Files
Vocaluxe/Vocaluxe/Base/CDraw.cs
T
2012-12-14 16:46:36 +01:00

273 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Base;
using Vocaluxe.Lib.Draw;
using Vocaluxe.Menu;
namespace Vocaluxe.Base
{
static class CDraw
{
private static IDraw _Draw = null;
public static void InitDraw()
{
switch (CConfig.Renderer)
{
case ERenderer.TR_CONFIG_SOFTWARE:
_Draw = new CDrawWinForm();
break;
case ERenderer.TR_CONFIG_OPENGL:
try
{
_Draw = new COpenGL();
}
catch (Exception e)
{
MessageBox.Show(e.Message + " - Error in initializing of OpenGL. Please check whether" +
" your graphic card drivers are up to date.");
CLog.LogError(e.Message + " - Error in initializing of OpenGL. Please check whether" +
" your graphic card drivers are up to date.");
Environment.Exit(Environment.ExitCode);
}
break;
#if WIN
case ERenderer.TR_CONFIG_DIRECT3D:
try
{
_Draw = new CDirect3D();
}
catch (Exception e)
{
MessageBox.Show(e.Message + " - Error in initializing of Direct3D. Please check if " +
"your DirectX redistributables and graphic card drivers are up to date. You can " +
"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109",
CSettings.sProgramName, MessageBoxButtons.OK, MessageBoxIcon.Error);
CLog.LogError(e.Message + " - Error in initializing of Direct3D. Please check if " +
"your DirectX redistributables and graphic card drivers are up to date. You can " +
"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
Environment.Exit(Environment.ExitCode);
}
break;
#endif
default:
_Draw = new CDrawWinForm();
break;
}
_Draw.Init();
}
public static void MainLoop()
{
CGraphics.InitFirstScreen();
_Draw.MainLoop();
}
public static bool Unload()
{
return _Draw.Unload();
}
public static int GetScreenWidth()
{
return _Draw.GetScreenWidth();
}
public static int GetScreenHeight()
{
return _Draw.GetScreenHeight();
}
public static RectangleF GetTextBounds(CText text)
{
return _Draw.GetTextBounds(text);
}
public static RectangleF GetTextBounds(CText text, float Height)
{
return _Draw.GetTextBounds(text, Height);
}
public static void DrawLine(int a, int r, int g, int b, int w, int x1, int y1, int x2, int y2)
{
_Draw.DrawLine(a, r, g, b, w, x1, y1, x2, y2);
}
public static void DrawRect(SColorF Color, SRectF Rect, float Thickness)
{
if (Thickness <= 0f)
return;
_Draw.DrawColor(Color, new SRectF(Rect.X - Thickness / 2, Rect.Y - Thickness / 2, Rect.W + Thickness, Thickness, Rect.Z));
_Draw.DrawColor(Color, new SRectF(Rect.X - Thickness / 2, Rect.Y + Rect.H - Thickness / 2, Rect.W + Thickness, Thickness, Rect.Z));
_Draw.DrawColor(Color, new SRectF(Rect.X - Thickness / 2, Rect.Y - Thickness / 2, Thickness, Rect.H + Thickness, Rect.Z));
_Draw.DrawColor(Color, new SRectF(Rect.X + Rect.W - Thickness / 2, Rect.Y - Thickness / 2, Thickness, Rect.H + Thickness, Rect.Z));
}
public static void DrawColor(SColorF color, SRectF rect)
{
_Draw.DrawColor(color, rect);
}
public static void DrawColorReflection(SColorF color, SRectF rect, float space, float height)
{
_Draw.DrawColorReflection(color, rect, space, height);
}
public static void ClearScreen()
{
_Draw.ClearScreen();
}
public static STexture CopyScreen()
{
return _Draw.CopyScreen();
}
public static void CopyScreen(ref STexture Texture)
{
_Draw.CopyScreen(ref Texture);
}
public static void MakeScreenShot()
{
_Draw.MakeScreenShot();
}
// Draw Basic Text (must be deleted later)
public static void DrawText(string Text, int x, int y, int h)
{
_Draw.DrawText(Text, x, y, h);
}
public static STexture AddTexture(Bitmap Bitmap)
{
return _Draw.AddTexture(Bitmap);
}
public static STexture AddTexture(string TexturePath)
{
return _Draw.AddTexture(TexturePath);
}
public static STexture AddTexture(string TexturePath, int MaxSize)
{
if (MaxSize == 0)
return _Draw.AddTexture(TexturePath);
if (!System.IO.File.Exists(TexturePath))
return new STexture(-1);
Bitmap origin = new Bitmap(TexturePath);
int w = MaxSize;
int h = MaxSize;
if (origin.Width >= origin.Height && origin.Width > w)
h = (int)Math.Round((float)w / origin.Width * origin.Height);
else if (origin.Height > origin.Width && origin.Height > h)
w = (int)Math.Round((float)h / origin.Height * origin.Width);
Bitmap bmp = new Bitmap(origin, w, h);
STexture tex = _Draw.AddTexture(bmp);
bmp.Dispose();
return tex;
}
public static STexture AddTexture(int W, int H, IntPtr Data)
{
return _Draw.AddTexture(W, H, Data);
}
public static STexture AddTexture(int W, int H, ref byte[] Data)
{
return _Draw.AddTexture(W, H, ref Data);
}
public static STexture QuequeTexture(int W, int H, ref byte[] Data)
{
return _Draw.QuequeTexture(W, H, ref Data);
}
public static bool UpdateTexture(ref STexture Texture, ref byte[] Data)
{
return _Draw.UpdateTexture(ref Texture, ref Data);
}
public static bool UpdateTexture(ref STexture Texture, IntPtr Data)
{
return _Draw.UpdateTexture(ref Texture, Data);
}
public static void RemoveTexture(ref STexture Texture)
{
_Draw.RemoveTexture(ref Texture);
}
public static void DrawTexture(STexture Texture)
{
_Draw.DrawTexture(Texture);
}
public static void DrawTexture(STexture Texture, SRectF rect)
{
_Draw.DrawTexture(Texture, rect);
}
public static void DrawTexture(STexture Texture, SRectF rect, SColorF color)
{
_Draw.DrawTexture(Texture, rect, color);
}
public static void DrawTexture(STexture Texture, SRectF rect, SColorF color, SRectF bounds)
{
_Draw.DrawTexture(Texture, rect, color, bounds);
}
public static void DrawTexture(STexture Texture, SRectF rect, SColorF color, bool mirrored)
{
_Draw.DrawTexture(Texture, rect, color, mirrored);
}
public static void DrawTexture(STexture Texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored)
{
_Draw.DrawTexture(Texture, rect, color, bounds, mirrored);
}
public static void DrawTexture(STexture Texture, SRectF rect, SColorF color, float begin, float end)
{
_Draw.DrawTexture(Texture, rect, color, begin, end);
}
public static void DrawTexture(CStatic StaticBounds, STexture Texture, EAspect Aspect)
{
RectangleF bounds = new RectangleF(StaticBounds.Rect.X, StaticBounds.Rect.Y, StaticBounds.Rect.W, StaticBounds.Rect.H);
RectangleF rect = new RectangleF(0f, 0f, Texture.width, Texture.height);
if (rect.Height <= 0f)
return;
CHelper.SetRect(bounds, ref rect, rect.Width / rect.Height, Aspect);
DrawTexture(Texture, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, StaticBounds.Rect.Z),
Texture.color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f), false);
}
public static void DrawTextureReflection(STexture Texture, SRectF rect, SColorF color, SRectF bounds, float space, float height)
{
_Draw.DrawTextureReflection(Texture, rect, color, bounds, space, height);
}
public static int TextureCount()
{
return _Draw.TextureCount();
}
}
}