85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Collections.Generic;
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using VocaluxeLib.Menu;
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namespace VocaluxeLib.PartyModes.TicTacToe
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{
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class CPartyScreenTicTacToeSongs : CMenuPartySongSelection
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{
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protected override int _ScreenVersion
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{
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get { return 1; }
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}
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private new CPartyModeTicTacToe _PartyMode;
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public override void Init()
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{
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base.Init();
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_PartyMode = (CPartyModeTicTacToe)base._PartyMode;
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}
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public override void OnShow()
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{
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Source = _PartyMode.GameData.SongSource;
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Sorting = _PartyMode.GameData.Sorting;
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Category = _PartyMode.GameData.CategoryIndex;
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Playlist = _PartyMode.GameData.PlaylistID;
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SongMode = _PartyMode.GameData.GameMode;
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NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
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base.OnShow();
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}
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public override void Back()
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{
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_SaveConfig();
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_PartyMode.Back();
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}
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public override void Next()
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{
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_SaveConfig();
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_PartyMode.Next();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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protected override void _SetAllowedOptions()
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{
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base._SetAllowedOptions();
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AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
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}
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private void _SaveConfig()
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{
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_PartyMode.GameData.SongSource = Source;
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_PartyMode.GameData.Sorting = Sorting;
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_PartyMode.GameData.CategoryIndex = Category;
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_PartyMode.GameData.PlaylistID = Playlist;
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_PartyMode.GameData.GameMode = SongMode;
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_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
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}
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}
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}
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