Files
Vocaluxe/VocaluxeLib/Menu/CLyric.cs
T
2014-12-17 21:50:28 +01:00

424 lines
12 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Xml.Serialization;
using VocaluxeLib.Songs;
using VocaluxeLib.Xml;
namespace VocaluxeLib.Menu
{
[XmlType("Lyric")]
public struct SThemeLyrics
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public SRectF Rect;
public SThemeColor Color;
public SThemeColor ProcessedColor;
}
public class CLyric : CMenuElementBase, IMenuElement, IThemeable
{
private readonly int _PartyModeID;
private SThemeLyrics _Theme;
/// <summary>
/// Holds a reference to Songline. DO NOT MODIFY
/// </summary>
private CSongLine _Line;
private CText _Text;
private float _Width;
private float _Alpha = 1f;
private float _CurrentBeat = -1;
public bool Selectable
{
get { return false; }
}
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded { get; private set; }
private SColorF _Color;
private SColorF _ColorProcessed;
public float Alpha
{
get { return _Alpha; }
set
{
_Alpha = value;
_Text.Alpha = _Alpha;
}
}
public ELyricStyle LyricStyle { get; set; }
public CLyric(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeLyrics();
ThemeLoaded = false;
_Color = new SColorF();
_ColorProcessed = new SColorF();
_Line = new CSongLine();
_Text = new CText(_PartyModeID);
LyricStyle = ELyricStyle.Fill;
}
public CLyric(SThemeLyrics theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
_Line = new CSongLine();
_Text = new CText(_PartyModeID);
_Width = 1f;
LyricStyle = ELyricStyle.Fill;
ThemeLoaded = true;
}
public bool LoadTheme(string xmlPath, string elementName, CXmlReader xmlReader)
{
string item = xmlPath + "/" + elementName;
ThemeLoaded = true;
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _Theme.Rect.X);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Theme.Rect.Y);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Theme.Rect.Z);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _Theme.Rect.W);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _Theme.Rect.H);
if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
ThemeLoaded &= _Theme.Color.Get(_PartyModeID, out _Color);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref _Color.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref _Color.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref _Color.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref _Color.A);
}
if (xmlReader.GetValue(item + "/SColor", out _Theme.ProcessedColor.Name, String.Empty))
ThemeLoaded &= _Theme.ProcessedColor.Get(_PartyModeID, out _ColorProcessed);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SR", ref _ColorProcessed.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref _ColorProcessed.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref _ColorProcessed.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref _ColorProcessed.A);
}
if (ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.Color.Color = _Color;
_Theme.ProcessedColor.Color = _ColorProcessed;
LoadSkin();
}
return ThemeLoaded;
}
public void SetLine(CSongLine line)
{
_Line = line;
_Width = 0f;
foreach (CSongNote note in line.Notes)
{
_SetText(note);
_Width += _Text.Rect.W;
}
}
private void _SetText(CSongNote note)
{
_Text.Text = note.Text;
_Text.Font.Style = (note.Type == ENoteType.Freestyle) ? EStyle.BoldItalic : EStyle.Bold;
}
public void Clear()
{
_Line = new CSongLine();
}
public float GetCurrentLyricPosX()
{
return X - _Width / 2;
}
public void Update(float currentBeat)
{
_CurrentBeat = currentBeat;
}
#region draw
public void Draw()
{
if (Visible || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
switch (LyricStyle)
{
case ELyricStyle.Fill:
_DrawFill();
break;
case ELyricStyle.Slide:
_DrawSlide();
break;
case ELyricStyle.Zoom:
case ELyricStyle.Jump:
_DrawZoomOrJump();
break;
default:
_DrawSlide();
break;
}
}
}
private void _DrawSlide()
{
float x = X - _Width / 2;
foreach (CSongNote note in _Line.Notes)
{
_Text.X = x;
_SetText(note);
if (_CurrentBeat >= note.StartBeat)
{
if (_CurrentBeat <= note.EndBeat)
{
_Text.Color = _ColorProcessed;
int diff = note.Duration;
if (diff <= 0)
_Text.Draw(0f, 1f);
else
{
float p = (_CurrentBeat - note.StartBeat) / diff;
_Text.Draw(0f, p);
_Text.Color = _Color;
_Text.Draw(p, 1f);
}
}
else
{
_Text.Color = _ColorProcessed;
_Text.Draw();
}
}
else
{
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
}
private void _DrawFill()
{
float x = X - _Width / 2; // most left position
foreach (CSongNote note in _Line.Notes)
{
_Text.X = x;
_SetText(note);
if (_CurrentBeat >= note.StartBeat)
{
_Text.Color = _ColorProcessed;
_Text.Draw();
}
else
{
// not passed
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
}
private void _DrawZoomedNote(CBaseNote zoomNote, int endBeat)
{
float diff = endBeat - zoomNote.StartBeat;
if (diff <= 0f)
diff = 1f;
float p = 1f - (_CurrentBeat - zoomNote.StartBeat) / diff;
if (p < 0)
p = 0;
float ty = _Text.Y;
float th = _Text.Font.Height;
float tz = _Text.Z;
SRectF normalRect = _Text.Rect;
_Text.Font.Height *= 1f + p * 0.4f;
_Text.X -= (_Text.Rect.W - normalRect.W) / 2f;
_Text.Y -= (_Text.Rect.H - normalRect.H) / 2f;
_Text.Z -= 0.1f;
_Text.Color = _ColorProcessed;
_Text.Draw();
_Text.Y = ty;
_Text.Font.Height = th;
_Text.Z = tz;
}
private void _DrawJumpingNode(CBaseNote jumpNote)
{
_Text.Color = _ColorProcessed;
int diff = jumpNote.Duration;
if (diff <= 0)
diff = 1;
float p = 1f - (_CurrentBeat - jumpNote.StartBeat) / diff;
if (p < 0.001)
_Text.Draw();
else
{
float y = _Text.Y;
_Text.Y -= _Text.Font.Height * 0.1f * p;
_Text.Draw();
_Text.Y = y;
}
}
private void _DrawZoomOrJump()
{
float x = X - _Width / 2; // most left position
int lastNote = _Line.FindPreviousNote((int)_CurrentBeat);
CSongNote highlightNote = null;
int hEndBeat = 0;
float hX = 0;
for (int note = 0; note < _Line.Notes.Length; note++)
{
_Text.X = x;
CSongNote curNote = _Line.Notes[note];
_SetText(curNote);
if (_CurrentBeat >= curNote.StartBeat)
{
int curEndBeat = curNote.EndBeat;
if (note < _Line.Notes.Length - 1)
curEndBeat = _Line.Notes[note + 1].StartBeat - 1;
if (_CurrentBeat <= curEndBeat)
{
highlightNote = curNote;
hEndBeat = curEndBeat;
hX = x;
}
else
{
// already passed
_Text.Color = lastNote == note ? _ColorProcessed : _Color;
_Text.Draw();
}
}
else
{
// not passed
_Text.Color = _Color;
_Text.Draw();
}
x += _Text.Rect.W;
}
// Draw the highlighted note after all others because we want it to be above those! (transparency won't work well otherwhise)
if (highlightNote == null)
return;
_SetText(highlightNote);
_Text.X = hX;
if (LyricStyle == ELyricStyle.Jump)
_DrawJumpingNode(highlightNote);
else
_DrawZoomedNote(highlightNote, hEndBeat);
}
#endregion draw
public void UnloadSkin() {}
public void LoadSkin()
{
_Theme.Color.Get(_PartyModeID, out _Color);
_Theme.ProcessedColor.Get(_PartyModeID, out _ColorProcessed);
MaxRect = _Theme.Rect;
_Text = new CText(X, Y, Z, H, W, EAlignment.Left, EStyle.Bold, "Normal", _Color, String.Empty);
}
public void ReloadSkin()
{
UnloadSkin();
LoadSkin();
}
public object GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
X += stepX;
Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
W += stepW;
if (W <= 0)
W = 1;
H += stepH;
if (H <= 0)
H = 1;
_Theme.Rect.W = Rect.W;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}
}