buttons[_Interactions[interaction].Num].Visible;
case EType.TSelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Visible;
}
return false;
}
private bool _IsEnabled(int interaction)
{
switch (_Interactions[interaction].Type)
{
case EType.TButton:
return _Buttons[_Interactions[interaction].Num].Enabled;
case EType.TSelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Visible;
case EType.TStatic:
return false; //_Statics[_Interactions[interaction].Num].Visible;
case EType.TText:
return false; //_Texts[_Interactions[interaction].Num].Visible;
}
return false;
}
private SRectF _GetRect(int interaction)
{
SRectF Result = new SRectF();
switch (_Interactions[interaction].Type)
{
case EType.TButton:
return _Buttons[_Interactions[interaction].Num].Rect;
case EType.TSelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Rect;
}
return Result;
}
private void _AddInteraction(int num, EType type)
{
_Interactions.Add(new CInteraction(num, type));
if (!_Interactions[_Selection].ThemeEditorOnly)
_SetSelected();
else
_NextInteraction();
}
private void _DrawInteraction(int interaction)
{
bool sel = false;
switch (_Interactions[interaction].Type)
{
case EType.TStatic:
_Statics[_Interactions[interaction].Num].Draw();
break;
case EType.TText:
_Texts[_Interactions[interaction].Num].Draw();
break;
case EType.TButton:
sel = _Buttons[_Interactions[interaction].Num].Selected;
if (!Active)
_Buttons[_Interactions[interaction].Num].Selected = false;
_Buttons[_Interactions[interaction].Num].Draw();
_Buttons[_Interactions[interaction].Num].Selected = sel;
break;
case EType.TSelectSlide:
sel = _SelectSlides[_Interactions[interaction].Num].Selected;
if (!Active)
_SelectSlides[_Interactions[interaction].Num].Selected = false;
_SelectSlides[_Interactions[interaction].Num].Draw();
_SelectSlides[_Interactions[interaction].Num].Selected = sel;
break;
}
}
#endregion InteractionHandling
#region Theme Handling
private void MoveElement(int stepX, int stepY)
{
if (_Interactions.Count > 0)
{
switch (_Interactions[_Selection].Type)
{
case EType.TButton:
_Buttons[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
}
}
}
private void ResizeElement(int stepW, int stepH)
{
if (_Interactions.Count > 0)
{
switch (_Interactions[_Selection].Type)
{
case EType.TButton:
_Buttons[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.TSelectSlide:
_SelectSlides[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
}
}
}
#endregion Theme Handling
}
}