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Vocaluxe/VocaluxeLib/Menu/CLyric.cs
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2014-02-26 00:36:00 +01:00

509 lines
16 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Xml;
using VocaluxeLib.Songs;
namespace VocaluxeLib.Menu
{
struct SThemeLyrics
{
public string Name;
public string ColorName;
public string SelColorName;
}
public class CLyric : IMenuElement
{
private readonly int _PartyModeID;
private SThemeLyrics _Theme;
private bool _ThemeLoaded;
/// <summary>
/// Holds a reference to Songline. DO NOT MODIFY
/// </summary>
private CSongLine _Line;
private CText _Text;
private float _X;
private float _Y;
private float _MaxW;
private float _Z;
private float _H;
private float _Width;
private float _Alpha = 1f;
public string GetThemeName()
{
return _Theme.Name;
}
public SRectF Rect
{
get { return new SRectF(_X, _Y, _MaxW, _H, _Z); }
private set
{
_X = value.X;
_Y = value.Y;
_MaxW = value.W;
_H = value.H;
_Z = value.Z;
}
}
private SColorF _Color;
private SColorF _ColorProcessed;
public bool Selected;
public bool Visible = true;
public float Alpha
{
get { return _Alpha; }
set
{
_Alpha = value;
_Text.Alpha = _Alpha;
}
}
public ELyricStyle LyricStyle { get; set; }
public CLyric(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeLyrics();
_ThemeLoaded = false;
_Color = new SColorF();
_ColorProcessed = new SColorF();
_X = 0f;
_Y = 0f;
_Z = 0f;
_MaxW = 1f;
_H = 1f;
_Width = 1f;
_Line = new CSongLine();
_Text = new CText(_PartyModeID);
LyricStyle = ELyricStyle.Fill;
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _MaxW);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _H);
if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out _Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref _Color.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref _Color.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref _Color.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref _Color.A);
}
if (xmlReader.GetValue(item + "/SColor", out _Theme.SelColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, skinIndex, out _ColorProcessed);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SR", ref _ColorProcessed.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref _ColorProcessed.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref _ColorProcessed.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref _ColorProcessed.A);
}
if (_ThemeLoaded)
{
_Theme.Name = elementName;
LoadTextures();
_Text = new CText(_X, _Y, _Z, _H, _MaxW, EAlignment.Left, EStyle.Bold, "Normal", _Color, String.Empty);
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Lyric position, width and height");
writer.WriteElementString("X", _X.ToString("#0"));
writer.WriteElementString("Y", _Y.ToString("#0"));
writer.WriteElementString("Z", _Z.ToString("#0.00"));
writer.WriteElementString("W", _MaxW.ToString("#0"));
writer.WriteElementString("H", _H.ToString("#0"));
writer.WriteComment("<Color>: Lyric text color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (!String.IsNullOrEmpty(_Theme.ColorName))
writer.WriteElementString("Color", _Theme.ColorName);
else
{
writer.WriteElementString("R", _Color.R.ToString("#0.00"));
writer.WriteElementString("G", _Color.G.ToString("#0.00"));
writer.WriteElementString("B", _Color.B.ToString("#0.00"));
writer.WriteElementString("A", _Color.A.ToString("#0.00"));
}
writer.WriteComment("<SColor>: Highlighted lyric color from ColorScheme (high priority)");
writer.WriteComment("or <SR>, <SG>, <SB>, <SA> (lower priority)");
if (!String.IsNullOrEmpty(_Theme.SelColorName))
writer.WriteElementString("SColor", _Theme.SelColorName);
else
{
writer.WriteElementString("SR", _ColorProcessed.R.ToString("#0.00"));
writer.WriteElementString("SG", _ColorProcessed.G.ToString("#0.00"));
writer.WriteElementString("SB", _ColorProcessed.B.ToString("#0.00"));
writer.WriteElementString("SA", _ColorProcessed.A.ToString("#0.00"));
}
writer.WriteEndElement();
return true;
}
return false;
}
public void SetLine(CSongLine line)
{
_Line = line;
_Width = 0f;
foreach (CSongNote note in line.Notes)
{
_SetText(note);
_Width += _Text.Rect.W;
}
}
private void _SetText(CSongNote note)
{
_Text.Text = note.Text;
_Text.Style = EStyle.Bold;
if (note.Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
}
public void Clear()
{
_Line = new CSongLine();
}
public float GetCurrentLyricPosX()
{
return _X - _Width / 2;
}
#region draw
public void Draw(float actualBeat)
{
if (Visible || CBase.Settings.GetGameState() == EGameState.EditTheme)
{
switch (LyricStyle)
{
case ELyricStyle.Fill:
_DrawFill(actualBeat);
break;
case ELyricStyle.Jump:
_DrawJump(actualBeat);
break;
case ELyricStyle.Slide:
_DrawSlide(actualBeat);
break;
case ELyricStyle.Zoom:
_DrawZoom(actualBeat);
break;
default:
_DrawSlide(actualBeat);
break;
}
}
}
private void _DrawSlide(float currentBeat)
{
float x = _X - _Width / 2;
foreach (CSongNote note in _Line.Notes)
{
_Text.X = x;
_SetText(note);
if (currentBeat >= note.StartBeat)
{
if (currentBeat <= note.EndBeat)
{
_Text.Color = _ColorProcessed;
int diff = note.EndBeat - note.StartBeat;
if (diff <= 0)
_Text.Draw(0f, 1f);
else
{
_Text.Draw(0f, (currentBeat - note.StartBeat) / diff);
_Text.Color = _Color;
_Text.Draw((currentBeat - note.StartBeat) / diff, 1f);
}
}
else
{
_Text.Color = _ColorProcessed;
_Text.Draw();
}
}
else
{
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
}
private void _DrawZoom(float currentBeat)
{
float x = _X - _Width / 2; // most left position
//find last active note
int lastNote = _Line.FindPreviousNote((int)currentBeat);
int zoomNote = -1;
int endBeat = -1;
float zoomx = 0f;
for (int note = 0; note < _Line.Notes.Length; note++)
{
_Text.X = x;
_SetText(_Line.Notes[note]);
if (currentBeat >= _Line.Notes[note].StartBeat)
{
int curEndBeat = _Line.Notes[note].EndBeat;
if (note < _Line.Notes.Length - 1)
curEndBeat = _Line.Notes[note + 1].StartBeat - 1;
if (currentBeat <= curEndBeat)
{
zoomNote = note;
endBeat = curEndBeat;
zoomx = _Text.X;
}
else
{
// already passed
_Text.Color = note == lastNote ? _ColorProcessed : _Color;
_Text.Draw();
}
}
else
{
// not passed
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
if (zoomNote > -1)
{
_Text.X = zoomx;
_SetText(_Line.Notes[zoomNote]);
float diff = endBeat - _Line.Notes[zoomNote].StartBeat;
if (diff <= 0f)
diff = 1f;
float p = (currentBeat - _Line.Notes[zoomNote].StartBeat) / diff;
if (p > 1f)
p = 1f;
p = 1f - p;
float ty = _Text.Y;
float th = _Text.Height;
float tz = _Text.Z;
SRectF normalRect = _Text.Rect;
_Text.Height += _Text.Height * p * 0.4f;
_Text.X -= (_Text.Rect.W - normalRect.W) / 2f;
_Text.Y -= (_Text.Rect.H - normalRect.H) / 2f;
_Text.Z -= 0.1f;
_Text.Color = _ColorProcessed;
_Text.Draw();
_Text.Y = ty;
_Text.Height = th;
_Text.Z = tz;
}
}
private void _DrawFill(float currentBeat)
{
float x = _X - _Width / 2; // most left position
foreach (CSongNote note in _Line.Notes)
{
_Text.X = x;
_SetText(note);
if (currentBeat >= note.StartBeat)
{
_Text.Color = _ColorProcessed;
_Text.Draw();
}
else
{
// not passed
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
}
private void _DrawJump(float currentBeat)
{
float x = _X - _Width / 2; // most left position
//find last active note
int lastNote = _Line.FindPreviousNote((int)currentBeat);
int jumpNote = -1;
float jumpx = 0f;
for (int note = 0; note < _Line.Notes.Length; note++)
{
_Text.X = x;
_SetText(_Line.Notes[note]);
if (currentBeat >= _Line.Notes[note].StartBeat)
{
int curEndBeat = _Line.Notes[note].EndBeat;
if (note < _Line.Notes.Length - 1)
curEndBeat = _Line.Notes[note + 1].StartBeat - 1;
if (currentBeat <= curEndBeat)
{
jumpNote = note;
jumpx = _Text.X;
}
else
{
// already passed
_Text.Color = note == lastNote ? _ColorProcessed : _Color;
_Text.Draw();
}
}
else
{
// not passed
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
if (jumpNote < 0)
return;
_Text.X = jumpx;
_Text.Color = _ColorProcessed;
_SetText(_Line.Notes[jumpNote]);
int diff = _Line.Notes[jumpNote].EndBeat - _Line.Notes[jumpNote].StartBeat;
if (diff <= 0)
diff = 1;
float p = 1f - (currentBeat - _Line.Notes[jumpNote].StartBeat) / diff;
if (Math.Abs(p) < float.Epsilon)
_Text.Draw();
else
{
float y = _Text.Y;
_Text.Y -= _Text.Height * 0.1f * p;
_Text.Draw();
_Text.Y = y;
}
}
#endregion draw
public void UnloadTextures() {}
public void LoadTextures()
{
if (!String.IsNullOrEmpty(_Theme.ColorName))
_Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (!String.IsNullOrEmpty(_Theme.SelColorName))
_ColorProcessed = CBase.Theme.GetColor(_Theme.SelColorName, _PartyModeID);
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
SRectF rect = Rect;
rect.X += stepX;
rect.Y += stepY;
Rect = rect;
}
public void ResizeElement(int stepW, int stepH)
{
SRectF rect = Rect;
rect.W += stepW;
if (rect.W <= 0)
rect.W = 1;
rect.H += stepH;
if (rect.H <= 0)
rect.H = 1;
Rect = rect;
}
#endregion ThemeEdit
}
}