Files
Vocaluxe/Vocaluxe/Base/CBackgroundMusic.cs
T

599 lines
20 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using VocaluxeLib;
using VocaluxeLib.Songs;
using VocaluxeLib.Draw;
namespace Vocaluxe.Base
{
static class CBackgroundMusic
{
private static int _CurrentMusicStream = -1;
private static int _PreviousMusicIndex;
private static CPlaylistElement _CurrentPlaylistElement = new CPlaylistElement();
private static readonly List<CPlaylistElement> _AllFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _NotPlayedFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _BGMusicFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _PreviousFileNames = new List<CPlaylistElement>();
private static int _Video = -1;
private static CTexture _CurrentVideoTexture;
private static readonly Stopwatch _FadeTimer = new Stopwatch();
private static bool _VideoEnabled;
private static bool _OwnMusicAdded;
private static bool _BackgroundMusicAdded;
private static bool _Disabled;
private static bool _CanSing;
private static bool _RepeatSong;
public static bool VideoEnabled
{
get { return _VideoEnabled; }
set
{
if (_VideoEnabled == value)
return;
ToggleVideo();
_VideoEnabled = value;
}
}
public static bool CanSing
{
get { return _CanSing; }
set { _CanSing = value; }
}
public static bool Disabled
{
get { return _Disabled; }
set
{
_Disabled = value;
if (_Disabled)
Pause();
else
Play();
}
}
public static bool RepeatSong
{
get { return _RepeatSong; }
set { _RepeatSong = value; }
}
public static int SongID
{
get { return _CurrentPlaylistElement.SongID; }
}
public static bool SongHasVideo
{
get { return File.Exists(_CurrentPlaylistElement.VideoFilePath); }
}
public static bool IsPlaying { get; private set; }
public static string ArtistAndTitle
{
get
{
if (_CurrentPlaylistElement.Artist != "" && _CurrentPlaylistElement.Title != "")
return _CurrentPlaylistElement.Artist + " - " + _CurrentPlaylistElement.Title;
return Path.GetFileNameWithoutExtension(_CurrentPlaylistElement.MusicFilePath);
}
}
public static CTexture Cover
{
get { return _CurrentPlaylistElement.Cover; }
}
public static void Init()
{
var templist = new List<string>();
foreach (string ending in CSettings.MusicFileTypes)
templist.AddRange(CHelper.ListFiles(CSettings.FolderBackgroundMusic, ending, true, true));
foreach (string path in templist)
_BGMusicFileNames.Add(new CPlaylistElement(path));
if (CConfig.BackgroundMusicSource != EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC)
AddBackgroundMusic();
_VideoEnabled = (CConfig.VideoBackgrounds == EOffOn.TR_CONFIG_ON && CConfig.VideosToBackground == EOffOn.TR_CONFIG_ON);
IsPlaying = false;
}
public static void Play()
{
if (IsPlaying)
return;
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
{
if (_AllFileNames.Count > 0)
{
if (_CurrentMusicStream != -1)
{
CSound.Fade(_CurrentMusicStream, 100f, CSettings.BackgroundMusicFadeTime);
CSound.Play(_CurrentMusicStream);
if (_VideoEnabled && _Video != -1)
CVideo.Resume(_Video);
IsPlaying = true;
}
else
Next();
_CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
}
}
}
public static void Stop()
{
if (!IsPlaying)
return;
if (_VideoEnabled && _Video != -1)
{
CVideo.Close(_Video);
CDraw.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
CSound.FadeAndClose(_CurrentMusicStream, 0f, CSettings.BackgroundMusicFadeTime);
_CurrentMusicStream = -1;
_CurrentPlaylistElement = new CPlaylistElement();
IsPlaying = false;
}
public static void Pause()
{
if (!IsPlaying)
return;
if (_VideoEnabled && _Video != -1)
{
CVideo.Pause(_Video);
CVideo.Skip(_Video, CSound.GetPosition(_CurrentMusicStream) + CSettings.BackgroundMusicFadeTime, _CurrentPlaylistElement.VideoGap);
}
CSound.FadeAndPause(_CurrentMusicStream, 0f, CSettings.BackgroundMusicFadeTime);
IsPlaying = false;
}
public static void Update()
{
if (_AllFileNames.Count > 0 && _CurrentMusicStream != -1)
{
float timeToPlay;
if (Math.Abs(_CurrentPlaylistElement.Finish) < 0.001) //No End-Tag defined
timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
else //End-Tag found
timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
bool finished = CSound.IsFinished(_CurrentMusicStream);
if (IsPlaying && ((timeToPlay <= CSettings.BackgroundMusicFadeTime && timeToPlay > 0) || finished))
{
if (_RepeatSong)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
}
else
Next();
}
}
}
public static void Next()
{
if (_AllFileNames.Count > 0)
{
if (_PreviousMusicIndex == _PreviousFileNames.Count - 1 || _PreviousFileNames.Count == 0)
{
//We are not currently in the previous list
Stop();
if (_NotPlayedFileNames.Count == 0)
_NotPlayedFileNames.AddRange(_AllFileNames);
_CurrentPlaylistElement = _NotPlayedFileNames[CGame.Rand.Next(_NotPlayedFileNames.Count)];
_NotPlayedFileNames.Remove(_CurrentPlaylistElement);
_PreviousFileNames.Add(_CurrentPlaylistElement);
_PreviousMusicIndex = _PreviousFileNames.Count - 1;
}
else if (_PreviousFileNames.Count > 0)
{
//We are in the previous list
Stop();
_PreviousMusicIndex++;
_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
}
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
if (_VideoEnabled)
_LoadVideo();
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
Play();
}
else
Stop();
}
public static void Previous()
{
if (_PreviousFileNames.Count > 0 && _PreviousMusicIndex >= 0)
{
if (CSound.GetPosition(_CurrentMusicStream) >= 1.5f)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
}
else
{
Stop();
_PreviousMusicIndex--;
if (_PreviousMusicIndex < 0)
_PreviousMusicIndex = 0; //No previous songs left, so play the first
_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
if (_VideoEnabled)
_LoadVideo();
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
Play();
}
}
else if (_CurrentMusicStream != -1)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
}
}
public static void ApplyVolume()
{
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
}
public static void AddOwnMusic()
{
if (!_OwnMusicAdded)
{
foreach (CSong song in CSongs.AllSongs)
{
_AllFileNames.Add(new CPlaylistElement(song));
_NotPlayedFileNames.Add(new CPlaylistElement(song));
}
}
_OwnMusicAdded = true;
}
public static void RemoveOwnMusic()
{
_AllFileNames.Clear();
_NotPlayedFileNames.Clear();
if (_BackgroundMusicAdded)
{
_AllFileNames.AddRange(_BGMusicFileNames);
_NotPlayedFileNames.AddRange(_BGMusicFileNames);
}
if (IsPlaying && !_IsBackgroundFile(_CurrentPlaylistElement) || _AllFileNames.Count == 0)
Next();
_OwnMusicAdded = false;
}
public static void AddBackgroundMusic()
{
if (!_BackgroundMusicAdded)
{
_AllFileNames.AddRange(_BGMusicFileNames);
_NotPlayedFileNames.AddRange(_BGMusicFileNames);
_BackgroundMusicAdded = true;
}
}
public static void RemoveBackgroundMusic()
{
if (_BackgroundMusicAdded)
{
_AllFileNames.Clear();
_OwnMusicAdded = false;
AddOwnMusic();
_BackgroundMusicAdded = false;
if (IsPlaying && _IsBackgroundFile(_CurrentPlaylistElement) || _AllFileNames.Count == 0)
Next();
}
}
public static void CheckAndApplyConfig(EOffOn newOnOff, EBackgroundMusicSource newSource, float newVolume)
{
if (CConfig.BackgroundMusicSource != newSource || (newOnOff == EOffOn.TR_CONFIG_ON && !_OwnMusicAdded && !_BackgroundMusicAdded))
{
CConfig.BackgroundMusicSource = newSource;
switch (newSource)
{
case EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC:
if (!_BackgroundMusicAdded)
AddBackgroundMusic();
RemoveOwnMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC:
if (!_OwnMusicAdded)
AddOwnMusic();
RemoveBackgroundMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC:
if (!_BackgroundMusicAdded)
AddBackgroundMusic();
if (!_OwnMusicAdded)
AddOwnMusic();
break;
}
}
if (CConfig.BackgroundMusic != newOnOff)
{
CConfig.BackgroundMusic = newOnOff;
if (newOnOff == EOffOn.TR_CONFIG_ON)
Play();
else
Pause();
}
if (Math.Abs(CConfig.BackgroundMusicVolume - newVolume) > 0.01)
{
CConfig.BackgroundMusicVolume = (int)newVolume;
ApplyVolume();
}
CConfig.SaveConfig();
}
public static void ToggleVideo()
{
if (_Video != -1)
{
CVideo.Close(_Video);
CDraw.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
else
_LoadVideo();
}
public static CTexture GetVideoTexture()
{
if (_Video != -1)
{
float vtime;
if (CVideo.GetFrame(_Video, ref _CurrentVideoTexture, CSound.GetPosition(_CurrentMusicStream), out vtime))
{
if (_FadeTimer.ElapsedMilliseconds <= 3000L)
_CurrentVideoTexture.Color.A = _FadeTimer.ElapsedMilliseconds / 3000f;
else
{
_CurrentVideoTexture.Color.A = 1f;
_FadeTimer.Stop();
}
return _CurrentVideoTexture;
}
}
return null;
}
private static bool _IsBackgroundFile(CPlaylistElement element)
{
return _BGMusicFileNames.Any(elements => elements.MusicFilePath == element.MusicFilePath);
}
private static void _LoadVideo()
{
if (_Video != -1 || String.IsNullOrEmpty(_CurrentPlaylistElement.VideoFilePath))
return;
_Video = CVideo.Load(_CurrentPlaylistElement.VideoFilePath);
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
_FadeTimer.Reset();
_FadeTimer.Start();
}
}
class CPlaylistElement
{
private readonly CSong _Song;
private readonly int _SongID;
public int SongID
{
get { return _SongID; }
}
private string _MusicFilePath = String.Empty;
public string MusicFilePath
{
get
{
if (_Song != null)
return _Song.GetMP3();
return _MusicFilePath;
}
set { _MusicFilePath = value; }
}
public string VideoFilePath
{
get
{
if (_Song != null)
return _Song.GetVideo();
return string.Empty;
}
}
public string Title
{
get
{
if (_Song != null)
return _Song.Title;
return "";
}
}
public string Artist
{
get
{
if (_Song != null)
return _Song.Artist;
return "";
}
}
public float Start
{
get
{
if (_Song != null)
return _Song.Start;
return 0f;
}
}
public float Finish
{
get
{
if (_Song != null)
return _Song.Finish;
return 0f;
}
}
public CTexture Cover
{
get
{
if (_Song != null)
return _Song.CoverTextureSmall;
return CCover.NoCover;
}
}
public float VideoGap
{
get
{
if (_Song != null)
return _Song.VideoGap;
return 0;
}
}
public CPlaylistElement(CSong song)
{
MusicFilePath = string.Empty;
_SongID = song.ID;
_Song = song;
}
public CPlaylistElement(string filePath)
{
MusicFilePath = filePath;
_SongID = -1;
}
public CPlaylistElement()
{
MusicFilePath = string.Empty;
_SongID = -1;
}
}
}