Files
Vocaluxe/Vocaluxe/Lib/Sound/Playback/GstreamerSharp/CGstreamerSharpAudioStream.cs
T
2014-11-27 23:06:01 +01:00

283 lines
9.2 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using GLib;
using Gst;
using Vocaluxe.Base;
namespace Vocaluxe.Lib.Sound.Playback.GstreamerSharp
{
class CGstreamerSharpAudioStream : CAudioStreamBase
{
private Element _Element;
private bool _FileOpened;
private volatile bool _IsFinished;
private volatile float _Position;
private readonly object _ElementLock = new object(); //Hold this if you set _Element=null or when accessing _Element from outside the main thread
public override float Volume
{
get { return base.Volume; }
set
{
base.Volume = value;
_SetElementVolume();
}
}
public override float VolumeMax
{
get { return base.VolumeMax; }
set
{
base.VolumeMax = value;
_SetElementVolume();
}
}
public override float Length
{
get
{
//TODO: Is it ok, to remove this? Gst should post a message if duration was changed so this should not be required
// Removing would not work in some cases where length is not know at startup
if (base.Length < 0 && _Element != null)
_UpdateDuration();
return base.Length >= 0f ? base.Length : 0f;
}
}
public override float Position
{
get
{
if (_Element != null)
{
long position;
if (!_Element.QueryPosition(Format.Time, out position))
CLog.LogError("Could not query position");
else
_Position = ((float)position / Constants.SECOND);
}
return _Position;
}
set
{
if (_Element != null)
_Element.SeekSimple(Format.Time, SeekFlags.Accurate | SeekFlags.Flush, (long)(value * Constants.SECOND));
}
}
public override bool IsFinished
{
get { return _Element == null || _IsFinished; }
}
public override bool IsPaused
{
get { return _Element == null || _Element.TargetState == State.Paused; }
set
{
if (_Element != null)
_Element.SetState(value ? State.Paused : State.Playing);
}
}
public CGstreamerSharpAudioStream(int id, string medium, bool loop) : base(id, medium, loop) {}
public override bool Open(bool prescan)
{
System.Diagnostics.Debug.Assert(!_FileOpened);
if (_FileOpened)
return false;
Length = -1;
Element convert = ElementFactory.Make("audioconvert", "convert");
Element audiosink = ElementFactory.Make("directsoundsink", "audiosink");
if (convert == null || audiosink == null)
{
CLog.LogError("Could not create pipeline");
if (convert != null)
convert.Dispose();
if (audiosink != null)
audiosink.Dispose();
return false;
}
var audioSinkBin = new Bin("Audiosink");
audioSinkBin.Add(convert);
audioSinkBin.Add(audiosink);
convert.Link(audiosink);
Pad pad = convert.GetStaticPad("sink");
GhostPad ghostpad = new GhostPad("sink", pad);
if (pad == null)
{
CLog.LogError("Could not create pads");
convert.Dispose();
audiosink.Dispose();
audioSinkBin.Dispose();
return false;
}
if (!ghostpad.SetActive(true))
{
CLog.LogError("Could not link pads");
convert.Dispose();
audiosink.Dispose();
audioSinkBin.Dispose();
ghostpad.Dispose();
return false;
}
if (!audioSinkBin.AddPad(ghostpad))
{
CLog.LogError("Could not add pad");
convert.Dispose();
audiosink.Dispose();
audioSinkBin.Dispose();
ghostpad.Dispose();
return false;
}
_Element = ElementFactory.Make("playbin", "playbin");
if (_Element == null)
{
CLog.LogError("Could not create playbin");
convert.Dispose();
audiosink.Dispose();
audioSinkBin.Dispose();
ghostpad.Dispose();
return false;
}
_Element["audio-sink"] = audioSinkBin;
_Element["flags"] = 1 << 1;
_Element["uri"] = new Uri(_Medium).AbsoluteUri;
_Element.SetState(State.Paused);
// Passing CLOCK_TIME_NONE here causes the pipeline to block for a long time so with
// prescan enabled the pipeline will wait 500ms for stream to initialize and then continue
// if it takes more than 500ms, duration queries will be performed asynchronously
Message msg = _Element.Bus.TimedPopFiltered(prescan ? ulong.MaxValue : 0L, MessageType.AsyncDone | MessageType.Error);
if (!_OnMessage(msg))
{
_Dispose(true);
return false;
}
_FileOpened = true;
return true;
}
protected override void _Dispose(bool disposing)
{
if (_Element == null)
return;
Element element;
lock (_ElementLock)
{
//Atomic get and set
if (_Element == null)
return;
element = _Element;
_Element = null; //Now everything "seems" closed
}
if (element.TargetState == State.Playing)
element.SetState(State.Paused); //Stop output
if (_CloseStreamListener != null)
_CloseStreamListener.OnCloseStream(this);
//Now really close it in the background
var t = new System.Threading.Thread(() => _TerminateStream(element)) {Name = "GSt Terminate"};
t.Start();
}
private static void _TerminateStream(Element element)
{
if (element == null)
return;
//One of these might take a bit, so better do this in the background to avoid lags
element.SetState(State.Null);
element.Dispose();
}
public override void Play()
{
if (_Element != null)
_Element.SetState(State.Playing);
}
public override void Stop()
{
if (_Element != null)
_Element.SetState(State.Ready);
Position = 0;
}
private void _SetElementVolume()
{
if (_Element != null)
_Element["volume"] = Volume * VolumeMax;
}
private bool _OnMessage(Message msg)
{
if (msg.Handle == IntPtr.Zero)
return true;
switch (msg.Type)
{
case MessageType.Eos:
if (_Loop)
Position = 0;
else
_IsFinished = true;
break;
case MessageType.Error:
GException error;
string debug;
msg.ParseError(out error, out debug);
CLog.LogError("Gstreamer error: message" + error.Message + ", code" + error.Code + " ,debug information" + debug);
return false;
case MessageType.DurationChanged:
_UpdateDuration();
break;
}
msg.Dispose();
return true;
}
public override void Update()
{
base.Update();
while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending())
_OnMessage(_Element.Bus.Pop());
}
private void _UpdateDuration()
{
lock (_ElementLock)
{
if (_Element == null)
return;
long duration;
if (_Element.QueryDuration(Format.Time, out duration))
Length = duration / (float)Constants.SECOND;
}
}
}
}