Files
Vocaluxe/PartyModes/PartyModeChallenge/PartyScreenChallengeConfig.cs
T
Flamefire b0b3c09ab4 Bugfix to make it .Net2 compiler compliant
Bugfix to allow spaces in project dir
2013-03-24 16:52:22 +01:00

227 lines
7.3 KiB
C#

using System;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
public class PartyScreenChallengeConfig : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string SelectSlideNumMics = "SelectSlideNumMics";
private const string SelectSlideNumRounds = "SelectSlideNumRounds";
private const string ButtonNext = "ButtonNext";
private const string ButtonBack = "ButtonBack";
private int _MaxNumMics = 2;
private int _MaxNumRounds = 100;
private int _RoundSteps = 1;
private DataFromScreen Data;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] {SelectSlideNumPlayers, SelectSlideNumMics, SelectSlideNumRounds};
_ThemeButtons = new string[] {ButtonNext, ButtonBack};
Data = new DataFromScreen();
FromScreenConfig config = new FromScreenConfig();
config.NumPlayer = 4;
config.NumPlayerAtOnce = 2;
config.NumRounds = 12;
Data.ScreenConfig = config;
}
public override void DataToScreen(object ReceivedData)
{
DataToScreenConfig config = new DataToScreenConfig();
try
{
config = (DataToScreenConfig)ReceivedData;
Data.ScreenConfig.NumPlayer = config.NumPlayer;
Data.ScreenConfig.NumPlayerAtOnce = config.NumPlayerAtOnce;
Data.ScreenConfig.NumRounds = config.NumRounds;
}
catch (Exception e)
{
CBase.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
}
}
public override bool HandleInput(KeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
Back();
break;
case Keys.Enter:
UpdateSlides();
if (Buttons[ButtonBack].Selected)
Back();
if (Buttons[ButtonNext].Selected)
Next();
break;
case Keys.Left:
UpdateSlides();
break;
case Keys.Right:
UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && IsMouseOver(mouseEvent))
{
UpdateSlides();
if (Buttons[ButtonBack].Selected)
Back();
if (Buttons[ButtonNext].Selected)
Next();
}
if (mouseEvent.RB)
Back();
return true;
}
public override void OnShow()
{
base.OnShow();
_MaxNumMics = CBase.Config.GetMaxNumMics();
if (_MaxNumMics > 6)
_MaxNumMics = 6;
_MaxNumRounds = _PartyMode.GetMaxNumRounds();
RebuildSlides();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
private void RebuildSlides()
{
// build num player slide (min player ... max player);
SelectSlides[SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.GetMinPlayer(); i <= _PartyMode.GetMaxPlayer(); i++)
SelectSlides[SelectSlideNumPlayers].AddValue(i.ToString());
SelectSlides[SelectSlideNumPlayers].Selection = Data.ScreenConfig.NumPlayer - _PartyMode.GetMinPlayer();
UpdateMicsAtOnce();
SetRoundSteps();
UpdateSlideRounds();
}
private void UpdateSlides()
{
int player = Data.ScreenConfig.NumPlayer;
int mics = Data.ScreenConfig.NumPlayerAtOnce;
Data.ScreenConfig.NumPlayer = SelectSlides[SelectSlideNumPlayers].Selection + _PartyMode.GetMinPlayer();
Data.ScreenConfig.NumPlayerAtOnce = SelectSlides[SelectSlideNumMics].Selection + _PartyMode.GetMinPlayer();
Data.ScreenConfig.NumRounds = (SelectSlides[SelectSlideNumRounds].Selection + 1) * _RoundSteps;
UpdateMicsAtOnce();
SetRoundSteps();
if (player != Data.ScreenConfig.NumPlayer || mics != Data.ScreenConfig.NumPlayerAtOnce)
{
int num = CHelper.nCk(Data.ScreenConfig.NumPlayer, Data.ScreenConfig.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
Data.ScreenConfig.NumRounds = num;
}
UpdateSlideRounds();
}
private void UpdateMicsAtOnce()
{
//Data.ScreenConfig.NumPlayerAtOnce
int MaxNum = _MaxNumMics;
if (Data.ScreenConfig.NumPlayer < _MaxNumMics)
MaxNum = Data.ScreenConfig.NumPlayer;
if (Data.ScreenConfig.NumPlayerAtOnce > MaxNum)
Data.ScreenConfig.NumPlayerAtOnce = MaxNum;
// build mics at once slide
SelectSlides[SelectSlideNumMics].Clear();
for (int i = 1; i <= MaxNum; i++)
SelectSlides[SelectSlideNumMics].AddValue(i.ToString());
SelectSlides[SelectSlideNumMics].Selection = Data.ScreenConfig.NumPlayerAtOnce - _PartyMode.GetMinPlayer();
}
private void UpdateSlideRounds()
{
// build num rounds slide
SelectSlides[SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
SelectSlides[SelectSlideNumRounds].AddValue(i.ToString());
SelectSlides[SelectSlideNumRounds].Selection = Data.ScreenConfig.NumRounds / _RoundSteps - 1;
}
private void SetRoundSteps()
{
if (Data.ScreenConfig.NumPlayerAtOnce < 1 || Data.ScreenConfig.NumPlayer < 1 || Data.ScreenConfig.NumPlayerAtOnce > Data.ScreenConfig.NumPlayer)
{
_RoundSteps = 1;
return;
}
int res = Data.ScreenConfig.NumPlayer / Data.ScreenConfig.NumPlayerAtOnce;
int mod = Data.ScreenConfig.NumPlayer % Data.ScreenConfig.NumPlayerAtOnce;
if (mod == 0)
_RoundSteps = res;
else
_RoundSteps = Data.ScreenConfig.NumPlayer;
}
private void Back()
{
FadeTo(EScreens.ScreenParty);
}
private void Next()
{
_PartyMode.DataFromScreen(ThemeName, Data);
}
}
}