Files
Vocaluxe/VocaluxeLib/PartyModes/CScreenPartyDummy.cs
T

97 lines
2.7 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes
{
public class CScreenPartyDummy : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private CText _Warning;
public override void LoadTheme(string xmlPath)
{
_Warning = GetNewText();
_Warning.Height = 100f;
_Warning.X = 150;
_Warning.Y = 300;
_Warning.Font = "Normal";
_Warning.Style = EStyle.Normal;
_Warning.Color = new SColorF(1f, 0f, 0f, 1f);
_Warning.SelColor = new SColorF(1f, 0f, 0f, 1f);
_Warning.Text = "SOMETHING WENT WRONG!";
_AddText(_Warning);
}
public override void ReloadTheme(string xmlPath) {}
public override void ReloadTextures() {}
public override void SaveTheme() {}
public override void UnloadTextures() {}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_FadeTo(EScreens.ScreenParty);
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOver(mouseEvent)) {}
if (mouseEvent.RB)
_FadeTo(EScreens.ScreenParty);
return true;
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
}
}