Files
Vocaluxe/PartyModes/PartyModeChallenge/CPartyScreenChallengeConfig.cs
T
McSchneidarandFlorian Ostertag b4c29e1b55 Improve challenge party mode (#911)
- Instead of a number of rounds, you now choose how many songs each player sings
- New option to remember sung songs, so a new challenge doesn't repeat songs from the previous ones
- Up to 16 players
- The number of jokers and the joker refill setting are kept instead of being reset every time
- The overview shows each player's avatar, the top three in gold, silver and bronze and highlights the leader
- The winner of each round is highlighted in the round list
- The winner is celebrated at the end with avatar, a pulsing gold name and stars

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-17 21:18:49 +02:00

213 lines
7.8 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Windows.Forms;
namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeConfig : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 4; }
}
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string _SelectSlideNumMics = "SelectSlideNumMics";
private const string _SelectSlideSongsPerPlayer = "SelectSlideSongsPerPlayer";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
private const string _SelectSlideRememberSongs = "SelectSlideRememberSongs";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const int _MaxSongsPerPlayer = 10;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideSongsPerPlayer, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideRememberSongs };
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
break;
case Keys.Left:
_UpdateSlides();
break;
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
}
if (mouseEvent.RB)
{
_PartyMode.Back();
}
return true;
}
public override void OnShow()
{
base.OnShow();
_RebuildSlides();
}
public override bool UpdateGame()
{
return true;
}
private void _RebuildSlides()
{
// build num player slide (min player ... max player);
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (var i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
{
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
// build num joker slide 1 to 10
_SelectSlides[_SelectSlideNumJokers].Clear();
for (var i = 1; i <= 10; i++)
{
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
//build joker config slide
_SelectSlides[_SelectSlideRefillJokers].Clear();
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
_SelectSlides[_SelectSlideRefillJokers].Selection = _PartyMode.GameData.RefillJokers ? 1 : 0;
_SelectSlides[_SelectSlideSongsPerPlayer].Clear();
for (var i = 1; i <= _MaxSongsPerPlayer; i++)
{
_SelectSlides[_SelectSlideSongsPerPlayer].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideSongsPerPlayer].SelectedValue = _PartyMode.GameData.SongsPerPlayer.ToString();
_SelectSlides[_SelectSlideRememberSongs].Clear();
_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
_SelectSlides[_SelectSlideRememberSongs].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
_SelectSlides[_SelectSlideRememberSongs].Selection = _PartyMode.GameData.RememberSongs ? 1 : 0;
_UpdateMicsAtOnce();
_UpdateNumRounds();
}
private void _UpdateSlides()
{
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.SongsPerPlayer = _SelectSlides[_SelectSlideSongsPerPlayer].Selection + 1;
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
_PartyMode.GameData.RefillJokers = _SelectSlides[_SelectSlideRefillJokers].Selection == 1;
_PartyMode.GameData.RememberSongs = _SelectSlides[_SelectSlideRememberSongs].Selection == 1;
_UpdateMicsAtOnce();
_UpdateNumRounds();
}
private void _UpdateNumRounds()
{
var numSongs = _PartyMode.GameData.NumPlayer * _PartyMode.GameData.SongsPerPlayer;
_PartyMode.GameData.NumRounds = Math.Max(1, (numSongs + _PartyMode.GameData.NumPlayerAtOnce - 1) / _PartyMode.GameData.NumPlayerAtOnce);
}
private void _UpdateMicsAtOnce()
{
var maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
{
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
}
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (var i = 1; i <= maxNum; i++)
{
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
}
}
}