Files
Vocaluxe/VocaluxeLib/PartyModes/CPartyMode.cs
T
Flamefire 4b0f563a6c Fix crashes/assertion failures on theme/skin change
First step of fixing theme saving (still needs some work)
2014-12-01 22:40:47 +01:00

163 lines
4.4 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes
{
public abstract class CPartyMode : IPartyMode
{
private readonly string _Folder;
private readonly int _ID;
protected SScreenSongOptions _ScreenSongOptions = new SScreenSongOptions {Selection = new SSelectionOptions(), Sorting = new SSortingOptions()};
protected readonly Dictionary<string, CMenuParty> _Screens = new Dictionary<string, CMenuParty>();
protected CPartyMode(int id, string folder)
{
_ID = id;
_Folder = folder;
}
#region Implementation
public int ID
{
get { return _ID; }
}
public abstract bool Init();
public void LoadTheme()
{
string xmlPath = CBase.Themes.GetThemeScreensPath(ID);
foreach (CMenuParty menu in _Screens.Values)
{
menu.Init();
menu.LoadTheme(xmlPath);
}
}
public void ReloadSkin()
{
foreach (CMenuParty menu in _Screens.Values)
menu.ReloadSkin();
}
public void ReloadTheme()
{
string xmlPath = CBase.Themes.GetThemeScreensPath(ID);
foreach (CMenuParty menu in _Screens.Values)
menu.ReloadTheme(xmlPath);
}
public void AddScreen(CMenuParty screen, string screenName)
{
_Screens.Add(screenName, screen);
}
public void SaveScreens()
{
foreach (KeyValuePair<string, CMenuParty> entry in _Screens)
entry.Value.SaveTheme();
}
public virtual void UpdateGame() {}
public abstract IMenu GetStartScreen();
public virtual SScreenSongOptions GetScreenSongOptions()
{
return new SScreenSongOptions();
}
public virtual void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions) {}
public virtual void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions) {}
public virtual int GetMaxPlayer()
{
return 6;
}
public virtual int GetMinPlayer()
{
return 1;
}
public virtual int GetMaxTeams()
{
return 0;
}
public virtual int GetMinTeams()
{
return 0;
}
public virtual int GetMinPlayerPerTeam()
{
return GetMinPlayer();
}
public virtual int GetMaxPlayerPerTeam()
{
return GetMaxPlayer();
}
public virtual int GetMaxNumRounds()
{
return 1;
}
public string GetFolder()
{
return _Folder;
}
public virtual void SetSearchString(string searchString, bool visible) {}
public virtual void JokerUsed(int teamNr)
{
if (_ScreenSongOptions.Selection.NumJokers == null)
return;
if (_ScreenSongOptions.Selection.NumJokers.Length < teamNr)
return;
if (_ScreenSongOptions.Selection.NumJokers[teamNr] > 0)
_ScreenSongOptions.Selection.NumJokers[teamNr]--;
}
public abstract void SongSelected(int songID);
public virtual void FinishedSinging()
{
CBase.Graphics.FadeTo(EScreen.Score);
}
public virtual void LeavingScore()
{
CBase.Graphics.FadeTo(EScreen.Highscore);
}
public virtual void LeavingHighscore()
{
CBase.Graphics.FadeTo(EScreen.Song);
}
#endregion Implementation
}
}