Files
Vocaluxe/PartyModes/PartyModeTeamSurvival/CPartyScreenTeamSurvivalConfig.cs
T
McSchneidarandFlorian Ostertag 3810f75e04 New party mode: Team Survival (#914)
* Add team survival party mode

A new party mode for two teams that only needs 2 microphones. In every duel one player of each team sings against one of the other team. Whoever loses a duel loses a heart, players without hearts are out, and the team whose players are all out loses.

- Every player sings once per round before anyone sings again, the duels are drawn randomly
- Teams of different sizes are possible, in the smaller team some players sing a second time per round
- Hearts can be the same for everyone or set per player, to balance uneven teams or strong and weak singers
- Up to 3 jokers per player to skip a song
- On a tie, the duel is sung again
- A lost heart is animated, and the winning team is celebrated at the end

* Trigger CI rebuild

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-18 07:49:44 +02:00

146 lines
4.8 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Windows.Forms;
namespace VocaluxeLib.PartyModes.TeamSurvival
{
public class CPartyScreenTeamSurvivalConfig : CPartyScreenTeamSurvival
{
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _SelectSlideHeartsMode = "SelectSlideHeartsMode";
private const string _SelectSlideNumHearts = "SelectSlideNumHearts";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideHeartsMode, _SelectSlideNumHearts, _SelectSlideNumJokers };
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (!keyEvent.KeyPressed)
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
break;
case Keys.Left:
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
}
if (mouseEvent.RB)
{
_PartyMode.Back();
}
return true;
}
public override void OnShow()
{
base.OnShow();
_SelectSlides[_SelectSlideHeartsMode].Clear();
_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_EQUAL", PartyModeId));
_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_PERPLAYER", PartyModeId));
_SelectSlides[_SelectSlideHeartsMode].Selection = _PartyMode.GameData.HeartsPerPlayer ? 1 : 0;
_SelectSlides[_SelectSlideNumHearts].Clear();
for (var i = 1; i <= CPartyModeTeamSurvival.MaxHearts; i++)
{
_SelectSlides[_SelectSlideNumHearts].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumHearts].SelectedValue = _PartyMode.GameData.NumHearts.ToString();
_SelectSlides[_SelectSlideNumJokers].Clear();
for (var i = 0; i <= CPartyModeTeamSurvival.MaxJokers; i++)
{
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
}
public override bool UpdateGame()
{
return true;
}
private void _UpdateSlides()
{
_PartyMode.GameData.HeartsPerPlayer = _SelectSlides[_SelectSlideHeartsMode].Selection == 1;
_PartyMode.GameData.NumHearts = _SelectSlides[_SelectSlideNumHearts].Selection + 1;
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection;
}
}
}