236 lines
6.9 KiB
C#
236 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using Vocaluxe.Menu;
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namespace Vocaluxe.PartyModes
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{
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struct TableRow
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{
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public CText Pos;
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public CText Name;
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public CText Won;
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public CText Drawn;
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public CText Lost;
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public CText SingPoints;
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public CText GamePoints;
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}
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public class PartyScreenChallengeMain : CMenuParty
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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const int ScreenVersion = 1;
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const string TextPosition = "TextPosition";
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const string TextPlayerName = "TextPlayerName";
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const string TextWon = "TextWon";
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const string TextDrawn = "TextDrawn";
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const string TextLost = "TextLost";
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const string TextSingPoints = "TextSingPoints";
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const string TextGamePoints = "TextGamePoints";
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const string ButtonNextRound = "ButtonNextRound";
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private DataFromScreen Data;
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private DataToScreenMain GameState;
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private List<TableRow> Table;
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public PartyScreenChallengeMain()
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{
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Data = new DataFromScreen();
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Data.ScreenMain = new FromScreenMain();
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}
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protected override void Init()
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{
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextWon, TextDrawn, TextLost, TextSingPoints, TextGamePoints };
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_ThemeButtons = new string[] { "ButtonNextRound" };
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_ScreenVersion = ScreenVersion;
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}
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public override void LoadTheme(string XmlPath)
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{
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base.LoadTheme(XmlPath);
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GameState = new DataToScreenMain();
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BuildTable();
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}
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public override void DataToScreen(object ReceivedData)
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{
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DataToScreenMain data = new DataToScreenMain();
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try
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{
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data = (DataToScreenMain)ReceivedData;
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GameState = data;
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}
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catch (Exception e)
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{
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_Base.Log.LogError("Error in party mode screen challenge main. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
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}
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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if (KeyEvent.KeyPressed)
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{
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}
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else
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{
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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EndParty();
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break;
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case Keys.Enter:
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if (Buttons[htButtons(ButtonNextRound)].Selected)
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NextRound();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(MouseEvent MouseEvent)
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{
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base.HandleMouse(MouseEvent);
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if (MouseEvent.LB && IsMouseOver(MouseEvent))
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{
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if (Buttons[htButtons(ButtonNextRound)].Selected)
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NextRound();
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}
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if (MouseEvent.RB)
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{
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EndParty();
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}
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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Updatetable();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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public override bool Draw()
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{
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base.Draw();
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return true;
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}
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public override void OnClose()
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{
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base.OnClose();
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}
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private void NextRound()
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{
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Data.ScreenMain.FadeToSongSelection = true;
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_PartyMode.DataFromScreen(_ThemeName, Data);
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}
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private void EndParty()
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{
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//TODO
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}
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private void BuildTable()
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{
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Table = new List<TableRow>();
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float delta = Texts[htTexts(TextPosition)].Height * 1.2f;
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for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
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{
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TableRow row = new TableRow();
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row.Pos = GetNewText(Texts[htTexts(TextPosition)]);
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row.Name = GetNewText(Texts[htTexts(TextPlayerName)]);
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row.Won = GetNewText(Texts[htTexts(TextWon)]);
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row.Drawn = GetNewText(Texts[htTexts(TextDrawn)]);
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row.Lost = GetNewText(Texts[htTexts(TextLost)]);
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row.SingPoints = GetNewText(Texts[htTexts(TextSingPoints)]);
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row.GamePoints = GetNewText(Texts[htTexts(TextGamePoints)]);
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row.Pos.Y += delta * (i + 1);
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row.Name.Y += delta * (i + 1);
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row.Won.Y += delta * (i + 1);
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row.Drawn.Y += delta * (i + 1);
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row.Lost.Y += delta * (i + 1);
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row.SingPoints.Y += delta * (i + 1);
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row.GamePoints.Y += delta * (i + 1);
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row.Pos.Text = (i + 1).ToString() + ")";
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row.Pos.Visible = false;
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row.Name.Visible = false;
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row.Won.Visible = false;
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row.Drawn.Visible = false;
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row.Lost.Visible = false;
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row.SingPoints.Visible = false;
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row.GamePoints.Visible = false;
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AddText(row.Pos);
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AddText(row.Name);
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AddText(row.Won);
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AddText(row.Drawn);
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AddText(row.Lost);
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AddText(row.SingPoints);
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AddText(row.GamePoints);
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Table.Add(row);
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}
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}
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private void Updatetable()
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{
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SProfile[] profiles = _Base.Profiles.GetProfiles();
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for (int i = 0; i < Table.Count; i++)
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{
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if (i < GameState.ResultTable.Count)
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{
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TableRow row = Table[i];
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row.Pos.Visible = true;
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row.Name.Visible = true;
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row.Won.Visible = true;
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row.Drawn.Visible = true;
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row.Lost.Visible = true;
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row.SingPoints.Visible = true;
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row.GamePoints.Visible = true;
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row.Name.Text = profiles[GameState.ResultTable[i].PlayerID].PlayerName;
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row.Won.Text = GameState.ResultTable[i].NumWon.ToString();
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row.Drawn.Text = GameState.ResultTable[i].NumDrawn.ToString();
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row.Lost.Text = GameState.ResultTable[i].NumLost.ToString();
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row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
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row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
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}
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}
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}
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}
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}
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