319 lines
10 KiB
C#
319 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using System.Xml;
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namespace Vocaluxe.Menu
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{
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struct SThemeStatic
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{
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public string Name;
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public string TextureName;
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public string ColorName;
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}
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public class CStatic : IMenuElement
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{
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private int _PartyModeID;
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private SThemeStatic _Theme;
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private bool _ThemeLoaded;
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public string GetThemeName()
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{
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return _Theme.Name;
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}
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private STexture _Texture;
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public STexture Texture
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{
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get
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{
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if (_Texture.index != -1)
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return _Texture;
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else
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return CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
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}
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set { _Texture = value; }
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}
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public SColorF Color;
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public SRectF Rect;
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public bool Reflection;
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public float ReflectionSpace;
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public float ReflectionHeight;
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public bool Selected;
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public bool Visible;
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public float Alpha;
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public EAspect Aspect = EAspect.Stretch;
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public CStatic(int PartyModeID)
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{
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_PartyModeID = PartyModeID;
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_Theme = new SThemeStatic();
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_ThemeLoaded = false;
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_Texture = new STexture(-1);
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Color = new SColorF();
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Rect = new SRectF();
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Reflection = false;
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ReflectionSpace = 0f;
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ReflectionHeight = 0f;
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Selected = false;
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Alpha = 1f;
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Visible = true;
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}
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public CStatic(CStatic s)
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{
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_PartyModeID = s._PartyModeID;
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_Theme = new SThemeStatic();
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_ThemeLoaded = false;
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_Texture = s.Texture;
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Color = new SColorF(s.Color);
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Rect = new SRectF(s.Rect);
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Reflection = s.Reflection;
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ReflectionSpace = s.ReflectionHeight;
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ReflectionHeight = s.ReflectionSpace;
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Selected = s.Selected;
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Alpha = s.Alpha;
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Visible = s.Visible;
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}
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public CStatic(int PartyModeID, STexture texture, SColorF color, SRectF rect)
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{
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_PartyModeID = PartyModeID;
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_Theme = new SThemeStatic();
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_ThemeLoaded = false;
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_Texture = texture;
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Color = color;
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Rect = rect;
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Reflection = false;
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ReflectionSpace = 0f;
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ReflectionHeight = 0f;
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Selected = false;
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Alpha = 1f;
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Visible = true;
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}
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public CStatic(int PartyModeID, string TextureSkinName, SColorF color, SRectF rect)
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{
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_PartyModeID = PartyModeID;
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_Theme = new SThemeStatic();
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_Theme.TextureName = TextureSkinName;
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_ThemeLoaded = false;
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_Texture = new STexture(-1);
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Color = color;
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Rect = rect;
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Reflection = false;
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ReflectionSpace = 0f;
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ReflectionHeight = 0f;
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Selected = false;
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Alpha = 1f;
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Visible = true;
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}
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public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
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{
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string item = XmlPath + "/" + ElementName;
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_ThemeLoaded = true;
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_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", ref _Theme.TextureName, String.Empty);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
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if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
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{
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
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}
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref Color.G);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref Color.B);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
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}
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if (xmlReader.ItemExists(item + "/Reflection"))
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{
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Reflection = true;
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Height", ref ReflectionHeight);
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}
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else
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Reflection = false;
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if (_ThemeLoaded)
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{
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_Theme.Name = ElementName;
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LoadTextures();
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}
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return _ThemeLoaded;
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}
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public bool SaveTheme(XmlWriter writer)
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{
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if (_ThemeLoaded)
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{
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writer.WriteStartElement(_Theme.Name);
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writer.WriteComment("<Skin>: Texture name");
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writer.WriteElementString("Skin", _Theme.TextureName);
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writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Static position, width and height");
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writer.WriteElementString("X", Rect.X.ToString("#0"));
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writer.WriteElementString("Y", Rect.Y.ToString("#0"));
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writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
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writer.WriteElementString("W", Rect.W.ToString("#0"));
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writer.WriteElementString("H", Rect.H.ToString("#0"));
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writer.WriteComment("<Color>: Static color from ColorScheme (high priority)");
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writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
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if (_Theme.ColorName.Length > 0)
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{
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writer.WriteElementString("Color", _Theme.ColorName);
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}
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else
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{
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writer.WriteElementString("R", Color.R.ToString("#0.00"));
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writer.WriteElementString("G", Color.G.ToString("#0.00"));
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writer.WriteElementString("B", Color.B.ToString("#0.00"));
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writer.WriteElementString("A", Color.A.ToString("#0.00"));
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}
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writer.WriteComment("<Reflection> If exists:");
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writer.WriteComment(" <Space>: Reflection Space");
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writer.WriteComment(" <Height>: Reflection Height");
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if (Reflection)
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{
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writer.WriteStartElement("Reflection");
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writer.WriteElementString("Space", ReflectionSpace.ToString("#0"));
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writer.WriteElementString("Height", ReflectionHeight.ToString("#0"));
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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return true;
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}
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return false;
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}
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public void Draw()
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{
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Draw(1f, Rect.Z, Aspect, false);
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}
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public void Draw(EAspect aspect)
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{
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Draw(1f, Rect.Z, aspect, false);
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}
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public void Draw(float scale, EAspect aspect)
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{
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Draw(scale, Rect.Z, aspect, false);
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}
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public void ForceDraw()
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{
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Draw(1f, Rect.Z, Aspect, true);
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}
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public void Draw(float scale, float z, EAspect aspect, bool ForceDraw)
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{
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STexture texture;
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if (_Texture.index != -1)
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texture = _Texture;
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else
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texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
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SRectF bounds = new SRectF(
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Rect.X - Rect.W * (scale - 1f),
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Rect.Y - Rect.H * (scale - 1f),
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Rect.W + 2 * Rect.W * (scale - 1f),
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Rect.H + 2 * Rect.H * (scale - 1f),
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z);
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SRectF rect = bounds;
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if (aspect != EAspect.Stretch)
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{
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RectangleF bounds2 = new RectangleF(bounds.X, bounds.Y, bounds.W, bounds.H);
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RectangleF rect2 = new RectangleF(0f, 0f, texture.width, texture.height);
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CHelper.SetRect(bounds2, ref rect2, texture.width / texture.height, aspect);
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rect.X = rect2.X;
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rect.Y = rect2.Y;
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rect.W = rect2.Width;
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rect.H = rect2.Height;
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}
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SColorF color = new SColorF(Color.R, Color.G, Color.B, Color.A * Alpha);
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if (Visible || ForceDraw || (CBase.Settings.GetGameState() == EGameState.EditTheme))
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{
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CBase.Drawing.DrawTexture(texture, rect, color, bounds);
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if (Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
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}
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}
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if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
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{
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CBase.Drawing.DrawColor(new SColorF(1f, 1f, 1f, 0.5f), rect);
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}
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}
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public void UnloadTextures()
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{
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}
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public void LoadTextures()
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{
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if (_Theme.ColorName.Length > 0)
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Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
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}
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public void ReloadTextures()
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{
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UnloadTextures();
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LoadTextures();
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}
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#region ThemeEdit
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public void MoveElement(int stepX, int stepY)
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{
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Rect.X += stepX;
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Rect.Y += stepY;
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}
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public void ResizeElement(int stepW, int stepH)
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{
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Rect.W += stepW;
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if (Rect.W <= 0)
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Rect.W = 1;
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Rect.H += stepH;
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if (Rect.H <= 0)
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Rect.H = 1;
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}
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#endregion ThemeEdit
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}
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}
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