* Add team survival party mode A new party mode for two teams that only needs 2 microphones. In every duel one player of each team sings against one of the other team. Whoever loses a duel loses a heart, players without hearts are out, and the team whose players are all out loses. - Every player sings once per round before anyone sings again, the duels are drawn randomly - Teams of different sizes are possible, in the smaller team some players sing a second time per round - Hearts can be the same for everyone or set per player, to balance uneven teams or strong and weak singers - Up to 3 jokers per player to skip a song - On a tie, the duel is sung again - A lost heart is animated, and the winning team is celebrated at the end * Trigger CI rebuild --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
146 lines
4.8 KiB
C#
146 lines
4.8 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Windows.Forms;
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namespace VocaluxeLib.PartyModes.TeamSurvival
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{
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public class CPartyScreenTeamSurvivalConfig : CPartyScreenTeamSurvival
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{
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protected override int _ScreenVersion
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{
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get { return 1; }
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}
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private const string _SelectSlideHeartsMode = "SelectSlideHeartsMode";
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private const string _SelectSlideNumHearts = "SelectSlideNumHearts";
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private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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public override void Init()
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{
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base.Init();
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_ThemeSelectSlides = new string[] { _SelectSlideHeartsMode, _SelectSlideNumHearts, _SelectSlideNumJokers };
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_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (!keyEvent.KeyPressed)
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{
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switch (keyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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_PartyMode.Back();
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break;
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case Keys.Enter:
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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{
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_PartyMode.Back();
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}
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if (_Buttons[_ButtonNext].Selected)
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{
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_PartyMode.Next();
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}
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break;
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case Keys.Left:
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case Keys.Right:
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_UpdateSlides();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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{
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_PartyMode.Back();
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}
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if (_Buttons[_ButtonNext].Selected)
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{
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_PartyMode.Next();
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}
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}
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if (mouseEvent.RB)
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{
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_PartyMode.Back();
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}
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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_SelectSlides[_SelectSlideHeartsMode].Clear();
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_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_EQUAL", PartyModeId));
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_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_PERPLAYER", PartyModeId));
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_SelectSlides[_SelectSlideHeartsMode].Selection = _PartyMode.GameData.HeartsPerPlayer ? 1 : 0;
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_SelectSlides[_SelectSlideNumHearts].Clear();
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for (var i = 1; i <= CPartyModeTeamSurvival.MaxHearts; i++)
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{
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_SelectSlides[_SelectSlideNumHearts].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideNumHearts].SelectedValue = _PartyMode.GameData.NumHearts.ToString();
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_SelectSlides[_SelectSlideNumJokers].Clear();
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for (var i = 0; i <= CPartyModeTeamSurvival.MaxJokers; i++)
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{
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_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
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}
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_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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private void _UpdateSlides()
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{
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_PartyMode.GameData.HeartsPerPlayer = _SelectSlides[_SelectSlideHeartsMode].Selection == 1;
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_PartyMode.GameData.NumHearts = _SelectSlides[_SelectSlideNumHearts].Selection + 1;
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_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection;
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}
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}
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}
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