275 lines
8.5 KiB
C#
275 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Vocaluxe.Base;
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using Vocaluxe.Lib.Song;
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namespace Vocaluxe.GameModes
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{
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struct SongQueque
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{
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public int SongID;
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public EGameMode GameMode;
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public SongQueque(int songID, EGameMode gameMode)
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{
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SongID = songID;
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GameMode = gameMode;
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}
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}
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class CPoints
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{
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private SPlayer[,] _Rounds;
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public CPoints(int NumRounds, SPlayer[] Player)
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{
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_Rounds = new SPlayer[NumRounds, Player.Length];
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for (int round = 0; round < NumRounds; round++)
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{
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for (int player = 0; player < Player.Length; player++)
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{
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_Rounds[round, player].ProfileID = Player[player].ProfileID;
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_Rounds[round, player].Name = Player[player].Name;
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_Rounds[round, player].Difficulty = Player[player].Difficulty;
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_Rounds[round, player].Points = 0f;
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_Rounds[round, player].PointsGoldenNotes = 0f;
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_Rounds[round, player].PointsLineBonus = 0f;
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_Rounds[round, player].Medley = false;
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_Rounds[round, player].Duet = false;
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_Rounds[round, player].SongFinished = false;
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}
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}
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}
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public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet)
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{
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long DateTicks = DateTime.Now.Ticks;
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for (int player = 0; player < Player.Length; player++)
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{
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_Rounds[Round, player].SongID = SongID;
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_Rounds[Round, player].LineNr = Player[player].LineNr;
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_Rounds[Round, player].Points = Player[player].Points;
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_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
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_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
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_Rounds[Round, player].Medley = Medley;
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_Rounds[Round, player].Duet = Duet;
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_Rounds[Round, player].DateTicks = DateTicks;
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_Rounds[Round, player].SongFinished = Player[player].SongFinished;
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}
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}
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public int NumRounds
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{
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get { return _Rounds.GetLength(0); }
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}
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public int NumPlayer
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{
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get { return _Rounds.GetLength(1); }
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}
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public SPlayer[] GetPlayer(int Round, int numPlayer)
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{
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if (NumPlayer == 0)
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return new SPlayer[1];
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if (Round >= NumRounds)
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return new SPlayer[1];
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SPlayer[] player = new SPlayer[numPlayer];
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for (int p = 0; p < player.Length; p++)
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{
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player[p].Name = _Rounds[Round, p].Name;
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player[p].Points = _Rounds[Round, p].Points;
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player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
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player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
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player[p].SongID = _Rounds[Round, p].SongID;
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player[p].LineNr = _Rounds[Round, p].LineNr;
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player[p].Difficulty = _Rounds[Round, p].Difficulty;
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player[p].Medley = _Rounds[Round, p].Medley;
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player[p].Duet = _Rounds[Round, p].Duet;
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player[p].DateTicks = _Rounds[Round, p].DateTicks;
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player[p].SongFinished = _Rounds[Round, p].SongFinished;
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player[p].ProfileID = _Rounds[Round, p].ProfileID;
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}
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return player;
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}
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}
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abstract class CGameMode : IGameMode
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{
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protected bool _Initialized = false;
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protected List<SongQueque> _SongQueque;
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protected int _CurrentSong;
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protected CPoints _Points;
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#region Implementation
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public virtual void Init()
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{
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_SongQueque = new List<SongQueque>();
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Reset();
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}
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public virtual EGameMode GetCurrentGameMode()
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{
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if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
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{
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return _SongQueque[_CurrentSong].GameMode;
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}
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return EGameMode.TR_GAMEMODE_NORMAL;
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}
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public virtual bool AddVisibleSong(int VisibleIndex, EGameMode GameMode)
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{
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if (CSongs.VisibleSongs.Length > VisibleIndex)
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{
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int SongID = CSongs.VisibleSongs[VisibleIndex].ID;
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if (GameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(SongID).IsDuet)
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return false;
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_SongQueque.Add(new SongQueque(SongID, GameMode));
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return true;
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}
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return false;
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}
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public virtual bool AddSong(int AbsoluteIndex, EGameMode GameMode)
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{
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if (CSongs.AllSongs.Length > AbsoluteIndex)
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{
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int SongID = CSongs.AllSongs[AbsoluteIndex].ID;
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if (GameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(SongID).IsDuet)
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return false;
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_SongQueque.Add(new SongQueque(SongID, GameMode));
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return true;
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}
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return false;
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}
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public virtual bool RemoveVisibleSong(int VisibleIndex)
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{
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if (CSongs.VisibleSongs.Length > VisibleIndex)
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{
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int index = -1;
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int SongID = CSongs.VisibleSongs[VisibleIndex].ID;
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for (int i = 0; i < _SongQueque.Count; i++)
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{
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if (_SongQueque[i].SongID == SongID)
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{
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index = i;
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break;
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}
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}
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if (index == -1)
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return false;
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_SongQueque.RemoveAt(index);
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return true;
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}
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return false;
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}
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public virtual bool RemoveSong(int AbsoluteIndex)
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{
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if (CSongs.AllSongs.Length > AbsoluteIndex)
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{
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int index = -1;
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int SongID = CSongs.AllSongs[AbsoluteIndex].ID;
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for (int i = 0; i < _SongQueque.Count; i++)
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{
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if (_SongQueque[i].SongID == SongID)
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{
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index = i;
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break;
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}
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}
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if (index == -1)
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return false;
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_SongQueque.RemoveAt(index);
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return true;
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}
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return false;
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}
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public virtual void ClearSongs()
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{
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_SongQueque.Clear();
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}
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public virtual void Reset()
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{
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_CurrentSong = -1;
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}
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public virtual void Start(SPlayer[] Player)
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{
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_Points = new CPoints(_SongQueque.Count, Player);
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}
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public virtual void NextRound(SPlayer[] Player)
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{
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if (_CurrentSong < _SongQueque.Count && _SongQueque.Count > 0)
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{
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if (_CurrentSong > -1)
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{
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_Points.SetPoints(
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_CurrentSong,
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_SongQueque[_CurrentSong].SongID,
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Player,
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_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_MEDLEY,
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_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_DUET);
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}
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_CurrentSong++;
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}
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}
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public virtual bool IsFinished()
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{
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return (_CurrentSong == _SongQueque.Count || _SongQueque.Count == 0);
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}
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public virtual int GetCurrentRoundNr()
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{
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return _CurrentSong + 1;
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}
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public virtual CSong GetSong()
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{
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if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
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{
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return CSongs.GetSong(_SongQueque[_CurrentSong].SongID);
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}
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return null;
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}
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public virtual int GetNumSongs()
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{
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return _SongQueque.Count;
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}
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public virtual CSong GetSong(int Num)
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{
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if (Num - 1 < _SongQueque.Count)
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return CSongs.GetSong(_SongQueque[Num - 1].SongID);
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return null;
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}
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public virtual CPoints GetPoints()
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{
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return _Points;
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}
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#endregion Implementation
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protected virtual void SongManipulation(int SongIndex)
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{
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}
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}
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}
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