Files
Vocaluxe/VocaluxeLib/IBasic.cs
T
2014-11-27 23:06:01 +01:00

333 lines
10 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using VocaluxeLib.Draw;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs;
namespace VocaluxeLib
{
public interface IConfig
{
EOffOn GetSaveModifiedSongs();
void SetBackgroundMusicVolume(int newVolume);
int GetMusicVolume(EMusicType type);
EBackgroundMusicOffOn GetBackgroundMusicStatus();
int GetPreviewMusicVolume();
EOffOn GetVideosToBackground();
EOffOn GetVideoBackgrounds();
EOffOn GetVideoPreview();
ESongMenu GetSongMenuType();
EOffOn GetDrawNoteLines();
EOffOn GetDrawToneHelper();
int GetCoverSize();
IEnumerable<string> GetSongFolders();
ESongSorting GetSongSorting();
EOffOn GetTabs();
EOffOn GetIgnoreArticles();
bool IsMicConfigured(int playerNr);
int GetMaxNumMics();
bool GetLoadOldThemeFiles();
}
public interface ISettings
{
int GetRenderW();
int GetRenderH();
SRectF GetRenderRect();
bool IsTabNavigation();
float GetZFar();
float GetZNear();
EProgramState GetProgramState();
int GetToneMin();
int GetToneMax();
int GetNumNoteLines();
int GetMaxNumPlayer();
float GetDefaultMedleyFadeInTime();
float GetDefaultMedleyFadeOutTime();
int GetMedleyMinSeriesLength();
float GetMedleyMinDuration();
string GetFolderProfiles();
string GetDataPath();
float GetSlideShowImageTime();
float GetSlideShowFadeTime();
float GetSoundPlayerFadeTime();
}
public interface IThemes
{
string GetThemeScreensPath(int partyModeID);
CTextureRef GetSkinTexture(string textureName, int partyModeID);
CVideoStream GetSkinVideo(string videoName, int partyModeID, bool loop);
bool GetColor(string colorName, int partyModeID, out SColorF color);
SColorF GetPlayerColor(int playerNr);
void Reload();
}
public interface IBackgroundMusic
{
bool IsDisabled();
bool IsPlaying();
bool IsPlayingPreview();
bool SongHasVideo();
bool VideoEnabled();
float GetLength();
void SetDisabled(bool disabled);
void Next();
void Previous();
void Pause();
void Play();
void Stop();
CTextureRef GetVideoTexture();
void LoadPreview(CSong song, float start = 0f);
void PlayPreview(float start = -1f);
void StopPreview();
}
public interface IDrawing
{
void DrawTexture(CTextureRef texture, SRectF rect);
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color);
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect);
void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect, SColorF color);
void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
CTextureRef AddTexture(string fileName);
CTextureRef EnqueueTexture(string fileName);
void RemoveTexture(ref CTextureRef texture);
void DrawRect(SColorF color, SRectF rect);
void DrawRectReflection(SColorF color, SRectF rect, float space, float height);
}
public interface IGraphics
{
void ReloadTheme();
void SaveTheme();
void FadeTo(EScreen nextScreen);
void FadeTo(IMenu nextScreen);
float GetGlobalAlpha();
IMenu GetNextScreen();
EScreen GetNextScreenType();
IMenu GetScreen(EScreen screen);
}
public interface ILog
{
void LogError(string errorText, bool showMsg = false, bool exit = false);
void LogDebug(string text);
void LogSongInfo(string text);
}
public interface IFonts
{
RectangleF GetTextBounds(CText text);
void DrawText(string text, CFont font, float x, float y, float z, SColorF color);
void DrawTextReflection(string text, CFont font, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight);
void DrawText(string text, CFont font, float x, float y, float z, SColorF color, float begin, float end);
}
public interface ILanguage
{
string Translate(string keyWord);
string Translate(string keyWord, int partyModeID);
bool TranslationExists(string keyWord);
}
public interface IGame
{
int GetNumPlayer();
void SetNumPlayer(int numPlayer);
SPlayer[] GetPlayers();
CPoints GetPoints();
float GetMidRecordedBeat();
int GetRecordedBeat();
int GetRandom(int max);
double GetRandomDouble();
float GetTimeFromBeats(float beat, float bpm);
float GetBeatFromTime(float time, float bpm, float gap);
void AddSong(int songID, EGameMode gameMode);
void Reset();
void ClearSongs();
int GetNumSongs();
CSong GetSong();
CSong GetSong(int round);
}
public interface IRecording
{
int GetToneAbs(int player);
}
public interface IProfiles
{
CProfile[] GetProfiles();
EGameDifficulty GetDifficulty(int profileID);
string GetPlayerName(int profileID, int playerNum = 0);
CTextureRef GetAvatar(int profileID);
CAvatar GetAvatarByFilename(string fileName);
bool IsProfileIDValid(int profileID);
bool IsGuest(int profileID);
void AddProfileChangedCallback(ProfileChangedCallback notification);
}
public interface ISongs
{
int GetNumSongs();
int GetNumSongsVisible();
int GetNumCategories();
int GetNumSongsInCategory(int categoryIndex);
int GetNumSongsNotSungInCategory(int categoryIndex);
bool IsInCategory();
int GetCurrentCategoryIndex();
EOffOn GetTabs();
string GetSearchFilter();
void SetCategory(int categoryIndex);
void UpdateRandomSongList();
CSong GetVisibleSong(int visibleIndex);
CSong GetSongByID(int songID);
ReadOnlyCollection<CSong> GetVisibleSongs();
CCategory GetCategory(int index);
void AddPartySongSung(int songID);
void ResetSongSung(int catIndex = -1);
void SortSongs(ESongSorting sorting, EOffOn tabs, EOffOn ignoreArticles, String searchString, EDuetOptions duetOptions);
void NextCategory();
void PrevCategory();
}
public interface IVideo
{
CVideoStream Load(string videoFileName);
bool Skip(CVideoStream stream, float startPosition, float videoGap);
bool GetFrame(CVideoStream stream, float time);
bool IsFinished(CVideoStream stream);
void Close(ref CVideoStream stream);
void SetLoop(CVideoStream stream, bool loop = true);
void Resume(CVideoStream stream);
void Pause(CVideoStream stream);
}
public interface ISound
{
int Load(string soundFile, bool loop = false, bool prescan = false);
void SetPosition(int soundStream, float newPosition);
void Play(int soundStream);
void Fade(int soundStream, int targetVolume, float duration, EStreamAction afterFadeAction = EStreamAction.Nothing);
void Close(int soundStream);
bool IsFinished(int soundStream);
float GetPosition(int soundStream);
float GetLength(int soundStream);
void SetStreamVolume(int soundStream, int volume);
void SetGlobalVolume(int volume);
}
public interface ICover
{
CTextureRef GetNoCover();
CTextureRef GenerateCover(string text, ECoverGeneratorType type, CSong firstSong);
}
public interface IDataBase
{
bool GetCover(string fileName, ref CTextureRef texture, int coverSize);
bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out DateTime dateAdded, out int highscoreID);
}
public interface IControllers
{
void SetRumble(float duration);
}
public interface IPlaylist
{
bool Exists(int playlistID);
string GetName(int playlistID);
List<string> GetNames();
void SetName(int playlistID, string name);
void Delete(int playlistID);
void Save(int playlistID);
int GetNumPlaylists();
void AddSong(int playlistID, int songID);
void AddSong(int playlistID, int songID, EGameMode gameMode);
void InsertSong(int playlistID, int positionIndex, int songID, EGameMode gameMode);
void MoveSong(int playlistID, int sourceIndex, int destIndex);
void MoveSongDown(int playlistID, int songIndex);
void MoveSongUp(int playlistID, int songIndex);
void DeleteSong(int playlistID, int songIndex);
int GetSongCount(int playlistID);
CPlaylistSong GetSong(int playlistID, int songIndex);
}
public interface IPreviewPlayer
{
void Play(float start = -1);
void Load(CSong song, float start = 0f);
void Stop();
void TogglePause();
CTextureRef GetCover();
CTextureRef GetVideoTexture();
bool IsPlaying();
float GetLength();
}
}