Files
Vocaluxe/VocaluxeLib/Menu/CEqualizer.cs
T

324 lines
10 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Xml;
using System.Xml.Serialization;
namespace VocaluxeLib.Menu
{
public enum EEqualizerStyle
{
Columns
}
[XmlType("Equalizer")]
public struct SThemeEqualizer
{
[XmlAttributeAttribute(AttributeName = "Name")]
public string Name;
[XmlElement("Skin")]
public string TextureName;
[XmlElement("Rect")]
public SRectF Rect;
[XmlElement("NumBars")]
public int NumBars;
[XmlElement("Space")]
public float Space;
[XmlElement("Style")]
public EEqualizerStyle Style;
[XmlElement("DrawNegative")]
public EOffOn DrawNegative;
[XmlElement("Color")]
public SThemeColor Color;
[XmlElement("MaxColor")]
public SThemeColor MaxColor;
[XmlElement("Reflection")]
public SReflection Reflection;
}
public class CEqualizer : IMenuElement
{
private readonly int _PartyModeID;
private SThemeEqualizer _Theme;
private bool _ThemeLoaded;
public SRectF Rect;
public SColorF Color;
public SColorF MaxColor;
public float Space;
public bool Reflection;
public float ReflectionSpace;
public float ReflectionHeight;
public bool Selected;
public bool Visible;
public bool ScreenHandles;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded
{
get { return _ThemeLoaded; }
}
private float[] _Bars;
private int _MaxBar;
private float _MaxVolume;
public CEqualizer(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeEqualizer();
_ThemeLoaded = false;
Rect = new SRectF();
Color = new SColorF();
MaxColor = new SColorF();
Selected = false;
Visible = true;
ScreenHandles = false;
Reflection = false;
ReflectionSpace = 0f;
ReflectionHeight = 0f;
}
public CEqualizer(SThemeEqualizer theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
Visible = true;
ScreenHandles = false;
LoadTextures();
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", out _Theme.TextureName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/NumBars", ref _Theme.NumBars);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Space", ref Space);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Style", ref _Theme.Style);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/DrawNegative", ref _Theme.DrawNegative);
if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.Color.Name, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref Color.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref Color.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
if (xmlReader.GetValue(item + "/MaxColor", out _Theme.MaxColor.Name, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.MaxColor.Name, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxR", ref MaxColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxG", ref MaxColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxB", ref MaxColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxA", ref MaxColor.A);
}
//Reflection
if (xmlReader.ItemExists(item + "/Reflection"))
{
Reflection = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Height", ref ReflectionHeight);
_Theme.Reflection = new SReflection(true, ReflectionHeight, ReflectionSpace);
}
else
{
Reflection = false;
_Theme.Reflection = new SReflection(false, 0f, 0f);
}
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.Space = Space;
_Theme.Color.Color = new SColorF(Color);
_Theme.MaxColor.Color = new SColorF(MaxColor);
_Theme.Rect = Rect;
LoadTextures();
}
return _ThemeLoaded;
}
public void Update(float[] weights, float volume)
{
if (weights == null || weights.Length == 0 || _Bars == null)
return;
if (volume < 0.001)
{
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
return;
}
if (volume > _MaxVolume)
_MaxVolume = volume;
_MaxBar = 0;
float maxVal = -99f;
for (int i = 0; i < _Bars.Length; i++)
{
if (i < weights.Length)
{
if (_Theme.DrawNegative == EOffOn.TR_CONFIG_OFF && weights[i] < 0)
_Bars[i] = 0f;
else
{
_Bars[i] = weights[i] * volume / _MaxVolume;
if (_Bars[i] > maxVal)
{
maxVal = _Bars[i];
_MaxBar = i;
}
}
}
else
_Bars[i] = 0f;
}
}
public void Reset()
{
if (_Bars == null || _Bars.Length == 0)
return;
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
_MaxBar = 0;
_MaxVolume = 0f;
}
public void Draw()
{
if (_Bars == null || _Theme.Style != EEqualizerStyle.Columns)
return;
float dx = Rect.W / _Bars.Length;
float scaleVal = (_Bars[_MaxBar] < 0.00001f) ? 0f : 1 / _Bars[_MaxBar];
for (int i = 0; i < _Bars.Length; i++)
{
float value = _Bars[i] * scaleVal;
var bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - value * Rect.H, dx - Space, value * Rect.H, Rect.Z);
SColorF color = Color;
if (i == _MaxBar)
color = MaxColor;
CBase.Drawing.DrawColor(color, bar);
if (Reflection)
CBase.Drawing.DrawColorReflection(color, bar, ReflectionSpace, ReflectionHeight);
}
}
public void UnloadTextures() {}
public void LoadTextures()
{
if (!String.IsNullOrEmpty(_Theme.Color.Name))
Color = CBase.Theme.GetColor(_Theme.Color.Name, _PartyModeID);
else
Color = _Theme.Color.Color;
if (!String.IsNullOrEmpty(_Theme.MaxColor.Name))
MaxColor = CBase.Theme.GetColor(_Theme.MaxColor.Name, _PartyModeID);
else
MaxColor = _Theme.MaxColor.Color;
Rect = _Theme.Rect;
Space = _Theme.Space;
Reflection = _Theme.Reflection.Enabled;
if(Reflection)
{
ReflectionHeight = _Theme.Reflection.Height;
ReflectionSpace = _Theme.Reflection.Space;
}
_Bars = new float[_Theme.NumBars];
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
public SThemeEqualizer GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
_Theme.Rect.W = Rect.W;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}
}