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Vocaluxe/VocaluxeLib/Menu/CEqualizer.cs
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226 lines
6.1 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Diagnostics;
using System.Xml.Serialization;
namespace VocaluxeLib.Menu
{
public enum EEqualizerStyle
{
Columns
}
[XmlType("Equalizer")]
public struct SThemeEqualizer
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public string Skin;
public SRectF Rect;
public int NumBars;
public float Space;
public EEqualizerStyle Style;
public EOffOn DrawNegative;
public SThemeColor Color;
public SThemeColor MaxColor;
public SReflection? Reflection;
}
public class CEqualizer : CMenuElementBase, IMenuElement, IThemeable
{
private readonly int _PartyModeID;
private SThemeEqualizer _Theme;
public SColorF Color;
public SColorF MaxColor;
public float Space;
public bool Reflection;
public float ReflectionSpace;
public float ReflectionHeight;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded { get; private set; }
private float[] _Bars;
private int _MaxBar;
private float _MaxVolume;
public bool Selectable
{
get { return false; }
}
public CEqualizer(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeEqualizer();
ThemeLoaded = false;
Color = new SColorF();
MaxColor = new SColorF();
Reflection = false;
ReflectionSpace = 0f;
ReflectionHeight = 0f;
}
public CEqualizer(SThemeEqualizer theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
ThemeLoaded = true;
}
public void Update(float[] weights, float volume)
{
if (weights == null || weights.Length == 0 || _Bars == null)
return;
if (volume < 0.001)
{
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
return;
}
if (volume > _MaxVolume)
_MaxVolume = volume;
_MaxBar = 0;
float maxVal = -99f;
for (int i = 0; i < _Bars.Length; i++)
{
if (i < weights.Length)
{
if (_Theme.DrawNegative == EOffOn.TR_CONFIG_OFF && weights[i] < 0)
_Bars[i] = 0f;
else
{
_Bars[i] = weights[i] * volume / _MaxVolume;
if (_Bars[i] > maxVal)
{
maxVal = _Bars[i];
_MaxBar = i;
}
}
}
else
_Bars[i] = 0f;
}
}
public void Reset()
{
if (_Bars == null || _Bars.Length == 0)
return;
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
_MaxBar = 0;
_MaxVolume = 0f;
}
public void Draw()
{
if (_Bars == null || _Theme.Style != EEqualizerStyle.Columns)
return;
float dx = Rect.W / _Bars.Length;
float scaleVal = (_Bars[_MaxBar] < 0.00001f) ? 0f : 1 / _Bars[_MaxBar];
for (int i = 0; i < _Bars.Length; i++)
{
float value = _Bars[i] * scaleVal;
var bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - value * Rect.H, dx - Space, value * Rect.H, Rect.Z);
SColorF color = Color;
if (i == _MaxBar)
color = MaxColor;
CBase.Drawing.DrawRect(color, bar);
if (Reflection)
CBase.Drawing.DrawRectReflection(color, bar, ReflectionSpace, ReflectionHeight);
}
}
public void UnloadSkin() {}
public void LoadSkin()
{
_Theme.Color.Get(_PartyModeID, out Color);
_Theme.MaxColor.Get(_PartyModeID, out MaxColor);
MaxRect = _Theme.Rect;
Space = _Theme.Space;
Reflection = _Theme.Reflection.HasValue;
if (Reflection)
{
Debug.Assert(_Theme.Reflection != null);
ReflectionHeight = _Theme.Reflection.Value.Height;
ReflectionSpace = _Theme.Reflection.Value.Space;
}
_Bars = new float[_Theme.NumBars];
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
}
public void ReloadSkin()
{
UnloadSkin();
LoadSkin();
}
public object GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
X += stepX;
Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
W += stepW;
if (W <= 0)
W = 1;
_Theme.Rect.W = Rect.W;
H += stepH;
if (H <= 0)
H = 1;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}
}