Files
Vocaluxe/Vocaluxe/Base/CVideoPlayer.cs
T
Flamefire db4096d57f Improve background drawing
Don't convert to RectangleF for rescaling
Add function for colored fitting of a texture in bounds
Add DrawLine in IDrawing
2014-09-24 16:36:18 +02:00

94 lines
2.5 KiB
C#

using System.Diagnostics;
using System.Drawing;
using VocaluxeLib;
using VocaluxeLib.Draw;
namespace Vocaluxe.Base
{
class CVideoPlayer
{
private CTextureRef _VideoTexture;
private int _VideoStream;
private readonly Stopwatch _VideoTimer = new Stopwatch();
private bool _Finished;
private bool _Loaded;
public bool IsFinished
{
get { return _Finished || !_Loaded; }
}
public bool Loop
{
set { CVideo.SetLoop(_VideoStream, value); }
}
public void Load(string videoName)
{
_VideoStream = CVideo.Load(CTheme.GetVideoFilePath(videoName, -1));
_Loaded = true;
CVideo.Pause(_VideoStream);
}
public void Start()
{
_VideoTimer.Reset();
_Finished = false;
//CVideo.VdSkip(_VideoStream, 0f, 0f);
_VideoTimer.Start();
CVideo.Resume(_VideoStream);
}
public void Pause()
{
CVideo.Pause(_VideoStream);
_VideoTimer.Stop();
}
public void Resume()
{
CVideo.Resume(_VideoStream);
_VideoTimer.Start();
}
public void Draw()
{
if (!_Finished)
{
float videoTime = _VideoTimer.ElapsedMilliseconds / 1000f;
_Finished = CVideo.Finished(_VideoStream);
CVideo.GetFrame(_VideoStream, ref _VideoTexture, videoTime, out videoTime);
}
if (_VideoTexture == null)
return;
CDraw.DrawTexture(_VideoTexture, new SRectF(0, 0, CSettings.RenderW, CSettings.RenderH, CSettings.ZFar / 4), EAspect.Crop);
}
public void PreLoad()
{
bool paused = _VideoTimer.IsRunning;
if (paused)
CVideo.Resume(_VideoStream);
float videoTime = 0f;
while (_VideoTexture == null && videoTime < 1f)
{
float dummy;
CVideo.GetFrame(_VideoStream, ref _VideoTexture, 0, out dummy);
videoTime += 0.05f;
}
if (paused)
CVideo.Pause(_VideoStream);
}
public void Close()
{
CVideo.Close(_VideoStream);
CDraw.RemoveTexture(ref _VideoTexture);
_Loaded = false;
_Finished = false;
_VideoTimer.Reset();
}
}
}