Files
Vocaluxe/VocaluxeLib/Menu/CStatic.cs
T

274 lines
9.2 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Drawing;
using System.Xml;
using VocaluxeLib.Draw;
namespace VocaluxeLib.Menu
{
struct SThemeStatic
{
public string Name;
public string TextureName;
public string ColorName;
}
public class CStatic : IMenuElement
{
private readonly int _PartyModeID;
private SThemeStatic _Theme;
private bool _ThemeLoaded;
public string GetThemeName()
{
return _Theme.Name;
}
private CTexture _Texture;
public CTexture Texture
{
get { return _Texture ?? CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID); }
set { _Texture = value; }
}
public SColorF Color;
public SRectF Rect;
public bool Reflection;
public float ReflectionSpace;
public float ReflectionHeight;
public bool Selected;
public bool Visible = true;
public float Alpha = 1;
public EAspect Aspect = EAspect.Stretch;
public CStatic(int partyModeID)
{
_PartyModeID = partyModeID;
}
public CStatic(CStatic s)
{
_PartyModeID = s._PartyModeID;
_Texture = s.Texture;
Color = new SColorF(s.Color);
Rect = new SRectF(s.Rect);
Reflection = s.Reflection;
ReflectionSpace = s.ReflectionHeight;
ReflectionHeight = s.ReflectionSpace;
Selected = s.Selected;
Alpha = s.Alpha;
Visible = s.Visible;
}
public CStatic(int partyModeID, CTexture texture, SColorF color, SRectF rect)
{
_PartyModeID = partyModeID;
_Texture = texture;
Color = color;
Rect = rect;
}
public CStatic(int partyModeID, string textureSkinName, SColorF color, SRectF rect)
{
_PartyModeID = partyModeID;
_Theme.TextureName = textureSkinName;
Color = color;
Rect = rect;
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", out _Theme.TextureName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref Color.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref Color.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
if (xmlReader.ItemExists(item + "/Reflection"))
{
Reflection = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Height", ref ReflectionHeight);
}
else
Reflection = false;
if (_ThemeLoaded)
{
_Theme.Name = elementName;
LoadTextures();
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<Skin>: Texture name");
writer.WriteElementString("Skin", _Theme.TextureName);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Static position, width and height");
writer.WriteElementString("X", Rect.X.ToString("#0"));
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
writer.WriteElementString("W", Rect.W.ToString("#0"));
writer.WriteElementString("H", Rect.H.ToString("#0"));
writer.WriteComment("<Color>: Static color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (!String.IsNullOrEmpty(_Theme.ColorName))
writer.WriteElementString("Color", _Theme.ColorName);
else
{
writer.WriteElementString("R", Color.R.ToString("#0.00"));
writer.WriteElementString("G", Color.G.ToString("#0.00"));
writer.WriteElementString("B", Color.B.ToString("#0.00"));
writer.WriteElementString("A", Color.A.ToString("#0.00"));
}
writer.WriteComment("<Reflection> If exists:");
writer.WriteComment(" <Space>: Reflection Space");
writer.WriteComment(" <Height>: Reflection Height");
if (Reflection)
{
writer.WriteStartElement("Reflection");
writer.WriteElementString("Space", ReflectionSpace.ToString("#0"));
writer.WriteElementString("Height", ReflectionHeight.ToString("#0"));
writer.WriteEndElement();
}
writer.WriteEndElement();
return true;
}
return false;
}
public void Draw(bool forceDraw = false)
{
Draw(1f, Rect.Z, Aspect, forceDraw);
}
public void Draw(EAspect aspect)
{
Draw(1f, Rect.Z, aspect);
}
public void Draw(float scale, EAspect aspect)
{
Draw(scale, Rect.Z, aspect);
}
public void Draw(float scale, float z, EAspect aspect, bool forceDraw = false)
{
CTexture texture = Texture ?? new CTexture((int)Rect.W, (int)Rect.H);
var bounds = new SRectF(
Rect.X - Rect.W * (scale - 1f),
Rect.Y - Rect.H * (scale - 1f),
Rect.W + 2 * Rect.W * (scale - 1f),
Rect.H + 2 * Rect.H * (scale - 1f),
z);
SRectF rect = bounds;
if (aspect != EAspect.Stretch)
{
var bounds2 = new RectangleF(bounds.X, bounds.Y, bounds.W, bounds.H);
RectangleF rect2;
CHelper.SetRect(bounds2, out rect2, texture.OrigAspect, aspect);
rect.X = rect2.X;
rect.Y = rect2.Y;
rect.W = rect2.Width;
rect.H = rect2.Height;
}
var color = new SColorF(Color.R, Color.G, Color.B, Color.A * Alpha);
if (Visible || forceDraw || (CBase.Settings.GetGameState() == EGameState.EditTheme))
{
CBase.Drawing.DrawTexture(texture, rect, color, bounds);
if (Reflection)
CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(1f, 1f, 1f, 0.5f), rect);
}
public void UnloadTextures() {}
public void LoadTextures()
{
if (!String.IsNullOrEmpty(_Theme.ColorName))
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
}
#endregion ThemeEdit
}
}