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Vocaluxe/VocaluxeLib/Structs.cs
T

273 lines
6.9 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Drawing;
using System.Windows.Forms;
using System.Xml.Serialization;
using VocaluxeLib.Songs;
namespace VocaluxeLib
{
#region Drawing
public struct SColorF
{
[XmlElement("R")]
public float R;
[XmlElement("G")]
public float G;
[XmlElement("B")]
public float B;
[XmlElement("A")]
public float A;
public SColorF(float r, float g, float b, float a)
{
R = r;
G = g;
B = b;
A = a;
}
public SColorF(SColorF color)
{
R = color.R;
G = color.G;
B = color.B;
A = color.A;
}
[Pure]
public Color AsColor()
{
return Color.FromArgb((int)(A * 255), (int)(R * 255), (int)(G * 255), (int)(B * 255));
}
}
[XmlRoot()]
public struct SRectF
{
[XmlElement("X")]
public float X;
[XmlElement("Y")]
public float Y;
[XmlElement("W")]
public float W;
[XmlElement("H")]
public float H;
[XmlElement("Z")]
public float Z;
[XmlIgnore]
public float Rotation; //0..360°
public SRectF(float x, float y, float w, float h, float z)
{
X = x;
Y = y;
W = w;
H = h;
Z = z;
Rotation = 0f;
}
public SRectF(SRectF rect)
{
X = rect.X;
Y = rect.Y;
W = rect.W;
H = rect.H;
Z = rect.Z;
Rotation = 0f;
}
}
[XmlRoot("Reflection")]
public struct SReflection
{
[XmlAttributeAttribute(AttributeName = "Enabled")]
public bool Enabled;
[XmlElement("Height")]
public float Height;
[XmlElement("Space")]
public float Space;
public SReflection(bool enabled, float height, float space)
{
Enabled = enabled;
Height = height;
Space = space;
}
public SReflection(SReflection refl)
{
Enabled = refl.Enabled;
Height = refl.Height;
Space = refl.Space;
}
}
public struct SPoint3F
{
public float X;
public float Y;
public float Z;
}
public struct SPoint3
{
public int X;
public int Y;
public int Z;
}
#endregion Drawing
#region Inputs
public struct SKeyEvent
{
public readonly ESender Sender;
public readonly bool ModAlt;
public readonly bool ModShift;
public readonly bool ModCtrl;
public readonly bool KeyPressed;
public bool Handled;
public Keys Key;
public readonly Char Unicode;
public readonly EModifier Mod;
public SKeyEvent(ESender sender, bool alt, bool shift, bool ctrl, bool pressed, char unicode, Keys key)
{
Sender = sender;
ModAlt = alt;
ModShift = shift;
ModCtrl = ctrl;
KeyPressed = pressed;
Unicode = unicode;
Key = key;
Handled = false;
Mod = EModifier.None;
if (alt)
Mod |= EModifier.Alt;
if (shift)
Mod |= EModifier.Shift;
if (ctrl)
Mod |= EModifier.Ctrl;
}
/// <summary>
/// Returns true if this is about an arrow key (left, right, up down)
/// </summary>
/// <returns>True if Key is an arrow key</returns>
public bool IsArrowKey()
{
return Key == Keys.Left || Key == Keys.Right || Key == Keys.Up || Key == Keys.Down;
}
}
public struct SMouseEvent
{
public readonly ESender Sender;
public bool Handled;
public readonly int X;
public readonly int Y;
public readonly bool LB; //left button click
public readonly bool LD; //left button double click
public readonly bool RB; //right button click
public readonly bool MB; //middle button click
public readonly bool LBH; //left button hold (when moving)
// ReSharper disable MemberCanBePrivate.Global
public readonly bool RBH; //right button hold (when moving)
public readonly bool MBH; //middle button hold (when moving)
// ReSharper restore MemberCanBePrivate.Global
public readonly EModifier Mod;
public readonly int Wheel;
public SMouseEvent(ESender sender, EModifier mod, int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
{
Sender = sender;
Handled = false;
X = x;
Y = y;
LB = lb;
LD = ld;
RB = rb;
MB = mb;
LBH = lbh;
RBH = rbh;
MBH = mbh;
Mod = mod;
Wheel = wheel;
}
}
#endregion Inputs
#region Game
public struct SPlayer
{
public int ProfileID;
public double Points;
public double PointsLineBonus;
public double PointsGoldenNotes;
public int NoteDiff;
public int VoiceNr;
public List<CSungLine> SungLines;
public int CurrentLine;
public int CurrentNote;
public int SongID;
public EGameMode GameMode;
public long DateTicks;
public bool SongFinished;
}
public struct SDBScoreEntry
{
public string Name;
public int Score;
public string Date;
public EGameDifficulty Difficulty;
public int VoiceNr;
public int ID;
}
public struct SPartyModeInfos
{
public int PartyModeID;
public string Name;
public string Description;
public string TargetAudience;
public int MaxPlayers;
public int MinPlayers;
public int MaxTeams;
public int MinTeams;
public string Author;
public bool Playable;
public int VersionMajor;
public int VersionMinor;
}
#endregion Game
}