190 lines
6.6 KiB
C#
190 lines
6.6 KiB
C#
#region license
|
|
// This file is part of Vocaluxe.
|
|
//
|
|
// Vocaluxe is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Vocaluxe is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Windows.Forms;
|
|
|
|
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|
{
|
|
// ReSharper disable UnusedMember.Global
|
|
public class CPartyScreenChallengeMedleyConfig : CPartyScreenChallengeMedley
|
|
// ReSharper restore UnusedMember.Global
|
|
{
|
|
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
|
protected override int _ScreenVersion
|
|
{
|
|
get { return 1; }
|
|
}
|
|
|
|
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
|
|
private const string _SelectSlideNumMics = "SelectSlideNumMics";
|
|
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
|
|
private const string _ButtonNext = "ButtonNext";
|
|
private const string _ButtonBack = "ButtonBack";
|
|
|
|
private const int _MaxNumRounds = 100;
|
|
private int _RoundSteps = 1;
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
|
|
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds};
|
|
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
|
|
}
|
|
|
|
public override bool HandleInput(SKeyEvent keyEvent)
|
|
{
|
|
base.HandleInput(keyEvent);
|
|
|
|
if (keyEvent.KeyPressed) {}
|
|
else
|
|
{
|
|
switch (keyEvent.Key)
|
|
{
|
|
case Keys.Back:
|
|
case Keys.Escape:
|
|
_PartyMode.Back();
|
|
break;
|
|
|
|
case Keys.Enter:
|
|
_UpdateSlides();
|
|
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
_PartyMode.Back();
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
_PartyMode.Next();
|
|
break;
|
|
|
|
case Keys.Left:
|
|
_UpdateSlides();
|
|
break;
|
|
|
|
case Keys.Right:
|
|
_UpdateSlides();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleMouse(SMouseEvent mouseEvent)
|
|
{
|
|
base.HandleMouse(mouseEvent);
|
|
|
|
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
|
{
|
|
_UpdateSlides();
|
|
if (_Buttons[_ButtonBack].Selected)
|
|
_PartyMode.Back();
|
|
|
|
if (_Buttons[_ButtonNext].Selected)
|
|
_PartyMode.Next();
|
|
}
|
|
|
|
if (mouseEvent.RB)
|
|
_PartyMode.Back();
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnShow()
|
|
{
|
|
base.OnShow();
|
|
|
|
_RebuildSlides();
|
|
}
|
|
|
|
public override bool UpdateGame()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private void _RebuildSlides()
|
|
{
|
|
// build num player slide (min player ... max player);
|
|
_SelectSlides[_SelectSlideNumPlayers].Clear();
|
|
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
|
|
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
|
|
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
|
|
|
|
_UpdateMicsAtOnce();
|
|
_SetRoundSteps();
|
|
_UpdateSlideRounds();
|
|
}
|
|
|
|
private void _UpdateSlides()
|
|
{
|
|
int player = _PartyMode.GameData.NumPlayer;
|
|
int mics = _PartyMode.GameData.NumPlayerAtOnce;
|
|
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
|
|
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
|
|
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
|
|
|
|
_UpdateMicsAtOnce();
|
|
_SetRoundSteps();
|
|
|
|
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
|
|
{
|
|
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
|
|
while (num > _MaxNumRounds)
|
|
num -= _RoundSteps;
|
|
_PartyMode.GameData.NumRounds = num;
|
|
}
|
|
|
|
_UpdateSlideRounds();
|
|
}
|
|
|
|
private void _UpdateMicsAtOnce()
|
|
{
|
|
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
|
|
|
|
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
|
|
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
|
|
|
|
// build mics at once slide
|
|
_SelectSlides[_SelectSlideNumMics].Clear();
|
|
for (int i = 1; i <= maxNum; i++)
|
|
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
|
|
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
|
|
}
|
|
|
|
private void _UpdateSlideRounds()
|
|
{
|
|
// build num rounds slide
|
|
_SelectSlides[_SelectSlideNumRounds].Clear();
|
|
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
|
|
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
|
|
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
|
|
}
|
|
|
|
private void _SetRoundSteps()
|
|
{
|
|
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
|
|
{
|
|
_RoundSteps = 1;
|
|
return;
|
|
}
|
|
|
|
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
|
|
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
|
|
|
|
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
|
|
}
|
|
}
|
|
} |