Files
Vocaluxe/VocaluxeLib/Menu/CParticleEffect.cs
T
Flamefire ae7a7fd390 Implement a common Interface for all MenuElements
Also remove CSongMenu and replace it with a factory class
2014-10-19 17:17:39 +02:00

351 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Xml.Serialization;
using VocaluxeLib.Draw;
using VocaluxeLib.Xml;
namespace VocaluxeLib.Menu
{
[XmlType("ParticleEffect")]
public struct SThemeParticleEffect
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public string Skin;
public SRectF Rect;
public SThemeColor Color;
public EParticleType Type;
public float Size;
public int MaxNumber;
}
public enum EParticleType
{
Twinkle,
Star,
Snow,
Flare,
PerfNoteStar
}
public sealed class CParticleEffect : CMenuElementBase, IMenuElement, IThemeable
{
private readonly int _PartyModeID;
private SThemeParticleEffect _Theme;
private bool _ThemeLoaded;
public CTextureRef Texture;
public SColorF Color;
private readonly List<CParticle> _Stars;
private readonly Stopwatch _SpawnTimer;
private float _NextSpawnTime;
public float Alpha = 1f;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded
{
get { return _ThemeLoaded; }
}
public bool IsAlive
{
get { return _Stars.Count > 0 || !_SpawnTimer.IsRunning; }
}
public CParticleEffect(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeParticleEffect();
_Stars = new List<CParticle>();
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
}
public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, string skin, float size, EParticleType type)
{
_PartyModeID = partyModeID;
_Theme = new SThemeParticleEffect();
_Stars = new List<CParticle>();
MaxRect = rect;
Color = color;
_Theme.Skin = skin;
_Theme.MaxNumber = maxNumber;
_Theme.Size = size;
_Theme.Type = type;
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
}
public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, CTextureRef texture, float size, EParticleType type)
{
_PartyModeID = partyModeID;
_Theme = new SThemeParticleEffect();
_Stars = new List<CParticle>();
MaxRect = rect;
Color = color;
_Theme.Skin = String.Empty;
Texture = texture;
_Theme.MaxNumber = maxNumber;
_Theme.Size = size;
_Theme.Type = type;
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
}
public CParticleEffect(SThemeParticleEffect theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
_Stars = new List<CParticle>();
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
LoadSkin();
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", out _Theme.Skin, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _Theme.Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Theme.Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Theme.Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _Theme.Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _Theme.Rect.H);
if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
_ThemeLoaded &= _Theme.Color.Get(_PartyModeID, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref Color.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref Color.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Type", ref _Theme.Type);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Size", ref _Theme.Size);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/MaxNumber", ref _Theme.MaxNumber);
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.Color.Color = Color;
LoadSkin();
}
return _ThemeLoaded;
}
public void Update()
{
bool doSpawn = false;
if (!_SpawnTimer.IsRunning)
{
_SpawnTimer.Start();
_NextSpawnTime = 0f;
doSpawn = true;
}
if (_SpawnTimer.ElapsedMilliseconds / 1000f > _NextSpawnTime && _NextSpawnTime >= 0f)
{
doSpawn = true;
_SpawnTimer.Reset();
_SpawnTimer.Start();
}
while (_Stars.Count < _Theme.MaxNumber && doSpawn)
{
float size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
float lifetime = 0f;
float vx = 0f;
float vy = 0f;
float vr = 0f;
float vsize = 0f;
_NextSpawnTime = 0f;
switch (_Theme.Type)
{
case EParticleType.Twinkle:
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(500) / 1000f + 0.5f;
vx = -CBase.Game.GetRandom(10000) / 50f + 100f;
vy = -CBase.Game.GetRandom(10000) / 50f + 100f;
vr = -CBase.Game.GetRandom(500) / 100f + 2.5f;
vsize = lifetime * 2f;
break;
case EParticleType.Star:
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(1000) / 500f + 0.2f;
vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
vy = -CBase.Game.GetRandom(1000) / 50f + 10f;
vr = -CBase.Game.GetRandom(500) / 100f + 2.5f;
vsize = lifetime * 2f;
break;
case EParticleType.Snow:
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(5000) / 50f + 10f;
vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
vy = CBase.Game.GetRandom(1000) / 50f + Math.Abs(vx) + 10f;
vr = -CBase.Game.GetRandom(200) / 50f + 2f;
vsize = lifetime * 2f;
_NextSpawnTime = lifetime / _Theme.MaxNumber;
doSpawn = false;
break;
case EParticleType.Flare:
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(500) / 1000f + 0.1f;
vx = -CBase.Game.GetRandom(2000) / 50f;
vy = -CBase.Game.GetRandom(2000) / 50f + 20f;
vr = -CBase.Game.GetRandom(2000) / 50f + 20f;
vsize = lifetime * 2f;
break;
case EParticleType.PerfNoteStar:
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(1000) / 500f + 1.2f;
vx = 0f;
vy = 0f;
vr = CBase.Game.GetRandom(500) / 50f + 10f;
vsize = lifetime * 2f;
break;
}
var w = (int)(Rect.W - size / 4f);
var h = (int)(Rect.H - size / 4f);
if (w < 0)
w = 0;
if (h < 0)
h = 0;
CParticle star;
if (!String.IsNullOrEmpty(_Theme.Skin))
{
star = new CParticle(_PartyModeID, _Theme.Skin, Color,
CBase.Game.GetRandom(w) + Rect.X - size / 4f,
CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
}
else
{
star = new CParticle(_PartyModeID, Texture, Color,
CBase.Game.GetRandom(w) + Rect.X - size / 4f,
CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
}
_Stars.Add(star);
}
if (_Theme.Type == EParticleType.Flare || _Theme.Type == EParticleType.PerfNoteStar || _Theme.Type == EParticleType.Twinkle)
_NextSpawnTime = -1f;
int i = 0;
while (i < _Stars.Count)
{
_Stars[i].Update();
if (!_Stars[i].IsAlive)
_Stars.RemoveAt(i);
else
i++;
}
}
public void Pause()
{
foreach (CParticle star in _Stars)
star.Pause();
}
public void Resume()
{
foreach (CParticle star in _Stars)
star.Resume();
}
public void Draw()
{
Update();
foreach (CParticle star in _Stars)
{
star.Alpha2 = Alpha;
star.Draw();
}
}
public void UnloadSkin()
{
Texture = null;
}
public void LoadSkin()
{
_Theme.Color.Get(_PartyModeID, out Color);
if (!String.IsNullOrEmpty(_Theme.Skin))
Texture = CBase.Themes.GetSkinTexture(_Theme.Skin, _PartyModeID);
MaxRect = _Theme.Rect;
}
public void ReloadSkin()
{
UnloadSkin();
LoadSkin();
}
public SThemeParticleEffect GetTheme()
{
return _Theme;
}
#region ThemeEdit
public bool Selectable
{
get { return false; }
}
public void MoveElement(int stepX, int stepY)
{
X += stepX;
Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
W += stepW;
if (W <= 0)
W = 1;
H += stepH;
if (H <= 0)
H = 1;
_Theme.Rect.W = Rect.W;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}
}