Files
Vocaluxe/Vocaluxe/GameModes/CGameMode.cs
T

275 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Vocaluxe.Base;
using Vocaluxe.Lib.Song;
namespace Vocaluxe.GameModes
{
struct SongQueque
{
public int SongID;
public EGameMode GameMode;
public SongQueque(int songID, EGameMode gameMode)
{
SongID = songID;
GameMode = gameMode;
}
}
class CPoints
{
private SPlayer[,] _Rounds;
public CPoints(int NumRounds, SPlayer[] Player)
{
_Rounds = new SPlayer[NumRounds, Player.Length];
for (int round = 0; round < NumRounds; round++)
{
for (int player = 0; player < Player.Length; player++)
{
_Rounds[round, player].ProfileID = Player[player].ProfileID;
_Rounds[round, player].Name = Player[player].Name;
_Rounds[round, player].Difficulty = Player[player].Difficulty;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
_Rounds[round, player].Medley = false;
_Rounds[round, player].Duet = false;
_Rounds[round, player].SongFinished = false;
}
}
}
public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet)
{
long DateTicks = DateTime.Now.Ticks;
for (int player = 0; player < Player.Length; player++)
{
_Rounds[Round, player].SongID = SongID;
_Rounds[Round, player].LineNr = Player[player].LineNr;
_Rounds[Round, player].Points = Player[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
_Rounds[Round, player].Medley = Medley;
_Rounds[Round, player].Duet = Duet;
_Rounds[Round, player].DateTicks = DateTicks;
_Rounds[Round, player].SongFinished = Player[player].SongFinished;
}
}
public int NumRounds
{
get { return _Rounds.GetLength(0); }
}
public int NumPlayer
{
get { return _Rounds.GetLength(1); }
}
public SPlayer[] GetPlayer(int Round, int numPlayer)
{
if (NumPlayer == 0)
return new SPlayer[1];
if (Round >= NumRounds)
return new SPlayer[1];
SPlayer[] player = new SPlayer[numPlayer];
for (int p = 0; p < player.Length; p++)
{
player[p].Name = _Rounds[Round, p].Name;
player[p].Points = _Rounds[Round, p].Points;
player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
player[p].SongID = _Rounds[Round, p].SongID;
player[p].LineNr = _Rounds[Round, p].LineNr;
player[p].Difficulty = _Rounds[Round, p].Difficulty;
player[p].Medley = _Rounds[Round, p].Medley;
player[p].Duet = _Rounds[Round, p].Duet;
player[p].DateTicks = _Rounds[Round, p].DateTicks;
player[p].SongFinished = _Rounds[Round, p].SongFinished;
player[p].ProfileID = _Rounds[Round, p].ProfileID;
}
return player;
}
}
abstract class CGameMode : IGameMode
{
protected bool _Initialized = false;
protected List<SongQueque> _SongQueque;
protected int _CurrentSong;
protected CPoints _Points;
#region Implementation
public virtual void Init()
{
_SongQueque = new List<SongQueque>();
Reset();
}
public virtual EGameMode GetCurrentGameMode()
{
if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
{
return _SongQueque[_CurrentSong].GameMode;
}
return EGameMode.TR_GAMEMODE_NORMAL;
}
public virtual bool AddVisibleSong(int VisibleIndex, EGameMode GameMode)
{
if (CSongs.VisibleSongs.Length > VisibleIndex)
{
int SongID = CSongs.VisibleSongs[VisibleIndex].ID;
if (GameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(SongID).IsDuet)
return false;
_SongQueque.Add(new SongQueque(SongID, GameMode));
return true;
}
return false;
}
public virtual bool AddSong(int AbsoluteIndex, EGameMode GameMode)
{
if (CSongs.AllSongs.Length > AbsoluteIndex)
{
int SongID = CSongs.AllSongs[AbsoluteIndex].ID;
if (GameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(SongID).IsDuet)
return false;
_SongQueque.Add(new SongQueque(SongID, GameMode));
return true;
}
return false;
}
public virtual bool RemoveVisibleSong(int VisibleIndex)
{
if (CSongs.VisibleSongs.Length > VisibleIndex)
{
int index = -1;
int SongID = CSongs.VisibleSongs[VisibleIndex].ID;
for (int i = 0; i < _SongQueque.Count; i++)
{
if (_SongQueque[i].SongID == SongID)
{
index = i;
break;
}
}
if (index == -1)
return false;
_SongQueque.RemoveAt(index);
return true;
}
return false;
}
public virtual bool RemoveSong(int AbsoluteIndex)
{
if (CSongs.AllSongs.Length > AbsoluteIndex)
{
int index = -1;
int SongID = CSongs.AllSongs[AbsoluteIndex].ID;
for (int i = 0; i < _SongQueque.Count; i++)
{
if (_SongQueque[i].SongID == SongID)
{
index = i;
break;
}
}
if (index == -1)
return false;
_SongQueque.RemoveAt(index);
return true;
}
return false;
}
public virtual void ClearSongs()
{
_SongQueque.Clear();
}
public virtual void Reset()
{
_CurrentSong = -1;
}
public virtual void Start(SPlayer[] Player)
{
_Points = new CPoints(_SongQueque.Count, Player);
}
public virtual void NextRound(SPlayer[] Player)
{
if (_CurrentSong < _SongQueque.Count && _SongQueque.Count > 0)
{
if (_CurrentSong > -1)
{
_Points.SetPoints(
_CurrentSong,
_SongQueque[_CurrentSong].SongID,
Player,
_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_MEDLEY,
_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_DUET);
}
_CurrentSong++;
}
}
public virtual bool IsFinished()
{
return (_CurrentSong == _SongQueque.Count || _SongQueque.Count == 0);
}
public virtual int GetCurrentRoundNr()
{
return _CurrentSong + 1;
}
public virtual CSong GetSong()
{
if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
{
return CSongs.GetSong(_SongQueque[_CurrentSong].SongID);
}
return null;
}
public virtual int GetNumSongs()
{
return _SongQueque.Count;
}
public virtual CSong GetSong(int Num)
{
if (Num - 1 < _SongQueque.Count)
return CSongs.GetSong(_SongQueque[Num - 1].SongID);
return null;
}
public virtual CPoints GetPoints()
{
return _Points;
}
#endregion Implementation
protected virtual void SongManipulation(int SongIndex)
{
}
}
}